Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja. You have 10 seconds to destroy all Nazi Robots in your vicinity. IT. IS. ON.
用户评测: 特别好评 (284 篇评测)
发行日期: 2014年3月5日

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由鉴赏家推荐

"You have 10 seconds to defeat increasingly difficult action platforming challenges. Your enemy? Robot Hitler. Great for those looking for a challenge."
点击这里阅读完整评测。

评测

“a marvellously well designed and air-punchingly triumphant video game”
8/10 – Eurogamer

“10 Second Ninja is fast-paced and highly-addicting with a great sense of humor from the very start.”
9.3 – Indie Gaming Mag

“it’s bloody brilliant”
5/5 – The Indie Mine

关于这款游戏

Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja.

You have 10 seconds to destroy all Nazi Robots in your vicinity. IT. IS. ON.

Become the ultimate Ninja and take down Robot Hitler’s automated autocracy in this blisteringly fast platformer.

Ready, Steady, Ninja!

Features


  • Blitz through 40 challenging levels!
  • Fight again and again to get the best time possible and a glorious three star rating!
  • Break your controller or keyboard out of anger!
  • Battle your friends down to the millisecond on the leaderboards
  • Prove you know how to play games and collect all 30 achievements

Warning: This game contains flashing images. It is advised that you do not play if you suffer from photosensitive epilepsy.

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Single Core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 8600M / RadeonHD 2600 (128MB)
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: DirectX 9.0c compatible.
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo E6300 (2 * 1860)
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600M / RadeonHD 2600 (128MB)
    • Hard Drive: 100 MB available space
有价值的用户评测
12 人中有 12 人(100%)觉得这篇评测有价值
21.9 小时(记录在案的)
发布于:2014年9月6日
上手难度:★★★☆☆ (评测标准:游戏操作的友好度,完成游戏全部内容的可能性等)
耐玩程度:★★★★☆ (评测标准:完成游戏全部流程需要的时间,玩家通过重复玩游戏所获得的成就感和趣味等)
游戏内容:★★★★☆ (评测标准:游戏画面,音乐,游戏设定的剧情等)
推荐程度:★★★☆☆ (评测标准:综合以上几方面)
手残指数:★★★★☆ (评测标准:以一个手残党自我救赎的可能性而论)

和众多《男人?就下500层!》《男人?活过50秒》类手残党经常用于自救的游戏一样,本作,也是有着这样的潜质的一个小游戏。

游戏剧情非常简单,机器化的大BOSS带领一群没有战斗力的小罗罗要统治地球,就必须消灭唯一存在但是又非常酷炫的敌人---忍者(引:大统领原话)。大BOSS派出了它的机器人大军......大BOSS自己有飞机有激光枪,但是任由自己的手下被忍者像纸一样被切割毫不费力,连扮演反派的机器人都最终大骂BOSS元首傻X, 所以大BOSS最终的命运早就注定。。。生日和即日同为一天,也是对大BOSS的一种另类的仁慈?打完BOSS,忍者回家开Party 7/24不停歇...原来是为了早点回家参加party,所以忍者们才争分夺秒的死得前赴后继.....

上手难度:★★★☆☆
本作的上手难度我一开始认为,是4星。因为虽然操作方式很简单:左右移动,跳,手里剑,拔刀砍。但是每个小关都要在10秒以内完成而且三星完成的时间要求更是苛刻,所以我一开始认为的上手难度至少也在3星以上。后来经过思考觉得如果仅仅是上手的话,基本上所有玩家都是不存在问题的,游戏剧情里的四大关卡都在10秒内完成基本上不会太难,所以上手难度改为3星。请记住,3星对绝大多数手残党来说,已经足以构成威胁了。各种情况下的两段跳,只有3发的手里剑,加上一动起来就停不下来的忍者,对手残党脆弱的神经来说,都会是种挑战。

耐玩程度:★★★★☆
游戏分为四大主关卡,一个奖励关卡和一个困难模式。难度依次递增。游戏到了后期,不仅要面对需要切割的机器人,还要合理的躲避和利用游戏里越来越多的陷阱,另外类似于传送门的设置也让游戏在后期的玩法更具有多样性。因为本作是以计时破记录为主要目的的游戏,所以玩家必须选择一条最合理(此处的最合理是对每个玩家自己而言,不具备绝对和唯一性)的路线,加上成百上千次的反复实践和练习,达到缩短完成每关的最短时间的目的。举个例子来说,当玩家按下刷新(重新开始)的按键起,游戏就开始计时,玩家浪费的任何0.1秒都会成为影响成绩的评分标准。大多数人的反应时间都在0.2秒左右,通过训练以后的专业运动员的反应时间是0.1秒,所以理论上来说他们玩这个游戏的成绩就可能比你我快那么0.1秒...千万别小看这0.1秒,我心中突然浮想起以前高三老师的淳淳教诲:你高考多考0.1分,总分全国就超过了几千几万人.....所以精心设计的路线,如手术刀精准般的操作,加上狙击手般发神经一抖反应,一起构成了手残党(同:学渣...)心中挥之不去的梦魇......死一次,不可怕,死一百次一万次都不可怕,可怕的是你把刷新的按键都按烂了才发现你的成绩就像洒水枪般的毫无规律......可怕的是前0.1秒你用接近完美的小跳节约了0.1秒的时间,但是下个0.1秒你没有收住脚撞上了陷阱.......可怕的是这个游戏会把所有不是处女座的人都变成完美主义强迫症患者......更不要提最后的Hard模式,让最挑剔的完美主义强迫症患者都要为之心惊胆颤的Hard模式,限定时间完成挑选出来的40关游戏.......你哪怕每关都能三星过关,但是想要过Hard模式也得老老实实从头练起,玩家甚至要在硬着头皮对完美路线运行失败进行补救还是按刷新重来一次之间作出抉择,抉择慢了0.1秒也许就会影响你PASS Hard模式的关键。每一关都完美主义不可怕,可怕的是Hard模式要求你连续40关都完美,连续40关按刷新的时间都要完美......

游戏内容:★★★★☆
虽然本作的是以游戏计时方式而不是以剧情和画面为主打,但是每关都有简单明了的动画,略微恶搞的剧情和听感十足的游戏音乐,不会让玩家产生出粗糙感。同为横版动作类游戏,我在本作上看到不少《Super Meat Boy》和《LIMBO》的影子。合理的利用你的资源,为了缩短时间不断地尝试(换不同的姿势去作死),按刷新的次数可能比按攻击的次数都多,恨不得把手伸到屏幕里像《水果忍者》那样唰唰唰替这个小忍者完事...

推荐程度:★★★☆☆
基于以上几点,我给本作的推荐度是3星,并不是所有的玩家都会喜欢上这种快节奏,反复尝试反复作死的游戏。但是由于上手难度偏高的设定又为提高玩家的操作水平和心理极限带来了无尽多的可能性,所以本作还是比较值得一玩。游戏售价10刀,Steam上目前为止最低折扣为66%,看完评测发现不是真爱但是可以试试的话完全可以加入愿望单或者好记性一笔,等入包以后再说或者75%都会是不错的选择......加上这个游戏带卡牌,拿去提升steam社区等级或者出掉变现也不是不可以,对吧。
对成就党们来说,本作一共30个成就,除了最后Hard模式通关的成就比较难以获得以外,其他29个成就的获得还是相对简单。

手残指数:★★★★☆
如果说,对那些游戏已经非常熟悉的玩家而言,LIMBO的一命全通关的可能性是50%-80%,那么本作的可能性,大概就是1%-5%......

本作到底是手残党们的克星还是福音?这确实是个需要讨论的问题。。。
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:2014年10月29日
太欺负手残啦
这篇评测是否有价值? 有趣
8 人中有 7 人(88%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:1月9日
这是个论秒的游戏:每小关限时10秒,整个游戏通一遍大约260秒。

而本手残为了达到这个普通标准居然花费了4个小时……
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:1月9日
手残党伤不起啊
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.5 小时(记录在案的)
发布于:1月16日
great game easier than i wanna be the party
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:1月9日
抠时间意义何在 无趣
这篇评测是否有价值? 有趣
23 人中有 21 人(91%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:2014年11月27日
Super Meat Boy fans, this game's another challenge for you
这篇评测是否有价值? 有趣
17 人中有 16 人(94%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年9月29日
10-second-massacre on one-screen-level.

It's about:

  • slaughter everything robotized on level in 10 seconds with sword, shuriken or using level's enviroment;
  • defeating big, lazer-eyed Hitler's head (few times !);
  • searching right route to beat the level;
  • making your movements precise and fast.

Why you should play this:

  • you like platformers and time-limited-levels approach;
  • you don't mind to face a challenge and try the same level dozens (or hundreds) of times until the moment you find right direction to move and attain perfection in proportion of speed and preciseness;
  • you appreciate thoroughly thought level-design;
  • you like to transform "Oh, it was so close..!" feeling into "Yes, I did it!" waul;
  • you've always been curious what could have been hidden behind Hitler's mustaches.

Why you may not like it:

  • you're about the opinion that time-limited-levels are some kind of perversion;
  • you do not like to repeat the same level a lot of times just for getting perfect result or higher score;
  • controls feel kind of "slippery" - you will have to spend some time to got used to it;
  • game reveals its true nature only when you agree to reach the perfect score and not against of going through some amount of training and trying - otherwise, it's just a game you come back to from time to time when you have "nothing to play" in 150+ games library.

The cursed mix of training, trying, failed attempts and strong words is the substance from which the only true ninjas are born.

P.S. Gamepad is strongly recommended.
这篇评测是否有价值? 有趣
13 人中有 13 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.9 小时(记录在案的)
发布于:1月22日
Many games have attempted to capture the essence of pure speed as part of their appeal. It's powerful when applied correctly, so often being impossible to emulate in real life. You can't run like Sonic, your car doesn't go as fast as Captain Falcon's - and I'd be very surprised if you can move like the hero of 10 Second Ninja.He's a double jumping, sword slashing, shuriken throwing robot destruction machine. Madly dashing through short platforming puzzles, his ultimate goal is always the same: destroy the nazi robots as fast as possible. Half the game is sequencing and strategy, determining the most efficient uses of those precious second jumps and limited throwing stars.At first a level will seem straight forward - a combination of runs and leaps that take out everything in what you'll assume is a respectable time.Things can be confusing at first, for different reasons - but then you notice the time savers. The opportunities to take out two enemies with one move, skip jumps or maintain momentum. In later levels the addition of complications like falling rocks and portals change the equation. The slow consideration to start a level is a nice counter-point to the split-split-second reaction times needed to perform the plans you come up with.That's the other half. Thumb-mutilating skills coupled with reset after reset to shave milliseconds off times in pursuit of those required to unlock levels or climb the bragging rights only online leaderboard. The game controls wonderfully and the simplistic art uses precise frame stages to broadcast changes in status, vital for instant understanding. While it won't be for everyone, Ninja does exactly what it set out to, with style and humour to boot.
这篇评测是否有价值? 有趣
10 人中有 10 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.9 小时(记录在案的)
发布于:1月8日
10 Second Ninja moves so fast that it's over almost before you realize it's begun, but its brief length is used so effectively as a tool to making a blisteringly precise, difficult platformer accessible that it's actually the better for it.

Designed as a series of miniature speedruns, you're given but 10 seconds to complete a given level, jumping, slicing, and throwing shurikens to clear out Robot Hitler's mechanical army as quickly as possible. It might sound like a gimmick, but levels are designed in such a way as to be almost puzzle like in execution, requiring not only brute reflexes but also an understanding of how to best make use of your limited repertoire to shave off every tenth of a second you can manage.

Naturally, this causes the game to move at a ridiculous pace, but unlike a lot of hyper challenging platformers 10 Second Ninja avoided ever becoming overwhelming. Its basic mechanics give you just enough leeway to experiment within levels so as to keep them from feeling too linear or restricting their design, while being entirely understandable and intuitive to execute, and the necessarily small size of each level keeps the experience easily digestible but not to the detriment of a satisfying challenge. 10 Second Ninja isn't an easy game, but it always feels surmountable, if only you could find the perfect strategy or go a little faster.

And then an hour later you're through, perhaps having missed a few perfect level ratings but for the most part seeing what the game has to offer. And surprisingly I was entirely OK with that. 10 Second Ninja for as short as it is makes every moment engaging, each level offering its own twist on mechanics that never change because they don't need to, and finding time for some humorous dialogue in between smashing up Robot Hitler's disembodied head. There's just something inherently entertaining here, and it all comes together into a tightly condensed package that understands it doesn't need to be hundreds of hours long. It just needs to be fun.
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
9.6 小时(记录在案的)
发布于:1月18日
A flash game that requires the reflexes of a cat, yet has horrible performance issues that makes playing feels like torture.

And devs don't care.
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
4.2 小时(记录在案的)
发布于:1月3日
As a tiny blue ninja, you're mankind's last hope against the mischievous Robot Hitler and his robot army. In this fast-paced platformer, your aim is to clear every single level in less than ten seconds - that is, kill every robot on the screen, using your weaponry and triggering environmental hazards. Aim for the lowest possible time to earn a three-star rating!

The concept is really nice, and the par times are very tightly balanced. Finding the optimal route for each level will require meticulous planning, and the execution leaves no room for error. It is incredibly satisfying when you nail your inputs perfectly and maximize a route's potential, and deeply unnerving when even then, you're still half a second too slow; reconsider what seems obvious, think outside the box and, most of all, keep optimizing your inputs. The original core concept, the precise controls and meticulously balanced level design are the game's main strenghts.

Now for the cons. The visuals and cutscenes are entirely forgettable, which can be excused in a low-budget indie game such as this. The soundtrack, albeit repetitive, serves its purpose but isn't particularly memorable either. My main criticism would be that the game is really short, and perhaps not quite as "hardcore" as it may appear at first. I was a little disappointed to hit the ending credits after only a few hours (plus maybe an extra half hour on the bonus world), with all the three-star ratings earned and without hitting any major roadblocks.

I would have loved more content, and I felt that certain ideas in the level design could have been further developped (portals, falling/crumbling blocks, etc). As it is, I can't say that the game has exploited its potential to the fullest; nevertheless, it remains a solid puzzle platformer and one of the most execution-intensive games I have played in a while, with relatively fair content for its price. A shame that such an interesting challenge turned out so short.
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
5.3 小时(记录在案的)
发布于:2014年8月5日
Incredibly fun, fast paced, humorous game with a cool premise. There is also a hitler-censored mode, for those who find fault with the story.

10/10, would die again.

and again.


.....and again, and again, and again, and again
这篇评测是否有价值? 有趣
8 人中有 6 人(75%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:1月8日
I'm still getting the hang of the game, but some glaring issues came up that made me want to take notes. The game takes up nearly 500MB of RAM even while in the menu, so even though I have 2GB on my laptop (over double the minimum) it makes Alt-Tabbing non-functional. The installation is under 100MB, there is nothing to justify running so poorly.

Controls are slippery and the default bindings seem awkward on keyboard. The game has a bad habit of having the ninja contine to run in a direction after resetting. My keys are not jammed, and I've never had a game give me this trouble before. The pure time limit means most levels are shallow and can't be more than 5 seconds deep. There seems to be no wall-jumping, and the platforming doesn't feel more compelling than Super Meat Boy.

And within the first 15 minutes I hit a brick wall, requiring more Stars to unlock the next levels. Now I have to grind the first 8 levels repeatedly until I can see anymore of the game. This feels like a cheap mobile game or something. At least I got it in a bundle for dirt cheap, but it hasn't been impressive or enjoyable. I shouldn't need any skill to see more than 80 seconds of the game.

I would be furious if I paid full price, but I think this is the kind of game that wants to piss players off just by being frustrating. It's requiring precision and perfection, while the controls and gameplay are just not there. I should also expect perfection from the developers, not shabby optimization and controls. Bundle fodder, laden with bad puns and tired memes. I like some of the style and humor, but the game is designed to make me not want to play it from the start.
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:1月12日
Do not be fooled by the games soft and indie appearance. This game is hard as balls! Levels have to be completed in 2 seconds or less in order to get all 3 stars on the level, which is harder than it sounds. It's cute, the achievements are quirky, controls are good. I like it, a lot.
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:1月15日
"ALLLLL THE STARS"



Is what I would’ve shouted after the billionth try of a single level.

+ Incredible replayability (3 stars, steam achievements, friend/world leaderboards)
+ Simple intuitive controls (found myself Ace-ing levels 5 mins in)
+ Hilarious story arch
+ So addictive, very very satisfying

- Sometimes stale and annoying music

9/10 great pick up and play
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.8 小时(记录在案的)
发布于:1月11日
Got the game in a humble bundle and it is just not my kind of game. If you enjoy SMB and so on, it could be your kind of game.
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:2014年10月25日
Just when you think you've mastered this game, it goes and throws you a curveball and is 3x as hard.
Extra levels are not for the faint of heart.

Satisfying. Frustrating. Good fun. Ten seconds at a time.
这篇评测是否有价值? 有趣
7 人中有 5 人(71%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:2014年8月17日
Though the game is very short i would highly recommend playing it.
the game is a platformer where you have to complete every stage in 10 seconds or less, the fun part comes from trying to beat other people's times in the leaderboard, i wouldn't recommend playing this game if you only plan to blast through it.
give it a shot if you enjoy games like Super meat boy..etc
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
14.0 小时(记录在案的)
发布于:2014年10月8日
A simple but ingenious idea for a game. The controls are extremely fluent, and the game takes about 10 seconds to pick up and play, and perhaps 10 minutes to get the hang of it. It combines puzzle with speedrunning in the most fundamental kind of way. The fact that each level is about 5 seconds long and restarting is instant means it's not frustrating or off-putting. This is perhaps its greatest strength - that by having extremely short levels, the execution becomes much more important. Timing jumps and movement perfectly to shave off milliseconds is something you'll be doing a lot right from the beggining - and this is, in essense, what speedrunning is all about. Games with longer levels and deeper mechanics are so complex that most players never really reach the point of searching for an extra few milliseconds to hit the target time because most players don't have the time to practice perfecting their run of a level longer than a minute - and thus, they lose out on the excitement of time trials. This game is extremely accessible and fun to play, and clearly demonstrates the appeal of speedrunning to any non-gamer. Would highly recommend for perfectionists. Also, the ahcievements are awesome.
这篇评测是否有价值? 有趣