Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
Análisis de usuarios: Muy positivos (63 análisis)
Fecha de lanzamiento: 22 de Mar, 2012

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16 de Diciembre

Graviteam Tactics: Krasnaya Polyana1943 DLC now live on Steam!

"KRASNAYA POLYANA" DLC for "Graviteam Tactics: Operation Star"

A new area of operations - the village of Krasnaya Polyana.
Two new operations for the Red Army and Wermacht during Operation Star (February 1943).

In the middle of February 1943, the 320 Infantry division battered in battles is out from the encirclement in the area of Zmiyev en route to Kharkov. The motorized battle group from SS division, sent to cross the river Uday and break through the encirclement to deliver fuel and ammunition, and assist in breaking out of the encirclement. On the other side, the 350 Rifle Division of the Red Army is occupying positions in the Krasnaya Polyana village near the bridge over the river Uday. 6th gds. Cavalry Corps has blocked the road from Zmiyev to Kharkov.

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16 de Diciembre

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1 is now live on Steam!

New textures for Operation Star, including:

Winter and summer high-res textures for vehicles and guns:
- GAZ-MM
- Pz I ausf. F
- PzB. 41
- T-60 mod. 1941
- Pz III ausf. N
- Pz III ausf. J (kz and lg)
- Pz III ausf. L and Fl
- Pz II ausf. C and F
- T-26 mod. 1939 and 1940
- Marder II Sdkfz 131 and 132
- Marder III ausf. H
- StuG III ausf. F/8
- BA-64
- Sdkfz 231/232 8-rad.
- Sdkfz 251/1, 251/2, 251/9, 251/10
- T-34 mod. 1941 and 1942
- Mk II Matilda and Matilda CS
- KV-1 mod. 1942 with cast, RF cast and simple weld turrets.

Textures for weathering and caterpillars.

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Acerca de este juego

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

Features:
High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

Requisitos del sistema

    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
57.0 h registradas
Publicado: 17 de Agosto
Sin duda el mejor juego del frente del este que he jugado, quizas resulte complicado el manejo, pero una vez conseguido disfrutaras de lo lindo. Recomendado a los amantes de la estrategia, no perdais la oportunidad. A nivel tecnico los graficos son muy buenos, el sonido excelente y las animaciones de las tropas muy bien realizadas. Sin duda el mejor escenario belico que se puede tratar, complejo a nivel de tacticas y suministros, no os rindais al principio la IA es muy buena, pero luego poco a poco con la experiencia se consigue ganar pequeñas batallas, asi que a disfrutarlo.
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A 28 de 31 personas (90%) les ha sido útil este análisis
23.9 h registradas
Publicado: 29 de Octubre
Once you get over the learnign curve and GUI you discover a great game. The persistant campaign is brilliant, I dont knwo why other games don't do something similar.

This is by no means you're regular RTS like COH, you don't control you're troops, but you are like in real life, their commander. Orders take time to trickle down to your men, if you're too bossy and keep sending conflicting orders your men will stop listening, if the fightings too much you men will panic and flee.

If I was going to compare this to any recent game it would be Wargame, but wargame feels like a virtual war with no feeling. GT:OS is realistic and gritty, I actually feel sorry for the soldiers cowering in their fox holes. In wargame, they are just another few points lost.

I just wish they would implement co-op/multiplayer.

Oh and the constant release of new DLC over new time periods with new units keeps the game fresh and active.
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A 19 de 20 personas (95%) les ha sido útil este análisis
40.7 h registradas
Publicado: 6 de Noviembre
Rating: A

Graviteam Tactics is a game that used to be called Achtung Panzer, but after some sort of nonsense involving the old publisher, they had to change the name when it went on Steam. Or something. I don't know the specifics.

But it's a good game. More people should know about it. It's not very accessible and the UI is confusing, but once you get the hang of it, it's a good time. Though I'll admit, after nearly 25 hours so far, I still don't totally know what I'm doing. That speaks partly to the game's depth, but also how to the lack of transperancy regarding mechanics.

At its most superficial level, it's kind of like a Total War game set in World War II. But's a lot more of a sim than Total War is, and the design intent is very different. The Ukrainian fellows who made Graviteam Tactics are well known in sim nerd circles for their tank simulators, at least one of which used to be on Steam but doesn't seem to be any more and I don't know why. Their obsession with WWII and tank damage models served them well for making a game of a grander scale, where you command little germans or little soviets in squads and weapons teams, and whose lines of communication and chain of command you must manage as you order them to march onwards towards the slaughter. After a battle in this game, one can find the battlefield littered with meat. Manflesh, to be exact.

You have a bird's eye view of the happenings, starting with the turn-based operations map where you move companies of men and tanks around, check their supply and tell them where and whom to attack. Once a battle commenses you get dumped into the planning stages of the real-time mode, where you set up your little soldiers and give them their opening orders. Opening orders are important, because they have no command cost and allow you to set up your plan and watch it unfold. Your squads and teams for the most part work on their own, though you can of course order them, and decide behind which trees to take cover, when to shoot and when to hit the deck--you have no control over this. The best you can do is tell them a general location to move to and a general direction to concentrate their fire. There is little micromanagement in the game, and you are even disuaded from trying to micromanage, as giving orders costs you command and the more into the fire your men get, the harder it is to command them. It's a neat little system, but it isn't readily apparent when you start the game up. It took me more than a few games--and reading more than a few game guides, of which, I might add, there are scant few--to know what the hell the blue bar at the top of the screen meant and why it would change when I tried to order my half-dead, panicking engineer squad to suck it up and advance into machinegun fire.

Between battles you can manage your men, splitting up their squads and allocating ammo and fuel for vehicles. It's a fun a little management game, and is pretty simple. You cannot build units in the game, so what you start with is what you get, though there are usually reinforcements showing up on certain turns and whose arrival and availability you are well informed of.

Operations are dynamic and different each time you play, with the possibility of fighting over the same town or the same hill across multiple battles, each side taking and subsequently losing the objective over the course of one or two in-game days. It gives the game a fun, fluid and unpredictable narrative that enhances replayability.

In addition to the operational campaigns, you can also play individual battles with units from force pools on any part of the included maps. What's kind of lame, though, is that you can't set it to have the computer generate the enemy force, so you always know exactly what the enemy has right from the get go. Major bummer for me.

BUT IN CONCLUSION: it is a solid game that deserves more press and more people talking about it.
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A 13 de 14 personas (93%) les ha sido útil este análisis
50.1 h registradas
Publicado: 7 de Noviembre
Graviteam Tactics: Operation Star is not for you if you are simply a gamer. This is a game for tacticians; The armchair generals who have the patience to get past the immense learning curve. Do not expect to just jump right in and take command.

Your troops won't always just go and do what you tell them. If they are being torn apart, they may run away terrified on their own. Your soldiers may take the initiative and, with a lack of orders, charge headlong towards the enemy to destroy his positions. If your unit commander dies, multiple assets and communication break down. If your communications aren't effective, your units can't recieve orders.

The interface, though at first confusing, begins to make sense after paying attention during tutorials. If the player is willing to accept some devestating losses in the first few attempts, it isn't so bad. The layout is effective enough to apply all the necessary options for troop formations, movement and types of fire. It just takes some orientation to understand how to apply these options.

I am somewhat well versed in combined arms tactics and skills covered in Marine Corps warfighting doctrine (MCPD-1) and easily understand how and why this title is actually utilized in European militaries to train infantry officers and platoon leaders. The enemy UI is challenging and responds realistically and effectively to offense, but tends to do poorly when advancing or attacking. He tends to stop dead in his tracks during attacks when fired upon and consistently maintains a defensive posture. Hopefully in the future this can be tweaked a bit to give the UI a more impactful attack pattern.

You will find that application of standard military tactics per doctrine is played out extremely effectively. I.e. Deploying maching guns with long and unobstructive lines of sight, overlapping with infantry and armour. Or, combined arms suppressive fire.

Graphics are of the era this game was originally produced. Don't expect a melt-your-face mindblowing world here. But the graphics are good enough to get the job done and can still really impress at night. Smoke, tracers and explosion lighting give the game a real atmosphere. Speaking of atmosphere however; the ambient audio makes me want to throw my speakers across the room. Noises like a rooster ♥♥♥♥-a-doodle-doo'ing every 10 seconds become like nails on a chalkboard.

Fans of the Close Combat series, Combat Mission series, and even the Total War series will likely appreciate this game. Be warned however, the learning curve is several hours. Highly reccommended with enthusiasm.
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A 14 de 16 personas (88%) les ha sido útil este análisis
94.8 h registradas
Publicado: 3 de Noviembre
Awesome game! If you are a Combat Mission fan or love tactical battles of reiforced company size, you have to try this out.
Campaign are tought and add strategic level to the game, while quick battles are a fun and rewarding experience...
UI is not intuitive and manual is somehow lacking in details, but with some effort you can go over that... and discover an excellent game :)
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A 8 de 8 personas (100%) les ha sido útil este análisis
187.1 h registradas
Publicado: 9 de Diciembre
Graviteam Tactics comes closer than any other game I have yet played to representing the complex situational challenges of the WW2 battlefield. It is a superb game, limited only by a clunky interface and weak marketing, that every serious war gamer should definitely have in his or her stable.

Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy. I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because the interface had you baffled, that you are missing out on the opportunity to experience and contribute to the finest WW2 simulation ever made.
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A 9 de 10 personas (90%) les ha sido útil este análisis
36.6 h registradas
Publicado: 4 de Agosto
ENG:

First of all - I had sceptical attitude to Graviteam tactics, but my friend recommended this game to me.
I've said - "Ok" and tried demo - it was a worst experience I've ever had with wargames.
In case with this game's demo, it is true. Demo version is unpatched and very unfriendly to new players.
But you know, I've bought it at Steam store, cause friend told me - "If you tried demo - you've tried nothing".

It's fun, but right after purchase I've spent my whole weekend trying to save 320th I.D. near Taranovka and this was best and fun experience what I had for the last year.
Developer's love to details are great - terrain is beautiful, units and especially APCs & Tanks are modeled in amazing detail, game mechanics offer you so much aproachs to the game in operational and especially in tactical mode, that every time you start new campaign you will have diffirent experience.


It's a shame that I have missed this title.
According to devs site Graviteam Tactics have lot of DLCs - as soon as they'll arive on Steam, they're instabuy for me ;)

Conclusion:
If you are intersted in tactical wargame with operational elements, good graphics and unique gameplay mechanics - Graviteam Tactics should be your choice!


RUS:

Начну с того, что этот варгейм мне порекомендовал друг, до его рекомендаций и последующего приобритения по отношению к Graviteam Tactics у меня было скептическое настроение.

Вначале я попробовал демо, но это было ужасно. Тем не менее, я приобрёл эту игру, т.к. по словам друга "Даже если ты попробовал демо - ты ничего не попробовал".
В общем он был прав, т.к. демо не пропатчена и с первого взгляда очень сильно отталкивает.
Вам покажется это смешным, но после приобретения я провёл все свои выходные спасая 320-ю пехотную дивизию из окружения и знайте,- это было шикарно, я давно не испытывал такого в играх.
Любовь разработчиков к деталям удивительна - местность выглядит отлично, боевые единицы и особенно БТРы и Танки смоделированы шикарно, игровая механика даёт игроку столько возможностей на оперативном и особенно на тактическом уровне, что каждый раз начиная кампанию можно быть уверенным, что вы получите новую порцию позитивным эмоций.

Очень жаль, что я пропустил мимо себя эту серию игр раньше - придётся навёрстывать.

Судя по оф. сайту, Graviteam Tactics имеет немало DLC, включая современные сценарии(прим. Ангола) - как только они появятся в Steam, для меня это моментальная покупка :).

Итог:
Если вы заинтересованы в тактическом варгейме с элементами оперативного уровня, хорошей графикой и уникальной игровой механикой - Graviteam Tactics это ваш выбор!
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A 8 de 9 personas (89%) les ha sido útil este análisis
10.9 h registradas
Publicado: 28 de Octubre
Very realistic and tatctical. Lots of planning involved on the campaign map. It's something new and rich and I think it wasn't targeted for a North American market. That's what probably makes it so different.
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A 7 de 8 personas (88%) les ha sido útil este análisis
60.8 h registradas
Publicado: 9 de Noviembre
Pros:
Great graphics
very detailed units
Lots of realism
units can break and route
good combat AI
epic tank combat
has a campaign
some rare ww2 units you normally dont see in games
large battle maps
good performance
real time
awesome special effects


Cons:
Terrible infantry animations
Ugly UI and hard to use
lack of good tutorial
steep leanring curve


Overall i really like this game its a good wargame for the price. Its not as good as combat mission but it might be the next best thing.
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A 5 de 6 personas (83%) les ha sido útil este análisis
12.3 h registradas
Publicado: 5 de Noviembre
Probly the best battle sim game i have played in a long time, the DLC's are a must also, theres so much to this game im still learning things here and there, playing one of the largest battles the game slows down, but that is to be expected on my rig thats fairly old, but it still plays pretty well with no glitches or bugs, i highly recomend this game :D

TL;DR 10/10 buy!
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A 6 de 8 personas (75%) les ha sido útil este análisis
25.3 h registradas
Publicado: 1 de Septiembre
Great war game if this is your jam. Nice balance between the strategic management and the high intensity combat.
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A 6 de 8 personas (75%) les ha sido útil este análisis
117.4 h registradas
Publicado: 5 de Septiembre
The Bad:
Too easy - The AI isn't challenging in the slightest and does not make any real use of tactics beyond "charge straight ahead".
Doesn't have multiplayer, so you can never get an actual challenging match.
Default version on Steam has a game-breaking CTD when you increase game speed - requires hunting down a patch outside of Steam to fix.
Expensive DLC in the $10-$15 range, each of which only add a couple scenarios. (Perhaps ~4-8 hours of content each, at best) Not worth the price and over half the DLC isn't even available on Steam anyways.

The Good:
The fundamental core mechanics are good, the gameplay is good, the UI is good, and the game runs pretty well.

But the above issues, especially the lack of multiplayer, really hurts the game overall.

This is a game that absolutely necessitates multiplayer to overcome its greatest shortcomings: Easy AI and lack of content.

In light of the fact that I /have/ put a good number of hours into the game (though most on my record are from idling with the program open), I've decided to change my review to a recommendation. But know that without multiplayer support, this game is seriously missing out on replayability and challenge.
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A 6 de 9 personas (67%) les ha sido útil este análisis
60.5 h registradas
Publicado: 24 de Octubre
i like the level of realism in this game , good AI that can be tricky sometimes ,u need to adapt the right tactics to outcome the enemy , what i like the most about this game is the replayability in the campaign and the battle editor, great RTT.
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A 5 de 8 personas (63%) les ha sido útil este análisis
168.1 h registradas
Publicado: 6 de Julio
You'll struggle at first, with the lack of a decent manual, pages of barely explained game settings and options, the intimidating mass of information that seems to be an impenetrable wall. You'll get frustrated and angry and you'll think seriously about walking away. But not before you try a campaign.

Staring blankly at the campaign map you'll try out a few buttons, maybe you'll begin moving unit counters around at random. Eventually you'll stumble through to the end of your first turn and then the AI, coldly and efficiently will make its moves.

Somewhere on the map a flashing icon, you click on it completely unaware that in a couple of hours your current understanding of what a strategy game can be will be utterly blown apart.
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A 1 de 1 personas (100%) les ha sido útil este análisis
68.7 h registradas
Publicado: 29 de Noviembre
Outstanding tactical waregame. This game nails it in terms of realism, stability and AI. Like CM without the huge bugs.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.5 h registradas
Publicado: 15 de Diciembre
One of the hardest and most frustrating RTS games I have ever played but I keep playing it! I also have all DLC and am looking forward to Mius....

A great simulation and worth every penny if you like World War 2 tactics.
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A 1 de 1 personas (100%) les ha sido útil este análisis
47.4 h registradas
Publicado: 21 de Diciembre
A night operation. I'm not a military man but without night vision equipment it would be difficult to see the enemy. However this works both ways and I had the advantage of greater manpower and greater weapons.

So the operation started at 4am, my halftracks rumbled in towards the town from the left and my infantry from the right. A platoon of halftrack engineers I sent to the river crossing next to the town so I could move straight over after the battle. Barely five minutes later, one of my infanry platoons saw the enemy pretty much right on top of them. With my firepower and supporting troops the firefight was over quickly with the entire enemy platoon being eliminated. I was pleased and ordered my troops to converge on the village.

However at the river my engineers began taking fire from a single machine gun from the forest, perfect positioning to engage my forces as they crossed. However the engineers were no rookies and followed my orders to attack the forest and clear it out, the battle was still in my favour. To the right hand side of this engagement the enemy was spotted, I assumed it was another machine gun, set up to give a crossfire killzone and so I quickly ordered my reserve squad within the platoon to sweep in and at least supress it with support from my heavy halftrack. This gun was eliminated with a lucky shot and was immediately destroyed as the dismounted engineers closed. As a looked at the destroyed weapon my eyes widened with fear. It was an Anti-Tank gun, well people, they never travel alone. I ordered a platoon in the villlage to come to the aid of my engineers as there were now more men in the forest than I had thought.

Suddenly as I looked for heavy halftrack to move to engage, it burst into flames. The unlucky crewmembers running out ablaze, in between them I saw a lone Russian solider crawling by the vehicle, he had slipped by and had molotoved my heavy support. Following this my men in the village came across entrenched Russian infantry, bogging them down in a firefight so they were now unable to support my isolated platoon, a retreat could not be ordered as they were already in too deep into the forest and to bring them out was suicide. Two minutes later the village was in my control and the enemy was offering a ceasefire. I had won at the expense of a platoon, a hollow victory.

However I now knew exactly what the enemy had and I knew exactly what to use aginst them. After all that was just the first battle.
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A 2 de 3 personas (67%) les ha sido útil este análisis
17.3 h registradas
Publicado: 29 de Julio
For those who seek a more groggy experience in RTS games, check this game out. The UI is horrid but it works very well once you figure it out.
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A 5 de 5 personas (100%) les ha sido útil este análisis
2.1 h registradas
Publicado: 23 de Junio
Simulacion a un nivel jamas visto. Si planificas mal la operacion solo conseguiras enviar hombres al cementerio. Muy buena grafica, jugabilidad exelente, necesita un poco de tiempo para familiarizarte con la simulacion desde nivel escuadra a nivel batallon, pero vale la pena tenerlo. Si lo tuyo es la simulacion estrategica lo debes tener.
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A 0 de 2 personas (0%) les ha sido útil este análisis
3.8 h registradas
Publicado: 19 de Noviembre
Me encantaba la idea de un juego tan realista y realmente queria que me gustara este juego, sin embargo tengo que dar una reseña negativa, ya que todo ese realismo es inutil si no tienes una buena jugabilidad.
El tutorial es inutil y eso algo que hasta los aficionados a este juego mencionan. Intente seguir las guias que los demas jugadores han escrito en los foros, jugue una batalla rapida, 3 unidades mias contra una unidad enemiga, victoria segura, y lo fue, sin embargo no encontre ninguna satisfacción en jugarlo.
Dicen que se requiere mucho esfuerzo para aprender y disfrutar este juego, sin embargo en las 3 horas que llevo no he visto que ese esfuerzo me permita disfrutar del juego. Se me podra acusar de no tener suficiente paciencia, pero no he tenido ese problema con otros juegos que la requieren igualmente como Sub Command, Fleet Command o Iron Warriors.
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