Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!
Análises de usuários:
Últimas:
Neutras (24 análises) - 62% das 24 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (1,429 análises) - 87% das 1,429 análises de usuários deste jogo são positivas.
Data de lançamento: 13/jun/2014

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Space Run

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-75%
$14.99
$3.74
 

Atualizações recentes Ver todos (9)

17 de junho

Watch Space Run Galaxy Launch Trailer



Space Run Galaxy is available today on Steam!

Our previous Gameplay Trailer showed you the ropes of space running, today we let you move on to practice with our Launch Trailer. Strap on your seatbelt, recharge your shields and warm up your reactors, it’s going to be a bumpy intergalactic ride!

Set 20 years after the original game, Captain Buck Mann has now set up his very own intergalactic courier service. You’re a member of Mann’s team of space runners, racing to deliver precious goods from planet to planet!

https://www.youtube.com/watch?v=2S5s7wAzhjA
Reinforce your modular ships with armaments including laser turrets, missile launchers and energy shields, while leaving enough room for your cargo. Fly fast – the quicker you arrive at your destination, the better the rewards!

In Space Run Galaxy, you must defend your ship and its cargo as it travels the stars to deliver goods to your clients across an entire galaxy.

With four solar systems and over 50 zones to visit across 100+ runs, Space Run Galaxy offers limitless gameplay, while fresh new features expand the original experience:

  • User-created contracts - Take on contracts from other players for better rewards and unlimited replayability
  • Intergalactic player market - Trade hard-earned goods with your fellow space runners to sell off extra supplies, or snap up a tidy bargain
  • New corporations offer riskier jobs - Carry the extra fragile cargo of XenoPrime, or risk transporting The Force's highly dangerous weapon prototypes (which may even endanger your own ship!)
  • Fresh dangers await - Face off against brand new boss-type enemies, such as deadly pirate ships and huge space monsters...
  • Deep customization - Customize the shape, size, and color of any ships you acquire during your adventure. There's no restriction for what ship you use in each mission, letting you get creative with every run!

Space Run Galaxy is available today on Steam for PC.

http://store.steampowered.com/app/355800

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9 de junho

Space Run Galaxy Beta Live!


Greetings Space Runners,

We're pleased to announce that the beta for Space Run Galaxy is now live!

The beta is accessible to all current and future pre-order players. During the beta, you'll have full access to the first Planetary System in the game - perfect for practicing those fast deliveries in time for the full release!

Visit the Space Run Galaxy store page.

Pre-order players will also receive exclusive digital content, including the original soundtrack (MP3 format) and 4 exclusive in-game badges.

See you in space!

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Análises

“Space Run shines from the depths of space, from the challenging gameplay to the deep strategy mechanics.”
8/10 – GameSpot

“A brilliant piece of design and a polished experience”
Rock Paper Shotgun

“Really good spin on tower defense! Really enjoyable, fun game with a lot of depth and a great deal of challenge.”
TotalBiscuit

Sobre este jogo

Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!

Space can be a dangerous place. You’re one of the most daring «Space Transporters», people who carry the dangerous task of transporting valuable shipments from one place to another across hazardous space. This supposedly simple task gets tricky once you add dense asteroid fields that regularly cross the space lanes, the armed-to-the-teeth pirate starfighters and spaceships all too willing to shred your ship for your cargo, as well as the other Space Transporters you are competing against!

Take on increasingly difficult missions as your reputation grows: bringing more expensive cargo to their destination will earn you credits to unlock new ship modules and upgrades that will help you survive the lethal threats of space: laser turrets, missile launchers, protection shields, thrusters, power generators... you name it! You’ll have to quickly adapt to every new situations if you wish to survive, building modules on your ship as you fly across space. The faster you fly and reach your destination, the better your reputation, allowing you to unlock more difficult delivery missions!
Space Run boasts high replay value: replay earlier missions with the new modules you unlocked in order to complete them faster and score higher... and show your friends you’re the fastest, most daring Space Transporter ever!

Main Features:
• Accessible and extremely dynamic gameplay that puts a new twist on the well-known Tower Defense genre

• Build your spaceship on the fly to adapt to every situation, protecting your valuable cargo and beating your competitor in deadly delivery races

• Earn credits to Unlock & Upgrade new ship modules, allowing you to better defend yourself, attack other cargo, and complete your missions faster to gain higher reputation

• High replay value: replay earlier missions with the modules you unlocked to best your friends’ and your own scores!!

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processador: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memória: 2048 MB de RAM
    • Placa de vídeo: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Armazenamento: 1 GB de espaço disponível
    • Placa de som: FMOD COMPATIBLE
    • Outras observações: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Mínimos:
    • SO: OS X 10.7.5 or later
    • Processador: INTEL CORE 2 DUO 2.4 GHZ
    • Memória: 2048 MB de RAM
    • Placa de vídeo: 512 MB 100% OPENGL 2.1 COMPATIBLE INTEL HD 3000 OR HIGHER
    • Armazenamento: 1 GB de espaço disponível
    • Placa de som: FMOD COMPATIBLE
    • Outras observações: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Mínimos:
    • SO: Ubuntu 14.04/SteamOS
    • Processador: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memória: 2048 MB de RAM
    • Placa de vídeo: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Armazenamento: 1 GB de espaço disponível
    • Placa de som: FMOD COMPATIBLE
    • Outras observações: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Neutras (24 análises)
Todas:
Muito positivas (1,429 análises)
Últimas análises
conrado.lacerda
( 16.2 horas registradas )
Publicada: 28 de junho
I enjoyed this game quite a bit. =)
Ceejjay
( 42.1 horas registradas )
Publicada: 27 de junho
I love this game. I love this game so much. But it's important to know what this game is.

This is not a tower defense game. This is a game about ship management and balancing offense and defense. I'd almost say it's more akin to an RTS base building game as opposed to tower defense. You don't build your ship, then send it off into space and watch what happens. Oh no, you spend the whole flight turning cannons, activating abilities, launching volleys, repairing damage, and collecting currency.

If you're not into micromanaging your ship, you will hate this game. But if you're willing to learn the hotkeys and enjoy managing chaos, you'll love this game.

I think the introduction of speed and asking the player to sacrifice space on their ship for engines in addition to cargo and weapons adds a nice twist on ship building that keeps each level more interesting. It's not all about safe delivery, it's fast AND safe delivery!

I'm not crazy about the levels spawning in a static pattern, so you can simply restart the level and pre-build up your defenses, but the game definitely takes this into account. It challenges you with some pretty beefy bosses that clearly expect you to spend the lion's share of the level preparing for the impending attack.

I enjoy the characters and the voices a great deal. Each contract feels unique to me and each type has special needs.

The game is a challenge, and it can get really stressful at times, but it's totally worth it.
Inpredictable
( 18.8 horas registradas )
Publicada: 26 de junho
Developer is awful.
BallsOfSteel
( 33.4 horas registradas )
Publicada: 19 de junho
Game starts off with lots of great potential, but the mid to end-game can cause acute mental illness and is just tedious.
Jimbo
( 9.9 horas registradas )
Publicada: 18 de junho
A good game with humour and story.

Rated 5/5.
Klickba1t
( 2.4 horas registradas )
Publicada: 18 de junho
It is not as RPG-like as the description says.
RPG elements:
-costumisable ship equipment
-you can buy/upgrade perks after every mission

RPG(not):
-Your ship moves from A to B and you can not do a thing abut it. Linear movement from start to finish, no exploration, no turning back.
-Each map has a same pattern for enemies. No matter how many times you replay it.
-Hellis micromanagement.

TL;DR:
Title says it is an RPG like game. It is not. It is a reversed tower defense game for micromanager maniacs.
shrewantics
( 9.6 horas registradas )
Publicada: 17 de junho
Space Run is an interesting Tower Defence game, with some slight differences. I'm not a huge fan of these games but I did enjoy this one enough that I felt like I got more than my money's worth even more so if you get it on sale.
The premise being you perform missions for various corporations and individuals with some nice voice acting and the odd chuckle humour. Once the mission starts you build various turrets, shields and other devices to stop the onslaught of asteroids, fighters, and larger spaceships. Beyond that it's pretty standard Tower Defence game, kills things for points, use points to build more towers, complete map for upgrade points to buy upgraded towers.

After a while however it did get repetitive doing some missions in order to get enough upgrade points to upgrade myself for future missions. Also some of the cargo loadout missions just ended up handicapping the play through since I'd have no idea which parts of the ship would be hardest hit during that mission on the first go, meaning I would just have to do it again knowing where the bad guys would attack.

I would however say it’s worth a look in even if you’re not a fan of the genre and it something to just jump into for a few minutes of mindless fun, thumbs up!
justchillnjustin / EmoChipmonk
( 4.5 horas registradas )
Publicada: 17 de junho
The game is fun. Well to me. I love games that you micromanage one simple things thats on your screen. I find it adds a challenge that builds in the right way as you progress throught the game. Through out as you run with different loads different challenges present them selves. Eventually you find that there are many ways to do things but its up to you to find which ones are the right ones. The story is... Interesting? I love games that present story but i think it could have more. Not to say its bad or to spoil but i suppose the is always room for improvments. Over all i would say its well worth the price.
Xavstar
( 12.4 horas registradas )
Publicada: 16 de junho
Like other tower defense games that does its own take of the genre this one takes some getting used to. Once I became familar with the the gameplay and to put shields over most guns! I really enjoyed it. A tower defense game fan would like Space Run that is in the same league as Defense Grid.
TerinHD
( 21.4 horas registradas )
Publicada: 15 de junho
Produto recebido de graça
I really enjoyed this little title... I spent 21 hours or so playing it... I mean perfecting it. I think it has a ton of potential to be a better game though. The interface is a bit lacking at times... and it has the ascetic of a mobile game. However, I don't think it would work too well on mobile. The default controls were lack luster, but after I changed the hotkeys (which is great - keybinding in this day and age are a must) to WASD orientation with numbers it worked awesomely.

There is a ton of trial and error here in this puzzle/placement game. Overall I would highly recommend this if you enjoy Tower Defense and placement type games.
Análises mais úteis  Nos últimos 30 dias
21 de 28 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
20.7 horas registradas
Publicada: 2 de junho
At first the game was fun... but it quickly started to be a race of micro managing and fustration. There aren't many stages in the game so the difficulty ramp too fast and a few gimmicks are designed to seriously annoy you more than giving a nice challenge...

Most of the strategy consist of playing the stage, learn where the enemies will pop up, build turrets there, restart stage if strategy failed, and plan ahead your new strategy from what you've learn previously. Keep repeating several times until you finish the stage with your ship in one piece and hopefully ahead of the fastest time...

I would only recommend the game only if it was actually longer and had a way to design/play new stages from the workshop.
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6 de 9 pessoas (67%) acharam esta análise útil
Não recomendado
3.6 horas registradas
Publicada: 10 de junho
This is an interesting twist on the Tower Defense idea, but the sword cuts both ways.

The need to pick and choose which blocks you prioritize and generating clever solutions for 360° of kicking ♥♥♥ is challenging/fun.

However, because the blocks on the ship change between missions, a lot of the time I feel like I'm being forced to figure out one specific solution to the level. My own creativity, my desire for certain types of guns, my desire to push for speed -- these were all blunted by the nature of the block changes.

After a few hours, playing it stopped offering the great value of games like "Grid" --- there was no reason to replay the level and try different configurations.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
42.1 horas registradas
Publicada: 27 de junho
I love this game. I love this game so much. But it's important to know what this game is.

This is not a tower defense game. This is a game about ship management and balancing offense and defense. I'd almost say it's more akin to an RTS base building game as opposed to tower defense. You don't build your ship, then send it off into space and watch what happens. Oh no, you spend the whole flight turning cannons, activating abilities, launching volleys, repairing damage, and collecting currency.

If you're not into micromanaging your ship, you will hate this game. But if you're willing to learn the hotkeys and enjoy managing chaos, you'll love this game.

I think the introduction of speed and asking the player to sacrifice space on their ship for engines in addition to cargo and weapons adds a nice twist on ship building that keeps each level more interesting. It's not all about safe delivery, it's fast AND safe delivery!

I'm not crazy about the levels spawning in a static pattern, so you can simply restart the level and pre-build up your defenses, but the game definitely takes this into account. It challenges you with some pretty beefy bosses that clearly expect you to spend the lion's share of the level preparing for the impending attack.

I enjoy the characters and the voices a great deal. Each contract feels unique to me and each type has special needs.

The game is a challenge, and it can get really stressful at times, but it's totally worth it.
Você achou esta análise útil? Sim Não Engraçada
5 de 9 pessoas (56%) acharam esta análise útil
Não recomendado
2.4 horas registradas
Publicada: 18 de junho
It is not as RPG-like as the description says.
RPG elements:
-costumisable ship equipment
-you can buy/upgrade perks after every mission

RPG(not):
-Your ship moves from A to B and you can not do a thing abut it. Linear movement from start to finish, no exploration, no turning back.
-Each map has a same pattern for enemies. No matter how many times you replay it.
-Hellis micromanagement.

TL;DR:
Title says it is an RPG like game. It is not. It is a reversed tower defense game for micromanager maniacs.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
18.8 horas registradas
Publicada: 26 de junho
Developer is awful.
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3 de 6 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
33.4 horas registradas
Publicada: 19 de junho
Game starts off with lots of great potential, but the mid to end-game can cause acute mental illness and is just tedious.
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Análises mais úteis  No geral
13 de 14 pessoas (93%) acharam esta análise útil
Recomendado
19.2 horas registradas
Publicada: 3 de junho de 2015
É OK. Se você gosta de tower defence provavelmente irá gostar de Space Run, principalmente se você for bem paciente, pois o jogo tem alguns defeitos que deixam a experiência um tanto frustrante. A idéia é que o seu personagem é um dos melhores "caminhoneiros" espaciais, então, antes de cada missão você ganha uma nave diferente (formada por plataformas em forma de hexagônos) com uma quantidade de carga com formatos e características diferentes. As cargas você deve encaixar na nave antes de iniciar a viagem, enquanto que ao longo do caminho (uma linha reta até a linha de chegada) vai encaixando torres conforme a necessidade. Os objetivos: Entregar a carga com a menor quantidade de dano possível; Entregar a carga o mais rápido possível. Vale notar que o jogo têm três dificuldades, eu joguei no mais difícil, que aumenta a defesa dos inimigos e diminue o tempo para completar a missão. Os problemas surgem assim que você clica o botão de start e descobre que não há como pausar, nem acelerar ou desacelerar o jogo. Tudo complica um pouco mais pelo pouquíssimo tempo de preparo antes dos ataques, sem saber qual o próximo grupo de inimigos, nem de onde ou quando aparecerão. Normalmente a primeira tentativa será frustrada e servirá somente para aprender os tipos de inimigos, quantidade, direção e percurso que farão ao redor de sua nave, para aí sim tentar aperfeiçoar a posição das torres, o momento de ativar abilidades especiais e o tempo de chegada. Após cada entrega você ganha dinheiro baseado na pontuação, usado para comprar melhorias permanentes para os diferentes tipos de torres. Cada melhoria deixa o jogo bem empolgante, com propulsores tão potentes que podem ser usados para queimar os inimigos na retaguarda, ou canhões laser que atiram ondas de energia obliterando grupos inteiros de piratas. A frustração vem com o tempo perdido na primeira tentativa e com a dificuldade que fica insana em certo momento, te "forçando" a jogar um level anterior várias vezes para arrecadar dinheiro suficiente e poder comprar os upgrades necescessários, assim como requerindo perfeição na hora de posicionar suas defesas. Se você gosta de tower defence, é paciente e gosta de um desafio, mesmo que gerado artificialmente pela retenção de informação, falta de controles mais refinados e pouco espaço para experimentação, pode acabar se divertindo.
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11 de 11 pessoas (100%) acharam esta análise útil
Recomendado
47.2 horas registradas
Publicada: 14 de julho de 2014
O jogo é extremamente viciante para qualquer player que goste de pensar. O modo repetitivo de cada fase, individualmente, faz com que você tenha sempre possibilidade de aprimorar a geometria bélica e defensiva da sua nave, o que é especialmente cativante para quem gosta de platinar jogos (o que eu fiz questão de fazer com Space Run).

Apesar de todas as coisas boas, o jogo tem defeitos: (1) o botão restart, se pressionado as pressas, fará com que a nave inicial da fase apareça com os defeitos da sua nave da partida anterior; (2) os diálogos se tornam irritantes pela repetição a partir do meio do jogo, ainda mais para quem pretende platiná-lo; (3) a necessidade de um botão de acelerar o tempo se torna absurda no fim do jogo, quando você já sabe o que tem que fazer e quando, mas terá que assistir tudo de novo (4) a lore do jogo é bastante superficial.

Assim sendo, embora existam defeitos diversos, o jogo cumpre com o seu papel de entretenimento e apresenta uma jogabilidade inovadora e incomparável a qualquer jogo, tanto do estilo tower defense quanto do estilo de guerra espacial. Por estes motivos que recomendo fortemente este jogo!
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
7.0 horas registradas
Publicada: 9 de julho de 2015
Excelente. Simples e mesmo assim prende a pessoa. Recomendo fortemente.
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286 de 383 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
6.1 horas registradas
Publicada: 28 de junho de 2014
This game had promise, but later levels become a function of tedium with constant need to adjust turrets. I enjoy the premise and I enjoy Tower Defense style games, but I don't find micromanaging turrets any fun. If they add in a tactical pause option I may find myself going back to those levels and changing my review accordingly. If you happen to enjoy that sort of gameplay mechanic you will probably enjoy the games later levels, but if not I really couldn't recommend the game. There is also the problem of gamebreaking bugs, see below for details here. That is the short summary of why I can't recommend the game personally. For further details keep reading.

Pros

+Great premise which freshens the stale Tower Defense genre.
+Voice acting is generally humerous.
+Variety of turrets/upgrades is relatively small, but generally each feel unique.

Cons

-Micromanaging turrets, which may be a plus for some people but not for me. Also, here a tactical pause would alleviate this con.
-Gamebreaking bugs, after my 6 or so hours playing the game the game froze and or exited to windows a dozen times. This usually happened when a new unit was introduced and then it would freeze/exit and I would then have to start all over on that level.
-Turrets/Upgrades while unique feeling would benefit from more upgrades or options. Also, the idea that all the later turrets take up more space on the ship and thus generally undoing what benefits the stronger turret gave.

That is the overview of the game, in my opinion. I will update my review, if/when they update patch fixes for the tactical pause and gamebreaking bugs.
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