Verfasst: 4. Juni
Spoiler alert! At the risk of ruining everything that has built up to this moment, I’m going to reveal this game’s big secret: You kill the final boss in the first ten seconds. That’s it, game over, credits roll.
Wait. What’s this? There’s more after the credits? The game is now going… backwards? I just un-saved the princess? I just un-killed the final boss? Hold the phone, something’s up here!
Spoiler Alert by Megafuzz is a platformer in reverse. While auto-running backwards through time, your goal is to ensure you do not cause a time paradox while undoing everything our hero did on his way to save the princess. This means putting coins back that you had previously collected, un-killing enemies you had previously defeated, and catching fireballs you initially launched at foes.
The idea is fun but Spoiler Alert doesn't explore it enough. The game feels like it could be so much more if the devs had put some more time into level design.
The developers behind the game recently addressed the shortness of the game in a post on Steam. They indicate that they understand the game is short and do not intend to launch the game and forget it, but rather will add more content later. They also mentioned their hope that the community will develop custom levels using the level editor provided. Will a game as easy as this one inspire players to push it further? Time will tell.
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