스페이스 런은 널리 알려진 타워 디펜스 유형의 스타일을 도입하여 새롭게 변주한 '실시간 우주선 전략/건설 게임'입니다. 여러분은 우주선의 선장이 되어 깊은 우주의 위험으로부터 우주선과 화물을 지키고 관리하며 수많은 시련을 이겨내야 합니다!
사용자 평가:
Recent:
복합적 (평가 23 개) - 56% of the 23 user reviews in the last 30 days are positive.
Overall:
매우 긍정적 (평가 1,426 개) - 이 게임에 대한 사용자 평가 1,426개 중 87% 가 긍정적입니다.
출시 날짜: 2014년 6월 13일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Space Run 구매

여름 할인! 종료일: 2016년 7월 4일

-75%
$14.99
$3.74
 

최신 업데이트 모두 보기 (9)

2016년 6월 17일

Watch Space Run Galaxy Launch Trailer



Space Run Galaxy is available today on Steam!

Our previous Gameplay Trailer showed you the ropes of space running, today we let you move on to practice with our Launch Trailer. Strap on your seatbelt, recharge your shields and warm up your reactors, it’s going to be a bumpy intergalactic ride!

Set 20 years after the original game, Captain Buck Mann has now set up his very own intergalactic courier service. You’re a member of Mann’s team of space runners, racing to deliver precious goods from planet to planet!

https://www.youtube.com/watch?v=2S5s7wAzhjA
Reinforce your modular ships with armaments including laser turrets, missile launchers and energy shields, while leaving enough room for your cargo. Fly fast – the quicker you arrive at your destination, the better the rewards!

In Space Run Galaxy, you must defend your ship and its cargo as it travels the stars to deliver goods to your clients across an entire galaxy.

With four solar systems and over 50 zones to visit across 100+ runs, Space Run Galaxy offers limitless gameplay, while fresh new features expand the original experience:

  • User-created contracts - Take on contracts from other players for better rewards and unlimited replayability
  • Intergalactic player market - Trade hard-earned goods with your fellow space runners to sell off extra supplies, or snap up a tidy bargain
  • New corporations offer riskier jobs - Carry the extra fragile cargo of XenoPrime, or risk transporting The Force's highly dangerous weapon prototypes (which may even endanger your own ship!)
  • Fresh dangers await - Face off against brand new boss-type enemies, such as deadly pirate ships and huge space monsters...
  • Deep customization - Customize the shape, size, and color of any ships you acquire during your adventure. There's no restriction for what ship you use in each mission, letting you get creative with every run!

Space Run Galaxy is available today on Steam for PC.

http://store.steampowered.com/app/355800

댓글 1 개 더 읽어보기

2016년 6월 9일

Space Run Galaxy Beta Live!


Greetings Space Runners,

We're pleased to announce that the beta for Space Run Galaxy is now live!

The beta is accessible to all current and future pre-order players. During the beta, you'll have full access to the first Planetary System in the game - perfect for practicing those fast deliveries in time for the full release!

Visit the Space Run Galaxy store page.

Pre-order players will also receive exclusive digital content, including the original soundtrack (MP3 format) and 4 exclusive in-game badges.

See you in space!

댓글 0 개 더 읽어보기

평가

“Space Run shines from the depths of space, from the challenging gameplay to the deep strategy mechanics.”
8/10 – GameSpot

“A brilliant piece of design and a polished experience”
Rock Paper Shotgun

“Really good spin on tower defense! Really enjoyable, fun game with a lot of depth and a great deal of challenge.”
TotalBiscuit

게임에 대해

스페이스 런은 널리 알려진 타워 디펜스 유형의 스타일을 도입하여 새롭게 변주한 '실시간 우주선 전략/건설 게임'입니다. 여러분은 우주선의 선장이 되어 깊은 우주의 위험으로부터 우주선과 화물을 지키고 관리하며 수많은 시련을 이겨내야 합니다!

우주는 온갖 위험이 득시글한 곳이죠. 여러분은 용감무쌍한 '우주 배달꾼'이 되어 우주 이곳저곳을 날아다니며 귀중한 물품을 수송하는 위험한 임무를 수행해야 합니다. 정기적으로 우주 도로를 지나치는 소행성 지대에 들어서거나, 완전무장한 해적들이 화물을 노리고 스타파이터나 우주선으로 공격해오거나, 적대적인 다른 우주 배달꾼들이 덤벼들면 아무리 간단한 배달 임무도 꽤 까다로워질 수
있답니다!

명성이 올라감에 따라 점점 어려운 의뢰가 들어오므로, 값어치 높은 화물을 잘 배송하여 스페이스 크레딧을 벌고 새로운 함선 모듈과 업그레이드를 잠금 해제하세요. 이러한 추가 모듈과 업그레이드에는 레이저 포탑, 미사일 발사기, 방호막, 추진체, 발전 장치 등 다양한 것들이 있습니다! 배달 중에 상황이 시시각각으로 변할 수 있으므로, 목숨을 부지하려면 재빨리 적응하여 각 상황에 맞는 모듈을 설치하세요. 최대 속도로 비행하고 재빨리 목적지에 당도하여, 더 높은 명성을 얻게 되면, 어려운 배달 임무를 잠금 해제할 수 있습니다.
스페이스 런에서는 반복 플레이도 훌륭한 즐길 거리입니다. 잠금 해제한 새 모듈을 장착하고 이전 임무를 반복하여 더 빨리 배송하고 높은 점수를 획득하세요. 또한, 멋진 우주 배달 실력을 친구들에게 자랑해보세요!

주요 특징:
  • 널리 알려진 타워 디펜스 장르를 참신하게 변주하여 접근하기 쉽고 매우 역동적인 게임을 실현했습니다.
  • 비행 중에 우주선을 개조하여, 다양한 상황에 대처하고 귀중한 화물을 보호하며 경쟁이 치열한 배달 업계에서 살아남으세요.
  • 스페이스 크레딧을 모으면 함선 모듈을 잠금 해제하고 업그레이드할 수 있습니다. 함선 방어력과 다른 함선의 화물에 대한 공격력을 강화하고, 임무를 더욱 빠르게 완료하여 더 높은 명성을 얻어보세요.
  • 반복 플레이를 통해 더 큰 재미를 누려 보세요. 잠금 해제한 모듈을 장착하고 이전 임무를 반복하여 친구 기록을 깨고 자기 기록을 경신해보세요!!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • 프로세서: AMD/INTEL DUAL-CORE 2.4 GHZ
    • 메모리: 2048 MB RAM
    • 그래픽: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • 저장공간: 1 GB 사용 가능 공간
    • 사운드카드: FMOD COMPATIBLE
    • 추가 사항: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    최소:
    • 운영체제: OS X 10.7.5 or later
    • 프로세서: INTEL CORE 2 DUO 2.4 GHZ
    • 메모리: 2048 MB RAM
    • 그래픽: 512 MB 100% OPENGL 2.1 COMPATIBLE INTEL HD 3000 OR HIGHER
    • 저장공간: 1 GB 사용 가능 공간
    • 사운드카드: FMOD COMPATIBLE
    • 추가 사항: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    최소:
    • 운영체제: Ubuntu 14.04/SteamOS
    • 프로세서: AMD/INTEL DUAL-CORE 2.4 GHZ
    • 메모리: 2048 MB RAM
    • 그래픽: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • 저장공간: 1 GB 사용 가능 공간
    • 사운드카드: FMOD COMPATIBLE
    • 추가 사항: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Customer reviews
Customer Review system updated! Learn more
Recent:
복합적 (평가 23 개)
Overall:
매우 긍정적 (평가 1,426 개)
Recently Posted
BallsOfSteel
( 33.4 시간 기록 )
게시 일시: 2016년 6월 19일
Game starts off with lots of great potential, but the mid to end-game can cause acute mental illness and is just tedious.
유용한 리뷰인가요? 아니요 재미있음
Jimbo
( 9.9 시간 기록 )
게시 일시: 2016년 6월 18일
A good game with humour and story.

Rated 5/5.
유용한 리뷰인가요? 아니요 재미있음
Klickba1t
( 2.4 시간 기록 )
게시 일시: 2016년 6월 18일
It is not as RPG-like as the description says.
RPG elements:
-costumisable ship equipment
-you can buy/upgrade perks after every mission

RPG(not):
-Your ship moves from A to B and you can not do a thing abut it. Linear movement from start to finish, no exploration, no turning back.
-Each map has a same pattern for enemies. No matter how many times you replay it.
-Hellis micromanagement.

TL;DR:
Title says it is an RPG like game. It is not. It is a reversed tower defense game for micromanager maniacs.
유용한 리뷰인가요? 아니요 재미있음
shrewantics
( 9.6 시간 기록 )
게시 일시: 2016년 6월 17일
Space Run is an interesting Tower Defence game, with some slight differences. I'm not a huge fan of these games but I did enjoy this one enough that I felt like I got more than my money's worth even more so if you get it on sale.
The premise being you perform missions for various corporations and individuals with some nice voice acting and the odd chuckle humour. Once the mission starts you build various turrets, shields and other devices to stop the onslaught of asteroids, fighters, and larger spaceships. Beyond that it's pretty standard Tower Defence game, kills things for points, use points to build more towers, complete map for upgrade points to buy upgraded towers.

After a while however it did get repetitive doing some missions in order to get enough upgrade points to upgrade myself for future missions. Also some of the cargo loadout missions just ended up handicapping the play through since I'd have no idea which parts of the ship would be hardest hit during that mission on the first go, meaning I would just have to do it again knowing where the bad guys would attack.

I would however say it’s worth a look in even if you’re not a fan of the genre and it something to just jump into for a few minutes of mindless fun, thumbs up!
유용한 리뷰인가요? 아니요 재미있음
justchillnjustin / EmoChipmonk
( 4.5 시간 기록 )
게시 일시: 2016년 6월 17일
The game is fun. Well to me. I love games that you micromanage one simple things thats on your screen. I find it adds a challenge that builds in the right way as you progress throught the game. Through out as you run with different loads different challenges present them selves. Eventually you find that there are many ways to do things but its up to you to find which ones are the right ones. The story is... Interesting? I love games that present story but i think it could have more. Not to say its bad or to spoil but i suppose the is always room for improvments. Over all i would say its well worth the price.
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Xavstar
( 12.4 시간 기록 )
게시 일시: 2016년 6월 16일
Like other tower defense games that does its own take of the genre this one takes some getting used to. Once I became familar with the the gameplay and to put shields over most guns! I really enjoyed it. A tower defense game fan would like Space Run that is in the same league as Defense Grid.
유용한 리뷰인가요? 아니요 재미있음
TerinHD
( 21.4 시간 기록 )
게시 일시: 2016년 6월 15일
Product received for free
I really enjoyed this little title... I spent 21 hours or so playing it... I mean perfecting it. I think it has a ton of potential to be a better game though. The interface is a bit lacking at times... and it has the ascetic of a mobile game. However, I don't think it would work too well on mobile. The default controls were lack luster, but after I changed the hotkeys (which is great - keybinding in this day and age are a must) to WASD orientation with numbers it worked awesomely.

There is a ton of trial and error here in this puzzle/placement game. Overall I would highly recommend this if you enjoy Tower Defense and placement type games.
유용한 리뷰인가요? 아니요 재미있음
[USAS]Crom
( 3.6 시간 기록 )
게시 일시: 2016년 6월 10일
This is an interesting twist on the Tower Defense idea, but the sword cuts both ways.

The need to pick and choose which blocks you prioritize and generating clever solutions for 360° of kicking ♥♥♥ is challenging/fun.

However, because the blocks on the ship change between missions, a lot of the time I feel like I'm being forced to figure out one specific solution to the level. My own creativity, my desire for certain types of guns, my desire to push for speed -- these were all blunted by the nature of the block changes.

After a few hours, playing it stopped offering the great value of games like "Grid" --- there was no reason to replay the level and try different configurations.
유용한 리뷰인가요? 아니요 재미있음
huminado
( 21.9 시간 기록 )
게시 일시: 2016년 6월 9일
5.5 out of 10. Barely worth recommending.

The enjoyment is in figuring out which weapons are worthwhile and which ones are red herrings. There might be multiple builds that work. I don't spend too much time pointing things, but that's a repeated complaint that the game doesn't pause and it becomes very frantic. I stopped playing for years and just tried again. It's not a bad little game. But it does get tedious after a while.

All the levels are canned, all the timing is fixed. Once you figure out a level there's not much challenge other than trying other builds. If you play long enough every level becomes easier as upgrades can be unlocked with enough play.

And yes it is a tower defense, but the theme AND the puzzle of fitting components on the ship are nice features.

The audio control is inconsistent, so you're stuck listening the robot say the same thing unless you turn off sound effects, rather than voice.
유용한 리뷰인가요? 아니요 재미있음
Riph
( 4.2 시간 기록 )
게시 일시: 2016년 6월 8일
All weapons have to be manually aimed. You can only adjust one weapon at a time. You'll have 20 or more guns on a hard map. There is no pause. This is not fun, this is a stressful job.
유용한 리뷰인가요? 아니요 재미있음
Most Helpful Reviews  In the past 30 days
26명 중 20명(77%)이 이 평가가 유용하다고 함
비추천
20.7 시간 기록
게시 일시: 2016년 6월 2일
At first the game was fun... but it quickly started to be a race of micro managing and fustration. There aren't many stages in the game so the difficulty ramp too fast and a few gimmicks are designed to seriously annoy you more than giving a nice challenge...

Most of the strategy consist of playing the stage, learn where the enemies will pop up, build turrets there, restart stage if strategy failed, and plan ahead your new strategy from what you've learn previously. Keep repeating several times until you finish the stage with your ship in one piece and hopefully ahead of the fastest time...

I would only recommend the game only if it was actually longer and had a way to design/play new stages from the workshop.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
33.4 시간 기록
게시 일시: 2016년 6월 19일
Game starts off with lots of great potential, but the mid to end-game can cause acute mental illness and is just tedious.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
비추천
2.4 시간 기록
게시 일시: 2016년 6월 18일
It is not as RPG-like as the description says.
RPG elements:
-costumisable ship equipment
-you can buy/upgrade perks after every mission

RPG(not):
-Your ship moves from A to B and you can not do a thing abut it. Linear movement from start to finish, no exploration, no turning back.
-Each map has a same pattern for enemies. No matter how many times you replay it.
-Hellis micromanagement.

TL;DR:
Title says it is an RPG like game. It is not. It is a reversed tower defense game for micromanager maniacs.
이 평가가 유용한가요? 아니요 재미있음
6명 중 4명(67%)이 이 평가가 유용하다고 함
비추천
3.6 시간 기록
게시 일시: 2016년 6월 10일
This is an interesting twist on the Tower Defense idea, but the sword cuts both ways.

The need to pick and choose which blocks you prioritize and generating clever solutions for 360° of kicking ♥♥♥ is challenging/fun.

However, because the blocks on the ship change between missions, a lot of the time I feel like I'm being forced to figure out one specific solution to the level. My own creativity, my desire for certain types of guns, my desire to push for speed -- these were all blunted by the nature of the block changes.

After a few hours, playing it stopped offering the great value of games like "Grid" --- there was no reason to replay the level and try different configurations.
이 평가가 유용한가요? 아니요 재미있음
6명 중 3명(50%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
112.9 시간 기록
게시 일시: 2016년 5월 25일
I'm fond of this one. This might just be one of the best Defence games on the market, combining the genre with both puzzling, management and Space Sim. Imagine a tower defence game, but set on the lay-out of a hex-based spaceship traveling through space, beset by dangers of all kinds, from all sides. What greatly distinguishes from other defence games, is how compact and dynamic your defence is. Your entire ship needs to work as one and there are several modules that can boost, shoot, power, shield and add income to the affair, but need specific spots, angles and adjacency to pull it off. This adds a great deal of overlapping synergy, need for strategy and the feeling that your defence is an organic whole. Rather than a bunch of towers or units slowly whittling away at innumerable mobs, you really feel like you've carefully constructed a single entity - your ship - that can be carefully maintained to swat away at pesky enemies.

Because your lean, mean fighting machine needs to be carefully maintained as a single whole that needs to remain whole, you'll frequently have to take specific actions at specific times. This can cause the game to get rather hectic, which is both a pro and a con. Frequently, the game will throw an amount of distress at you that can only be overcome by focussing your ship's entire effort towards the oncoming threat, by activating abilities, investing in upgrades, arranging firing angles; all things more than you'd have to in other defence games. The only way to manage this sort of frenzy, is to play it smart. Don't build 3 smaller shields or cannons that all need individual attention, when you could have just build a single, larger cannon or shield that could have done the job just as well, but would have required far less micromanagement.
Sometimes however, even that isn't enough, simply because you couldn't have known what was comming. You'll be warned an enemy ship is arriving, but nothing could have prepared you for just what kinds of weapons it would carry or from what angle it would fire them from.
When this happens, the game does tend to become a game of memory, where the only way you could have pulled off an encounter flawlessly, is because this is your second, or maybe even third run and you know how to prepare.

This sort of trial and error can rightly be seen as a negative, but if you're the sort of player I am, you'll simply see it as a challenge. Having a bigger enemy come in for the third time, but on this run, your ship has been expertly designed to handle it without a scratch, can be very satisfying. The hectic hands-on approach and directly seeing how your actions are contributing to the battle, are rather thrilling. Like Hannibal Smith from the A-Team states: "I love it when a Plan comes together."


On top of that, the production values of this product are just amazing for a defence game. There's solid voice acting and the writing - though hammy - is often worth a chuckle. The ship itself, the battle effects and the graphics are amazing. Rockets whiz by. The more engines you add to your ship, the faster the stars in the background blurr across the screen. Bigger components like the chaingun have a satisfying whir to them as the bolts rend through enemy ships. They blow up in a impressive explosion. The UI is smooth, comprehensible and Intuitive.

It's a bite-sized game, none too long, but it's a satisfying snack. Reccomended!
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
382명 중 286명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
6.1 시간 기록
게시 일시: 2014년 6월 28일
This game had promise, but later levels become a function of tedium with constant need to adjust turrets. I enjoy the premise and I enjoy Tower Defense style games, but I don't find micromanaging turrets any fun. If they add in a tactical pause option I may find myself going back to those levels and changing my review accordingly. If you happen to enjoy that sort of gameplay mechanic you will probably enjoy the games later levels, but if not I really couldn't recommend the game. There is also the problem of gamebreaking bugs, see below for details here. That is the short summary of why I can't recommend the game personally. For further details keep reading.

Pros

+Great premise which freshens the stale Tower Defense genre.
+Voice acting is generally humerous.
+Variety of turrets/upgrades is relatively small, but generally each feel unique.

Cons

-Micromanaging turrets, which may be a plus for some people but not for me. Also, here a tactical pause would alleviate this con.
-Gamebreaking bugs, after my 6 or so hours playing the game the game froze and or exited to windows a dozen times. This usually happened when a new unit was introduced and then it would freeze/exit and I would then have to start all over on that level.
-Turrets/Upgrades while unique feeling would benefit from more upgrades or options. Also, the idea that all the later turrets take up more space on the ship and thus generally undoing what benefits the stronger turret gave.

That is the overview of the game, in my opinion. I will update my review, if/when they update patch fixes for the tactical pause and gamebreaking bugs.
이 평가가 유용한가요? 아니요 재미있음
388명 중 289명(74%)이 이 평가가 유용하다고 함
추천
1.1 시간 기록
출시 전 평가
게시 일시: 2014년 6월 13일
Space Run provides a lovely twist on your regular tower defense game. You make cargo runs through space, and enemies and asteroids attempt to destroy your ship every step of the way. You can place guns, rockets, thrusters and all other sorts of useful resources on your ship that will take down the incoming hordes, and keep you relatively safe -- at least for a while. Space Run keeps you on your toes at all times, and can be brutally difficult if you're aiming to go for the top scores. Well worth investing in if you like your tower defense games. You can see my playthrough here: http://youtu.be/qn4IEYgvGks
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207명 중 163명(79%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
비추천
26.4 시간 기록
게시 일시: 2015년 1월 16일
I am a bit mixed about this game, but overall I would not recommend it.

At first, you would expect the game to be possibly Rouge-like or a Tower-defense game with no specific story in mind. After you've realized that this is not the case and you're given a specific ship template per storyline mission, you then think: "Well, even without the sandbox ability to create your own ship, the missions do get progressively harder and you do get cool upgrades as the game progresses." You then realize, that there are only 5 different types of missions and the upgrades become less relevant after completing all of the weapon upgrades.

Mid-way into the game, you start to get frustrated by how unforgiving and repetitive the missions are and it simply becomes a memorization game where you memorize where the waves come first and plan accordingly to achieve the much desired 5 star rating. You start to rely on hotkeys to fend of waves of new enemies that come in every 10 seconds and you have no time to pause the game (no pause button) or just look at your ship in great detail. Only at the end of the mission, do you have any time to realize the beauty of your ship, but by that time you're so frustrated that you just want to get to the next mission.

In the end, I had to view walk-through videos for the last 5 missions since I was simply tired of memorizing when each wave comes in and when to build what structures at what locations accordingly. The upgrades became worthless after the last 10 missions since your guns do not get stronger, but the enemy gets tougher and more numerous.

Overall, it was a cool looking game and a good concept. However, I don't think it was a good idea to leave out the sandbox ability of building your own ships and how tough the time limits are for the 5 star missions.
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211명 중 156명(74%)이 이 평가가 유용하다고 함
9명이 이 평가가 재미있다고 함
비추천
8.7 시간 기록
게시 일시: 2014년 12월 3일
An objectively solid game. Decent voice acting, nice graphics, and so on.

What the game description doesn't mention is that Space Run is the most irritating type of puzzle game; the player must build exactly the right type of turret in exactly the right spot at the right time, or fail the mission. After about 4 hours of play time, you'll just be restarting missions until you figure out the sequence the level designers want you to follow, or looking up the solutions on YouTube; this is where it stops being fun and starts feeling like work.
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64명 중 58명(91%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
23.3 시간 기록
게시 일시: 2015년 5월 28일
Less of a "Tower Defense" and more of a "Point Defense" with a tactical twist. You build onto free hexes on your ship, as you fly towards your goal, and try to defend yourself and your cargo from a constant barrage of enemies. Competently amusing story-dialogues, and genuinely exciting bossfights spice it up rather nicely.

The challenge is derived from the way the game forces you to split your considerations while managing a limited budget: You must choose between weapons, defenses, engines, and other specific needs based on the "client" you are running the mission for. Focusing on firepower is easy enough, but youll lose speed and get a lower score, which limits your tech-tree advancement. Focusing on speed will get you killed. Choosing the right pieces, at the right times, is vital to getting the best outcome. This becomes more difficult as the game advances, because larger/more-advanced constructions require various levels of power, and because components must be built adjacent to each other in certain ways to function.

If I had to complain about anything in this game, it would be that there is no "free-play" or "random" mode. Only the campaign exists, and there is no variance within said campaign. Once you have played all of the levels once, all there is to do is to go back and play them each again, and try to get a higher score. The game ended, for me, before I was ready to put it away, and I was sad to see that no expansions or DLC exist to get more playtime out of it.

But, to say that a game was good enough that it left me wanting more is a compliment in its own right. Definitely worth the price at 15 dollars, and maybe worth more.
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