Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
Käyttäjäarvostelut: Myönteinen (32 arvostelua)
Julkaisupäivä: 22. maalis, 2012

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23. lokakuu

Graviteam Tactics: Shield Of The Prophet new DLC released on Steam!

In the "Shield of the Prophet" DLC, you can become an active participant in the alternative history of the Soviet invasion into the Afghanistan in 1979.

And this story went like this through:
Iran's leadership is beginning to develop a plan of "exporting the Islamic revolution" in Afghanistan.
Taking advantage of the weakness of the central government of Afghanistan and the favorable geopolitical situation, in June 1979, Iran began a full-scale military invasion into the border provinces of Afghanistan.
In response, the Soviet Union began an emergency entering the armed forces in Afghanistan, in order to prevent the overthrow of the pro-Soviet government in Afghanistan.

The war begins between Iran and the Soviet Union for control of Afghanistan ...

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20. lokakuu

Graviteam Tactics New DLC - Operation Hooper Released!


Features:

1) New battle area - Angola, Cuito-Cuanavale district, 10 x 12 km.
2) Three new operations (February 1988) SADF, UNITA and Angolan army (FAPLA) with Cuban volunteers.
3) New weapons and vehicles made in USSR and SAR.

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Tietoja pelistä

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

Features:
High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

Järjestelmävaatimukset

    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
Hyödylliset arvostelut
86/92 (93%) arvioi tämän hyödylliseksi
55.1 tuntia pelattu
With help of the manual, tutorial messages and forum you have made it past the clunky UI of the operations map. Your units have been resupplied, at least most of them, and you figure out that it will have to do for whatever is coming next.
You arrive on the battlefield at 06:48 a.m., the morning mist creates a surreal look of the environment. Will you even be able to make contact with the enemy? You wanted to take your time and encircle him, at least secure your flanks. But he surprised you and attacked first...

Are his units as battered as yours or did he bring reinforcements in without you knowing it? You have no idea about what`s coming at you...

One thing is sure, however, you don`t want to let objectives Amethyst and Malachite fall into enemy hands. So, you decide to split your forces in two battlegroups. One is worn out, but has better equipment left and the other one... well, they are rookies, but you don`t have anything else. And the tank, what will you do with the tank? Should he try to break a possible attack in the first minutes or do you keep him in reserve, as a last option when everything else has failed?

You decide to leave the tank behind and use him as a wild card, if one of your battle groups is wavering. Both task forces are set up along the way to the objectives, based on the environment you found good ambush spots and hope that the enemy will pass through them. You are confident with the way you placed your forces, the only thing which makes you worry is ...both battlegroups are separated by around 3 kms.

07:14 a.m. and still no contact. You chose the most battered squad and send them on a recon run in the hope to get a position of the enemy`s assault force. 20 minutes later you are sure, the opponents main attack will hit the rookies...

What will you do with your units of the second road block? Should they hold their position in case of enemy activity, should they rush for aid to help their fellow comrades at the first road block? 5 minutes later you are still not sure, if you need the second ambush point at all? Meanwhile forward elements of the enemy have made contact with your weaker task force. Mortar rounds are pouring in on them, the whole task force is in danger of just being swept away.

You decide to mobilize the units of the second ambush point. It seems to be more important to support your buddies than waiting for an enemy who might not even arrive. But it`s 3 kms through rough terrain, will they make it in time? And what about the tank?

The tank will maintain his position and you decide to only use him in case of utmost emergency. In the meantime the mortar fire on the first task force has stopped and it looks like for the moment they can defend their position.

Battlegroup No. 2 is still on its way and around 1,5 kms out. Suddenly, they receive fire from a small forest and you think about dealing with them first or to continue to their original objective which was "helping out those rookie guys". It looks like the rookies earn their stripes and haven`t moved back an inch, you decide to clear out the forest to secure the flank of the rookies.

Halftracks are moving in, infantry disembarks and you follow them into the misty forest. The halftrack with the much needed 7,5 cm gun takes the first hit, it goes up in flames you can only feel pity for the ejecting guys. Yet, you don`t know what hit it. Infantry is continuing their march into the woods when they suddenly spot an AT gun, secured by an HMG. Your people are in the line of fire of both guns and hit the ground earlier than you could order them to fall back. They are pinned down, one by one is being taken out, but still, they are crawling towards the guns and still push forward.

Of course it has to be like this way, while your second task force plays hide-and-seek in the forest the rookies are giving in to the pressure and it looks like the line is ...vanished. Time for the tank!

You have high hopes for the steel beast to turn the tide of battle in your favor. Eagerly you follow your tank while it uses the road for faster movement. After about 100 m something explodes around the tank, you zoom in just to find out that the enemy has secretly managed to sneak engineers through your lines. The tank treads are gone... Why didn`t you at least spare a squad to secure the tank? You will never know, meanwhile the tank, stationary like a AT gun, is fighting for survival. The engineers throwing everything they have, ...but miss. Burning spots around the tank, but the crew inside manages to stay calm and takes out the enemy one by one until he surrenders. The tank didn`t live up to your expectations, but, at least he is not lost.

Unfortunately that can`t be said about the units in the forest. They have overcome both guns, but at what cost? After having sacrificed 70% of their strength you move them back to the halftracks, let them embark and try to save the rest of what`s left of task force 1. There is not much shooting anymore around the first ambush point, it seems both sides are exhausted.

A few minutes later the halftracks finally arrive at your first battlegroup and bring much needed support, though tiny in numbers. But, as soon as the first vehicles open fire the enemy is offering a cease-fire. Will you accept it and call it a day, ...or, what if, the enemy is close to break? Should you risk to go all-in with your tiny relieve force and take a not so glory victory back home?

You decide to go in for the kill and, at least this time you were right, soon after the transported infantry disembarks and joins the fight the enemy surrenders, the battle is won.

It is 08:33 a.m., you lost 85% of your combat strength and you think about, if there`s enough left to continue at all. Then you notice that your enemy lost even more...

For the battles to come you will adapt, ..and you will repair your tank. And you won`t make the same mistake twice.

And, since this round lasted almost 2 hours, there`s still laundry to do and your wife needs help with the kids, you decide to leave the game behind for now.

Yet, you surely will return. You lost 85% of your troops but you feel like General of the Month...

At least until your wife enters the room and recites the "today`s to-do list" in front of you...
Julkaistu 20. toukokuu.
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21/22 (95%) arvioi tämän hyödylliseksi
19.1 tuntia pelattu
I had this game on Gamersgate and bought it again just for the convenience of Steam, and to support the devs. It is great! Imagine ... Total War with WWII soldiers, but smaller scale and very realistic ... imagine ... Company of Heroes but without all the silliness of spawning units.

You have a map, like a chessboard, on which you control various platoons. When battle occurs, you get a top down view from miles in the air, and you can zoom right in to see individual men. Tactics are paramount. Very tough! Unforgiving, but with great replayability, because small decisions can have big long-term effects, and dead men and broken vehicles don't just appear again next move. There is very detailed hit modelling for vehicles, and the devs patch to improve things like the way grenades interact with tree branches!

If you like real time strategy but don't like cartoonish exaggeration ... if you like realistic WWII games in which your tactical skill makes all the difference ... if you want to hear lonely dogs howl in the darkness of a Russian village as men die in the snow ... This is a game for you.
Julkaistu 8. kesäkuu.
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10/10 (100%) arvioi tämän hyödylliseksi
14.8 tuntia pelattu
I found this game by accident and read good reviews. So I downloaded it. What a great game. It has a steep learning curve but after I watched a couple of You Tube videos I was away. A reviewer said it plays out like Total War where you move counters on a map and then zoom into live action 3D when a battle occurs. As soon as I understood that it made things alot easier.

I love how battles are very organic and unexpected events constantly happen. You have to have your best strategy head on to get the upper hand in battles.

I love the game. It is one of the best 'wargames' I have played for along time. I wont say RTS game because it is so much more than that.
Julkaistu 19. toukokuu.
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3/3 (100%) arvioi tämän hyödylliseksi
22.1 tuntia pelattu
"All that is gold does not glitter"
"Diamond in the rough"

its just about this game.
Casual gamers - run away from this page, this game is not for you.

Others, who wish to experience the true difficulties, complexities of being a battalion commander of ww2 on a 1-1 scale - welcome in.
If you stay long enough, you will see just how much ahead of its time this game is.

Worth every penny for hardcore strategists, who love thinking and ww2 history!

P.S. Played a lot of non-steam game, bought this to support the devs
Julkaistu 2. kesäkuu.
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3/3 (100%) arvioi tämän hyödylliseksi
1.7 tuntia pelattu
This is a hardcore rts set on the eastern front during world war 2.
the maps are huge to say the least where you can sometimes spend 30 minutes to even find the enemy but equally you both cuould stumble onto each other in the middle of a wood.

its accurate down to small details like weapon penetration, and tanks continuing to drive after they have been hit, slowly loosing a track while leaving a burning trail of fuel as the crew are incinerated. yes its brutal and realistic as the engine is basically a tank simulator converted for strategy game usage.

be aware its a russian game so expect the odd language issues
Julkaistu 20. kesäkuu.
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