Aperture Tag: The Paint Gun Testing Initiative is a Portal 2 Mod. It's time to think with Gels! The Portal-Gun is gone, but the testing must go on! Grab the Paint-Gun Device and solve brand new test chambers in ways you've never solved them before!
User reviews: Mostly Positive (1,492 reviews)
Release Date: Jul 15, 2014

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Community-Made Mod

This community-made mod requires that you have Portal 2 installed prior to running this game.

Click here to learn more about mods on Steam.

Aperture Tag: The Paint Gun Testing Initiative

 

Recommended By Curators

"Aperture Tag: The Paint Gun Testing Initiative is a Portal 2 Mod but for money"
Read the full review here.

Recent updates View all (16)

April 1

We Are Going Out of Business

It is a little bit sad that it has come to this, but there is no other way out unfortunately. Thanks everyone for their support this whole time. The team greatly appreciates it! It has been one hell of a ride.



You can buy out whatever is left.


Edit. There should be sale for 50% off. Steam is lagging a bit behind. I'm trying to get that sorted out.

Edit 2. Sale is up!

69 comments Read more

March 26

More subtitles added!

I have just published a new update with some extra subtitles for Aperture Tag. It's harder to keep track of the new files, so I will list the full list of subtitles available below:

  • Dutch
  • English
  • French
  • German
  • Hungarian
  • italian
  • Polish
  • Portuguese
  • Russian
  • Simplified Chinese
  • Spanish
  • Turkish
  • Romanian

If your language it's not supported, sorry. You may help out in translation.steampowered.com

-Motanum

14 comments Read more

Reviews

“If you're like me, when you played Portal 2, you covered every room in as much bouncy gel as possible. Well now it's a whole lot easier, and you can color coordinate the walls with orange gel.”
Kotaku

“A surprising and fresh revival of Portal 2’s familiar puzzle elements.”
Jeep Barnett

“It looks great, it plays well, and it lasts 2-3 hours, giving it good value for money.”
ValveTime

Steam Greenlight

About This Game

Aperture Tag: The Paint Gun Testing Initiative is a community-made mod for Portal 2, inspired by TAG! The Power of Paint. The familiar Portal 2 gels are now contained within the Aperture Science Paint Gun Device and it's your job to test it out!

Featuring a new personality-core and an original story with 27 polished levels; the mod offers an exciting and fun experience in varied and interesting new locations throughout Aperture Science.

Introducing gels as the core gameplay mechanic completely changes the way you solve puzzles, explore, and survive all the challenges thrown at you!

Key Features

  • New Gameplay Mechanics for Portal 2
  • 27 Original Maps and a Full Campaign
  • A New Character with Original Voice-Acting
  • In-Game Level Editor
  • Access to the Source Files used to create the Aperture Tag
  • Single-Player and Co-op Workshop Integration with Source Instances to create your own Paint Gun Maps
  • Steam Trading Cards
  • Full Developer Commentary
  • Completely original Soundtrack by Abarax, Harry101UK, and Christopher McEvoy

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / Vista / XP
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 1GB XP / 2 Vista GB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
    • Hard Drive: 4 GB available space
    • Additional Notes: Requires a Steam version of Portal 2 Installed
    Minimum:
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 4 GB available space
    • Additional Notes: Requires a Steam version of Portal 2 Installed
Helpful customer reviews
225 of 236 people (95%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: February 28
Story:

+ Excellent Story Proccessing
+ 2 different endings
- Doesn't matches with Portal 2's story
- Aperture Science actually doesn't have A.L.S.S.E.R

Characters:

+ Nigel is your only friend
+ Nigel sometimes gives you really good advices
+ Nigel reflects its emotions perfectly
+ Nigel talks at unexpected moments (such as when you do something that you actually shouldn't do)
+ Good sense of humor
- Nigel doesn't have a backstory

Environment:

+ Old Aperture levels are amazing
+ At Test Chamber 3 (I think) you can see one of the darkest and biggest test shaft of all time
+ Excellent detailing
+ There are lots of alternative ways to solve puzzles
+ Behind the Scenes areas are really show you behind the scenes of Aperture universe
+ When you finish a test chamber, you have to use "transport tubes" (like Portal 2 testing apparatus transportation tubes) instead of standard elevators. And you'll see more behind the scenes areas while travelling in tube
+ Some levels don't require loading
+ You solve some old style puzzles in salt mine caves
- Some logical problems
- Cubemap, water reflection, and some visual problems (like lighting issues)
- Some textures repeating (and it's bad)

Music:
+ Awesome soundtrack
+ Sounds and musics supports environment very well
+ You can feel lots of emotions while listening musics
+ Steam Soundtrack support (without payment)

Graphics:

+ This game builded on same Source Engine version as Portal 2 uses, so graphics actually same as Portal 2
+ Awasome fog and lighting effect
+ Deep environment feeling
+ Nigel looks so good
- Repeated, streched textures

Voice Acting:

+ Lots of people don't like voice actor of Nigel, but for me, its good
+ Nigel can reflect his emotions very well

Overall score: 91/100

Thank you for reading my review.
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20 of 25 people (80%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: February 21
Pros
+Good commentary and voice acting
+Fun chase scenes and puzzles
+Great custom textures
+Workshop Editor
+Humor involved
+ Two different endings
+Game lets you mess around freely with gel
+Secrets
+Places neatly into Portal lore

Cons
-Little replay value, except for speedrunning

Overall Score: 9/10
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: June 26
I don't want to start. I paid $1.99 for this game. Portal Stories Mel just was released for free and it is 100 times as good as this.

Audio:
-Music: eh sometimes apropriate for the test but can sometimes be really annoying.
-Voice acting: Not the best quality
-Dialogue: Jokes aren't that good

Mapping:
-does not use nodraw when they should
-uses nodraw when they should not
-does not mix old aperture and new aperture elements well
-does not know how to fire the silentdissolve output
-I guess in the last few chambers they found a nice unique style
-elevator rooms seemed overlooked and need improvement

General Level Design:
-chambers are unnecessarily large
-chamber solutions are not very creative
-chambers still require the use of portals
-recycled tests........ No, if the tests are recycled they should be remade to match the quality of the other tests
-story?

Good Stuff:
-custom models were great
-custom textures were great
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: February 21
These modders have game design down to a SCIENCE!!



Now that I got my funny out of the way, lemme be serious. No humour further on if you're looking for that, so stop reading.
I literally mean they have the game to a science. Imagine game design as a checklist: They did it... But this game, is suffering from what all modern games are suffering from: Lack of Fine tuning.
Oh yeah, I should get this out of the way: I am going to refer to this as a game, not mod. This is because, not only I payed money for it and now have high standards, but because it felt like something new, something different.

Since they completed the checklist, this game has what is required of them: It was fun, it was clever, it was unique. Gameplay-wise, it couldn't have been better!

But there are so many flaws that I could never get over: They bugged me from the moment I started playing to the moment I finished the game. I'm going to start with the characters: Nigel. I'm comparing Aperture Tag to Portal 2, so in terms of character development, the modding team for this game should have had higher standards. Nigel doesn't have a bad voice or character necessarily, he feels generic.
In Portal 2, it's obvious what each kind of character is: Adventure Core is an action-addict, Wheatley thinks he's clever, tries, but fails, Space Core has a childlike optimism, and the Fact Core is a dictionary that's occasionally full of himself. And GLaDOS... We all know who GLaDOS is. Each persolity is PERFECT.

Nigel.

Nigel seems so generic that it's hard to tell who he is, and the biggest factor is the voice: Just by listening to them, you can tell who each character is. The other characters stood out, I can quote off the top of my head something from each of them because their voice matched their character and stick out. All I know is that Nigel said a few things that make me chuckle. That's all I know from his character. Nothing about him stood out. Not a bad voice, not a bad character... But if he's going to be the Jiminy Cricket in my pocket, he needs to be special, unique, not generic.

Another thing that bugged me is the paint gun. Graphically, it's nice, the jigglebones inside the glass bits could've been better, especially should've reacted to gravity, maybe even copied from Team Fortress 2 liquids.
The biggest problem with it is that it had almost no animations. Portal 2, doing anything had an animation. Pressing E whenever there's nothing there jiggled the gun, firing portals made it react. The paint gun sits there, lifeless, almost unnecessary, especially since the paint comes from the middle of your face in the first person... That's a bit weird, I want paint to come from my gun, not my face.

Oh, and back on Nigel. His eye was reused from the fact core, just recoloured. Come on, guys! Even people in the Garry's Mod community know that's A VERY BAD THING. Even the shade of orange looks like the Space Core!

Penultimately, I feel like they reused a few too many resource from Portal 2 in the earlier levels. Now this isn't too big of a problem... Except that they have competition with "Thinking with Time Machine", which had custom visuals from the get-go! It felt like something new! Aperture Tag, on the other hand, reused resources when they had a chance to make new resources. Now I understand cannonically, that it would be difficult to make new resources... And in the later levels, it wasn't an ussue at all with the themed artificial nature, that was BRILLIANT!! But still, just a texture swap would've been nice.
The antique turrets were awesome.
Also, being able to load your saves would be cool too. Especially if you get stuck someplace impossible: http://steamcommunity.com/sharedfiles/filedetails/?id=392163421
Come on, guys.
This moves me onto last thing: Gameplay. So we all have that need to cover everything in paint, right? Turns out, a few times made me regret it. I'll splot blue paint throughout the entire room, but regret it because the cube won't stop bouncing. This particular level won't have orange paint, so I'll have to deal with it. They need to implement water whenever an alternative paint is out of use.
Anyway, this game is worth your time if you like fun... But there will always be one thing to slightly bother you. ALWAYS.
Hey, creators of this mod! Now make it so that you can play the Portal 2 levels with it! And Hydra support! And co-op in the campaign! Somehow! NOTICE ME.
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10 of 14 people (71%) found this review helpful
0.8 hrs on record
Posted: June 24
Not worth the money. The story doesn't fit with Portal, the new gameplay mechanic fails to be interesting, and the voice actor for the core sounds... Well, it's pretty bad. There's no reason that this should have been greenlit, let alone sold for any money. Five bucks for a ♥♥♥♥♥♥♥ization of one of Valve's own in-house IP's is terrible.
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