Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.
Nutzerreviews: Positiv (33 Reviews)
Veröffentlichung: 4. Apr. 2014

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Our goal is to create a top-notch game for people who love strategy and anyone interested in this very unique time period. Please remember before purchasing that this is a beta version of the game. Your feedback will influence the final game, so please let us know what you think and what could be improved. Muzzy Lane has a great reputation for making improvements suggested by the community, so Early Access is a great opportunity for our players to help us shape the game.”

Wie lange wird dieses Spiel den "Early Access"-Status haben?

“Since the game launched on April 4th, we have released a new update every two weeks. We plan to remain in Early Access until we are confident we have delivered the game we promised our fans. We are very close to release! Thanks for being part of the process!”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version will have an editor and multiplayer functionality, and a tutorial. We will continue to update the game regularly after release with additional content and bug fixes as needed, as well as continuing to fine-tune the game balance based on player feedback.”

Was ist der derzeitige Stand der Early Access-Version?

“We have now entered beta. There is still some missing content, but the core game is feature complete!!! Updates will break saved games from earlier versions. A partial game manual has been posted and a quick guide for military units. All nations are now playable. Big fixes, content additions and game balancing are ongoing.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

The Initial Early Access pricing of $19.99, 50% off the launch price, has now ended The price increased to $29.99 on July 1st. When the game launches, the price will be $39.99. Purchasing the game at any time during Early Access entitles you to all updates as well as the full release version at no additional cost.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Since the game launched, we've maintained a running dialog with players both here in the Community Hub and at our own forums at making-history.com. We want to offer a sincere thank you to everyone who has joined the Early Access program to be part of the development of Making History: The Great War. We are overwhelmed by the response to the game we've received throughout the process. Because of the feedback from our community, we've been able to maintain our regular updates, and we are confident that we will continue to do so. Keep it coming!”
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"Soon to be released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Kürzliche Updates Alle anzeigen (30)

16. Oktober

New game update posted!

We have updated the game with new features, fixes, content balancing, and more! Your feedback has been instrumental is getting the game to this point, and we are steaming towards release! Full release notes below:

New Features
- Improved End of Turn performance
- Improved population growth algorithm
- Added Inra-Empire trade behaviors

Bug Fixes
- Fixed MPU distribution error when dismantling city buildings
- Fixed issue where MPU factory output templates weren't utilizing their production factor property
- Fixed an issue that could leave a region in the wrong control state
- Fixed bug that caused all artillery units to disappear when in combat

UI
- Added the Resource and Region Infrastructure entries to the Encyclopedia Panel
- Multi-Select right click menus less wordy
- End of turn Flags for AI now shows the flag of a dependency's master
- Improve predicted income amounts
- Aid expense is now included with previous turn costs in the government economy tab
- If a port has ships, the icon on the City Chart changes and clicking the box will show that city's port contents
- Added MPU Growth Modifier Display
- Added Population Display of the Nation (in the main nation information panel) and Region (in the Region Status Popup)
- Displaying Factory Penalty if the region is lacking the MPUs for people to work in the factory
- Fixed tool tip not showing all the Region Population Stats properly
- Added Research Descriptions and Short City Building Descriptions to the Encyclopedia
- Added Global Resource Totals Chart to the Trade Panel
- Art Pass on the selected Region Panel and Nationality Charts
- When a region is unstable, the nationality panels shows the rebellion icon and colors

AI
- Improved trade behavior
- Improved economic behavior
- Improved production decisions

Content
- Removed research bonus from funding social welfare
- Added population growth bonus to funding social welfare
- Improved German and French translations
- Improved some unit models
- Improved economic balance

Launcher
- Fixed Tool Tips for the country selection menu buttons
- Country selection "Next" button relabeled as "Play"
- LAN multiplayer server now sends extra nation attributes to LAN client

0 Kommentare Weiterlesen

1. Oktober

New game update includes many AI improvements, diplomacy updates, game balancing, nation descriptions, and much more.

Lots of improvements and additions throughout the game. Complete release notes listed below:

9/29/14
Launcher: 1.0.56066.40.s
Game: 1.0.56064.46

New Features
- Market orders now have a duration
- Added method to determine best religion for a new nation
- Added production bonus to turn based outputs from factories based on factory level
- Added ship repair boost to shipyards based on shipyard factory level
- Nations now cut diplomatic relations with new nations formed from that nation's rebelling regions
- Improved Diplomatic Influence behavor

Bug Fixes
- Fixed an issue where conquering a nation would orphan some regions
- Fixed issue in which nations were receiving multiple copies of the region changed control notification
- Fixed the trade path calculation to correctly handle port cities
- Fixed a number of region control issues
- Fixed some issues with MPU usage

UI
- Updated national artillery tab to display artillery power and score
- Enabled map icons for trade interdiction
- Added Financial Aid Agreement list in the Diplomatic Relations panel
- Added aid revenue to income last turn on government economic panel
- The size of the summary panel is now dependent on the height of the screen
- Updated Trade Through Regions Tool Tips
- Added Economy Tab to the Other Nations Panel
- Fixed displayed resource amount on trade interdiction notifications and tooltips
- Added New Interdiction Column the trade chart in the Government Info Panel
- Groups that can potentially fight in a region all appear in the combat list
- Added Gas Shells Row to the Economy Stockpile panel
- Added Pie Chart to the Economy Panel
- Updated City Project Tool Tips to display Required Gold and Manpower for the projects
- Added Needed Gold and Manpower in building's encyclopedia page
- Added New Row for Food Production Cost in the spending panel
- Added the Shortage, Interdiction, Industrial and Military Demands to the Stockpile Spreadsheet
- Added idle factory costs to the City Maintenance column in the production panel

AI
- Improved behavior when interacting with the market
- Improved behavior around region claims
- Improved decision making on city and region improvements
- Improved decision making on government spending
- Improved decision making on financial aid

Content
- Fixed issues with Mexican Infantry models
- Reduced Range of Airship
- Removed Crete claim on Cyprus
- Made Alaska a US Territory
- Added diplomatic penalty for trading with or establishing relations with a nation's enemy
- Modified Research Categories
- Lots of economic balancing

Launcher
- Added nation descriptions
- Added Worker and Construction Animation toggles in the Main Options panel

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Reviews

“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

What to expect from the most recent update:

  • ALL nations are now playable
  • Some sound and music is temporary
  • The editor is not yet in place
  • Some gameplay elements may not be correctly balanced
  • Integral tutorial and some tooltips are not yet implemented
A complete list of Release Notes can be found here:
http://making-history.com/forum/thread/494206/1#494207

Über dieses Spiel

Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.

Will you spread your influence over the world, bolster your nation’s resources, or attempt to build a coalition of nations? See how your actions influence the rise and fall of empires in one of the most detailed WWI grand strategy games ever made.



  • Witness the Birth of Modern Industrialized Warfare: Race against other world powers to develop key new military technologies such as tanks, warplanes and submarines. See how these new weapons change the course of global power.
  • Make Friends and Use Foes: Create alliances and trade deals with friendly nations or threaten weaker neighbors with economic and political demands. You can also turn a defeated foe into a puppet state, giving them some level of independence in exchange for their support.
  • Rain Death from Above: Engage in region-to-region combat with our all-new artillery and gas attack options.
  • See the War from Every Angle: Play as any nation - big or small - in multiple scenarios that highlight key moments during the Great War. Make not only military decisions, but industrial and financial ones at both the city- and region-level.
  • Control the Seas: Create naval blockades to disrupt enemy supply lines and restrict troop movement or conduct unrestricted submarine warfare.
  • Online Multiplayer: Tired of showing the computerized leaders who’s boss? Link up with other armchair generals and play online with other members of the Making History community.
  • Make History: Create your very own customized “What if…” historical scenario with our detailed scenario editor. Created scenarios can be shared with others and played online.

Systemvoraussetzungen

PC
Mac
Linux
    Minimum:
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Hilfreiche Kundenreviews
3 von 19 Personen (16%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Early Access-Review
Das Zaren Imperium T.T Ich habe Schwerigkeiten es zu Zokken weil ich sage ma so ich kriege die Wirtschaft nicht Hoch ich verliere mehr als ich Produziere und das Ohne Grund Dazu habe ich sehr viele bugs und 30 Runden Für ne Landwirtschafts farm ist das ein WITZ ODER WAS!?


BALANCE THE RUSSIAN IMPIRE ITS IMPOSSIBLE TO PLAY OR GO TO WAR WITH IT!!!!!!!!! EVEN THE ECONOMY IS HARD TO RULE BY MANKING History II was it more Easier to Rule all Nation but I say WTF -.-
Verfasst: 5. Juni
War dieses Review hilfreich? Ja Nein
37 von 53 Personen (70%) fanden dieses Review hilfreich
33.5 Std. insgesamt
Early Access-Review
Can fund a JEWISH NAZI uprising in germany 10/10
Verfasst: 16. Juni
War dieses Review hilfreich? Ja Nein
16 von 18 Personen (89%) fanden dieses Review hilfreich
12.8 Std. insgesamt
Early Access-Review
This game i've wanted for a long time now! It's a combination of civilization franchise and paradox interactives strategy games such as european universalis and victoria games. This game is a turnbased game. The developer put alot of emphasis on diplomatic. This is a review on the early access. Will make a better one once the game have officially released.
Verfasst: 4. Mai
War dieses Review hilfreich? Ja Nein
8 von 8 Personen (100%) fanden dieses Review hilfreich
106.4 Std. insgesamt
Early Access-Review
This game is excellent. It has the perfect balance of being easy enough to pick up, but challenging and complex enough to keep players entertained for a long time. Developers seem very active, and friendly. If this game ends up like the previous installments, us players can expect to see developer support for a long time. 10/10 without a doubt.
Verfasst: 16. Mai
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Early Access-Review
Great work guys. I cant wait to see future updates for this game. I wont lie i love these kinda games but i feel this game needs a tutorial. It was kinda mind blowing the amout of unites and resources to mange. but there was a menu that was easy to navagate interface. but i could not find out how to make alliances witch was a downfall. if you are going to buy this keep in mind its a time comsuming game with a small bug here or there. Its not a quick command and counqer game like i thought it was kinda going to be. by the way if you are a mac player this runs great on mac :)
Verfasst: 3. Juni
War dieses Review hilfreich? Ja Nein