How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization... This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games.
User reviews: Very Positive (3,780 reviews)
Release Date: Jan 30, 2014

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Recommended By Curators

"The product of a collaboration between several talented indie devs, Serena is a (free) story-driven adventure game that's worth exploring."

Reviews

“A dark, gruesome adventure game, portraying loss and misery”
Rock, Paper, Shotgun

“A piece of adventure gaming history”
True PC Gaming

“One of the few actually touching horror games I have ever played”
IndieGames

About This Game

How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization...

This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games. Rallying to support the venerable genre and its passionate community, these developers have brought together a grim and highly detailed horror story in what is the largest, possibly even the first, game project of its kind. Talents include crew from renowned indie companies Senscape, CBE Software, Infamous Quests, Digital Media Workshop, Guys from Andromeda, and many more.

Features

  • A (twisted) love letter to the adventure game community
  • Over 40 contributors provided their wit and talents
  • Extremely depressive mood, and a bit of fear here and there
  • A haunting story that will challenge your intellect (and temerity)
  • Amazing voice acting by legendary adventure game designer Josh Mandel
  • More awesome acting by popular video producer Pushing Up Roses
  • Yet another overwhelmingly astonishing surprise cameo by an ex-designer from Sierra!
  • Did we mention the gut-wrenching atmosphere?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB
    • Hard Drive: 500 MB available space
Helpful customer reviews
69 of 73 people (95%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: June 26
Serena was a dark and creepy expierience for me.
No, it's not a bad game, but it hits you HARD at feels. I'm sure I won't forget what I've seen very easily. Even though I wish I would.
Just... just try it out if you want a strong story. But be warned, it's not going to leave you with pretty memories.
Good example of what a 1-hour long game can do to you.

Pros: +immersive at its best - maybe too immersive;
+ amazing storyline and plot twist;
+ did I mention the plot twist?

Neutral: +/- depends if you like this in a game, it is probable that you will not forget this game very soon. You may relate to its story in your life and you will remember this game;

Cons: - no replayability; most people uninstall right after finishing;

Personal rating: 85/100
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40 of 44 people (91%) found this review helpful
0.8 hrs on record
Posted: April 12
+Twist ending
+Multiple dialogues per interaction
+Music
-Interesting, compelling, and chilling story.

-Voice acting was poorly done, especially for Serena
-Too short :(
-Setting esc as the quit button messed me up and I had to restart my game. Would like it if it was indicated. Also, I didn't know that I could use space to see what was able to be interacted with until I read the other reviews. I would have liked a short intro as to what the controls are, see above two points

The game is quick to play but you'll keep thinking about it after you're done with it. One of the best interactive story games I've played.
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26 of 26 people (100%) found this review helpful
3.2 hrs on record
Posted: August 3
Serena is a short adventure game that packs a truck load of emotion, inviting for you to investigate a painful mystery. When I was browsing through adventure games in steam, the title took my attention, yet I never got the will to actually try the game while other games that I purchased before were in the waiting line. Now that I did, I'm positive that the story will haunt me for a while. I have to declare here and now: it is immensely difficult for one to write a review about this game without giving any kind of spoilers; but I will try my best.

We play the game as a middle aged man that shares a small cabin out in nowhere with his wife, Serena. He sits on the table and looks at a photo of him and his wife. He is unable to recognize his wife's face. What did her face look like? Her eye color? Was she smiling when they took the photo? Come to think of it, where actually is Serena? She is not there... and doesn't seem to be returning soon either. We take a stroll within the cabin, and try to find some clues about our wife's whereabouts. Every furniture, every memento, every stain makes a life. Every tiny detail scattered around presents us a fragment of our memory with her. What happened to her?

The game is your basic adventure. The only place you got is the small cabin itself, in which the developpers managed to fit in a grand deal of story. The atmosphere is a marvelous success, accompanied by beautiful background music that reflects the mood in echoes. Everything around is dim, dark and dusty, as if the reality is old and static as our protagonist's perception. What is certainly remarkable for the gameplay is that; as our memory comes back and our perception change, associations that we have through objects do change also. That is key for the progress within this game. You click on an object for the millionth time - ok, I exaggerate, but at least 15 or so in given progress - , and you still discover something new about the story. The mood starts with faint, content reminiscence, growing to become heavy suspence and conflict; finaly calling the trumphet to make room for pure wrath and agony.

You won't be using anything else besides your mouse to go through our protagonist's memory lane. And take note, the game IS really short. I've run through the game 2 times already, and it took me a bit more than an hour to complete it for the first time. Considering the lenght, the game doesn't have a save game option. You launch, you play, you complete and you exit. That's all there is. I believe the lenght of the game is one of the reasons that the game was startling. The last moment comes as a punch to your conscience.

Serena is a wonderful short story that you'll keep with yourself even long time after you finish the game. I've made some research and discovered that the developpers' intention for the production bears a story of its own. The game is made to correct a wrong and outweight the pleasent as an intention in gaming community. That's why the game is free to play. So, if you are an adventure player and enjoy high quality, yet disturbing narration, what are you waiting for?
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16 of 16 people (100%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: July 22
For me , Serena is a very dark game . The atmosphere surrounding you is undoubtedly scary and spine chilling , especially when the creepy music starts playing at one point. But overall , it's a story telling game based on loss and misery , with an unexpected ending .

I'd love a sequel to this masterpiece :)
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15 of 21 people (71%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: June 8
Phrases like "unlikeable protagonist," "obvious twist," and "clunky controls" can--and have--been used to describe Serena. I mean, there's foreshadowing, and there's giving you the twist from the very beginning.

I dunno. Maybe I've played too many "art games" in the past, but, honestly, I think it would have been a lot better if she just came home from the market in the middle of the darn thing and the guy suddenly realized that maybe he needs to try different medication because this stuff is really messing with his memory. That way, it wouldn't have droned on for so long and the player might actually be surprised.
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