Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
用户评测: 特别好评 (100 篇评测)
发行日期: 2012年3月22日

想要将这款游戏添加到您的愿望单或标记为不感兴趣,请先登录

 

最近更新 查看所有(5)

2014年12月16日

Graviteam Tactics: Krasnaya Polyana1943 DLC now live on Steam!

"KRASNAYA POLYANA" DLC for "Graviteam Tactics: Operation Star"

A new area of operations - the village of Krasnaya Polyana.
Two new operations for the Red Army and Wermacht during Operation Star (February 1943).

In the middle of February 1943, the 320 Infantry division battered in battles is out from the encirclement in the area of Zmiyev en route to Kharkov. The motorized battle group from SS division, sent to cross the river Uday and break through the encirclement to deliver fuel and ammunition, and assist in breaking out of the encirclement. On the other side, the 350 Rifle Division of the Red Army is occupying positions in the Krasnaya Polyana village near the bridge over the river Uday. 6th gds. Cavalry Corps has blocked the road from Zmiyev to Kharkov.

4 条评论 了解更多

2014年12月16日

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1 is now live on Steam!

New textures for Operation Star, including:

Winter and summer high-res textures for vehicles and guns:
- GAZ-MM
- Pz I ausf. F
- PzB. 41
- T-60 mod. 1941
- Pz III ausf. N
- Pz III ausf. J (kz and lg)
- Pz III ausf. L and Fl
- Pz II ausf. C and F
- T-26 mod. 1939 and 1940
- Marder II Sdkfz 131 and 132
- Marder III ausf. H
- StuG III ausf. F/8
- BA-64
- Sdkfz 231/232 8-rad.
- Sdkfz 251/1, 251/2, 251/9, 251/10
- T-34 mod. 1941 and 1942
- Mk II Matilda and Matilda CS
- KV-1 mod. 1942 with cast, RF cast and simple weld turrets.

Textures for weathering and caterpillars.

0 条评论 了解更多

关于这款游戏

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

Features:
High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

系统需求

    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
有价值的用户评测
10 人中有 10 人(100%)觉得这篇评测有价值
21.1 小时(记录在案的)
发布于:2014年11月9日
一款面向于核心玩家的即时策略类游戏,本体游戏有三个战役组成,登场的载具以及装备都是二战装备。当然如果入手了别的DLC的话还能体会到更多在二战时发生的的战事, 甚至是发生在二战后的珍宝岛事件以及阿富汗战争(1979),各种现代化的装备载具也会出现在游戏里。
游戏模式就如同截图一样是由回合制战略模式+即时战略模式组成,在战略模式时要完成各种远距离调兵,补给分配等工作,然后在即时策略模式里就会控制着以排为单位的部队作战,当然总作战单位的多少是由在战略部分的时候决定的。
总体来说这个游戏算是一如既往的有毛子rts风格的游戏,

优点:
1.建模精细
2.各种动作也是做的很细致的,比如说部队从载具上下来的时候,车的门会被打开,然后兵再从车上下来等等
3. 物理效果做得很好,比如说在坦克对战的时候如果无法击穿对面的装甲的时候就会在那个地方留下一个弹坑,载具被击中不同的地方会有不同的判定,比如说断履带、成员被杀等等
4. 光影效果做的不错,这一点我觉得主要是能够体现在夜战里的,在曳光弹被射出来的时候周围还会稍稍的变亮一点,而且双方打出的照明弹在夜空徐徐落下然后照亮战场时的那种观赏性真的很一流晚上,而且在部队交战的时候把镜头拉远就能够欣赏到子弹横飞的场景,这点也是非常的赞的
5.这游戏的士气系统真的做的不错,在把敌人的部队孤立之后过一段时间敌人就有可能投降或者逃跑,或者在长时间的火力压制后敌人的士气也有可能会被直接打没,可以说是让游戏的玩法更加多种多样
6.基本上这是一个不欺负手残的游戏,在战斗开始之后基本上不存在微操这样东西,而更多是需要提前部署和计划

当然要注意的是说到底这还是一个非常慢节奏的游戏,首先要完全搞懂这个游戏的各种基础系统就可能要很长一段时间,比如说:
1.在战略部分里的后勤系统做的比较不明白,很难让人搞懂要怎样给单位补给、修理。
2.在即时战略部分怎样呼叫空军支援也是很容易让人搞到一头雾水的,毕竟在全部按钮里面没有一个呼叫空中支援的按钮(到现在我也不知道怎么搞 (。_。)orz )
3.视野系统也是要去慢慢适应的,这里的视野系统,毕竟这个游戏的地图并不是完全平的,有时候会稍稍的突出来一下然后单位就什么都看不见了,这就导致了在设置伏击点进行防御的时候就需要不少的时间

最后说一下这个游戏的缺点:
1.教程!没错就是教程,这个游戏自带的教程完全就是坑爹的,除了教一些最基础的东西只玩就什么的不教了,连稍稍进阶一点的教程都没,比如上面提及到的东西。而且看上去还异常的简单粗暴:就是让你正式开始一个游戏,然后在要教你的地方出一大串文字让你慢慢看,然后就没然后了(#°Д°)
2.人物语音,这基本上就是一个大悲剧,感觉除了毛子的语音有人配的意外,别的全部国家都是找谷歌娘来配音的,完全就是没有好过有的东西。

综上所述玩这个游戏很需要的耐心,无论是刚开始时的摸索还是到熟悉了以后。所以如果有时间、有精力又是一个军迷的话这游戏将会是一个很不错的选择。
大概能想到的就那么多吧,以后有什么新发现再添加吧。
这篇评测是否有价值? 有趣
75 人中有 74 人(99%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
40.7 小时(记录在案的)
发布于:2014年11月6日
Rating: A

Graviteam Tactics is a game that used to be called Achtung Panzer, but after some sort of nonsense involving the old publisher, they had to change the name when it went on Steam. Or something. I don't know the specifics.

But it's a good game. More people should know about it. It's not very accessible and the UI is confusing, but once you get the hang of it, it's a good time. Though I'll admit, after nearly 25 hours so far, I still don't totally know what I'm doing. That speaks partly to the game's depth, but also how to the lack of transperancy regarding mechanics.

At its most superficial level, it's kind of like a Total War game set in World War II. But it's a lot more of a sim than Total War is, and the design intent is very different. The Ukrainian fellows who made Graviteam Tactics are well known in sim nerd circles for their tank simulators, at least one of which used to be on Steam but doesn't seem to be any more and I don't know why. Their obsession with WWII and tank damage models served them well for making a game of a grander scale, where you command little germans or little soviets in squads and weapons teams, and whose lines of communication and chain of command you must manage as you order them to march onwards towards the slaughter. After a battle in this game, one can find the battlefield littered with meat. Manflesh, to be exact.

You have a bird's eye view of the happenings, starting with the turn-based operations map where you move companies of men and tanks around, check their supply and tell them where and whom to attack. Once a battle commenses you get dumped into the planning stages of the real-time mode, where you set up your little soldiers and give them their opening orders. Opening orders are important, because they have no command cost and allow you to set up your plan and watch it unfold. Your squads and teams for the most part work on their own, though you can of course order them, but they decide on their own behind which trees to take cover, when to shoot and when to hit the deck -- you have no control over such precise details. The best you can do is tell them a general location to move to and a general direction to concentrate their fire. There is little micromanagement in the game, and you are even disuaded from trying to micromanage, as giving orders costs you command and the more into the fire your men get, the harder it is to command them. It's a neat little system, but it isn't readily apparent when you start the game up. It took me more than a few games--and reading more than a few game guides, of which, I might add, there are scant few--to know what the hell the blue bar at the top of the screen meant and why it would change when I tried to order my half-dead, panicking engineer squad to suck it up and advance into machinegun fire (which is a terrible tactic, by the way).

Between battles you can manage your men, splitting up their squads and allocating ammo and fuel for vehicles. It's a fun a little management game, and is pretty simple. You cannot build units in the game, so what you start with is what you get, though there are usually reinforcements showing up on certain turns and whose arrival and availability you are well informed of.

Operations are dynamic and different each time you play, with the possibility of fighting over the same town or the same hill across multiple battles, each side taking and subsequently losing the objective over the course of one or two in-game days. It gives the game a fun, fluid and unpredictable narrative that enhances replayability.

In addition to the operational campaigns, you can also play individual battles with units from force pools on any part of the included maps. What's kind of lame, though, is that you can't set it to have the computer generate the enemy force, so you always know exactly what the enemy has right from the get go. Major bummer for me.

BUT IN CONCLUSION: it is a solid game that deserves more press and more people talking about it.
这篇评测是否有价值? 有趣
59 人中有 55 人(93%)觉得这篇评测有价值
23.9 小时(记录在案的)
发布于:2014年10月29日
Once you get over the learnign curve and GUI you discover a great game. The persistant campaign is brilliant, I dont knwo why other games don't do something similar.

This is by no means you're regular RTS like COH, you don't control you're troops, but you are like in real life, their commander. Orders take time to trickle down to your men, if you're too bossy and keep sending conflicting orders your men will stop listening, if the fightings too much you men will panic and flee.

If I was going to compare this to any recent game it would be Wargame, but wargame feels like a virtual war with no feeling. GT:OS is realistic and gritty, I actually feel sorry for the soldiers cowering in their fox holes. In wargame, they are just another few points lost.

I just wish they would implement co-op/multiplayer.

Oh and the constant release of new DLC over new time periods with new units keeps the game fresh and active.
这篇评测是否有价值? 有趣
37 人中有 36 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
53.0 小时(记录在案的)
发布于:2014年11月7日
Graviteam Tactics: Operation Star is not for you if you are simply a gamer. This is a game for tacticians; The armchair generals who have the patience to get past the immense learning curve. Do not expect to just jump right in and take command.

Your troops won't always just go and do what you tell them. If they are being torn apart, they may run away terrified on their own. Your soldiers may take the initiative and, with a lack of orders, charge headlong towards the enemy to destroy his positions. If your unit commander dies, multiple assets and communication break down. If your communications aren't effective, your units can't recieve orders.

The interface, though at first confusing, begins to make sense after paying attention during tutorials. If the player is willing to accept some devestating losses in the first few attempts, it isn't so bad. The layout is effective enough to apply all the necessary options for troop formations, movement and types of fire. It just takes some orientation to understand how to apply these options.

I am somewhat well versed in combined arms tactics and skills covered in Marine Corps warfighting doctrine (MCPD-1) and easily understand how and why this title is actually utilized in European militaries to train infantry officers and platoon leaders. The enemy UI is challenging and responds realistically and effectively to offense, but tends to do poorly when advancing or attacking. He tends to stop dead in his tracks during attacks when fired upon and consistently maintains a defensive posture. Hopefully in the future this can be tweaked a bit to give the UI a more impactful attack pattern.

You will find that application of standard military tactics per doctrine is played out extremely effectively. I.e. Deploying maching guns with long and unobstructive lines of sight, overlapping with infantry and armour. Or, combined arms suppressive fire.

Graphics are of the era this game was originally produced. Don't expect a melt-your-face mindblowing world here. But the graphics are good enough to get the job done and can still really impress at night. Smoke, tracers and explosion lighting give the game a real atmosphere. Speaking of atmosphere however; the ambient audio makes me want to throw my speakers across the room. Noises like a rooster ♥♥♥♥-a-doodle-doo'ing every 10 seconds become like nails on a chalkboard.

Fans of the Close Combat series, Combat Mission series, and even the Total War series will likely appreciate this game. Be warned however, the learning curve is several hours. Highly reccommended with enthusiasm.
这篇评测是否有价值? 有趣
28 人中有 27 人(96%)觉得这篇评测有价值
229.9 小时(记录在案的)
发布于:2014年12月9日
Graviteam Tactics comes closer than any other game I have yet played to representing the complex situational challenges of the WW2 battlefield. It is a superb game, limited only by a clunky interface and weak marketing, that every serious war gamer should definitely have in his or her stable.

Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy. I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because the interface had you baffled, that you are missing out on the opportunity to experience and contribute to the finest WW2 simulation ever made.
这篇评测是否有价值? 有趣
23 人中有 21 人(91%)觉得这篇评测有价值
102.4 小时(记录在案的)
发布于:2014年11月3日
Awesome game! If you are a Combat Mission fan or love tactical battles of reiforced company size, you have to try this out.
Campaign are tought and add strategic level to the game, while quick battles are a fun and rewarding experience...
UI is not intuitive and manual is somehow lacking in details, but with some effort you can go over that... and discover an excellent game :)
这篇评测是否有价值? 有趣
17 人中有 17 人(100%)觉得这篇评测有价值
50.0 小时(记录在案的)
发布于:2014年12月21日
A night operation. I'm not a military man but without night vision equipment it would be difficult to see the enemy. However this works both ways and I had the advantage of greater manpower and greater weapons.

So the operation started at 4am, my halftracks rumbled in towards the town from the left and my infantry from the right. A platoon of halftrack engineers I sent to the river crossing next to the town so I could move straight over after the battle. Barely five minutes later, one of my infanry platoons saw the enemy pretty much right on top of them. With my firepower and supporting troops the firefight was over quickly with the entire enemy platoon being eliminated. I was pleased and ordered my troops to converge on the village.

However at the river my engineers began taking fire from a single machine gun from the forest, perfect positioning to engage my forces as they crossed. However the engineers were no rookies and followed my orders to attack the forest and clear it out, the battle was still in my favour. To the right hand side of this engagement the enemy was spotted, I assumed it was another machine gun, set up to give a crossfire killzone and so I quickly ordered my reserve squad within the platoon to sweep in and at least supress it with support from my heavy halftrack. This gun was eliminated with a lucky shot and was immediately destroyed as the dismounted engineers closed. As a looked at the destroyed weapon my eyes widened with fear. It was an Anti-Tank gun, well people, they never travel alone. I ordered a platoon in the villlage to come to the aid of my engineers as there were now more men in the forest than I had thought.

Suddenly as I looked for heavy halftrack to move to engage, it burst into flames. The unlucky crewmembers running out ablaze, in between them I saw a lone Russian solider crawling by the vehicle, he had slipped by and had molotoved my heavy support. Following this my men in the village came across entrenched Russian infantry, bogging them down in a firefight so they were now unable to support my isolated platoon, a retreat could not be ordered as they were already in too deep into the forest and to bring them out was suicide. Two minutes later the village was in my control and the enemy was offering a ceasefire. I had won at the expense of a platoon, a hollow victory.

However I now knew exactly what the enemy had and I knew exactly what to use aginst them. After all that was just the first battle.
这篇评测是否有价值? 有趣
24 人中有 21 人(88%)觉得这篇评测有价值
有 4 人觉得这篇评测很有趣
3.0 小时(记录在案的)
发布于:1月7日
This is a legitmately good game, more detailed than any tabletop wargame I've gotten a chance to play, and the manual is now in English. The company is Ukrainian, so here is an ancient joke from the country:

A Ukrainian man is in the forest cleaning his gun. His wife runs out of the house.
"The Russians have gone into space!"
"All of them?"
"No."
He continues to clean his gun.
这篇评测是否有价值? 有趣
18 人中有 16 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.9 小时(记录在案的)
发布于:2014年10月28日
Very realistic and tatctical. Lots of planning involved on the campaign map. It's something new and rich and I think it wasn't targeted for a North American market. That's what probably makes it so different.
这篇评测是否有价值? 有趣
13 人中有 12 人(92%)觉得这篇评测有价值
60.8 小时(记录在案的)
发布于:2014年11月9日
Pros:
Great graphics
very detailed units
Lots of realism
units can break and route
good combat AI
epic tank combat
has a campaign
some rare ww2 units you normally dont see in games
large battle maps
good performance
real time
awesome special effects


Cons:
Terrible infantry animations
Ugly UI and hard to use
lack of good tutorial
steep leanring curve


Overall i really like this game its a good wargame for the price. Its not as good as combat mission but it might be the next best thing.
这篇评测是否有价值? 有趣
11 人中有 10 人(91%)觉得这篇评测有价值
42.5 小时(记录在案的)
发布于:2014年12月26日
good game, bit of study/learning involved to understand all game concepts, but a cool simulation game. i think its a must have for all you war strategy demigods out there!
这篇评测是否有价值? 有趣
11 人中有 10 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.2 小时(记录在案的)
发布于:1月20日
I still don't know wtf I'm doing but I'm having fun doing it none the less.
这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
21.0 小时(记录在案的)
发布于:2014年11月5日
Probly the best battle sim game i have played in a long time, the DLC's are a must also, theres so much to this game im still learning things here and there, playing one of the largest battles the game slows down, but that is to be expected on my rig thats fairly old, but it still plays pretty well with no glitches or bugs, i highly recomend this game :D

TL;DR 10/10 buy!
这篇评测是否有价值? 有趣
7 人中有 7 人(100%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:2014年12月15日
One of the hardest and most frustrating RTS games I have ever played but I keep playing it! I also have all DLC and am looking forward to Mius....

A great simulation and worth every penny if you like World War 2 tactics.
这篇评测是否有价值? 有趣
7 人中有 7 人(100%)觉得这篇评测有价值
68.7 小时(记录在案的)
发布于:2014年11月29日
Outstanding tactical waregame. This game nails it in terms of realism, stability and AI. Like CM without the huge bugs.
这篇评测是否有价值? 有趣
8 人中有 7 人(88%)觉得这篇评测有价值
29.4 小时(记录在案的)
发布于:1月9日
Bit of a learning curve, like everyone says give it a couple of days and you will get there. Heaps of videos in youtube and great DLCs.
这篇评测是否有价值? 有趣
12 人中有 9 人(75%)觉得这篇评测有价值
91.9 小时(记录在案的)
发布于:2014年10月24日
i like the level of realism in this game , good AI that can be tricky sometimes ,u need to adapt the right tactics to outcome the enemy , what i like the most about this game is the replayability in the campaign and the battle editor, great RTT.
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
15.8 小时(记录在案的)
发布于:2014年12月29日
Realistic, exciting and tense, it`s the best wargame I`ve tried so far. And that comes from someone who finished the Close Combat 3 campaign 17 times :)
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
93.0 小时(记录在案的)
发布于:2014年12月29日
If you can get past the somewhat steep learning curve you have a fantastic strategy game on your hands!

Grab the Afghan and Angola expansions for a refreshing alternative to WW2.


10/10
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
27.6 小时(记录在案的)
发布于:1月21日
Great game!

The interface can be a bit tedious before you get used to it.

The gameplay is hard, real tactics are neccecery to achive victory, my ordinary RTS "more men into the fire" tactic is not working very well in this game :)
Sure you can win some battles with this tactic but you will end up with broken platoons and out of supplies before the campaign is done.

The visualts are ok, i mostly spend my time zoomes out to get a good overview of the battlefield.
Im used to oldtime strategygames Harpoon etc. so visuals isnt high on my list anyway.

Only bug i´ve encountered is that the game CTD when trying to speed up timecompression, not a big problem either i enjoy the 2h operational parts.
这篇评测是否有价值? 有趣