Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (23 κριτικές) - 69% από τις 23 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (1,400 κριτικές) - Το 88% από τις 1,400 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 13 Ιουν 2014

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Αγορά Space Run

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Focus Selection Pack (December 2015)

Συμπεριλαμβάνει 23 αντικείμενα: Another World – 20th Anniversary Edition, Blood Bowl: Chaos Edition, Bound By Flame, Cities XXL, Contrast, Etherium, Faery - Legends of Avalon, Farming Simulator 2013 - Classics, Farming Simulator 2013 - Official Expansion (Titanium), Farming Simulator 2013 Titanium Edition, Final Exam, Game of Thrones, Mars: War Logs, Of Orcs And Men, Pix the Cat, Pro Cycling Manager 2015, R.A.W. Realms of Ancient War, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Space Run, Styx: Master of Shadows, Yesterday

 

Πρόσφατες ενημερώσεις Προβολή όλων (5)

8 Μαρτίου

Announcing Space Run Galaxy!

Passtech Games and Focus Home Interactive announce Space Run Galaxy with screenshots.

Focus Home Interactive and Passtech Games are joining forces again to release Space Run Galaxy on PC this year. Space Run Galaxy is the sequel to 2014's Space Run, the game from one-man studio Passtech, which seduced hundreds of thousands of players with its dynamic and original gameplay. By twisting the tower-defense game style, Space Run offered an addictive real-time spaceship construction strategy experience. Space Run Galaxy expands and refines the original's unique gameplay, introduces a persistent online universe and takes-off again with plenty of new features!

Set 20 years after the original game, Captain Buck Mann has now set up his very own intergalactic courier service. You're a member of Mann's team of space runners, racing to deliver precious goods from planet to planet! Reinforce your modular ships with armaments including laser turrets, missile launchers and energy shields, while leaving enough room for your cargo. Fly fast - the quicker you arrive at your destination, the better the rewards!

Venture into the depths of space spanning an entire galaxy, with 4 solar systems and over 50 zones to visit across 100+ runs. Space Run Galaxy offers limitless gameplay, while fresh new features expand the original experience:

User-created contracts - Take on contracts from other players for better rewards and unlimited replayability
Intergalactic player market - Trade hard-earned goods with your fellow space runners to sell off extra supplies, or snap up a tidy bargain
New corporations offer riskier jobs - Carry the extra fragile cargo of XenoPrime, or risk transporting The Force's highly dangerous weapon prototypes (which may even endanger your own ship!)
Fresh dangers await - Face off against brand new boss-type enemies, such as deadly pirate ships and huge space monsters...
Deep customization - Customize the shape and size of any ships you acquire during your adventure. There's no restriction for what ship you use in each mission, letting you get creative with every run!

Space Run Galaxy will release on PC in 2016




6 σχόλια Περισσότερα

22 Ιανουαρίου

Space Run Galaxy Closed Beta

Hey Space Runners!

It's time to load your cargo and charge up your laser cannons, shields and reactors for a new mission!

We are working on Space Run Galaxy, the new iteration of the smart mix of strategy, vessel construction, tower defense mechanisms and hyper dynamic gameplay that you discovered in Space Run.

We reached a development state where we'd like to have your feedback to keep improving and ironing out the game!

If you are interested in joining a closed Beta on Space Run Galaxy, fill the form HERE. We'll contact you by email if you are selected!

Edit: Many of you applied for the beta and we have enough application. We close the registration for now. Thanks for your enthusiasm toward the game!

See you in space,
Passtech Games & Focus Home Interactive

7 σχόλια Περισσότερα

Κριτικές

“Space Run shines from the depths of space, from the challenging gameplay to the deep strategy mechanics.”
8/10 – GameSpot

“A brilliant piece of design and a polished experience”
Rock Paper Shotgun

“Really good spin on tower defense! Really enjoyable, fun game with a lot of depth and a great deal of challenge.”
TotalBiscuit

Σχετικά με αυτό το παιχνίδι

Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!

Space can be a dangerous place. You’re one of the most daring «Space Transporters», people who carry the dangerous task of transporting valuable shipments from one place to another across hazardous space. This supposedly simple task gets tricky once you add dense asteroid fields that regularly cross the space lanes, the armed-to-the-teeth pirate starfighters and spaceships all too willing to shred your ship for your cargo, as well as the other Space Transporters you are competing against!

Take on increasingly difficult missions as your reputation grows: bringing more expensive cargo to their destination will earn you credits to unlock new ship modules and upgrades that will help you survive the lethal threats of space: laser turrets, missile launchers, protection shields, thrusters, power generators... you name it! You’ll have to quickly adapt to every new situations if you wish to survive, building modules on your ship as you fly across space. The faster you fly and reach your destination, the better your reputation, allowing you to unlock more difficult delivery missions!
Space Run boasts high replay value: replay earlier missions with the new modules you unlocked in order to complete them faster and score higher... and show your friends you’re the fastest, most daring Space Transporter ever!

Main Features:
• Accessible and extremely dynamic gameplay that puts a new twist on the well-known Tower Defense genre

• Build your spaceship on the fly to adapt to every situation, protecting your valuable cargo and beating your competitor in deadly delivery races

• Earn credits to Unlock & Upgrade new ship modules, allowing you to better defend yourself, attack other cargo, and complete your missions faster to gain higher reputation

• High replay value: replay earlier missions with the modules you unlocked to best your friends’ and your own scores!!

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Επεξεργαστής: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Μνήμη: 2048 MB RAM
    • Γραφικά: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    • Κάρτα ήχου: FMOD COMPATIBLE
    • Επιπλέον σημειώσεις: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: OS X 10.7.5 or later
    • Επεξεργαστής: INTEL CORE 2 DUO 2.4 GHZ
    • Μνήμη: 2048 MB RAM
    • Γραφικά: 512 MB 100% OPENGL 2.1 COMPATIBLE INTEL HD 3000 OR HIGHER
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    • Κάρτα ήχου: FMOD COMPATIBLE
    • Επιπλέον σημειώσεις: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Ubuntu 14.04/SteamOS
    • Επεξεργαστής: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Μνήμη: 2048 MB RAM
    • Γραφικά: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    • Κάρτα ήχου: FMOD COMPATIBLE
    • Επιπλέον σημειώσεις: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Κριτικές πελατών
Customer Review system updated! Learn more
ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (23 κριτικές)
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (1,400 κριτικές)
Πρόσφατα αναρτημένες
MoonAppleSeed
( 2.1 ώρες στο μητρώο )
Αναρτήθηκε: 4 Μαΐου
Excellent game, definately worth the money. 10/10 : )
ZampherPrime
( 42.3 ώρες στο μητρώο )
Αναρτήθηκε: 3 Μαΐου
A fresh twist on tower defense. The mechanics are easy to learn and the missions get more complicated as the game progresses. You will have to replay previous missions to get enough credits to unlock the more impressive equipment, this is by design and the missions are generally balanced between challenge and fun so it's not really a grind. There is also a difficulty setting, but this can only be set at the creation of a player profile (so you can't easily retry a mission on a harder/easier setting). Overall a good game and a must-have for tower defense fans.
omen.king
( 12.5 ώρες στο μητρώο )
Αναρτήθηκε: 3 Μαΐου
Runs very poorly on my Mac.
May
( 1.4 ώρες στο μητρώο )
Αναρτήθηκε: 27 Απριλίου
Pretty good game, for a tower defense. Innovative, too.

I recommend it if you're sick and tired of the same old TD playstyle and want something brand new and unique - and if you want to spend a lot of time getting good at micro.

Space Run is utterly frantic at times, and I love that.
jseiler7
( 3.2 ώρες στο μητρώο )
Αναρτήθηκε: 25 Απριλίου
So they have advanced space travel around the galaxy but turrets don't have the ability to turn towards a threat (you have to do that yourself)...Stuuuuupid!
zastroph
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 24 Απριλίου
Nothing to see here, just another idiot developer game!

WHY?

Because it says to continue, click on the ship icon to center the view on the ship!

OK, so what's the problem?

There is no bloody ship icon!!!

Idiot game developers!!!
barrettfrank
( 1.2 ώρες στο μητρώο )
Αναρτήθηκε: 15 Απριλίου
this is a fun little game keeps me entertaind but can get hard quick but all in all a fun game. get it when on sale.
Tablis
( 19.7 ώρες στο μητρώο )
Αναρτήθηκε: 15 Απριλίου
Wow. So, um... just wow. This was pure gaming bliss! It's a tower defense game with a twist, not triple A by any means (nevertheless incredibly polished). But, somehow... everything was just perfect for me, for my tastes (including the sci-fi feel). This is a literal, hands down 10/10 in my book. It's clear that I won't be able to write an objective review without gushing so I won't even try to continue. Recommended for everyone.
xela
( 32.5 ώρες στο μητρώο )
Αναρτήθηκε: 10 Απριλίου
This is a great game.
I've finished it three times by now on 2 difficultys and it never was the least bit boring or repetitive to me. The game just feels right, the general idea, the mechanics, the balancing, the different abilities, the difficulty, the length of the missions, the graphics, just everything. Even the dialogue is entertaining at times (I didn't think it would be!).
I can recommend this game to players who like: space games, strategy games, tower defences or even as kind of a time management game, as Space Run combines them all into something great.
dnorms
( 28.4 ώρες στο μητρώο )
Αναρτήθηκε: 4 Απριλίου
Space Run is a twist on tower defense where you protect your ship from all angles while traveling through space. There are lots of weapons and upgrades and many levels require a different strategy. The story is a bit clique, but for a tower defense game to have story at all is nice. The game is fairly long, but each level only takes about 10 minutes. Space Run is definitely worth a buy if you are fan of the genre or want to kill some space pirates in your free time.
Seranth
( 7.2 ώρες στο μητρώο )
Αναρτήθηκε: 2 Απριλίου
A variant of tower defense where your ship is made of tiles in which you can buy and place a variety of offensive, defensive, and utility structures. Story is minimal and is just something to string together the scenarios but there's enough flavor, humor, and characters with personality (although one-dimensional/no development) that it strings it together well enough for me.

You need to balance your combat structures (that destroy things to gain more money and let you survive to the end) with engine structures (that are necessary for speed bonuses). You unlock new structures by spending points you gain by completing mission objectives. You'll have to grind a little but it isn't so bad if you like to spend time repeating missions to try and get a 5-star rank. However, sometimes it's better to just come back later when you've unlocked the better (although more expensive to place) structures.

There are four types of scenarios, each with unique structures you're forced to place onto the ship that waste space and sometimes have additional negative effects.

It feels like scenarios aren't randomly generated. There are set tiles and seemingly set enemy spawns and patterns. It's pretty nice from a puzzle/high-score aspect because you can figure out and optimize the best build order. I'm pretty surprised that there is no score attack mode/leaderboards because it feels like it would fit well. However, not having randomly generated missions also means that anyone who really likes it will run out of 'fresh' content.

I would have liked to be able to switch difficulty (rather than be locked into one difficulty the whole time). Or at least be able to have all difficulties on the same profile so you can easily switch between difficulties (and progress is separate for each difficulty). As it is you'd have to go back to the main menu to switch profiles for a different difficulty.

Worth a look for people who enjoy tower defense and would like something with a little spin on it.
Meister_Leuchte
( 21.2 ώρες στο μητρώο )
Αναρτήθηκε: 1 Απριλίου
united postal service. in space. with guns. hell yeah!

i totally loved playing this one.
if you like to manage, optimize and refine your tactics while your guns blast away at pirates and asteroids till they glow white then this is THE game for you!

however at first you are probably going to suffer a little. i know i did.
you have no idea what to do or what to expect. the game mechanics are new and you don't have access to upgrades or better units yet. but that will change and you will improve quickly.

you can't just build a flying bunker with one tiny engine or you will be late and therefore not get the full reward.
at the same time you have to keep your cargo safe from pirates and asteroids so you can't just build engines all over the place.

for every mission you get a different ship layout consisting of hex cells. you use these cells to build units and obviously to store your cargo. everything else is up to you. engines, guns, shields and generators need space to build. higher level stuff performs better but takes up more space and usually needs a specific formation of hex cells. and costs more of course. so it's up to you to optimize your placement of units and combine them in the best way possible to get your cargo to its destination quickly and in one piece.
and as soon as you get into this game you realize just how many ways there are to combine and optimize your units and their special abilities to max effect while reducing building costs and not wasting a single hex cell on your ship.
it's truely awesome.

even after 21 hours i could keep playing this game forever. but you know how it is.
suddenly a wild steam sale appears and you aren't even finished with half the stuff you bought last sale.
sooner or later you just have to make room for something new.
VESS
( 0.8 ώρες στο μητρώο )
Αναρτήθηκε: 1 Απριλίου
Simply not fun. Game boils down to: Rotate turret1 one way and turret2 towards a different direction in order to not die.
Azihar
( 1.9 ώρες στο μητρώο )
Αναρτήθηκε: 30 Μαρτίου
As much as i want to like this game, since it offers a new take on tower defense, i just dont like how most upgrades have to be activated. The battle are quick and i never use activated skills since im looking for damage and placing new weapons. After playing over 10 missions, this is my major dislike in this game. Another major problem is changing the direction of weapons to face new threats... I feel like that is a totally stupid in the far future where space ship travel thoughout the galaxy, after all even today warships have auto targeting systems. The guns should track automatically within the gun placement allows accordingly to your outer hull. Missiles with a firing arc? that so lame, since missiles just home in on targets in any direction they are programed to hit. This game just forces you to micro-manage everything to the point that your frantically working and not enjoying the game.
Spectra GT
( 13.1 ώρες στο μητρώο )
Αναρτήθηκε: 27 Μαρτίου
Very fun game yes has flaws as said in other reviews but nothing an update cant fix , price is a bit high for this type of game so id wait for a sale to go on :) other than that give it a go
ben-
( 14.1 ώρες στο μητρώο )
Αναρτήθηκε: 26 Μαρτίου
This game is pretty fun.
benzeboy3737
( 1.4 ώρες στο μητρώο )
Αναρτήθηκε: 17 Μαρτίου
With all weaponds fully upgraded, powered and fully surrounding my ship, I was torn apart while I and my economy stood still with no way to respond.

at all. there is no economy. i don't mean that figerativly. there is NO ECONOMY. in an RTS.

the ONLY options to work an economy is to turn off you engines, which gives you a TINY boost or to crate more cargo to give you credits AFTER the mission for upgrades that seem to have little impact on the in-game missions.

If this was corrected I would likely recommend this game, obviously ignoreing the butter bland story and dialoge.
The Purple Pantywaist
( 31.2 ώρες στο μητρώο )
Αναρτήθηκε: 16 Μαρτίου
What is it?
It's a tower defense game, but only in the broadest sense: you have your (two-dimensional) space ship, consisting of various hexagonal spaces. On these you can build propulsion devices, weapons, shield, generators or place your cargo. On each mission your ship flies automatically from A to B (faster if you build more engines) in real-time, and you have to defend your cargo and your ship from being destroyed by enemy ships and asteroids, which can come from 360°. Destroying them brings you resources which you need to build more devices.

So, is it any good?
Oh yes, it is. It is actually great. In the first missions you have only a few devices and a small ship. Later the ships get larger, the devices get bigger and need more energy, so you have to place bigger generators next to them. That might sound a bit cumbersome, but it is not. The game leads you from mission to mission to the more complex setups, and you can choose in which order you unlock new devices and upgrades. Later missions are difficult and a little grinding is necessary from time to time, but the balancing of the game is very well made, so they never feel unfair.

What about game length and replayability?
There are about 30 missions to do. There are achievements, which are a must these days. You can replay all missions to get a better rating and to unlock new devices or upgrades (=grind). Considering the price, that is more than fair.

Obviously this is a recommendation. Any criticism?
This qualifies as an Indie game. So in regards of graphics, music and sound design, you can expect solid work, but nothing extraordinary. The story is pretty basic and generic: acerbic trucker and android sidekick quarrel with pirates. Voice acting was good. The game can get rather hectic, and the design of some of the devices makes it hard to keep track of everything: A few times I built the mid size shield and not the mid size generator, or forgot to build a missile defence, because I saw too late that the enemy ship had a missile launcher. Enemies and asteroids can come from 360° degrees, but in most mission they do not. But even when replaying, you have to remember the directions.

Final Verdict?
I really enjoyed the game and gladly recommend it. I am looking forward to the sequel. 4,5/5=9/10
Πιο χρήσιμες κριτικές  Στις 90 προηγούμενες ημέρες
5 από 7 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
12.1 ώρες στο μητρώο
Αναρτήθηκε: 11 Φεβρουαρίου
Its a nice twist on Tower Defense where you're the one racing through the level but its way too stressful to be considered fun. There's just too much going on. You have to micromanage every single turret to make sure they are facing the right direction, then there's a very small margin of error with your turret placements so one mistake could cost you the game, and you have to do all this while racing the clock to make your delivery.

Plus most levels you have to play twice just to beat it once. 1st try is to see the enemy waves and the 2nd try is to be prepared for them. And you'll need a 3rd attempt to get 5 stars on a level if you're that kind of person.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
31.2 ώρες στο μητρώο
Αναρτήθηκε: 16 Μαρτίου
What is it?
It's a tower defense game, but only in the broadest sense: you have your (two-dimensional) space ship, consisting of various hexagonal spaces. On these you can build propulsion devices, weapons, shield, generators or place your cargo. On each mission your ship flies automatically from A to B (faster if you build more engines) in real-time, and you have to defend your cargo and your ship from being destroyed by enemy ships and asteroids, which can come from 360°. Destroying them brings you resources which you need to build more devices.

So, is it any good?
Oh yes, it is. It is actually great. In the first missions you have only a few devices and a small ship. Later the ships get larger, the devices get bigger and need more energy, so you have to place bigger generators next to them. That might sound a bit cumbersome, but it is not. The game leads you from mission to mission to the more complex setups, and you can choose in which order you unlock new devices and upgrades. Later missions are difficult and a little grinding is necessary from time to time, but the balancing of the game is very well made, so they never feel unfair.

What about game length and replayability?
There are about 30 missions to do. There are achievements, which are a must these days. You can replay all missions to get a better rating and to unlock new devices or upgrades (=grind). Considering the price, that is more than fair.

Obviously this is a recommendation. Any criticism?
This qualifies as an Indie game. So in regards of graphics, music and sound design, you can expect solid work, but nothing extraordinary. The story is pretty basic and generic: acerbic trucker and android sidekick quarrel with pirates. Voice acting was good. The game can get rather hectic, and the design of some of the devices makes it hard to keep track of everything: A few times I built the mid size shield and not the mid size generator, or forgot to build a missile defence, because I saw too late that the enemy ship had a missile launcher. Enemies and asteroids can come from 360° degrees, but in most mission they do not. But even when replaying, you have to remember the directions.

Final Verdict?
I really enjoyed the game and gladly recommend it. I am looking forward to the sequel. 4,5/5=9/10
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
6.0 ώρες στο μητρώο
Αναρτήθηκε: 21 Φεβρουαρίου
if you clicked on this game & looked at the images & thinking about buying, you made it this far, why not. I got this as part of a bundle of cheap games via humble bundle & eventually got around to playing this one. I actually liked it.
Wasn't keen on the animation and would have loved to move the hexagonal platforms to create custom ships!!
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
4.8 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαρτίου
Horrible interface, no active pause with each turret having 1-2 active abilites, this combination makes it really frustrating to play, you have to micromange in real-time more than think about placement. Everything else is competent but nothing above average tower defense game. Good idea but very dissapointing in the end.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
21.1 ώρες στο μητρώο
Αναρτήθηκε: 22 Φεβρουαρίου
Quick & Dirty Review: Excellent fun, 10-15 mins mini missions, tower/ship defence. Worth it.

Slow & Clean Review: Space Run had a lot of similarities to a board game called Galaxy Trucker which I am a big fan of.
So I was curious and managed to get it cheap (Thank you Special Deals) but if I had paid full price... it would have been worth it.

Graphics: They are clean and decent for what you need. The 2D space setting makes it a bit weird but considering the gameplay it would be too difficult to add a real 3D element so your ship remains flat and it doesn't really need to be given that extra dimension.

The laser, ion and missile effects are nice. Any system should be able to run this so it's nice knowing your MB's onboard GPU is what is needed.

Sound/Music: The voice acting is enjoyable. It's not out of this world but it gives a really nice depth. The main character comes off likeable and his android 2IC has some great dialogue. Only issues is there isn't more. If they released a DLC with additional audio dialogue esp. for the wise-cracking android I'd buy it immediately.

The music is decent for what you want but it does become repetitive but that's understandable given the music is often the cue for pirate attacks and can be a forewarning before you even detect astroids and other ships on your rader.

Gameplay: It's fun. It doesn't give you any time to prepare and you basically need to build and de-construct on the fly. The missions run between 8-15 minutes with 10 being the average. There is no downside to losing which is both good and bad.

Good because there is no real tutorial and sometimes you just don't know what to build until you've failed. And no one likes to lose credits, reputation or XP.

Bad because there is no down side to dying, you are never really at risk and that means the equiv of having God mode/reset switch on the universe. I think if the pirate factions got upgrades or bonuses it would have shook things up a bit or at least a change to difficulty but all in all it's moderately difficult the first time and getting that 5th Star Rating can be quite difficult if you don't adapt your tactics.
I think a survival mode or iron man mode would be a welcome for the hard core gamers out there.

Overall: A fun enjoyable game that is great for when you just want to kill half a hour or need to de-stress from the day. I hope to see a true sequel and looking forward to what Space Run Galaxy might have to offer.

Hope the review helped.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  Στις 180 προηγούμενες ημέρες
30 από 41 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Δεν προτείνεται
17.0 ώρες στο μητρώο
Αναρτήθηκε: 7 Νοεμβρίου 2015
This game starts out quite fun but there's one glaring flaw that prevents me from being able to recommend it at full price.

First I'll mention some of the positives. The game is an innovative entry into the tower defense genre with a very hands-on style. (Significant micromanagement is required at some points, however, so this may be a turn-off.) The graphics, sound, and music are good, certainly more than adequate to the task. The mission types are rather varied, with there being four distinct types of cargo that pose different challenges. (Technically there are five, but two are almost identical.) The game also has a good sense of humor.

On the minus side, some parts of the game require significant micromanagement to activate the various special abilities of all your turrets, and it can be difficult sometimes to locate the specific turret you need in a hurry. There are also numerous spelling and grammatical errors in the game text, but it remains understandable.

But the biggest problem by far is that as the levels become more difficult, they require prescience to beat, but the game has an inadequate warning system and no mechanism for rewinding time except restarting the whole level. The effect is that you'll start a mission, and since you can't afford to build guns and defenses in all directions you'll have to build them only in the directions from which threats will come. And generally you won't find out until it's too late that you needed, for instance, anti-missile defense in a particular direction. So you start over and shuffle things around so you have enough money to build the anti-missile defense at the right time. Then you find out that you need a shield or a missile launcher in some other direction, but only too late, so you start over again. I suppose if you don't care about your reputation then it doesn't matter, but if you want to achieve the "fast and safe delivery" then you'll have to restart the harder missions a bunch of times. This whole problem could have been avoided if the game included a checkpoint system like Defense Grid or a warning system that gave more detailed information about the threats.

As a result, the game becomes a bit of a drag once you're about two thirds of the way through, and that's why I can't recommend it at full price. I do recommend picking it up on sale, though. You'll probably get about 12 hours of fun and 8 hours of somewhat less fun gameplay.
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5.7 ώρες στο μητρώο
Αναρτήθηκε: 30 Ιανουαρίου
Space Run is a hybrid Tower Defense game, and a pretty good one. It's actually closer to space games/shooters in style but with the mechanics of a TD game. You're put in charge of corporate cargo ships and tasked with making a dangerous delivery. The ships themselves are made up of hexagonal cells (in a different configuration each time) onto which modules can be placed. These modules include the cargo you're carrying and one engine which you build before takeoff and the rest you build along the way.

The game does a good job of quickly getting you up to speed and explaining how different modules behave or what placement restrictions they may have. For example engines require a free space behind them, while turrets may require up to several free spaces ahead of them.

You gain construction points slowly over time or by collecting scrap leftover from destroyed asteroids, hostile fighters or larger vessels. This way you put together a fearsome (hopefully) and quick (allegedy) ship that can take on whatever you may encounter (citation needed). It's possible to recycle modules to free up space, recover resources or re-arrange the ship.

In between missions new modules of various kinds become available for purchase. Modules can also be upgraded to unlock new abilities or improvements. Bits of storyline dialogue also take place here. The story isn't all that much of a much, but it's not bad either. Some of the dialogues are contrived though.

Overall it's a pretty nice concept. You build the ship from bits and pieces, hoping to use starting resources to cover the right flanks against initial attackers/asteroids and cursing the cargo modules or the wonky ship configuration. Though you don't know which way danger is coming from, you get an early warning and some time to adapt. Spend cash on upgrades, take a new job, rinse and repeat.


My biggest problem was that the game was fun in short bursts. Either that or i just wasn't hooked enough to keep playing after a few missions. It would draw me back after a time, so that's good. Regardles, it was a bit tricky to pick up where i left off. Previous missions are still available though.

At first i wasn't a huge fan of fast paced building, rebuilding, repairing and using a multitude of special abilities. I'd be more comfortable if i was allowed to be a slug and play at a glacial pace. Perhaps it's just as well that Space Run gives me a jolt to take me out of my comfort zone. Your mileage may vary but i think that's a good thing. From time to time. Normally i think i could write a tome of memoires, sketch ideas for ship builds and make a presentation with fancy charts and graphs, plus write some fanfic before i finished a turn of Sword of the Stars. SOTS is pretty fast for a 4X TBS, I'm THAT slow.

Being a cleverly disguised Tower Defence game, Space Run plays quite quickly and requires balancing several things at once. Usually while facing increasingly difficult attacks as the mission goes on. Not only is it important to deploy weapons to cover your vessel, you'll also want to invest in engines. Engines cost you resources and give little in return, but speed is the only way to outrun the competition and that multiplies your final payment. In addition, there is the cargo on board, and it's wise to protect it with shields. This will divert your resources away from firepower and take up valuable space on board. And then on top of that, some modules require power generators adjacent to them.

Doing all this requires a mix of planning ahead (where to place thrusters, cargo, shields etc.), and quick wits under fire that will seriously challenge your multi-tasking competence (adjusting arcs on turrets, activating special abilities of shields and generators, rebuilding destroyed stuff, etc.).

This is why ultimately, Space Run wins my respect. It makes what i described above fun to do, which i didn't really think would happen. As i said, i'm not a fan of Tower Defense nor RTS. It's not easy, but it's a good challenge, fun concept and the game is polished and well presented. Sure the voice acting could be better but i think only with a major league professional actor and a major league fee. Plus i enjoyed some of the voices.

Artwork is very nice and shiny while the music doesn't really pop but isn't offensive or annoying either. It does the job. Some of the character portraits didn't really hit home with me but that's just a personal preference. 3D models are cartoony enough to be fun and serious enough to not look stupid. Overall nothing about the game felt lazy or bland.

If i had to nitpick to find flaws, i'd say maybe it would be nice to have the ability to zoom in a bit closer, but it's fine. The icons in the construction menu DO need text labels, but i got the hang of it.


Recommended! If you're affraid of real time multitasking, it could go either way. It won me over, but you might get frustrated quickly. If you're a fan of Tower Defense, you'll be right at home.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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19.9 ώρες στο μητρώο
Αναρτήθηκε: 17 Ιανουαρίου
Haven't played a long way through this yet, but I'm pretty hooked on it. I nice variant of the tower defense genre, with the varying spaceship shapes and weapon and defense upgrades making each mission a new challenge. I'm running it on my Macbook Pro, and runs well and looks great!.
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22.5 ώρες στο μητρώο
Αναρτήθηκε: 2 Φεβρουαρίου
Wow, this is a little gem. I've seen it floating around on Steam since it came out, but I never really looked into it too closely. I'm not sure what I thought it was, but I wasn't expecting it to be so good. It's listed as a tower defense game, and while it does have elements of that, I think it's selling the game short to call it a tower defense game. It's so much deeper than that, sliding back more towards RTS territory, which of course is where the tower defense genre came from.

Essentially, you control a space ship that is trying to deliver cargo for various companies. The flights are always a straight line from left to right. In practice, this means your ship is mostly sitting in the middle of the screen as hazards approach from all directions. These hazards include asteroids, pirates, and competitor ships. Every time your destroy something, you get money, which can be used to build more guns and other ship systems like power generators, shields, and engines.

The entire ship is made of interconnected hexagons, upon which you must place your ship components. The variety of guns is nice, with a handful of different lasers and projectile weapons to choose from. The bigger weapons need power to run, as do the special abilities you can add for all the weapons. There is a lot of strategy involved in placing weapons and the support systems, and on the later levels, you'll sometimes have to retry missions with different layouts to get an optimal configuration. But once your learn the ins and outs of weapons, and figure out how to set arrange your support systems, the game can become very satisfying, as you tear everything up with your big guns.

Each company has its own type of cargo with its own special needs, and the cargos can hamper your ship in various ways. The most basic is taking up space, but they can also take up precious lines of sight needed for your guns, or explode violently when destroyed, inflicting extra damage to your ship. Another actively drains the energy from hexes around it. These add some interesting flavor to the various missions.

You get credits for completing missions, with more credits for more perfect completions of missions. The great thing is, you can retry missions for more credits as much as you want, so if later missions are too tough, you can build up your ship powers on earlier missions for a while until you're able to pass the later missions.

The great thing about this game is that even losing is fun, and you never feel like the game is being cheap. You get warnings for all ship and asteroid approaches, so you have time to plan for whichever direction they're coming from. Things can get pretty hectic, but I often find that better planning can alleviate the problem enough to make levels passable. And on the tough levels, it's pretty great to squeeze through by the skin of your teeth. I've never had to retry a level more than maybe five times at the absolutely most to beat it, and I've been having an absolute blast.

The audio design is nice, with big sounds for all the weapons and other effects, while the voice acting is solid enough that you won't think much of it. But the story is thin at best. It's all about the gameplay here. The graphics are pretty nice, with cool visuals for most for the weapons and other systems. Destroying enemy ships is nice and satisfying.

I can't really find many flaws with this game. It's very focused on what it's trying to do, and it does it well. If you're looking for a deeper action/strategy game. Highly recommended!
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4 από 7 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
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10.2 ώρες στο μητρώο
Αναρτήθηκε: 1 Φεβρουαρίου
I had a lot of fun with this game. You build your ship as you go fighting space battles and protecting your cargo, while at the same time racing the clock to get a perfect five star finish.
It has a good progression system unlocking new and more powerful weapons and upgrades as you go, as well as presenting you with ever increasing cargo complexities.
I'll definitely recommend this game for any RTS or tower defence fans; it has just the right mix of complexity, stress and progression which makes for a very enjoyable experience.

The only quibble I have with the game is that it is limited in the game play modes on offer; there is a lot of potential to use the core game mechanics for lot more playstyles.
For example I would love to see a game mode where you would build up your ship at the start and then fight against random enemies; alternative to start with basic parts and instead of nuts collect upgrades as you destroy enemies, etc...

Overall a great game, that has a lot of potential to be built on.

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5.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Φεβρουαρίου
Yet another awesome concept suffering from poor execution. You're building stuff on your ship that's made of hexagonal platforms, placing turrets, engines, containers, power generators and many more. Your goal is to make it to the end while fending off enemy attacks and protecting yourself from asteroids and other stellar phenomena. Basically, it's a quite clever and original tower defense.

Sounds great on paper, but I only ended up frustrated. Later levels are impossible to perfect without preparing way ahead to what's to come. The interface seems like it was made for a mobile device, even though - to my knowledge - the game is not available on any mobile platform. All the ship modules cluttered together are difficult to distinguish, which makes the already fast and micro-focused gameplay hard to get used to. Add to that the fact the visuals, music and sound effects are bland and boring, and that the storyline tries so hard to be funny it ends up being cringeworthy, and you've got yourself just a mediocre game.

You might find more fun here than I did, especially if you're not a "perfectionist" when it comes to this genre. Personally, I ended up disappointed.
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6 από 11 άτομα (55%) βρήκαν αυτή την κριτική χρήσιμη
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48.3 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιανουαρίου
On of the best time wasters i have ever played :)

game has a good amount of tactics involved, a nice sence of humor
and it has a really nice feeling to it. I dont know if space trucking will like that
but at least you can have a good deal of fun till then :)
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17.6 ώρες στο μητρώο
Αναρτήθηκε: 19 Νοεμβρίου 2015
A great take on the traditional tower defense.

With lasers.
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283 από 377 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
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6.1 ώρες στο μητρώο
Αναρτήθηκε: 28 Ιουνίου 2014
This game had promise, but later levels become a function of tedium with constant need to adjust turrets. I enjoy the premise and I enjoy Tower Defense style games, but I don't find micromanaging turrets any fun. If they add in a tactical pause option I may find myself going back to those levels and changing my review accordingly. If you happen to enjoy that sort of gameplay mechanic you will probably enjoy the games later levels, but if not I really couldn't recommend the game. There is also the problem of gamebreaking bugs, see below for details here. That is the short summary of why I can't recommend the game personally. For further details keep reading.

Pros

+Great premise which freshens the stale Tower Defense genre.
+Voice acting is generally humerous.
+Variety of turrets/upgrades is relatively small, but generally each feel unique.

Cons

-Micromanaging turrets, which may be a plus for some people but not for me. Also, here a tactical pause would alleviate this con.
-Gamebreaking bugs, after my 6 or so hours playing the game the game froze and or exited to windows a dozen times. This usually happened when a new unit was introduced and then it would freeze/exit and I would then have to start all over on that level.
-Turrets/Upgrades while unique feeling would benefit from more upgrades or options. Also, the idea that all the later turrets take up more space on the ship and thus generally undoing what benefits the stronger turret gave.

That is the overview of the game, in my opinion. I will update my review, if/when they update patch fixes for the tactical pause and gamebreaking bugs.
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161 από 203 άτομα (79%) βρήκαν αυτή την κριτική χρήσιμη
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24.5 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιανουαρίου 2015
I am a bit mixed about this game, but overall I would not recommend it.

At first, you would expect the game to be possibly Rouge-like or a Tower-defense game with no specific story in mind. After you've realized that this is not the case and you're given a specific ship template per storyline mission, you then think: "Well, even without the sandbox ability to create your own ship, the missions do get progressively harder and you do get cool upgrades as the game progresses." You then realize, that there are only 5 different types of missions and the upgrades become less relevant after completing all of the weapon upgrades.

Mid-way into the game, you start to get frustrated by how unforgiving and repetitive the missions are and it simply becomes a memorization game where you memorize where the waves come first and plan accordingly to achieve the much desired 5 star rating. You start to rely on hotkeys to fend of waves of new enemies that come in every 10 seconds and you have no time to pause the game (no pause button) or just look at your ship in great detail. Only at the end of the mission, do you have any time to realize the beauty of your ship, but by that time you're so frustrated that you just want to get to the next mission.

In the end, I had to view walk-through videos for the last 5 missions since I was simply tired of memorizing when each wave comes in and when to build what structures at what locations accordingly. The upgrades became worthless after the last 10 missions since your guns do not get stronger, but the enemy gets tougher and more numerous.

Overall, it was a cool looking game and a good concept. However, I don't think it was a good idea to leave out the sandbox ability of building your own ships and how tough the time limits are for the 5 star missions.
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288 από 386 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
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1.1 ώρες στο μητρώο
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Αναρτήθηκε: 13 Ιουνίου 2014
Space Run provides a lovely twist on your regular tower defense game. You make cargo runs through space, and enemies and asteroids attempt to destroy your ship every step of the way. You can place guns, rockets, thrusters and all other sorts of useful resources on your ship that will take down the incoming hordes, and keep you relatively safe -- at least for a while. Space Run keeps you on your toes at all times, and can be brutally difficult if you're aiming to go for the top scores. Well worth investing in if you like your tower defense games. You can see my playthrough here: http://youtu.be/qn4IEYgvGks
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57 από 61 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
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23.3 ώρες στο μητρώο
Αναρτήθηκε: 28 Μαΐου 2015
Less of a "Tower Defense" and more of a "Point Defense" with a tactical twist. You build onto free hexes on your ship, as you fly towards your goal, and try to defend yourself and your cargo from a constant barrage of enemies. Competently amusing story-dialogues, and genuinely exciting bossfights spice it up rather nicely.

The challenge is derived from the way the game forces you to split your considerations while managing a limited budget: You must choose between weapons, defenses, engines, and other specific needs based on the "client" you are running the mission for. Focusing on firepower is easy enough, but youll lose speed and get a lower score, which limits your tech-tree advancement. Focusing on speed will get you killed. Choosing the right pieces, at the right times, is vital to getting the best outcome. This becomes more difficult as the game advances, because larger/more-advanced constructions require various levels of power, and because components must be built adjacent to each other in certain ways to function.

If I had to complain about anything in this game, it would be that there is no "free-play" or "random" mode. Only the campaign exists, and there is no variance within said campaign. Once you have played all of the levels once, all there is to do is to go back and play them each again, and try to get a higher score. The game ended, for me, before I was ready to put it away, and I was sad to see that no expansions or DLC exist to get more playtime out of it.

But, to say that a game was good enough that it left me wanting more is a compliment in its own right. Definitely worth the price at 15 dollars, and maybe worth more.
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153 από 206 άτομα (74%) βρήκαν αυτή την κριτική χρήσιμη
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8.7 ώρες στο μητρώο
Αναρτήθηκε: 3 Δεκεμβρίου 2014
An objectively solid game. Decent voice acting, nice graphics, and so on.

What the game description doesn't mention is that Space Run is the most irritating type of puzzle game; the player must build exactly the right type of turret in exactly the right spot at the right time, or fail the mission. After about 4 hours of play time, you'll just be restarting missions until you figure out the sequence the level designers want you to follow, or looking up the solutions on YouTube; this is where it stops being fun and starts feeling like work.
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61 από 69 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
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27.8 ώρες στο μητρώο
Αναρτήθηκε: 4 Οκτωβρίου 2014
Amazing tower-defense game, rough diamond in stagnant genre.

It's about:
  • delivering goods to its destination through waves of space pirates;
  • finding a compromise between weapon power and speed to deliver goods fast, but keep them "safe & sound" at the same time;
  • searching the best rational way to position goods on your ship;
  • searching the best rational way to install equipment among the goods on space which has left with a limited amount resources you get;
  • reposition the equipment during the fight, recycling "obsolete" one to position more powerful or change it with another kind which fits more for the new conditions and enviroment.

Why you should play this:
  • you've never played tower-defence games before because they look too "static" or even boring for you - this one certainly won't let you be bored;
  • you like tower-defence games, but looking for "new experience" in this genre;
  • you like planning or developing strategy, choose tactic and do not consider such things boring;
  • finding a solution being limited in time and resources brings you as much satisfaction as headshot after which your team wins;
  • you like space setting, but don't have much time to spend on 4X strategies;
  • you don't mind to repeat the same levels few times or more;
  • unlike in many others tower-defence games here going through the same level is still fun, it's not morphing into working even after some amount of failures;
  • game encourages you to think on-the-fly and out-of-box;
  • game makes you react fast, but calm and implement options you have not off the top of your head, but with a forward-looking solution.

Why you may not like it:
  • irritating loading screen each time you launch the game: have no idea what kind of data files game aggregates every time, but 30-45 seconds for the game where no extraordinary graphic or complex / generating-from-scratch levels or other sophisticated features is way too much;
  • late stages rather difficult to get perfect score, but what's worse, searching for the right approach looks more like stab in the dark than an analytical attitude;
  • there's no "tactical pause" mode (available only as a special and costly equipment's feature) - it's not just tower defence, it's also a real-time strategy: here you will have to click a lot and do it quickly.

Try, earn some money, upgrade, repeat - here you won't get tired of that unlike in most of other tower-defence games.
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