Aperture Tag: The Paint Gun Testing Initiative
Aperture Tag: The Paint Gun Testing Initiative is a Portal 2 Mod. It's time to think with Gels! The Portal-Gun is gone, but the testing must go on! Grab the Paint-Gun Device and solve brand new test chambers in ways you've never solved them before!
Nutzerreviews: Größtenteils positiv (1,201 Reviews)
Veröffentlichung: 15. Juli 2014

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Von der Community erstellte Mod

This community-made mod requires that you have Portal 2 installed prior to running this game.

Klicken Sie hier, um mehr über Mods auf Steam zu erfahren.

Aperture Tag: The Paint Gun Testing Initiative

 

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"Aperture Tag: The Paint Gun Testing Initiative is a Portal 2 Mod but for money"
Lesen Sie hier das vollständige Review.

Reviews

“If you're like me, when you played Portal 2, you covered every room in as much bouncy gel as possible. Well now it's a whole lot easier, and you can color coordinate the walls with orange gel.”
Kotaku

“A surprising and fresh revival of Portal 2’s familiar puzzle elements.”
Jeep Barnett

“It looks great, it plays well, and it lasts 2-3 hours, giving it good value for money.”
ValveTime

Steam Greenlight

Über dieses Spiel

Aperture Tag: The Paint Gun Testing Initiative is a community-made mod for Portal 2, inspired by TAG! The Power of Paint. The familiar Portal 2 gels are now contained within the Aperture Science Paint Gun Device and it's your job to test it out!

Featuring a new personality-core and an original story with 27 polished levels; the mod offers an exciting and fun experience in varied and interesting new locations throughout Aperture Science.

Introducing gels as the core gameplay mechanic completely changes the way you solve puzzles, explore, and survive all the challenges thrown at you!

Key Features

  • New Gameplay Mechanics for Portal 2
  • 27 Original Maps and a Full Campaign
  • A New Character with Original Voice-Acting
  • In-Game Level Editor
  • Access to the Source Files used to create the Aperture Tag
  • Single-Player and Co-op Workshop Integration with Source Instances to create your own Paint Gun Maps
  • Steam Trading Cards
  • Full Developer Commentary
  • Completely original Soundtrack by Abarax, Harry101UK, and Christopher McEvoy

Systemvoraussetzungen

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / Vista / XP
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 1GB XP / 2 Vista GB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
    • Hard Drive: 4 GB available space
    • Additional Notes: Requires a Steam version of Portal 2 Installed
    Minimum:
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 4 GB available space
    • Additional Notes: Requires a Steam version of Portal 2 Installed
Hilfreiche Kundenreviews
12 von 20 Personen (60%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 10. Dezember 2014
Bla.(Dieses Stück Software hat keine zitatwürdige Zeile hervorgebracht)

Dieses Stück (ja, meine Wortwahl ist bedacht) versucht die gut funktionierenden Elemente schlechte in einer kostenpflichtigen Modifikation neu zu verwerten. Ich kann es nicht als vollwertiges Spiel bezeichnen, weil:
->der Content zu gering ist.
->die Charakter(e) ein Schatten der/des Orginalcharaktere/s sind.
->das Stück nicht annährend an den Witz des Originals herankommt.
->die Tests nie wirklich gefordert haben.

Wenn ihr über all diese Negativpunkte hinwegsehen könnt, wünsch ich euch viel Spaß, oder wie auch immer ihr den Zustand von Freude beschreiben möget.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
6.6 Std. insgesamt
Verfasst: 24. September 2014
This game has a great storyline, good voice acting and interesting test chambers. If you loved Portal and Portal 2 you should definitely check this game out.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
10.9 Std. insgesamt
Verfasst: 27. September 2014
Wer Portal und Portal 2 liebte, wird auch Aperture Tag lieben. Das spiel ist mit viel Mühe, viel Liebe und Ahnung von den geistigen Vorbildern entstanden. Wer Hunger auf mehr Geschichten in den Aperture Laboratories mit neuartigen Rätseln hat, der kann ohne Bedenken zuschlagen.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 2. Januar
Absturz unter OSX > bin Ordner mit dem aus Portal 2 ersetzen.

Spiel ist OK mehr aber auch nicht. Preis leistung stimmt.
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24 von 32 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.1 Std. insgesamt
Verfasst: 17. November 2014
The good: well executed concept, with maps that give you a real challenge and a thrilling soundtrack.
The bad: some mechanics are not explained clearly and may take a while to understand properly.
The ugly: some overlooked bugs and rare save-corrupting crashes.
Overall: 4/5
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13 von 18 Personen (72%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 8. Oktober 2014
This was definitely interesting. I'll start off by saying I'd recommend the game at 30% off or better, as I got it for $4.89 and I feel that price was fair. The latter parts made me want it to end faster, yet I wanted more by the finale.

The major problem is, the game is not "there", not polished and ideal. Voice acting left a lot to be desired. Honestly, I picked it up as a fan of Harry Callahan's music, and a fan of Portal. The music is pretty great, but attaching it to in-level speakers means the volume is very inconsistent. Having your ears blown out by standing near the speakers is realistic, but the difference between max volume and minimum is too much. Maybe it's tied to Source, but I'd like to see the audio rebalanced.

Gameplay has some neat elements, but I think being gel-focused makes puzzles too limited. There were several times I thought "Was that the solution?" as the technique I used didn't seem intentional. Gameplay is not the thoughtful style of Portal, but far more platforming. Gel is easy to apply everywhere, compared to limited portal surfaces in Portal. The ability to coat most levels in gel allowed several boundary glitches and shortcuts. I was hoping for more interesting levels, as many were very flat in layout, where vertical challenges would've been nice. Workshop support does help to add more content, but that still doesn't add to the story. I feel like there must be more to the storyline, and I'd like for more content to be added.

A bit better story, stronger voice acting, and some level fixes would go a long way to make this game really appealing. Although the middle-section of the game made me wish it would wrap up faster, the ending left me begging for more. It's probably 4 hours long for most, putting 30% off as a good price-per-hour and enjoyment value. I'd like to see Valve show some stronger support for the mod, maybe connecting it to an ARG to show some information for Portal 3, but that's just a dream and a wish. But THAT would get me excited. For what is available here, it's decent enough as long as you accept that it won't have Valve's level of polish and quality.
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14 von 20 Personen (70%) fanden dieses Review hilfreich
45.1 Std. insgesamt
Verfasst: 16. November 2014
This game is one of the most fun games based off a great game. Portal 2, everyone who plays it, loves it. Unless they hate puzzles and thinking. Anyways, Aperture Tag. Its time to think with Gels. The Gels from Portal 2 are now in your hands and ready to fire. Solving more puzzles and finding the secret areas in the levels. Can you find Ratman's Hideout? Can you find the secret song in area 3 (metal version of Still Alive)? Any one who plays this game and is not happy, download the communities maps. So much potential in a short game, and it has it all. You also have the ability to add Crushers to your own maps. Good luck Test Subjects.
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13 von 19 Personen (68%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 14. Oktober 2014
I really enjoyed this mod. I'm a huge fan of Portal, Portal 2, and the original Tag game so this was right up my alley. While this game focuses little on the Portal mechanics, the Tag mechanics are quite enjoyable on their own. I found the puzzles to be interesting and the action sequences are fun.

The biggest problem I have with the mod is that it requires a lot of precision when executing certain sequences. For someone who isn't very skilled at twitch based gameplay, this was frustrating for me in a few places as I knew what to do, I just had execution problems. Of course the same could be said for certain parts of the Portal games. I think the most frustrating (and fun) part was the timed sequence. It was a bit unforgiving, but still a lot of fun.

Additionally the voice over acting and writing were fairly weak. To me this is a relatively minor issue though since I didn't buy the mod for the story.

I recommend it to people who like Portal 2 and/or physics based puzzle platformers.
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19 von 31 Personen (61%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.5 Std. insgesamt
Verfasst: 11. August 2014
As an avid Portal fan, I loved hearing about this game coming out. When someone gave it to me I immediately started playing and finished it within a couple of days. Not that I'm complaining about its shortness- I'd pretty much expected that part. However, there were some glaring errors I couldn't ignore.

The concept was pretty sound, and the use of gels to complete tasks forced me to deviate from thinking with portals, which was hard at first. However, there were parts in which I barely squeaked by because the margin for error was so small, or required extremely exact placements that weren't intuitive in the game. During the action sequence somewhere around the middle of the game, I had to navigate an obstacle course on a time limit before the area blew up. Once I got the hang of it the area was fun, but I kept dying repeatedly because of the incredibly exact gel placements and timing it required. The course was long and arduous, requiring roughly 200 restarts until I was going along smoothly and almost making it to the end. I didn't mind being challenged by the game, but it kept feeling as if they hadn't adequately checked most of these puzzles to make sure they were playable. For instance, there was absolutely no room for error on the speed run. The time limit was such that even if you completed all of the jumps and slides well you'd die from running out of time first. Even a few seconds on the clock would have helped make it slightly more playable. It didn't have the smoothness of Portal 2, and harked back to some of the original Portal's problems with precise timing which had almost been eliminated with the latter game.

Surfer dude core (I believe his name was Nigel?) was alright, though not the best option for a guide. He seemed to be a cross between Wheatley and an Aperture scientist in that he was slightly bumbling yet spouting trite guidances for the player with a distinctly Aperture flair. I couldn't really get an edge on what kind of core he was, and he didn't have a theme like the rest of the cores in the original games had. In addition, hearing him telling me to hurry up or I'd die each time I'd have to restart the obstacle course became so irritating by the end I wanted to rip his handlebars off. I won't even speak about the ending here.

All in all? It was pretty fun. Mostly. The concept was good, at least. If you don't count the fact it needed to be tested thoroughly and cleaned up before releasing. That makes sense for an mod like this, but it's still disappointing. I can forgive the core, but I can't forgive sloppy testing. For science.
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11 von 16 Personen (69%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 6. November 2014
A nice mod. And I didn't find the voice acting to be NEARLY as bad as lots of people have said. It's not bad at all.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.7 Std. insgesamt
Verfasst: 21. November 2014
Takes one of my favorite games of all time, and adds gel guns? Get. Me. To. The. Hospital. NOW.
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7 von 10 Personen (70%) fanden dieses Review hilfreich
6.9 Std. insgesamt
Verfasst: 13. August 2014
Great DLC for an already brilliant game, despite the other reviews I'm a devoted portal fan and I found each test chamber new and invigorating, even if some are clones of original levels I feel its good to see how to use the new gell gun to solve the classics. Apart from some kinks and bugs this game has left me wanting to know more but at the same time left me asking more questions than the beginning. If you are like me and been trying to get your portal fix this is an excellent game and Like portal one don’t be fooled by your ending there is more than meets the eye.
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7 von 10 Personen (70%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 23. August 2014
There's things about this game that I like and there's things that I don't however overal, I'd have to give it a thumbs down. To start this off, I'll start with the pros (what's good) of the game and then I'll get to the cons (what's bad).

First off, the soundtrack is amazing. It's original and well done, there's not much more I could say about it. The game was fun at times although it certainly wasn't anything like Portal and I did like the idea of just testing with gels. Honestly my favorite part of the game was when I was testing in test chambers that were in Portal 2 meant for the portal gun instead of the paintgun. However it was a very short segment and was considered no time compared to all the custom test chambers the delevopers made. Personally, I would've liked to see more of this but I can't speak for the rest of Portal fans who were also disappointed to play this game. There's also a part where you're time and you have to go really fast. I attempted five or four times before becoming furstrated with the game (I'm horrible at timed games, it's too much stress). However what I didn't notice was that the developers were nice enough to have a button to skip it. I know there was probably a lot of effort placed into this game and I feel so sorry for siding with everyone who dislikes this game but there's just too many flaws.

Now to what's wrong with the game. I have to begin with all the broken test chambers. There's a lot of bugs and glitches in this game and for some reason my game hit pretty much all of them. There was a part where I was supposed to jump to a certain point with repulision gel but no matter what I ended up jumping either too high or too low and dying. This was never a problem when I played Portal 2. I ended up looking up a walkthrough and it showed everything that I was doing yet somehow the person got to the place the jump was supposed to get them. Another glitch I had was that in a level that needed propulsion gel, the gun wouldn't activate it for some odd reason (I once again looked online to find that I was doing everything right). For both levels, I was forced to use console because there was no other way to get through them. Another thing wrong was the aim in the game. The cross hair was a lot higher than where the gun would actually fire and it made me want to pull my hair out. Throughout the game, you're with a core named Nigel. At first I thought Nigel was kinda cute and funny but after awhile I began to realize how much I couldn't stand him. He was just so whiny (which at first was funny) and wouldn't stop talking. Another part about Nigel that I didn't like was that he wouldn't let you start certain tests until he was done talking (which sometimes felt like forever). In much later test chambers, Nigel would follow you around on a rail (I really don't remember what its called) like Wheatley from Portal 2 but to me this was a huge distraction. I disliked trying to solve a test chamber and having my eyes be confused by Nigel's rail, mistaking it for something that was part of the test chamber. The game also had next to no plot. There's no way that I could cause spoilers because there's no plot. You do test chambers with a core named Nigel and that's about it. It seems to me that this is a really dull portal fanfiction placed last second instead of just having the players go through test chambers. As a really big fan of portal (a person next to obsessed with it) I noticed several things wrong. For example, the first few test chambers look alike to those of Cave Johnson's (in fact I swear I saw the old Aperture logo somewhere) which is confusing because there's not really a reason to. What bothered me more is how much later test chambers had weird and very distracting backgrounds. I might be nitpicking here but personally it bothered me to no end. I forgot to meantion the worst part of this game. The autosaving is terrible. You could have been half way done with the map and lose everything (which is honestly fine, people need to save more often) but what was worse was when it autosaved me at broken points. The game has autosaved while I was failing a jump and about to die (several test chambers this happened to me), causing me to have to load an ealier save. The last and probably biggest point is that I paid four dollars (which is now seven dollars) for a game that has too many problems and isn't even a stand alone game. I don't want my money back but I still don't think that this should cost unless the majority of the problems are fixed.

I have yet to play the Steam community's levels yet I'm not reinstalling this game anytime soon.

This is all just my opinion, feel free to disagree. Though I'll finish this up by saying that this actually gets more hate than it really deserves.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 31. Dezember 2014
Huge Portal fan, was rather disappointed with this piece of rubbish. I can't say that it is all bad though, the visuals are all very well done for the most part, and the tests seem to show a curve in complexity that still maintains the puzzler status of the game; however, the voice acting is really attrociously done and seems as if little to no effort was put into it. It quickly became annoying and nearly ruined the game for me to where I can only tolerate play on mute. As a mod it's really not worth the price it is. I got it on sale, but I wouldn't put it as worth any more than 1.99USD for even a true fan. Otherwise, don't bother, PeTI is much better. 4/10
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4 von 5 Personen (80%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 7. August 2014
This game just isn't very good.

The paint mechanics are more or less the same from Portal 2, and it's just those same mechanics over and over again. Somehow, the game manages to do even less with them than Portal 2 itself did. It gets tedious and boring really quickly, and the AI talking to you isn't malevolent like GLADoS or charmingly stupid like Wheatley, he's just sort of annoying and dull. It would be better presented as a series of random puzzles than with that annoying voice buzzing in your ear.

The only reason this game sold at all was the association with Portal 2.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 10. August 2014
Not much fun. I'm stuck pretty early on. I think I know what I'm supposed to do but I just can't get it to work. And the save point keeps waking me up before I've painted the surfaces. That's the thing. Painting is just too tedious when compared with shooting portals. You take time to figure out how to complete a puzzle, then doing it shouldn't take very long because the act of creating portals is basically instantaneous. But in this game, you have to spend time painting surfaces - not a fun part of game play. It slows the game down too much.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 30. Dezember 2014
Maybe if the same amount of effort went into making the actual game as the trailer..
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4 von 5 Personen (80%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 7. August 2014
This is a commuity-made mod of Portal 2. And it shows. It lacks Valve's typical extremely high production standards such as bug testing to make sure that everything will render right, resulting in 60% of visible polygons being in wireframe. This is obnoxious for the most part, but a portion which requires you to crawl through an air-vent is rendered virtually impassable because the rendering glitch completely obscures the player's vision in a small, labyrinthine area. Almost all of the assets are Portal 2 models and levels except run with gel instead of portals, and the guide is no GlaDOS or Wheatley. The dialogue is lacking in Portal's characteristic tongue-in-cheek pitch-black humor and classic and hilarious gratuitous technobabble.
There are two new fields for you to interact with. One, the "Fizzler," turns your gel gun on and off. There is no indication that it is safe to pass through until the first time the player has done so, after which the guide will introduce it. The other is a red field which is never addressed by the guide, which allows items to pass through but kills the player immediately on contact. Which you are left to find out the hard way.
The game also lacks Valve's characteristic extreme focus and playtesting, and puzzles are occasionally unintuitive or just plain glitchy, including an obstacle race near what I assume is the end, having given up on the game shortly after finishing said race. While the path probably seemed exciting to the developers at the time, it is laden with poorly-positioned transitions and jumps which are prone to failing if the player is a foot too far to the left or right, as well as three sequences which will be rendered impassable if you are traveling too fast when you reach them and one use of Propulsion gel which I failed 3 times and passed once, and I have no idea what was different betwen each attempt.
Overall, I would rate this game poorly had it been a freely-downloadable conversion mod. That the developers have chosen to charge money for something so poorly managed is yet another flaw in the many which comprise this game, and did Steam's usage policy permit it, I would return the game and request a full refund.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 6. August 2014
Tests themselves are not hard, but somewhat complicated, really annoyed me towards the end. The ending is also hugely disappointing compared to the other 2 games. The sarcasm from first 2 games is basically non-existent. Only worth the time because it's another portal game, but if it was stand-alone - really bad. 3/10
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5 von 7 Personen (71%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
3.5 Std. insgesamt
Verfasst: 15. Dezember 2014
10/10 not enough cake references
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