Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
Nutzerreviews: Sehr positiv (200 Reviews) - 84% der 200 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 22. März 2012

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Reviews

“...“Why can’t more games have campaign systems like Achtung Panzer Operation Star?”. Where most wargames blindfold you, bundle you into the back of truck and drive you miles to a new unfamiliar battlefield, after every victory or defeat, this one forces you to push on, and confront the sometimes-grim consequences of previous actions...”
Rock Paper Shotgun

“Achtung Panzer: Operation Star really is a gem, especially for the addicted wargamer.”
The Wargamer

Über dieses Spiel

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

  • 8 operations for the Red Army and Wehrmacht.
  • More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.
  • Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.
  • Quick battle anywhere in the operation areas.
  • Mod utility set and campaign editor.

Features:
  • High replayability and flexible AI. It chooses the best strategy based on behavior rather than a script. Scenarios can be replayed using different tactics, as though playing against a human opponent.
  • Real soldier behavior: every soldier has several basic parameters, such as experience level, fatigue, and morale, which affect their behavior and effectiveness.
  • Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories.
  • Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle.
  • Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to houses and enemy defenses. All traces of previous battles remain on the battlefield.
  • Dynamic day, night and weather effects, all of which affect combat through terrain traversability, battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.
  • Military encyclopedia with 3D model viewer and detailed data on all units, describing their historical and in-game characteristics.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP SP2 / Vista
    • Prozessor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 8 compatible sound card
Hilfreiche Kundenreviews
22 von 23 Personen (96%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
82.0 Std. insgesamt
Verfasst: 3. Dezember 2015
12 Februar 1943, 9:00 morgens, am Fluss in Krasnaya Polyana

In der Ferne grummelt die gegnerische Artillerie. Die ganze Nacht nicht geschlafen und unter Verlusten die Brücke genommen. Aber die 320 Inf. Div. ist eingeschlossen und wartet auf uns. Lagebesprechung. Wir haben die Brücke, den Ort gesichert und sind ca. 1.000m in die Front eingebrochen. Jetzt nimmt uns der Russe in die Zange. Meine Aufgabe: Die Anhöhe an der Strasse nach Zmiiv halten. 8 Hanomags besetzen die Bresche, einen Bauernhof. Ich überlege kurz, wie ich die Umgebung zu meinem Vorteil nutzen kann, gebe Anweisung aufzusitzen. Die Anhöhe ist gut zu verteidigen. Nach Norden und Süden entlang der Strasse ist offenes Feld. Neben dem Bauernhof ist noch ein einzelnes Wäldchen. Gut für den Überraschungsmoment und schlecht einzusehen. Ich besetze ergänzend dazu die östliche Flanke, einem Kamm aus Bäumen entlang der Strasse.

Es ist bewölkt, nachts hatte es geschneit. Ich beobachte die Wolken und bin total drin in meiner Rolle als Battallionskommandeur. Leise raunt der Wind über die Felder. Gefühlt ziehe ich meinen Kragen hoch. Es tut sich nichts. Plötzlich schreckt mich hektisches Schiessen hoch. Wir sehen seine Männer aus Westen kommend auf uns zu laufen. Der verrückte Iwan! Erst vereinzelt, dann in Gruppen. Im Fernglas sehe ich die Mündungsfeuer der Maschinenpistolen aufblitzen. Als er auf 100m ran ist gebe ich Feuererlaubnis. Karabinerschüsse zerreissen die Luft, die MGs knattern und die 3,7er bellen in die Morgenluft. Die ersten beiden Wellen liegen nach 5 Minuten im frischen morgendlichen Schnee. Einige Verletzte wälzen sich. 10 Minuten später, dumpfe Explosionen. Seine Mörser pflügen die Umgebung um. Das Feuer liegt weit ab. Bäume zerbersten, fallen zu Boden und brennen. Weitere Wellen stürmen heran. Ich befehle abzusitzen, um mehr Feuerkraft zu entfalten. Selbst nach 4 Angriffen halten meine Männer immer noch die Stellung im Wald und an der Strasse zur Anhöhe. Ratschbumm, Geschosse schlagen ein. Paks! Sie stehen neben dem Bauernhof. Er schießt kurz hintereinander 2 meiner Hanomags am oberen Waldrand ab. Der eine Zug konnte nicht mehr zeitig absitzen und flieht aus dem brennenden Fahrzeug. Es wird knifflig. Jetzt kommt er auch noch von Norden die Anhöhe herauf. Man hat uns umgangen. Verflucht, wo sind die anderen? Der Ort sollte doch gesichert sein!

Die Schützen an den 34er MGs beharken ohne Ende die beiden Kanonen am Bauernhof, die Bedienung fällt. Aber immer neue Männer besetzen die beiden Geschütze und beschiessen uns. Meine linke Flanke wird angegriffen und droht aufgerieben werden. Benfeld und Jahnke halten die linke Seite. Der Zug von Leutnant Benfeld hat schon ordentlich eingesteckt, die Hälfte seiner Männer ist tot. Sein Zug hält trotz blank liegender Nerven immer noch die Stellung. Ein Geschoss schlägt vor uns ein, Metallsplitter fliegen durch die Luft. Der Iwan hat die Pak auf uns gerichtet und auch seinen gut getarnten Hanomag erwischt. Dazu plötzlich Schüsse von links, Kugeln fliegen mir um die Ohren. In Panik schiessen Benfelds Leute wild um sich, erwischen noch 2-3 Russen, die mit wehenden Mänteln über Strasse auf uns zu laufen. Dann fallen sie einer nach dem anderen. Benfeld und ein Kamerad robben wie von Sinnen durch die Bäume am Strassenrand. Dann schreit sein Kamerad und ich sehe, wie Benfeld getroffen wird. Sein weisses Winterzeug ist voll roter Flecken. Er hält sich die Ohren zu und presst den Kopf auf den Boden. Entfesselte Todesangst. 3 Russen sind jetzt hinter ihm. Er wird nochmal getroffen und bleibt regungslos liegen. Wenig später haben wir die Situation entgültig unter Kontrolle. Während im Norden die letzten Russen Richtung Ortschaft flüchten treibe ich die 3 Kosaken, die Benfeld auf dem Gewissen haben, mit meinen letzten intakten Halbketten in die Wälder zurück und schicke ein paar 3,7er Granaten hinterher. Dann kehrt Stille ein. Leise knistern die Feuer. Qualm zieht in den Himmel. Ich blicke mich um. Überall liegen dunkle Haufen im Schnee. Russen. Dazwischen kaum sichtbar unsere Jungs im weissen Wintertarn. Der Spuk ist vorbei. In der Ferne knattern noch Schüsse. Jetzt kommt die Sonne langsam raus.

Ergebnis: 35 Tote, 1 Verletzter und ne Menge Material verloren, alleine 4 Halbketten und zwei komplette Züge. Auf der Gegenseite 61 Tote, 4 Verletzte und ich konnte den Bauernhof, sowie die Strasse halten.

Geplant, gestaunt, genervt, gewundert, gegrübelt, gefreut, gefrustet, gebissen, gesuchtet. So in etwa ist der Ablauf.


Das Spiel

Man wundert sich. Die äußere Aufmachung täuscht. Wenn man erstmal im Spiel ist, gibt es kaum ein Detail, was fehlt. Taktisch eine echte Herausforderung und schön anzusehen, wenn z.B. die eigenen Truppen einen Nachtangriff in der russischen Steppe abwehren. Die Entwickler haben an alles gedacht. Sogar die Treffer an den Fahrzeugen kann man hinterher begutachten. Welches Kaliber, aus welcher Entfernung, welcher Durchschlag und welcher Schaden. Auch die Schauplätze behalten die Wracks und die Toten wenn man nochmal auf ihnen kämpft. Gruselig.

Generell ist es sehr realistisch und zwar umfassend. Das kann frusten, aber auch motivieren. Einzig allein die KI kommt manchmal nicht klar. Kommt zwar selten vor, aber wenn dein Hanomag mit 3,7 PaK einfach aus 100m zuschaut, obwohl der gegnerische KV1 reihenweise Leute plättet und man nichts, aber auch wirklich nichts dagegen tun kann...dann will man das Game am liebsten in die Ecke schmeissen. Ebenso die Wegfindung ist teilweise merkwürdig. Aber alles in allem was für Fans von WK2 Taktik in Runden und Echtzeit.
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43 von 50 Personen (86%) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
88.8 Std. insgesamt
Verfasst: 16. September 2015
Do you like strategy wargames? I mean real strategy wargames that reward careful planning and clever execution of a strategically sound battle plan but punish stupidity with cold, ruthless efficiency?

Do you possess the ability to devise a feasible strategy, working within the limitations of available assets, taking into account the conditions on the ground, playing to your own strengths and exploiting the weaknesses of your foe? Are you able to translate that strategy into a series of victories fought on the ground, knowing that each engagement, each success and each failure will directly affect those that follow?

Can you read events as they unfold? are you fluent in the language of nature, do you understand terrain and weather conditions and the role they will play in your ability to prevail?

Can you look through the eyes of your officers on the front, see what they see, feel what they feel, as they attempt to make your vision a reality? Can you hold your nerve, retaining unwavering belief in your own plan as you experience the chaos and carnage of each skirmish, assault and defence, never losing sight of the ultimate Operational objectives?

Do you relish the challenge of managing extremely limited resources? of maintaining supply lines? can you correctly allocate those resources where they'll do the most good? Can you grasp the value of each and every infantryman, of each and every bullet? if success is to be achieved you need to.

Are your shoulders broad enough to bear the burden of responsibility placed upon you? Can you can keep your front line forces in a permanent state of combat readiness? Can you bear to disband brave but depleted squads in order to share out the precious remaining men and ammunition among the rest of the platoon, showing no emotion?

Are you able to maintain the complex and fragile network of battlefield communications that enable your chain of command to function in a way that ensures the prompt delivery of your orders? That enable your Platoons to operate as a single, organised, cohesive and efficient fighting force?

Do you know enough about the many varied tools at your disposal? or the tools wielded by your enemies? Is it wise to throw short barrelled Panzer III's against T-34's? are you familiar with the effective range of your guns, of your enemies guns? Will you instinctively know which battles to seek out and which to avoid? Do you understand that sometimes sacrifices must be made for the greater good of your long term aims?

Herr General, do you have what it takes to make the right decisions under pressure? to smile in the face of adversity? to adapt and revise your strategy as events unfold? Taking the unexpected in your stride, recognising when to sally forth and when to withdraw? Are you able to acknowledge and learn from your mistakes?

Because, once the shooting starts there's no turning back, there are no second chances, once the die is cast the battle must be fought and your men will live or die by the decisions you make. There will be no respawning units, no tank factories churning out replacements, no happy base building or gamey 'balancing' to ease the pain. There is no place to hide, no room here for the weak, the impetuous or the foolish. This game offers no comfort for the lilly livered or those easily intimidated by complexity and steep learning curves.

This is Operational level warfare gentlemen, as real and as unforgiving as has ever been depicted in the digital media, if you harbour any doubts at all, for the sake of your men, for the sake of your own dignity, I urge you to walk away, Company of heroes 2 awaits.

To the rest of you I say this - Welcome to Hell!

\o
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68 von 100 Personen (68%) fanden dieses Review hilfreich
52 Personen fanden dieses Review lustig
65.2 Std. insgesamt
Verfasst: 24. September 2015
At first I was like: "Dafuq is dis вullshieeet?!"
But then I was like: "Well cut my d1ck off and call me Caitlyn, dis is sum good-a$$ game right there."

Graviteam Tactics was made by like 10 guys somewhere in Ukraine, it can't possibly be good, right?
You're wrong. You're dead wrong.

First time I played it I was like that kid crying in the mall because he can't find his mom. I didn't understand this game at all. I thought it's not my jam. But then I watched some youtube vids of it and fooled around with custom battles and I was like dayum... this IS my jam! This game indeed has some learning curve but it's not as steep as some people say. Tutorial that comes with the game can be thrown outta window immidiately as it is more confusing than helpful. Instead you can start by reading THIS awesome guide, watching youtube vids of it and of course playing as it's the best way to learn. Don't be afraid to lose battles and campaigns as sometimes defeat can teach you more than victory (and sometimes you can dominate the enemy but the game will mark campaign result as defeat because the scoring system in this game uses algorhythms more complicated than those used by NASA to control trajectory of space shuttles).

There are multitudes of folks who play games like Europa Universalis or Hearts of Iron which are far more complicated. If you aren't a result of generations of inbreeding then I can't see how could this game be too hard for you.

Graviteam Tactics' campaigns have 2 modes: strategical and tactical.

Strategical mode is kinda like a game of chess where you move icons representing platoons on the map. This turn based mode allows you to overall manage your army, add reserve troops to your existing platoons, send squads that lost their combat effectiveness to the rear, etc.

Tactical mode is the crème de la crème of the game. This is what dreams are made of. In this mode you get to command your guys on the battlefield. This game is sort of a commander simulator. This means that you only pass your orders down onto your men who then execute them in a way they see is best fitting. Sometimes they won't take a route you'd want them to, pick wrong targets or simply not execute your orders at all. Micromanagement is not only unneeded but is punished as soldiers may take so many orders before they get confused and end up not executing eny of them. Their performance depends on variety of factors like quality of squad leaders (or lack of them), morale, and so on. This aims to represent how unpredictable the real war is and how often commanders need to change their plans because some of their guys fucкed things up. Sometimes losses are unavoidable.

Game is visually pleasing. Not great but pretty good. Maps are huge and really beautiful. Tracer fire in the night looks absolutely stunning. Tank combat is where this game excels at. Graviteam, having previous experience making tank simulators, developed a great ballistic system. You can see enter and exit holes on vehicles, different velocity and trajectory for different types of ammunition, shells bouncing off the armor, etc. Add to that the enormous ranges, realistically behaving tracks and suspension and you end up with best tank combat ever shown in an RTS game.

Base game offers a few campaigns but then there are the DLCs which, in my opinion, are worth buying. Especially considering that 3 of them are post WWII which makes them particularily interesting.

Now I know what you guys are saying "Dawg this is some weird-a$$ game lemme just stick to muh Company of Heroes shieeeet"
Well, yeah this isn't a game for everyone but if you played titles like Men of War before and you're looking for something more challenging, well look no further!
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10 von 11 Personen (91%) fanden dieses Review hilfreich
4.5 Std. insgesamt
Verfasst: 3. Oktober 2015
i've played a lot non-steam version.

Personally, I'm not a big fan of wargames and hardcore simulators: just average an player who likes challenges. Graviteam Tactics is the best RTS I've for a while. I was worried I wouldn't pass the learning curve, because it would be boring but I dived into the game in the first 30 minutes. I just chose a random scenario, and after that I got the idea. You don't have the direct control of your units. You just command; like real officer, to your comrades.

They will obey, but do the job with initiative and figure the best way to do it themselves. Also, you got to establish and keep radio connection to receive info/give orders, like in real war. Also it has no stupid limits in physics. So if you shoot with an anti-tank rifle it will be the same as it is in real life, no more kiddie's limits like in Company of heroes.

WW2 scenarios are very close to real history, And yea, there isn't stuff like "balance" in this game. You will suffer as you try to stop Nazi armadas with anti-tank rifles and few cannons and no one will help you. Forget about balance. All weapons are accurate to real life, no stupid limitations. So for me Graviteam Wargames is a milestone in my experience, and trust me i've played a lot of RTS, it has great potential. All it needS is PvP and some polish like a shiny engine and style. But Graviteam is a small team of enthuasiasts from eastern Ukraine, Kharkiv. Despite your political views devs need your help with money. Don't let the great idea die, support and enjoy it.

Pros
Fresh unique gameplay
Atmosphere of war
Sound(I got an endorphine boost when heard russian winter sound and dog barking in Shilovo42 campaign)
Optimization -- runs smoothly on any 5 years old year Rig
Historically accurate
Good ballistics and physics -- you just feel it, cause its based on real stuff.
Large variety of campaigns. WW2, Afganistan 80s, Africa Cold war 90s.
AI is smart. Always trying to flank you. He is playing for objectives, and doesn't want to destroy you. So you need to surprise him, ambush, suicidal attacks, call arty on youself, whatever is neccessary.

Cons
Lack of style, it's just brutal like in any wargame. But, maybe thats the style itself?
Graphical engine is out of date, models are detailed(late DLC) and you can buy new textures for the first DLC.
Ugly «burn the eye» types in menu and in-game

It's on sale now. I advise you to buy Shilovo42 and Operation hooper if you're fresh to the game.
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8 von 9 Personen (89%) fanden dieses Review hilfreich
112.5 Std. insgesamt
Verfasst: 23. August 2015
Graviteam would have to be my most favorit Game. I like playing CHO2 and MOWAS2 But Graviteam tactics is somthing els once this game is complete this will be the an amazing historical ww2 game. I have only played about 50hrs of Grav and have so much more to learn! also I havent won much battles because the one battle isnt the same as the last! :) I really hope that they make the ''Battle of the Cherkassy Pocket'' jan-feb 1944 that would truly be the greatest :)

Just giving you a heads up....This game is generaly deep and involved in setting up, you have to think carfuly about each battle in setup mode and understand what your troops can/ cant do! this can take some time. If you are one of those BF4/COH2 ''rush in think later players that cant stand losing!'' this game might not be for you!
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