Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja. You have 10 seconds to destroy all Nazi Robots in your vicinity. IT. IS. ON.
사용자 평가: 매우 긍정적 (평가 368 개)
출시 날짜: 2014년 3월 5일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

10 Second Ninja 구매

 

큐레이터의 추천

"You have 10 seconds to defeat increasingly difficult action platforming challenges. Your enemy? Robot Hitler. Great for those looking for a challenge."
이 곳에서 평가 전문을 읽어보세요.

평가

“a marvellously well designed and air-punchingly triumphant video game”
8/10 – Eurogamer

“10 Second Ninja is fast-paced and highly-addicting with a great sense of humor from the very start.”
9.3 – Indie Gaming Mag

“it’s bloody brilliant”
5/5 – The Indie Mine

게임에 대해

Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja.

You have 10 seconds to destroy all Nazi Robots in your vicinity. IT. IS. ON.

Become the ultimate Ninja and take down Robot Hitler’s automated autocracy in this blisteringly fast platformer.

Ready, Steady, Ninja!

Features


  • Blitz through 40 challenging levels!
  • Fight again and again to get the best time possible and a glorious three star rating!
  • Break your controller or keyboard out of anger!
  • Battle your friends down to the millisecond on the leaderboards
  • Prove you know how to play games and collect all 30 achievements

Warning: This game contains flashing images. It is advised that you do not play if you suffer from photosensitive epilepsy.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Single Core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 8600M / RadeonHD 2600 (128MB)
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: DirectX 9.0c compatible.
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo E6300 (2 * 1860)
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600M / RadeonHD 2600 (128MB)
    • Hard Drive: 100 MB available space
유용한 고객 평가
27명 중 25명(93%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
1.5 시간 기록
게시 일시: 2015년 3월 5일
10초의 진검승부

장점

+긴박한 시간
+도전 욕구를 불러일으키는 구성


단점

-미끄러지는 조작감
-전통적인 스테이지 구성


주의점

나이드신 분은 하기 힘듭니다.


이런 분들에게 추천합니다.

별 3개라면 눈이 번쩍 뜨이시는 분
컨트롤에 자신 있으신 분


이런 분들에게 비추천합니다.

컨트롤에 자신 없으신 분
편안한 퍼즐을 원하시는 분
한 스테이지를 계속 반복하는 것에 거부감이 드시는 분
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
2.7 시간 기록
게시 일시: 2015년 1월 9일
각 스테이지마다 10초 안에 모든 적을 제거해야 하는 광속 닌자 컨트롤 게임.

컨트롤에 모든 것을 바쳐야 하는 게임. 기본적으로는 10초 안에 모든 적을 제거하는 것이 목적이지만, 3개의 별을 모두 획득하기 위해선 무조건 빨리, 빨리, 그리고 빠르게 적들을 제거해야 한다. 컨트롤이 우선적으로 중요하고, 그 다음은 적들을 어떻게 효과적으로 빠르게 제압할수 있을지도 궁리해봐야 한다. 자기 손에 자신감을 가질만한 사람들에게 추천할 수 있는 게임.

......이렇게 써놓으면 왠지 부담느낄 사람이 있을텐데, 사실 그렇게 어렵지는 않다. 조금만 의지와 근성을 갖고 매달리면 금방 클리어할 수 있다. (스팀 가이드에 공략 영상도 아주 잘되있고 말이지.) 게임 스테이지가 40개정도 되는게 이 스테이지들을 전부 10초 안에 클리어한다고 생각해보면... 아무리 길어봐야 6시간이면 하드코어모드까지 무난히 깰 수 있을 것으로 생각된다. 제작진들은 뭐 패드가 부셔지고 키보드로 샷건을 내리칠 거라고 장담하지만, 그럴 정도까진 아니니......

다만 다른건 다 괜찮은데 리소스 관리가 엉망인건지 게임이 수시로 뻗어버린다. 게임을 껐다 켜도 안 되고, 아예 컴퓨터를 재부팅해야 하는 수준인데, 도대체 프로그래밍을 어떻게 하면 리소스 관리가 이 모양 이 꼴인건지..........

그래도 자기 손에 어느 정도 자신있는 사람들에겐 추천할 만 하다. 도전과제 30개를 3시간 이내에 획득할 수 있는 절호의 기회!!!
이 평가가 유용한가요? 아니요 재미있음
19명 중 19명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
10.9 시간 기록
게시 일시: 2015년 1월 22일
Many games have attempted to capture the essence of pure speed as part of their appeal. It's powerful when applied correctly, so often being impossible to emulate in real life. You can't run like Sonic, your car doesn't go as fast as Captain Falcon's - and I'd be very surprised if you can move like the hero of 10 Second Ninja.He's a double jumping, sword slashing, shuriken throwing robot destruction machine. Madly dashing through short platforming puzzles, his ultimate goal is always the same: destroy the nazi robots as fast as possible. Half the game is sequencing and strategy, determining the most efficient uses of those precious second jumps and limited throwing stars.At first a level will seem straight forward - a combination of runs and leaps that take out everything in what you'll assume is a respectable time.Things can be confusing at first, for different reasons - but then you notice the time savers. The opportunities to take out two enemies with one move, skip jumps or maintain momentum. In later levels the addition of complications like falling rocks and portals change the equation. The slow consideration to start a level is a nice counter-point to the split-split-second reaction times needed to perform the plans you come up with.That's the other half. Thumb-mutilating skills coupled with reset after reset to shave milliseconds off times in pursuit of those required to unlock levels or climb the bragging rights only online leaderboard. The game controls wonderfully and the simplistic art uses precise frame stages to broadcast changes in status, vital for instant understanding. While it won't be for everyone, Ninja does exactly what it set out to, with style and humour to boot.
이 평가가 유용한가요? 아니요 재미있음
15명 중 14명(93%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
0.9 시간 기록
게시 일시: 2015년 1월 8일
10 Second Ninja moves so fast that it's over almost before you realize it's begun, but its brief length is used so effectively as a tool to making a blisteringly precise, difficult platformer accessible that it's actually the better for it.

Designed as a series of miniature speedruns, you're given but 10 seconds to complete a given level, jumping, slicing, and throwing shurikens to clear out Robot Hitler's mechanical army as quickly as possible. It might sound like a gimmick, but levels are designed in such a way as to be almost puzzle like in execution, requiring not only brute reflexes but also an understanding of how to best make use of your limited repertoire to shave off every tenth of a second you can manage.

Naturally, this causes the game to move at a ridiculous pace, but unlike a lot of hyper challenging platformers 10 Second Ninja avoided ever becoming overwhelming. Its basic mechanics give you just enough leeway to experiment within levels so as to keep them from feeling too linear or restricting their design, while being entirely understandable and intuitive to execute, and the necessarily small size of each level keeps the experience easily digestible but not to the detriment of a satisfying challenge. 10 Second Ninja isn't an easy game, but it always feels surmountable, if only you could find the perfect strategy or go a little faster.

And then an hour later you're through, perhaps having missed a few perfect level ratings but for the most part seeing what the game has to offer. And surprisingly I was entirely OK with that. 10 Second Ninja for as short as it is makes every moment engaging, each level offering its own twist on mechanics that never change because they don't need to, and finding time for some humorous dialogue in between smashing up Robot Hitler's disembodied head. There's just something inherently entertaining here, and it all comes together into a tightly condensed package that understands it doesn't need to be hundreds of hours long. It just needs to be fun.

You can read more of my writing on Kritiqal.
이 평가가 유용한가요? 아니요 재미있음
26명 중 18명(69%)이 이 평가가 유용하다고 함
5.7 시간 기록
게시 일시: 2015년 1월 8일
May 20, 2015
If you aren't a speedrunner, I wouldn't consider 10 Second Ninja. I decided to buckle down and really work at the game after a frustrating introduction, and quickly completed it with some effort. The full content is around 4 minutes long, with later levels only adding portals and enemies that take two hits to kill. The only appeal of the game is finding routes to optimize times.

The game is built on Game Maker, I only knew this after the 2nd cutscene gave up a Game Maker error report and crashed the game when an image couldn't be found. The program seems to take process priority along with nearly 500MB of RAM, slowing the Desktop and all other activities if you want to Alt-Tab. FPS is good, and I assume the high priority is to make sure the clock is accurate.

Controls are simple but inconsistent, not really fitting for a precision platformer. The sword hitbox can be gigantic at times, even allowing some kills through walls. Normal ground behaves more like Ice, while Ice really didn't give me much issue, maybe because I finally got the hang of controlling this ninja on rollerskates. Sometimes the ninja would auto-run after restarting, while other times it would ignore my inputs (mostly in the Hard mode 100% run, wasting precious time). The 10-second max means most levels are very limited, with only 4 of the 40 levels spanning beyond the screen. I'm kinda shocked a ninja in a platforming game can't wall-jump, while a cube of meat can.

The game requires Stars to progress in the game, so expect to repeat and perfect levels from the start. Beginners will get trapped in the first world until they can improve times for Stars. At least the community seems friendly, with some helpful strategy videos to complete the game. I don't know if the developer cleans time records, but there's a cheater with a 100% time of under 5 seconds that needs wiped. At least the music in the Bonus area was really good.

Overall, the game is too one-dimensional. Super Meat Boy, Stealth Bast Deluxe, and other platformers allow speedrunning without limiting level design and cutting mechanics. 40 short levels, limited variety, and no included level editor means content is slim. It's bundle fodder, which is where I got it, and the store price is insane. There's nothing really unique here. If you're a speedrunner that has exhausted every other game, you could still find other games with more content. The cutscenes may be longer than the gameplay, but they try too hard to be memetic and get tweets. A hashtag in a cutscene, yuck. Considering all the levels can be reasonably completed in 240 seconds, you must see the cost-per-hour here is awful. It had potential, but the title restricted the gameplay far too much.
이 평가가 유용한가요? 아니요 재미있음