Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
Nutzerreviews:
Insgesamt:
Sehr positiv (232 Reviews) - 85 % der 232 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 22. März 2012

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Reviews

“...“Why can’t more games have campaign systems like Achtung Panzer Operation Star?”. Where most wargames blindfold you, bundle you into the back of truck and drive you miles to a new unfamiliar battlefield, after every victory or defeat, this one forces you to push on, and confront the sometimes-grim consequences of previous actions...”
Rock Paper Shotgun

“Achtung Panzer: Operation Star really is a gem, especially for the addicted wargamer.”
The Wargamer

Über dieses Spiel

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

  • 8 operations for the Red Army and Wehrmacht.
  • More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.
  • Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.
  • Quick battle anywhere in the operation areas.
  • Mod utility set and campaign editor.

Features:
  • High replayability and flexible AI. It chooses the best strategy based on behavior rather than a script. Scenarios can be replayed using different tactics, as though playing against a human opponent.
  • Real soldier behavior: every soldier has several basic parameters, such as experience level, fatigue, and morale, which affect their behavior and effectiveness.
  • Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories.
  • Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle.
  • Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to houses and enemy defenses. All traces of previous battles remain on the battlefield.
  • Dynamic day, night and weather effects, all of which affect combat through terrain traversability, battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.
  • Military encyclopedia with 3D model viewer and detailed data on all units, describing their historical and in-game characteristics.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP SP2 / Vista
    • Prozessor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 8 compatible sound card
Nutzerreviews
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Insgesamt:
Sehr positiv (232 Reviews)
Kürzlich verfasst
Brunswick
( 36.9 Std. insgesamt )
Verfasst: 23. Mai
I grew up playing games like Close Combat and Combat Mission, but I always felt like those two games could be improved upon. Close Combat, particularly the 2nd and 3rd games in the series, were a great mix of highly tactical combat with campaign systems that allowed your units to fight battles which affected future battles and operations. While the later games went on to have bigger battles and maps, they lost a bit of the magic of the early games where the battles felt much more like struggles and where your past mistakes could lead you to be stuck in situations in Arnhem, or wherever, where you had 4 squads and needed to hold on for a half hour to get a decent cease fire. On the other hand, the Combat Mission series took the war to 3D but kept the extremely complex morale system and tank combat. Yet I never found the series quite as engaging due to a lack of any meaningful campaign system and clunky, abstracted interface and graphics. What I always wanted more was a strategic system like that of the later Close Combat series mixed with 3D graphics, and I think I've found that in the Graviteam Tactics series.

I've now played a handful of different operations on some of the expansions as well as the original map and I've enjoyed it immensely. There was much talk about the terrible interface and whatnot in the reviews, but I think if you've played Close Combat or CM the controls are more or less normal, especially when using the right click interface to use the most common movement commands. That being said, the learning curve here will still be large for anyone new to the series and you probably won't do well your first battle. Incredibly, the game starts you out with a night mission where you will probably wonder at first if the game is even working. Once the first firefights kick off and you see tracers flying you'll probably be entertained enough just watching, but most people will probably be baffled as to how to do anything. The graphics and sounds as a whole do a great job of making you feel like you're really in a frozen battlefield, though the sounds aren't the highest quality.

I somehow won my first operation, despite having no idea how it really worked. I still don't really understand resupply or what half the indicators mean, even after reading the manual. But it's still a ton of fun and gives some really unique gameplay. The strategic layer adds a ton to the game, leaving you to make the decision to press for an attack with weakened troops or hold back and regroup. Sometimes you'll find yourself forced to defend for the 6th battle in a row with a couple of platoons reduced to a few squads with no ammo in a town reduced to rubble. When it comes to the battles themselves, they're an hour or less in length and vary wildly in how they go. At times you'll have battles where you and the enemy immediately cease fire because you're so weak. Other times you'll have a 45 minute long running gun battle with tanks exploding left and right and hundreds of casualties.

Generally your men do what you tell them to do, though you don't need to micromanage too much in this game. Even just using the right click command modes, there's a great variety of commands to give you flexibility. Morale and command are modeled well and I haven't seen many times where my men reacted in unexpected ways. Most battles I have played I enjoy, even when getting destroyed by the enemy, which happens more in this game than I'm used to from other games! Enemy AI tends to be smart and will maneuver around you if they find a way. Cover is well utilized in the game, with buildings, forests, hedgerows, etc giving your men cover in what feels like a realistic way. Using certain commands you can tell your men to find cover when they get to a place which is a great feature.

That all being said, this game isn't perfect. Tank pathfinding can be terrible and inexplicably dumb. Tanks will sometimes crash into a tree and not realize that they can back up and go around it. Sometimes things happen when it comes to the results of a battle which make no sense, and there's no real explanation of why you just knocked out 10 tanks and lost none but got a total defeat. Sometimes your men decide to lay in a field rather than the fence with bushes 5 feet away from them. But my biggest complaint thus far is with the friendly AI units.

In operations where you have allied units they will be AI controlled on the strategic map as well as in any battles where you have your own troops involved. I have found that on the strategic level they're worse than useless, with Tiger tank units moving to a far off, peaceful corner to defend nothing while Russian tanks destroy my lines just to the side of them, or my lone KV units deciding they just don't feel like fighting battles and moving behind my lines to hang out. If by some unfortunate event end up in a battle where you have all infantry and the AI controls your tanks or AT guns, forget it and just run away. The tanks will probably go get stuck in a ditch (or in one case, my AI tank decided to crash into a destroyed tank hull and get stuck there) or drive off away from your defenses. The AT guns will probably be in the middle of a forest and will ignore that road 20 feet away where the enemy tanks have to drive. Luckily, I've read that you can turn the AI control off and use the units as your own, with some penalties, which is still much better than letting the AI ruin your game.

Overall, however, the pros far outweigh the cons. This is a highly realistic, beautiful wargame which is a great successor to the Close Combat series. If you always wanted a 3D version of that and found other games lacking, this game is worth checking out. The AI isn't perfect, but the enemy AI at least is generally good and can beat me much of the time. The DLC that I have played are all very cool and well worth picking up, especially during a sale when it's 2 or 3 bucks for an operation which should give you 10-20 hours of new gameplay. I plan on buying the next game in the series once I've finished this one and all the DLC I bought, and I expect it to be great as well!
Hilfreich? Ja Nein Lustig
FistMeDaddy
( 0.4 Std. insgesamt )
Verfasst: 8. Mai
Produkt kostenlos erhalten
You wot m8 gr8 b8 3===D~
Hilfreich? Ja Nein Lustig
Soldaten Hans
( 24.2 Std. insgesamt )
Verfasst: 7. Mai
+Realistic wargame.
+Good detail of Unit (forcus on Infantry) is very awesome.
+large scale battle in Tactical Phase(real time battle).
+have a setting for set difficult to easy for beginner.
+Night battle for me is have two choice in Night battle.
1.wait for enemy get closer, for troop can detect and engage with them.
2.use artillery spotter, to call flare support. (that good for preemptive strike or ambush)
+Objective is have Only in operation phase but, in tactical phase you need to have own objective, Taken Keypoint or wipe out all enemy force if you want.
+Mission Editor is very important for every strategy game, because some game is not have skirmish mode, and can recreate battle or create alternate operation or battle.

-Dumb AI for sometime and enemy in operation phase is attacking but in Tactical phase they sitting in trench.
-in default game is have two Campaign.
1.Operation Star.
one Battle for German and two Battle for soviet.
2.Kharkov defence operation.
two battle for German and Three battle for soviet.
-For me about DLC, Zhalanashkol 1969/Operation Hooper/Shield of the Prophet is good to be dlc because year it based around cold war era and, WW2 dlc i think it shouldn't to be dlc.

Overall is very Good game




Hilfreich? Ja Nein Lustig
Steve
( 19.6 Std. insgesamt )
Verfasst: 4. Mai
i played as 90s era South Africa fighting Nazi Germany on the China kazakhstan boarder

10/10 would use 90s tech and still be crushed by Nazi Germany again
Hilfreich? Ja Nein Lustig
57fight
( 5.4 Std. insgesamt )
Verfasst: 3. Mai
Fillmonov had never wanted to be a soldier but when the motherland called he took up arms, assigned as the leader of a small squad of artillery spotters in Makeev Halit's regiment. He didn't know much about the operation they were being sent on, only that the Germans had holed up on a hill and needed to be dislodged so the army could advance. It was his first taste of battle. Makeev led the regiment through a forest quietly and everyone thought that the germans must have gone home as they had received no fire. That notion was ended as they reached the end of the woods and ran right into the german's dug in fighting positions. They had been waiting and opened fire. The lucky men managed to get into cover behind trees and soon Fillmonov was one of the senior leaders still standing. He tried to call in artillery but the chaos of the battle made it impossible. Makeev went down to a burst of machine gun fire and the regiment was scattered to a few pockets of men desperately taking cover. Unaware of their prediciment the commisar ordered them forwards again. Fillmonov refused the order and instead stayed in cover behind the trees with the few remaining memebers of his regiment. He could tell by the gunfire in the distance that the other regiments were also getting hammered by German fire and he just kept his head down and prayed that they would break through to rescue him and his men. This didn't happen. Fillmonov took a fatal rifle round to the chest just one minute before relief arrived to sweep over the German positions. His regiment ended that battle with only three men left standing. All were killed in the battle to take the next german position farther along.
10/10 would madly rush all of my regiments into machine gun fire for the glory of the motherland again
Hilfreich? Ja Nein Lustig
jkhan337
( 3.2 Std. insgesamt )
Verfasst: 2. Mai
this game is complex but fun.
Hilfreich? Ja Nein Lustig
☭ Krieg ☭
( 1.2 Std. insgesamt )
Verfasst: 27. April
After playing it for an hour its very tactical rts like if you just send couple of tanks to a keypoint thinking bunch of enemy soldiers are easy targets...your wrong.
but it is a realy fun game 8/10
Hilfreich? Ja Nein Lustig
bbjay.hogarth
( 0.9 Std. insgesamt )
Verfasst: 19. April
I have to say I really wanted to like this game...BUT its learning curve is impossible for a casual wargamer like me- the tutorial is poor to say the least.I really did try to get into it, but this is meant to be lesure time,its a GAME for gods sake!!
If I had wanted to go to Sandhurst or West point then I would have .Sadly the only good thing to come out of this is the steam refund works fine!!
Hilfreich? Ja Nein Lustig
DiegoDog68
( 101.5 Std. insgesamt )
Verfasst: 31. März
For me it is an awsome game. Good graphics, extensive game replayability. Own all of thier titles and just got Mius front which is having some birthing pains but it looks like it will be another title for this company. Highly recommend
Hilfreich? Ja Nein Lustig
ethanmcquivey
( 6.1 Std. insgesamt )
Verfasst: 29. März
this is an amazing RTS game want a challenge get it if you don't your wasting time even looking at this game this game is a hardcore sim if you have no experience in RTS I would not recommend it has a little curve to learning but in all I think This is one of the best RTS games out there hands down.
Hilfreich? Ja Nein Lustig
Stellar [LDDK]
( 36.8 Std. insgesamt )
Verfasst: 26. März
Very hard to learn master, level of detail is just stunning. It has some flaws yes, AI is sometimes bit rough, GUI is quite complicated and minor thing here and there annoys me, but if you did love SPWaW, Theatre of War, Combat MIssions etc. like I did, it is a good buy. When it comes to level of detail, just think as for an example, in a thin forest there is a less snow than in open field, I've never seen this in any other game.
Hilfreich? Ja Nein Lustig
Shammy
( 15.9 Std. insgesamt )
Verfasst: 22. März
Total waste of time. Horrible manual, horrible tutorial. You don't know what you're doing because nobody tells you what you're supposed to do. I played out a turn with my troops on auto-pilot and won; don't ask me how or why. Felt no connection to a game I couldn't control and didn't understand.

This is an overly complicated game: I'd call it a piece of garbage. I'm not sure overly complicated is the correct term. Bad design is a better term.

There are videos on Youtube showing you how to play it. There are some very good ones. I have no idea how these people figured out how to play this game and frankly I don't care. I'm done with it. Even these successful Youtubers say "things" happen and they don't know why,

Stay away from this company. It knows not what it does.

Absolute trash. How can it be realistic when you aren't told even basic commands and aren't taught the simplest of things? What realism? One doesn't even begin to fathom how this game works, or if it in fact does work. Frustrating and just not worth the effort if the company doesn't put in the effort to explain this mess.
Hilfreich? Ja Nein Lustig
Kommissar Ivan
( 7.1 Std. insgesamt )
Verfasst: 22. März
I as the soviets defend a hill
Germans charge everything they have at said hill
Germans begin overwhelming my troops
I call in all arty I have on my hill
I kill almost every single soviet on the hill
The germans retreat

Decisive soviet victory.
Hilfreich? Ja Nein Lustig
Maestroshake {AGS}
( 1.0 Std. insgesamt )
Verfasst: 22. März
Graviteam is a Ukranian based game developer, the same one responsible for acclaimed Tank Sims like Steel Armor. In Operation Star, they have very much brought their extreme attention to detail to bear on one of the most well-rounded WW2 RTS games on the market. Highly detailed renders, an expansive selection of units, massively scaled engagements, and a well developed campaign mechanic make Operation Star one of the most tactically realistic games out there, with countless opportunities to make the Ostfront yours.

The downsides: To play the game well, you face a sizeable learning curve, as Operation Star will walk you through multiple interfaces that can control units from the company sized level, all the way down to the individual soldier. The interfaces themselves can be somewhat esoteric and time-consuming, and there are many ways to make mistakes. Communication lines, supply, morale. All of these things can work against you when first learning the interface.

Operation Star is also very graphics intensive, with its massive scale and sometimes overwhelming number of units. The optimzation is not ideal, and the issues will be taxing for older or less powerful platforms.

All in all, Operation Star is intensive and not without its issues, both in gameplay and system requirements, but you are very much getting into a game that will provide an immensely accurate and realistic depiction of what it takes to command an army.

9/10
Hilfreich? Ja Nein Lustig
Rollonleviking
( 45.3 Std. insgesamt )
Verfasst: 19. März
If you want a deep military tactics and realism and historical accuracy then this game is for you. But beware this game is not accessible to everyone !
Hilfreich? Ja Nein Lustig
Vander
( 72.2 Std. insgesamt )
Verfasst: 18. März
7/10

Being from Namibia, this where the one of the theatres play out, so I like that. The engine is a bit old and the UI clumsy in my opinion. Very tactical and worthwhile, eventhough scenarios are a bit too short and not varied in scope regarding resoureces and strategical planning.
Hilfreich? Ja Nein Lustig
ZME_Matchstick
( 1.6 Std. insgesamt )
Verfasst: 14. März
an amazing rts and is by far one of the best ww2 rts I have played but not the best ww2 strategy out there. Th UI and lack of a proper tutorial hurts this game very badly. The one thing that annoys me the most about this game is the very limited number of units. compairing this with Panzer Command: Ostfront and Combat Mission: Barbarossa to Berlin. Makes the game feel very stripped down.
Hilfreich? Ja Nein Lustig
sethgaines
( 7.1 Std. insgesamt )
Verfasst: 11. März
I got this on sale, and it's already been worth it after just 6 hours.

The game is hugely complex. This is not Command and Conquer: Eastern Front. It's going to take me a lot of time to figure out what I should be doing, and the tutorial is not that great. Even at my basic level of floundering around, it's still a lot of fun. I have a feeling that once you've figured it all out, just about anything is possible, but I'll likely not be doing much in the campaigns for a while.

The graphics are not amazing, but they are certainly more than adequate. When you use the camera view to follow a tank as it trundles toward the enemy, you'll definitely get the atmosphere of battle. Sound is very good.

The camera controls are pretty clunky, and I find myself constantly fiddling with the rotation, zoom, etc.

There is a quick battle setup, but I really wish it could generate random battles based on your mission and the strength of the units you pick. It does take a lot away to know exactly what units the enemy has and where they will start.

The unit selection is sort of limited. I'm not sure if this is due to what was in use in the exact areas at the exact times simulated, but there are a fair number of 1942-3 appropriate vehicles from both sides that could be added. This is especially true of air support, which is represented by only two aircraft on each side, and air defense, which neither side has any of. The Il-2 would be a lot less scary with even a 20mm on a halftrack.

All in all, this is a good buy for anyone into 'serious' wargaming. Steep learning curve, but quite immersive, and a lot of replayability. If you want to see if the new Graviteam release, Mius, is for you, this is a budget priced way to find out.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
15 von 18 Personen (83 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Empfohlen
24.2 Std. insgesamt
Verfasst: 7. Mai
+Realistic wargame.
+Good detail of Unit (forcus on Infantry) is very awesome.
+large scale battle in Tactical Phase(real time battle).
+have a setting for set difficult to easy for beginner.
+Night battle for me is have two choice in Night battle.
1.wait for enemy get closer, for troop can detect and engage with them.
2.use artillery spotter, to call flare support. (that good for preemptive strike or ambush)
+Objective is have Only in operation phase but, in tactical phase you need to have own objective, Taken Keypoint or wipe out all enemy force if you want.
+Mission Editor is very important for every strategy game, because some game is not have skirmish mode, and can recreate battle or create alternate operation or battle.

-Dumb AI for sometime and enemy in operation phase is attacking but in Tactical phase they sitting in trench.
-in default game is have two Campaign.
1.Operation Star.
one Battle for German and two Battle for soviet.
2.Kharkov defence operation.
two battle for German and Three battle for soviet.
-For me about DLC, Zhalanashkol 1969/Operation Hooper/Shield of the Prophet is good to be dlc because year it based around cold war era and, WW2 dlc i think it shouldn't to be dlc.

Overall is very Good game




War dieses Review hilfreich? Ja Nein Lustig
23 von 34 Personen (68 %) fanden dieses Review hilfreich
20 Personen fanden dieses Review lustig
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19.6 Std. insgesamt
Verfasst: 4. Mai
i played as 90s era South Africa fighting Nazi Germany on the China kazakhstan boarder

10/10 would use 90s tech and still be crushed by Nazi Germany again
War dieses Review hilfreich? Ja Nein Lustig
11 von 15 Personen (73 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
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5.4 Std. insgesamt
Verfasst: 3. Mai
Fillmonov had never wanted to be a soldier but when the motherland called he took up arms, assigned as the leader of a small squad of artillery spotters in Makeev Halit's regiment. He didn't know much about the operation they were being sent on, only that the Germans had holed up on a hill and needed to be dislodged so the army could advance. It was his first taste of battle. Makeev led the regiment through a forest quietly and everyone thought that the germans must have gone home as they had received no fire. That notion was ended as they reached the end of the woods and ran right into the german's dug in fighting positions. They had been waiting and opened fire. The lucky men managed to get into cover behind trees and soon Fillmonov was one of the senior leaders still standing. He tried to call in artillery but the chaos of the battle made it impossible. Makeev went down to a burst of machine gun fire and the regiment was scattered to a few pockets of men desperately taking cover. Unaware of their prediciment the commisar ordered them forwards again. Fillmonov refused the order and instead stayed in cover behind the trees with the few remaining memebers of his regiment. He could tell by the gunfire in the distance that the other regiments were also getting hammered by German fire and he just kept his head down and prayed that they would break through to rescue him and his men. This didn't happen. Fillmonov took a fatal rifle round to the chest just one minute before relief arrived to sweep over the German positions. His regiment ended that battle with only three men left standing. All were killed in the battle to take the next german position farther along.
10/10 would madly rush all of my regiments into machine gun fire for the glory of the motherland again
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
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36.9 Std. insgesamt
Verfasst: 23. Mai
I grew up playing games like Close Combat and Combat Mission, but I always felt like those two games could be improved upon. Close Combat, particularly the 2nd and 3rd games in the series, were a great mix of highly tactical combat with campaign systems that allowed your units to fight battles which affected future battles and operations. While the later games went on to have bigger battles and maps, they lost a bit of the magic of the early games where the battles felt much more like struggles and where your past mistakes could lead you to be stuck in situations in Arnhem, or wherever, where you had 4 squads and needed to hold on for a half hour to get a decent cease fire. On the other hand, the Combat Mission series took the war to 3D but kept the extremely complex morale system and tank combat. Yet I never found the series quite as engaging due to a lack of any meaningful campaign system and clunky, abstracted interface and graphics. What I always wanted more was a strategic system like that of the later Close Combat series mixed with 3D graphics, and I think I've found that in the Graviteam Tactics series.

I've now played a handful of different operations on some of the expansions as well as the original map and I've enjoyed it immensely. There was much talk about the terrible interface and whatnot in the reviews, but I think if you've played Close Combat or CM the controls are more or less normal, especially when using the right click interface to use the most common movement commands. That being said, the learning curve here will still be large for anyone new to the series and you probably won't do well your first battle. Incredibly, the game starts you out with a night mission where you will probably wonder at first if the game is even working. Once the first firefights kick off and you see tracers flying you'll probably be entertained enough just watching, but most people will probably be baffled as to how to do anything. The graphics and sounds as a whole do a great job of making you feel like you're really in a frozen battlefield, though the sounds aren't the highest quality.

I somehow won my first operation, despite having no idea how it really worked. I still don't really understand resupply or what half the indicators mean, even after reading the manual. But it's still a ton of fun and gives some really unique gameplay. The strategic layer adds a ton to the game, leaving you to make the decision to press for an attack with weakened troops or hold back and regroup. Sometimes you'll find yourself forced to defend for the 6th battle in a row with a couple of platoons reduced to a few squads with no ammo in a town reduced to rubble. When it comes to the battles themselves, they're an hour or less in length and vary wildly in how they go. At times you'll have battles where you and the enemy immediately cease fire because you're so weak. Other times you'll have a 45 minute long running gun battle with tanks exploding left and right and hundreds of casualties.

Generally your men do what you tell them to do, though you don't need to micromanage too much in this game. Even just using the right click command modes, there's a great variety of commands to give you flexibility. Morale and command are modeled well and I haven't seen many times where my men reacted in unexpected ways. Most battles I have played I enjoy, even when getting destroyed by the enemy, which happens more in this game than I'm used to from other games! Enemy AI tends to be smart and will maneuver around you if they find a way. Cover is well utilized in the game, with buildings, forests, hedgerows, etc giving your men cover in what feels like a realistic way. Using certain commands you can tell your men to find cover when they get to a place which is a great feature.

That all being said, this game isn't perfect. Tank pathfinding can be terrible and inexplicably dumb. Tanks will sometimes crash into a tree and not realize that they can back up and go around it. Sometimes things happen when it comes to the results of a battle which make no sense, and there's no real explanation of why you just knocked out 10 tanks and lost none but got a total defeat. Sometimes your men decide to lay in a field rather than the fence with bushes 5 feet away from them. But my biggest complaint thus far is with the friendly AI units.

In operations where you have allied units they will be AI controlled on the strategic map as well as in any battles where you have your own troops involved. I have found that on the strategic level they're worse than useless, with Tiger tank units moving to a far off, peaceful corner to defend nothing while Russian tanks destroy my lines just to the side of them, or my lone KV units deciding they just don't feel like fighting battles and moving behind my lines to hang out. If by some unfortunate event end up in a battle where you have all infantry and the AI controls your tanks or AT guns, forget it and just run away. The tanks will probably go get stuck in a ditch (or in one case, my AI tank decided to crash into a destroyed tank hull and get stuck there) or drive off away from your defenses. The AT guns will probably be in the middle of a forest and will ignore that road 20 feet away where the enemy tanks have to drive. Luckily, I've read that you can turn the AI control off and use the units as your own, with some penalties, which is still much better than letting the AI ruin your game.

Overall, however, the pros far outweigh the cons. This is a highly realistic, beautiful wargame which is a great successor to the Close Combat series. If you always wanted a 3D version of that and found other games lacking, this game is worth checking out. The AI isn't perfect, but the enemy AI at least is generally good and can beat me much of the time. The DLC that I have played are all very cool and well worth picking up, especially during a sale when it's 2 or 3 bucks for an operation which should give you 10-20 hours of new gameplay. I plan on buying the next game in the series once I've finished this one and all the DLC I bought, and I expect it to be great as well!
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4 von 7 Personen (57 %) fanden dieses Review hilfreich
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3.2 Std. insgesamt
Verfasst: 2. Mai
this game is complex but fun.
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5 von 9 Personen (56 %) fanden dieses Review hilfreich
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1.2 Std. insgesamt
Verfasst: 27. April
After playing it for an hour its very tactical rts like if you just send couple of tanks to a keypoint thinking bunch of enemy soldiers are easy targets...your wrong.
but it is a realy fun game 8/10
War dieses Review hilfreich? Ja Nein Lustig
3 von 6 Personen (50 %) fanden dieses Review hilfreich
Hilfreichste Reviews  In den letzten 90 Tagen
36 von 39 Personen (92 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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341.8 Std. insgesamt
Verfasst: 3. März
it's a good simulator of the eastern front.


the first thing you must learn about the eastern front is the eastern front is ♥♥♥♥ing TERRIBLE.

there are three colors (at least in the taranovka campaigns) grey, white, and red (red being entirely blood)
survival is brutally difficult, victory is harder. often even winning doesn't feel like winning; casualties of over 50% on both sides are common, first you'll run out of support, then you'll run out of rifle ammunition, then you'll run out of men. often campaigns come down to two almost entirely destroyed formations desperately grasping at the other's throat in a series of maneuvers by exhausted, out of ammunition, panicked soldiers who have been on the front for far too long.

essentially the game nails exactly how brutal the hinterlands of russia are to fight in, along with a very realistic model of the vehicles and arms involved makes it a fantastic game if you can handle the despair.

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19 von 24 Personen (79 %) fanden dieses Review hilfreich
14 Personen fanden dieses Review lustig
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10.1 Std. insgesamt
Verfasst: 26. Februar
I-have-no-idea-what-I'm-doing-simulator 2016

This game is legitimately awesome but I just really really suck at it.
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9 von 11 Personen (82 %) fanden dieses Review hilfreich
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1.0 Std. insgesamt
Verfasst: 22. März
Graviteam is a Ukranian based game developer, the same one responsible for acclaimed Tank Sims like Steel Armor. In Operation Star, they have very much brought their extreme attention to detail to bear on one of the most well-rounded WW2 RTS games on the market. Highly detailed renders, an expansive selection of units, massively scaled engagements, and a well developed campaign mechanic make Operation Star one of the most tactically realistic games out there, with countless opportunities to make the Ostfront yours.

The downsides: To play the game well, you face a sizeable learning curve, as Operation Star will walk you through multiple interfaces that can control units from the company sized level, all the way down to the individual soldier. The interfaces themselves can be somewhat esoteric and time-consuming, and there are many ways to make mistakes. Communication lines, supply, morale. All of these things can work against you when first learning the interface.

Operation Star is also very graphics intensive, with its massive scale and sometimes overwhelming number of units. The optimzation is not ideal, and the issues will be taxing for older or less powerful platforms.

All in all, Operation Star is intensive and not without its issues, both in gameplay and system requirements, but you are very much getting into a game that will provide an immensely accurate and realistic depiction of what it takes to command an army.

9/10
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6 von 7 Personen (86 %) fanden dieses Review hilfreich
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36.8 Std. insgesamt
Verfasst: 26. März
Very hard to learn master, level of detail is just stunning. It has some flaws yes, AI is sometimes bit rough, GUI is quite complicated and minor thing here and there annoys me, but if you did love SPWaW, Theatre of War, Combat MIssions etc. like I did, it is a good buy. When it comes to level of detail, just think as for an example, in a thin forest there is a less snow than in open field, I've never seen this in any other game.
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7 von 9 Personen (78 %) fanden dieses Review hilfreich
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7.1 Std. insgesamt
Verfasst: 11. März
I got this on sale, and it's already been worth it after just 6 hours.

The game is hugely complex. This is not Command and Conquer: Eastern Front. It's going to take me a lot of time to figure out what I should be doing, and the tutorial is not that great. Even at my basic level of floundering around, it's still a lot of fun. I have a feeling that once you've figured it all out, just about anything is possible, but I'll likely not be doing much in the campaigns for a while.

The graphics are not amazing, but they are certainly more than adequate. When you use the camera view to follow a tank as it trundles toward the enemy, you'll definitely get the atmosphere of battle. Sound is very good.

The camera controls are pretty clunky, and I find myself constantly fiddling with the rotation, zoom, etc.

There is a quick battle setup, but I really wish it could generate random battles based on your mission and the strength of the units you pick. It does take a lot away to know exactly what units the enemy has and where they will start.

The unit selection is sort of limited. I'm not sure if this is due to what was in use in the exact areas at the exact times simulated, but there are a fair number of 1942-3 appropriate vehicles from both sides that could be added. This is especially true of air support, which is represented by only two aircraft on each side, and air defense, which neither side has any of. The Il-2 would be a lot less scary with even a 20mm on a halftrack.

All in all, this is a good buy for anyone into 'serious' wargaming. Steep learning curve, but quite immersive, and a lot of replayability. If you want to see if the new Graviteam release, Mius, is for you, this is a budget priced way to find out.
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6 von 8 Personen (75 %) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
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7.1 Std. insgesamt
Verfasst: 22. März
I as the soviets defend a hill
Germans charge everything they have at said hill
Germans begin overwhelming my troops
I call in all arty I have on my hill
I kill almost every single soviet on the hill
The germans retreat

Decisive soviet victory.
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9 von 15 Personen (60 %) fanden dieses Review hilfreich
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220.6 Std. insgesamt
Verfasst: 3. März
worth every single penny
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4 von 6 Personen (67 %) fanden dieses Review hilfreich
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101.5 Std. insgesamt
Verfasst: 31. März
For me it is an awsome game. Good graphics, extensive game replayability. Own all of thier titles and just got Mius front which is having some birthing pains but it looks like it will be another title for this company. Highly recommend
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7 von 12 Personen (58 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
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81.2 Std. insgesamt
Verfasst: 7. März
autism the game
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3 von 5 Personen (60 %) fanden dieses Review hilfreich
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72.2 Std. insgesamt
Verfasst: 18. März
7/10

Being from Namibia, this where the one of the theatres play out, so I like that. The engine is a bit old and the UI clumsy in my opinion. Very tactical and worthwhile, eventhough scenarios are a bit too short and not varied in scope regarding resoureces and strategical planning.
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4 von 7 Personen (57 %) fanden dieses Review hilfreich
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45.3 Std. insgesamt
Verfasst: 19. März
If you want a deep military tactics and realism and historical accuracy then this game is for you. But beware this game is not accessible to everyone !
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2 von 4 Personen (50 %) fanden dieses Review hilfreich
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6.1 Std. insgesamt
Verfasst: 29. März
this is an amazing RTS game want a challenge get it if you don't your wasting time even looking at this game this game is a hardcore sim if you have no experience in RTS I would not recommend it has a little curve to learning but in all I think This is one of the best RTS games out there hands down.
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35 von 37 Personen (95 %) fanden dieses Review hilfreich
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82.0 Std. insgesamt
Verfasst: 3. Dezember 2015
12 Februar 1943, 9:00 morgens, am Fluss in Krasnaya Polyana

In der Ferne grummelt die gegnerische Artillerie. Die ganze Nacht nicht geschlafen und unter Verlusten die Brücke genommen. Aber die 320 Inf. Div. ist eingeschlossen und wartet auf uns. Lagebesprechung. Wir haben die Brücke, den Ort gesichert und sind ca. 1.000m in die Front eingebrochen. Jetzt nimmt uns der Russe in die Zange. Meine Aufgabe: Die Anhöhe an der Strasse nach Zmiiv halten. 8 Hanomags besetzen die Bresche, einen Bauernhof. Ich überlege kurz, wie ich die Umgebung zu meinem Vorteil nutzen kann, gebe Anweisung aufzusitzen. Die Anhöhe ist gut zu verteidigen. Nach Norden und Süden entlang der Strasse ist offenes Feld. Neben dem Bauernhof ist noch ein einzelnes Wäldchen. Gut für den Überraschungsmoment und schlecht einzusehen. Ich besetze ergänzend dazu die östliche Flanke, einem Kamm aus Bäumen entlang der Strasse.

Es ist bewölkt, nachts hatte es geschneit. Ich beobachte die Wolken und bin total drin in meiner Rolle als Battallionskommandeur. Leise raunt der Wind über die Felder. Gefühlt ziehe ich meinen Kragen hoch. Es tut sich nichts. Plötzlich schreckt mich hektisches Schiessen hoch. Wir sehen seine Männer aus Westen kommend auf uns zu laufen. Der verrückte Iwan! Erst vereinzelt, dann in Gruppen. Im Fernglas sehe ich die Mündungsfeuer der Maschinenpistolen aufblitzen. Als er auf 100m ran ist gebe ich Feuererlaubnis. Karabinerschüsse zerreissen die Luft, die MGs knattern und die 3,7er bellen in die Morgenluft. Die ersten beiden Wellen liegen nach 5 Minuten im frischen morgendlichen Schnee. Einige Verletzte wälzen sich. 10 Minuten später, dumpfe Explosionen. Seine Mörser pflügen die Umgebung um. Das Feuer liegt weit ab. Bäume zerbersten, fallen zu Boden und brennen. Weitere Wellen stürmen heran. Ich befehle abzusitzen, um mehr Feuerkraft zu entfalten. Selbst nach 4 Angriffen halten meine Männer immer noch die Stellung im Wald und an der Strasse zur Anhöhe. Ratschbumm, Geschosse schlagen ein. Paks! Sie stehen neben dem Bauernhof. Er schießt kurz hintereinander 2 meiner Hanomags am oberen Waldrand ab. Der eine Zug konnte nicht mehr zeitig absitzen und flieht aus dem brennenden Fahrzeug. Es wird knifflig. Jetzt kommt er auch noch von Norden die Anhöhe herauf. Man hat uns umgangen. Verflucht, wo sind die anderen? Der Ort sollte doch gesichert sein!

Die Schützen an den 34er MGs beharken ohne Ende die beiden Kanonen am Bauernhof, die Bedienung fällt. Aber immer neue Männer besetzen die beiden Geschütze und beschiessen uns. Meine linke Flanke wird angegriffen und droht aufgerieben werden. Benfeld und Jahnke halten die linke Seite. Der Zug von Leutnant Benfeld hat schon ordentlich eingesteckt, die Hälfte seiner Männer ist tot. Sein Zug hält trotz blank liegender Nerven immer noch die Stellung. Ein Geschoss schlägt vor uns ein, Metallsplitter fliegen durch die Luft. Der Iwan hat die Pak auf uns gerichtet und auch seinen gut getarnten Hanomag erwischt. Dazu plötzlich Schüsse von links, Kugeln fliegen mir um die Ohren. In Panik schiessen Benfelds Leute wild um sich, erwischen noch 2-3 Russen, die mit wehenden Mänteln über Strasse auf uns zu laufen. Dann fallen sie einer nach dem anderen. Benfeld und ein Kamerad robben wie von Sinnen durch die Bäume am Strassenrand. Dann schreit sein Kamerad und ich sehe, wie Benfeld getroffen wird. Sein weisses Winterzeug ist voll roter Flecken. Er hält sich die Ohren zu und presst den Kopf auf den Boden. Entfesselte Todesangst. 3 Russen sind jetzt hinter ihm. Er wird nochmal getroffen und bleibt regungslos liegen. Wenig später haben wir die Situation entgültig unter Kontrolle. Während im Norden die letzten Russen Richtung Ortschaft flüchten treibe ich die 3 Kosaken, die Benfeld auf dem Gewissen haben, mit meinen letzten intakten Halbketten in die Wälder zurück und schicke ein paar 3,7er Granaten hinterher. Dann kehrt Stille ein. Leise knistern die Feuer. Qualm zieht in den Himmel. Ich blicke mich um. Überall liegen dunkle Haufen im Schnee. Russen. Dazwischen kaum sichtbar unsere Jungs im weissen Wintertarn. Der Spuk ist vorbei. In der Ferne knattern noch Schüsse. Jetzt kommt die Sonne langsam raus.

Ergebnis: 35 Tote, 1 Verletzter und ne Menge Material verloren, alleine 4 Halbketten und zwei komplette Züge. Auf der Gegenseite 61 Tote, 4 Verletzte und ich konnte den Bauernhof, sowie die Strasse halten.

Geplant, gestaunt, genervt, gewundert, gegrübelt, gefreut, gefrustet, gebissen, gesuchtet. So in etwa ist der Ablauf.


Das Spiel

Man wundert sich. Die äußere Aufmachung täuscht. Wenn man erstmal im Spiel ist, gibt es kaum ein Detail, was fehlt. Taktisch eine echte Herausforderung und schön anzusehen, wenn z.B. die eigenen Truppen einen Nachtangriff in der russischen Steppe abwehren. Die Entwickler haben an alles gedacht. Sogar die Treffer an den Fahrzeugen kann man hinterher begutachten. Welches Kaliber, aus welcher Entfernung, welcher Durchschlag und welcher Schaden. Auch die Schauplätze behalten die Wracks und die Toten wenn man nochmal auf ihnen kämpft. Gruselig.

Generell ist es sehr realistisch und zwar umfassend. Das kann frusten, aber auch motivieren. Einzig allein die KI kommt manchmal nicht klar. Kommt zwar selten vor, aber wenn dein Hanomag mit 3,7 PaK einfach aus 100m zuschaut, obwohl der gegnerische KV1 reihenweise Leute plättet und man nichts, aber auch wirklich nichts dagegen tun kann...dann will man das Game am liebsten in die Ecke schmeissen. Ebenso die Wegfindung ist teilweise merkwürdig. Aber alles in allem was für Fans von WK2 Taktik in Runden und Echtzeit.
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