Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?
User reviews: Very Positive (132 reviews)
Release Date: Jan 29, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Great War

Packages that include this game

Buy Making History: The World Wars

Includes 2 items: Making History II: The War of the World, Making History: The Great War


Recommended By Curators

"Released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Recent updates View all (54)

May 27

Mac & Linux Updates

Another small update for this week. We think the recent Mac issues and the Linux Black Screen problems are now solved with this release. Other than that we fixed the decal bug on the Dreadnought and fixed an error in the Research Tree.

A few users have requested we alter the way we display unit tooltips on the map. They now compress into a single summary rather than shown by individual group. There are a few more minor UI fixes and one editor upgrade.

Release Notes listed here:

Game v1.0.59093.136
Launcher v1.0.59103.128


  • Fix for Linux black screen issue
  • Updated to work with new Mac OS specs.

    Scenario Content
  • Fixed Decal showing always German on the Dreadnought

  • Added Production amount for the encyclopedia panel for city building production
  • Fixed Oil Prospecting having the incorrect prerequisite
  • Fixed Sea Engagements Summary Bar not displaying correctly
  • End Game panel now only says Victory or Defeat if the player goes past the Scenario End Date
  • Unit Groups Tooltips now combined if they share a controller

  • When a player creates a new city, the player no longer needs to quit the game to select the new city as the capital of a nation

4 comments Read more

May 20

The Great War Updated

Quick update with more AI refinements and a fix for an obscure bug that caused at least one user’s game to freeze. The AI will be a little less aggressive with ally support and now keeps more units home for defense. You should also see a lot of trains on the map. Prior to this release the AI tended to march everywhere.

There are new models and textures for a few ship units that we felt looked inconsistent. In the July Crisis scenario, the Germans have been given greater military strength since the allies are defending each other more efficiently. Expect to see numerous West African, Moroccans and Algerians units on the Western Front supporting the French.

The AI changes have impacted the pacing and game balance.This is expected when you make alterations to a relatively complex and interdependent system. In the testing this week, we've noticed the Japanese have become very adventurous, occasionally invading the Middle East and Africa. We’ll be keeping an eye on this and other results as we continue our AI improvements through the Spring.

-Aborting movement due to terrain now clears the move order
-Fixed bug that could leave ships out of port with an exit port order
-Fix for regions not changing control - causing the game to sometimes freeze.

-Added AI to choose whether or not to use rail or road for movement orders
-Revised long distance targeting so that ai will re-evaluate targets as the units arrive to an adjacent region
-Revised defense estimates needed for regions to take into account units occupying adjacent regions
-Restrict support allies plan if the nation already has too many units overseas
-Revised AI support plan to ensure that AI still issues orders to units who are already overseas

Scenario Content
-Revised Textures for Subs, British Cruiser, American Dreadnought and the Troopship
-Updated Unit Icons to match new ship models
-Removed French from Occitanian nationality
-Added Recruitment Centers to Germany Start - The July Crisis
-Added more Military Power to Germany - The July Crisis

-Split display of Research projects opened from other projects in Research Encyclopedia

-Removed the ability to access removed objects and templates from the Region Paint menus

6 comments Read more


“This game is a superlative experience in learning, creativity and entertainment.”
Armchair General

“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

“Making History: The Great War is an exceptional title. It automatically will appeal to those gamers who know what they’re doing, as well as those willing/able to put the time in to learn.”
Just Press Start

What to expect from the most recent update:

    With this release we’ve made big improvements to the Editor’s performance and cleaned up some features that were not working efficiently. There’s also refinements to how the AI moves and uses Artillery.

Release Notes listed here:

  • Fixed issue preventing nations from exiting other nations when they no longer have access or at the end of wars
  • Trade pathing will now try to find a land only path before finding a path that includes sea regions
  • Fixed bug in flag update method for the region changed controller event

  • Fixed issue in which AI was seeing lone artillery as having defensive power
  • Artillery AI is more careful not to move into regions where they might get captured
  • Increased AI incentive to capture undefended artillery
  • Revised AI opportunity attack target scoring

    Scenario Content
  • Updated German translations

  • Fix for combat report confusion with 3 or more parties
  • Added Default Scenario image for new Mods
  • Improved UI for Loading Scenario images for new mods

  • Fixed being unable to paint nation templates in the editor
  • Added a method for editing a region's Nation Template within the Edit Region panel
  • Added ability to change location of a city and the region positions in a land region in the editor
  • Players can now edit a nation's civilization
  • Optimized Editor performance
  • Fixed bug editing nation research
  • fix not being able to set owner or controller of regions in editor

    Scenario Content
  • Fixed Decal showing always German on the Dreadnought
  • Updated German translations

About This Game

Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?

Your actions will influence world events as you navigate a path through shifting alliances, emerging technologies and self-serving nations who hold power over vast populations eager for war. Control industrial expansion, engage in trade, create alliances and lead your military forces in the most in-depth WWI grand strategy game ever made.

GET THE FREE DEMO NOW. Click the DOWNLOAD DEMO button above.

  • Change the course of history: Begin at historical starting points then make your own decisions.
  • No two games are the same: Each of the great power nations has a unique character and situation that will require different strategies to succeed.
  • Experience an entire world going on around you: React to hundreds of possible historical world events from assassinations to the sinking of the Lusitania.
  • Immerse yourself in the historical era: Hundreds of nation specific ground, air and naval units as well as city architecture that reflects the time period and geographic location.
  • Mobilize your nation for war: Try to achieve victory before your treasury -- and your manpower -- are wiped out.
  • Control the Seas: Use your naval fleets to own the seas and blockade ports, or wage unrestricted submarine warfare and sink ships trading with your enemies.
  • Make strategic government choices: Establish colonies and puppet states to create buffer zones, win new allies or avoid rebellions.
  • Buy and sell in a global economy: Trade resources and manufactured goods on the world market or directly with other nations.
  • Build and improve transportation to grow your empire: Use rail to connect regions to increase trade, resource extraction, industrial expansion and troop movement.
  • Expand your sphere of influence: Use foreign aid to increase ties with other nations.
  • Use the “play anytime” cloud-based multiplayer service: Effortlessly play huge multiplayer games by taking your turn when you wish, even once a day. Role-play your historical counterpart in the diplomacy forum at the website.
  • Make History: Create and share your very own customized “What if…” historical scenario with our detailed scenario editor.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
116 of 143 people (81%) found this review helpful
1 person found this review funny
33.7 hrs on record
Posted: January 29
A very... VERY detailed Geo-political simulator with a plethora of unit models, playable countries, and modability.
However, the UI is rather out of date and it is definitely a time sink. At first can be incredibly overwhelming, but the ability to completely control the economic and military power of your chosen country is hard to resist.

I'm about to spend a lot of time making my own history out of the Russian Empire >:)
Was this review helpful? Yes No Funny
247 of 337 people (73%) found this review helpful
4 people found this review funny
16.8 hrs on record
Posted: February 12
I recently posted a negative review of this game because the CD key didn't work - or so I thought. The company's tech support worked with me and determined that the fault was indeed mine, not the game's. I am hereby retracting my negative review and posting a positive one, with a public apology.
Was this review helpful? Yes No Funny
140 of 181 people (77%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: March 2
Started off playing as USA and invaded Mexico taking their territorys and citys set up a blockade around puerto rico and then the allies alliance declared war on me I put up a good fight but forgot about the damn Canadians.
So after all this I joined the axis alliance and then russia declared war on me.Game Over
Was this review helpful? Yes No Funny
55 of 60 people (92%) found this review helpful
1 person found this review funny
103.0 hrs on record
Posted: March 23
Making History II: The Great War is a grand strategy game set around the time of World War I (there are two starting scenarios, one starting in 1912 and another starting before the assassination at Sarajevo in 1914 going into the 1920s and the Soviet Revolution) This game consists of the entire world cut into small regions, accurately representing the borders and geography of all countries that existed at the time of your chosen scenario, with various populations, cities, and resources in each region. In this game (it is a turn based strategy game with each turn taking 1 week) you can choose any country in the entire world and lead that country, industrializing it, modernizing it, engaging in diplomacy with other countries, waging war, facing crisis such as rebellion, invasions, and famine. This game also implements an event system with some events that follow actual history such as the building of the Panama Canal, and others that will be triggered by drastically changing history such as the unification of Scandinavia or the resurrection of the Byzantine Empire. Another interesting thing is that at any time in the game you can save your game and then resume it playing as another country (even countries that didn't exist at the beginning of the scenario you are playing) Another thing that this game possesses is an internal editor that can be used to change many aspects of the game, from creating new countries to changing the values of regions such as nationality or religion. Using the editor you can create amazing new scenarios of alternate history that you can then play and publish to the main website. After about 70 hours of this game I can definitely recommend it,
Was this review helpful? Yes No Funny
47 of 53 people (89%) found this review helpful
1 person found this review funny
120.0 hrs on record
Posted: March 20
If you are a fan of Paradox Games, Imperial Glory, other Geo Political games such as Super Power 2 you will enjoy this game. The game can be a little overwhelming at first, There is a bit of a learning curve but can easily be learned even with out the tutorial if you have played similar games.

I love the amount of depth this game has, Although war is a major focus point it is far from being the only point. One thing i dislike in similar games is a vast amount of waiting around with nothing to do. This game has plenty to manage while you are waiting for troops to build. If i had to compare this game to another game Supreme Ruler comes to mind as far as what you can do micromanaging wise. As much as i love the Supreme Ruler series this is in my opinion a superior game for the sole reason that i find this game more of a joy to play.

If you are looking for a strictly historical game you may be a little off put as the game is guided towards world war 1 events however it is only a suggestion, I have yet to play a game that was the same, There were times that world war one happened without a hitch and i was fighting off Germans in Belgium, Other times I became the cause of a World War due to my military expansion of Romania. There were times that other conflicts would prevent world war one but start other conflicts around the globe such as Colonial territories rebelling against their owners. The randomness of this game can be a blast.

The game also comes with an Editor that anyone can use, This means that if you want to build a world war two scenario you can, Do you want to recreate the Roman Empire you can, Whatever your imagination can come up with. These scenarios can also be uploaded on the Making History website for all to download.

The Developers are extremely active and listen to the community, I have never experienced the amount of help that is given by the developers to the players than in this game. They have made it clear that this game will continue to be a major focus with continued updates and added features for the foreseeable future.

If you are looking for a game in which you will keep telling yourself one more turn and you realize that was the 30th time you said that then here is the game. Would highly recommend.
Was this review helpful? Yes No Funny