Aperture Tag: The Paint Gun Testing Initiative is a Portal 2 Mod. It's time to think with Gels! The Portal-Gun is gone, but the testing must go on! Grab the Paint-Gun Device and solve brand new test chambers in ways you've never solved them before!
Käyttäjäarvostelut: Enimmäkseen myönteinen (1,402 arvostelua)
Julkaisupäivä: 15. heinä, 2014

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Yhteisön tekemä modi

This community-made mod requires that you have Portal 2 installed prior to running this game.

Lue täältä lisää modeista Steamissä.

Aperture Tag: The Paint Gun Testing Initiative


Kuraattoreiden suosittelema

"Aperture Tag: The Paint Gun Testing Initiative is a Portal 2 Mod but for money"
Lue koko arvostelu täältä.

Uusimmat päivitykset Katso kaikki: (16)

1. huhtikuu

We Are Going Out of Business

It is a little bit sad that it has come to this, but there is no other way out unfortunately. Thanks everyone for their support this whole time. The team greatly appreciates it! It has been one hell of a ride.

You can buy out whatever is left.

Edit. There should be sale for 50% off. Steam is lagging a bit behind. I'm trying to get that sorted out.

Edit 2. Sale is up!

46 kommenttia Lue lisää

26. maaliskuu

More subtitles added!

I have just published a new update with some extra subtitles for Aperture Tag. It's harder to keep track of the new files, so I will list the full list of subtitles available below:

  • Dutch
  • English
  • French
  • German
  • Hungarian
  • italian
  • Polish
  • Portuguese
  • Russian
  • Simplified Chinese
  • Spanish
  • Turkish
  • Romanian

If your language it's not supported, sorry. You may help out in translation.steampowered.com


13 kommenttia Lue lisää


“If you're like me, when you played Portal 2, you covered every room in as much bouncy gel as possible. Well now it's a whole lot easier, and you can color coordinate the walls with orange gel.”

“A surprising and fresh revival of Portal 2’s familiar puzzle elements.”
Jeep Barnett

“It looks great, it plays well, and it lasts 2-3 hours, giving it good value for money.”

Steam Greenlight

Tietoja pelistä

Aperture Tag: The Paint Gun Testing Initiative is a community-made mod for Portal 2, inspired by TAG! The Power of Paint. The familiar Portal 2 gels are now contained within the Aperture Science Paint Gun Device and it's your job to test it out!

Featuring a new personality-core and an original story with 27 polished levels; the mod offers an exciting and fun experience in varied and interesting new locations throughout Aperture Science.

Introducing gels as the core gameplay mechanic completely changes the way you solve puzzles, explore, and survive all the challenges thrown at you!

Key Features

  • New Gameplay Mechanics for Portal 2
  • 27 Original Maps and a Full Campaign
  • A New Character with Original Voice-Acting
  • In-Game Level Editor
  • Access to the Source Files used to create the Aperture Tag
  • Single-Player and Co-op Workshop Integration with Source Instances to create your own Paint Gun Maps
  • Steam Trading Cards
  • Full Developer Commentary
  • Completely original Soundtrack by Abarax, Harry101UK, and Christopher McEvoy


Mac OS X
    • OS: Windows 7 / Vista / XP
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 1GB XP / 2 Vista GB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
    • Hard Drive: 4 GB available space
    • Additional Notes: Requires a Steam version of Portal 2 Installed
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 4 GB available space
    • Additional Notes: Requires a Steam version of Portal 2 Installed
Hyödylliset arvostelut
159/163 (98%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
14.5 tuntia pelattu
Julkaistu 28. helmikuu.

+ Excellent Story Proccessing
+ 2 different endings
- Doesn't matches with Portal 2's story
- Aperture Science actually doesn't have A.L.S.S.E.R


+ Nigel is your only friend
+ Nigel sometimes gives you really good advices
+ Nigel reflects its emotions perfectly
+ Nigel talks at unexpected moments (such as when you do something that you actually shouldn't do)
+ Good sense of humor
- Nigel doesn't have a backstory


+ Old Aperture levels are amazing
+ At Test Chamber 3 (I think) you can see one of the darkest and biggest test shaft of all time
+ Excellent detailing
+ There are lots of alternative ways to solve puzzles
+ Behind the Scenes areas are really show you behind the scenes of Aperture universe
+ When you finish a test chamber, you have to use "transport tubes" (like Portal 2 testing apparatus transportation tubes) instead of standard elevators. And you'll see more behind the scenes areas while travelling in tube
+ Some levels don't require loading
+ You solve some old style puzzles in salt mine caves
- Some logical problems
- Cubemap, water reflection, and some visual problems (like lighting issues)
- Some textures repeating (and it's bad)

+ Awesome soundtrack
+ Sounds and musics supports environment very well
+ You can feel lots of emotions while listening musics
+ Steam Soundtrack support (without payment)


+ This game builded on same Source Engine version as Portal 2 uses, so graphics actually same as Portal 2
+ Awasome fog and lighting effect
+ Deep environment feeling
+ Nigel looks so good
- Repeated, streched textures

Voice Acting:

+ Lots of people don't like voice actor of Nigel, but for me, its good
+ Nigel can reflect his emotions very well

Overall score: 91/100

Thank you for reading my review.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/11 (82%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
8.9 tuntia pelattu
Julkaistu 21. helmikuu.
+Good commentary and voice acting
+Fun chase scenes and puzzles
+Great custom textures
+Workshop Editor
+Humor involved
+ Two different endings
+Game lets you mess around freely with gel
+Places neatly into Portal lore

-Little replay value, except for speedrunning

Overall Score: 9/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/11 (82%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
4.2 tuntia pelattu
Julkaistu 7. maaliskuu.
As far as mods go, this one is pretty decent.

This mod introduces more puzzles, new settings, new puzzle elements and mechanics, a new character and a bit more time in the world of Aperture Science.

Story wise it doesn’t really add on to the original story, nor does it really have a story of its own, but it’s fun none the less.

When you look at the trailer this mod seems more fast paced then either original Portal games, but in my opinion it isn’t. If anything I kind of felt that the paint mechanic slowed down the momentum of solving chambers. Sometimes the jumps can be hard to predict and shooting mid-air isn’t as easy as it looks. I’m not even ashamed to admit I started resorting to the old school F6 to quick save feature. Which I literally never used in any of the other games!

I got a little frustrated at times while playing through this mod because of the above reason, but not enough for it to ruin the experience for me. I still think it’s a good idea and a great little addition to the franchise. At times it weirdly reminded me of the Half-Life franchise, which I thought was intriguing.

The new character is… interesting. It doesn’t really make it clear who they are, why they are there or where in the Portal timeline this whole thing is supposed to be, but it is definitely interesting.
As far as characters go they aren’t as good as previous Portal characters. This character hasn’t the passive aggressive charm GLaDOS does nor the silly moronic charm Wheatley does. But they’re alright. They just had a lot to live up to, I suppose! Plus at the end of the day this is just a mod.

The voice acting isn’t amazing, but it’s not horrific either. It was acceptable I would say. Maybe that’s me just being a little harsh, but I’m not sure. Maybe I’m just so used to the franchise the way it is the change was uncertain for me.

All in all I liked this, it was fun. For a mod I would say the length is fair. It’s not like a whole new separate game but it’s not some short demo either. It’s fair.

If you are a fan of the franchise, I would say this is definitely worth a try. It’s a nice little addition but nothing too amazing.

TL;DR : Fun new puzzles/mechanics, a new (slightly questionable) character and a kind of story but-not-a-story storyline. An intriguing and great addition to the franchise but definitely not a Portal 3 kind of deal.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/7 (86%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
4.6 tuntia pelattu
Julkaistu 21. helmikuu.
These modders have game design down to a SCIENCE!!

Now that I got my funny out of the way, lemme be serious. No humour further on if you're looking for that, so stop reading.
I literally mean they have the game to a science. Imagine game design as a checklist: They did it... But this game, is suffering from what all modern games are suffering from: Lack of Fine tuning.
Oh yeah, I should get this out of the way: I am going to refer to this as a game, not mod. This is because, not only I payed money for it and now have high standards, but because it felt like something new, something different.

Since they completed the checklist, this game has what is required of them: It was fun, it was clever, it was unique. Gameplay-wise, it couldn't have been better!

But there are so many flaws that I could never get over: They bugged me from the moment I started playing to the moment I finished the game. I'm going to start with the characters: Nigel. I'm comparing Aperture Tag to Portal 2, so in terms of character development, the modding team for this game should have had higher standards. Nigel doesn't have a bad voice or character necessarily, he feels generic.
In Portal 2, it's obvious what each kind of character is: Adventure Core is an action-addict, Wheatley thinks he's clever, tries, but fails, Space Core has a childlike optimism, and the Fact Core is a dictionary that's occasionally full of himself. And GLaDOS... We all know who GLaDOS is. Each persolity is PERFECT.


Nigel seems so generic that it's hard to tell who he is, and the biggest factor is the voice: Just by listening to them, you can tell who each character is. The other characters stood out, I can quote off the top of my head something from each of them because their voice matched their character and stick out. All I know is that Nigel said a few things that make me chuckle. That's all I know from his character. Nothing about him stood out. Not a bad voice, not a bad character... But if he's going to be the Jiminy Cricket in my pocket, he needs to be special, unique, not generic.

Another thing that bugged me is the paint gun. Graphically, it's nice, the jigglebones inside the glass bits could've been better, especially should've reacted to gravity, maybe even copied from Team Fortress 2 liquids.
The biggest problem with it is that it had almost no animations. Portal 2, doing anything had an animation. Pressing E whenever there's nothing there jiggled the gun, firing portals made it react. The paint gun sits there, lifeless, almost unnecessary, especially since the paint comes from the middle of your face in the first person... That's a bit weird, I want paint to come from my gun, not my face.

Oh, and back on Nigel. His eye was reused from the fact core, just recoloured. Come on, guys! Even people in the Garry's Mod community know that's A VERY BAD THING. Even the shade of orange looks like the Space Core!

Penultimately, I feel like they reused a few too many resource from Portal 2 in the earlier levels. Now this isn't too big of a problem... Except that they have competition with "Thinking with Time Machine", which had custom visuals from the get-go! It felt like something new! Aperture Tag, on the other hand, reused resources when they had a chance to make new resources. Now I understand cannonically, that it would be difficult to make new resources... And in the later levels, it wasn't an ussue at all with the themed artificial nature, that was BRILLIANT!! But still, just a texture swap would've been nice.
The antique turrets were awesome.
Also, being able to load your saves would be cool too. Especially if you get stuck someplace impossible: http://steamcommunity.com/sharedfiles/filedetails/?id=392163421
Come on, guys.
This moves me onto last thing: Gameplay. So we all have that need to cover everything in paint, right? Turns out, a few times made me regret it. I'll splot blue paint throughout the entire room, but regret it because the cube won't stop bouncing. This particular level won't have orange paint, so I'll have to deal with it. They need to implement water whenever an alternative paint is out of use.
Anyway, this game is worth your time if you like fun... But there will always be one thing to slightly bother you. ALWAYS.
Hey, creators of this mod! Now make it so that you can play the Portal 2 levels with it! And Hydra support! And co-op in the campaign! Somehow! NOTICE ME.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/10 (70%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
16.9 tuntia pelattu
Julkaistu 6. maaliskuu.
Do you like Portal 2?
Do you like Repulsion Gel?
Do you like Propulsion Gel?
Then you will love this mod... 10/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
4.9 tuntia pelattu
Julkaistu 23. toukokuu.
The idea of switching from Portals to Paintguns was one of the Mods ever made for the World of Portal 2.
It is a lot of fun, just like the original Portal 2 and gives you an fair amount of extra levels for the classic game.

10/10 Cause I said so!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/7 (71%) arvioi tämän hyödylliseksi
2.9 tuntia pelattu
Julkaistu 14. huhtikuu.
This game is not the usual Portal game you might think it is, you don't shoot portals nor do you get frustrated about the fact that wheatly is watching your back. The big thing about this game is that it uses the gells that were used in Portal 2. Your gun uses the blue and the orange gell.
-It's different from the Portal puzzles.
-It has a new personality core that follows you around.
-It is challenging.

-Might be different from the puzzles you're used to do.

But afterall i really recommend this game to any fans from the portal series.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
24/44 (55%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
3.5 tuntia pelattu
Julkaistu 15. joulukuu, 2014.
10/10 not enough cake references
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/11 (64%) arvioi tämän hyödylliseksi
1.4 tuntia pelattu
Julkaistu 24. joulukuu, 2014.
I bought two copies of this game, one for myself and one for my son. We run Linux. The mod does not work out of the box. Fortunately, the fix is easy. Please see the following post: http://steamcommunity.com/app/280740/discussions/1/617321352330994236/#c619573787452815252
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
4.5 tuntia pelattu
Julkaistu 15. toukokuu.
There's very little to say wrong about Aperture Tag beyond that I wish there was more. As an effective total conversion atop Portal 2, the 3-4 hrs you'll get from this tickles the Portal-sense of puzzle solving, as well as using the lore of Portal 2 well.

It's based on what the gel mechanics were in Portal 2, from "Tag : The Power of Paint", where in that game you actually shot paint to get the effects, as opposed to Portal 2 where you could only manipulate the flow of paint. Aperture Tag replaces the portal gun with a paint gun, while still keeping other Portal mechanics in play (including the use of portals at times, though you don't have the ability to set them). In addition, it adds a mechanic where the gun is fully or partially disabled passing through certain fields, which adds to the puzzle elements. Most of the puzzles become thinking more vertically in nature, an aspect of using the blue gel for jumping.

Most of the puzzles are generally straight forward in the game's first 3 chapters out of four - the last chapter gets much more "free form" in nature although the puzzles still typically only have one solution. The paint mechanics are used well, both for moving your character around, as well as how it impacts other objects. There is one puzzle that is very much time and reflexes-based - but wisely the game offers a short circuit if you cannot get the hang of this section as to not make it a stumbling block.

And of course, all this atop the fact it is a free mod. There's very little to really complain about at that price. This is very good production value, and would like to see more, whether from this team or the community, to expand on it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/4 (75%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
8.7 tuntia pelattu
Julkaistu 1. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/6 (67%) arvioi tämän hyödylliseksi
1.7 tuntia pelattu
Julkaistu 1. huhtikuu.
One of the best mods for Portal 2
it really brings out the feature they didnt used much in the main game
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
9.2 tuntia pelattu
Julkaistu 9. toukokuu.
"You know,you were my first test subject. You will always have a deep place inside my gears! Farewell my human test subject!"-Nigel

I pretty much first knew this game existed when Znernicus did a speedrun at #AGDQ2015,and I decided to try it because it looked kinda fun
Aperture Tag is a mod for Portal 2,where instead of giving you a portal gun,you instead get a paint gun with the red and blue gels.
The red/blue gels in the game play a HUGE role in solving the puzzles,and in some cases require you to bounce off the blue gel or run on the red gel for a good amount of time to get enough momentum.
The puzzles imo were pretty cleverly done(albeit it being very broken with the shortcuts you can take x) )

Overall I liked how it was done with Nigel essentially being a Wheatley II,the portal gun being replaced with a paint gun,which made the puzzles interesting,and the music(there's even a Metal version of Still Alive during the credits ^^)

8/10 from me
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
6.1 tuntia pelattu
Julkaistu 27. toukokuu.
This is a mod made from the Portal 2 engine and is a great game! Instead of using a Portal Gun, you use a gun that shoots the Propulsion and Conversion gel. A Gel Gun I guess... It has its own new core named Nigel, who I personally like a lot. The voice acting isn't stellar, but it's not too bad. I loved the gel portions of Portal 2, so I loved this game, but if you didn't like those parts, you probably wouldn't enjoy this game, but for a $5 dollar game, you should try it out. It is a very short game though, and I wish it was longer, but it's only a mod, and, as I said earlier it is $5. So, overall, it is a very enjoyable game, and fans of Portal 2 should get it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
10.7 tuntia pelattu
Julkaistu 30. toukokuu.
The Best MOD Ever!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
9.0 tuntia pelattu
Julkaistu 4. joulukuu, 2014.
A really cracking mod that delivers all of the humor, atmosphere and entertainment one would expect from a Portal game.

And for the price? It's definitely worth picking this up!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
2.4 tuntia pelattu
Julkaistu 23. huhtikuu.
You have to be a specific kind of person to enjoy this game. I personally like it, except for Nigel's voice acting.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/5 (60%) arvioi tämän hyödylliseksi
1.1 tuntia pelattu
Julkaistu 18. joulukuu, 2014.
I don't know about you guys, but I'm kinda fond of a little game we on the internet like to call 'Portal' and indeed its successor 'Portal 2'. However, there was a serious problem with these games, unforgivable some might say. They are too damn short! I've completed Portal 2 three times now and I'm one co-op achievement away from 100%ing it. I do not feel fulfilled in the Portal department these days.

But wait... could it be... a game with more portals...?

CORRECT LADIES AND GENTLEMEN, MORE PORTALS FOR ALL! You get a paint gun and you paint everywhere, the portals are back too and so are some familiar environments! There's a new guy talking to you who I find quite amusing (unlike every other reviewer of this game apparently...), the soundtrack is even better than Portal 2's somehow! What more could you ask for?! I don't know what the talk of bugs is, I've seen none! The game also seems to be getting some new content from updates recently too, so what are you waiting for?

Get down to your local Steam shop and buy yourself this here game. Aperture science got me thinking with... paint..?

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/5 (60%) arvioi tämän hyödylliseksi
5.6 tuntia pelattu
Julkaistu 6. tammikuu.
Good Portal 2 Mod with nice extensions of the normal game. Still has the good puzzling atmosphere from the original Portals and fits perfectly in the Portal Universe. Could be more content for the money I paid but I still love it.

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/5 (60%) arvioi tämän hyödylliseksi
13.1 tuntia pelattu
Julkaistu 7. tammikuu.
Aperture Tag.

I was skeptical at first but overall, I like it. It's a good expansion on the gel mechanic from Portal 2- and I can't think of much they could've done to improve on it aside from what's already been done.

The story takes place after Portal 2 sometime- and it takes you through several environments from and based around Portal 2. The story features an original character in the form of a core named Nigel. His voice acting is alright- and story is actually rather well done- but it takes a back seat to the puzzles and level design; speaking of which- the overall level design is clever and well thought out for the most part. It’s worth noting that the game is quite a bit more difficult than Portal or Portal 2. You'll likely find yourself dying far more often in this due to some occasionally unpredictable physics or just due to a lack of skill on the players part. The game has an original soundtrack as well- all of which are very fitting for their environments.

Overall- I'd say Aperture Tag is good enough to buy if it's on sale- but maybe not worth it if you have to pay full price. Of course- to play you need to own Portal 2- but who in their right mind wouldn't own Portal 2 if they're interested in Aperture Tag? Last thing to mention is that the game features workshop support- so you can design your own maps for Aperture tag- and play others maps as well- just like in Portal 2- which is a nice touch. The map community isn't as active for this as it is for Portal 2- but it’s still incredibly nice to have.

Definitely pick it up if you have a Portal itch that you just can't seem to scratch- even with workshop maps from Portal 2- or with Thinking with Time Machine (Another Portal 2 mod which is free).
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska