There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
Recenzii utilizatori: În mare parte Pozitive (462 recenzii) - 75% din cele 462 de recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 18 mart., 2009

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Cumpără The Path

Pachete care includ acest joc

Cumpără The Tale of Tales Collection

Include 3 produse: Fatale, The Graveyard, The Path

Cumpără The Tale of Tales Experience

Include 6 produse: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path


Recomandat de Curatori

"An experimental 'art game' about loss of innocence. It can be hit and miss. Love or hate it, it's an interesting title."

Actualizări recente Afișează tot - (12)

4 iunie

Play Sunset now!

Our new game Sunset is now available for all. Right here on Steam:

Like The Path it is a very narrative game. But this time the story is inspired by real world politics and romance, even though the setting is a fictional Latin American country in 1972. You play Angela Burnes, a US citizen who ends up working as a housekeeper in the penthouse of the wealthy Gabriel Ortega in the capital of San Bavón. As you go about your business washing dishes and ironing shirts, a revolution breaks out in the city below. Slowly but surely you get entangled in a web of revolutionary intrigue and, possibly, romance as the Anchurian people rise up against the notorious generalísimo Ricardo Miraflores.

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Despre acest joc

There is one rule in the game. And it needs to be broken.
There is one goal. And when you attain it, you die.

Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.
But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?
The Path is a game about growing, about changing, about making choices, about accepting the consequences of these choices. A game about playing, and failing, about embracing life, perhaps by accepting death.

Key Features:
The Path is a short horror game inspired by older versions of Little Red Riding hood, set in modern day. The Path offers an atmospheric experience of exploration, discovery and introspection through a unique form of gameplay, designed to immerse you deeply into its dark themes. Every interaction in the game expresses an aspect of the narrative. The six protagonists each have their own age and personality and allow the player to live through the tale in different ways. Most of the story, however, relies on your active imagination.
The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience.

While The Path does not contain any graphic violence or sexuality, it does allude to these themes. The overall melancholy mood of the game and the potentially unsettling course of events, make The Path unsuitable for children. Despite of its origins in fairy tales, The Path is decidedly a game for the mature mind.
The game features a complete realtime 3D environment that can be explored through third person navigation. The characters in this virtual world, including the player's avatars, are governed by a form of artificial intelligence that gives them some autonomy. As a result, nobody knows exactly what you will encounter on your journeys.
Next to the multi-layered stylized graphics, The Path features a continuous soundtrack composed by goth rock diva Jarboe (ex-Swans). In fact, there are hardly any sound effects in the game. Instead the music is continuously changing according to what is happening in the game. Like the behaviours of the characters, the music too is never exactly the same twice.
For a satisfying experience, it takes about 6 hours to complete the game.

Cerinţe de sistem

Mac OS X
    • Operating System: Microsoft® Windows® XP/Vista
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Mac OS X 10.8
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
Recenzii utile ale clienților
34 din 48 oameni (71%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
3.5 ore înregistrate
Postat: 21 iulie
I'm really not a big fan of Tale of Tales, having played previous games like The Graveyard and that game with the deer, and now The Path. It's not because of their not-so-subtle pretentiousness, such as how when talking about the development of Sunset (their latest game, which I haven't played), they stated "Abandoning some of our more extreme artistic ambitions actually made work easier and more enjoyable. And that’s when we should have realized that we were on the wrong path. Because whatever we enjoy is never, ever, what the gaming masses enjoy." It's not because after Sunset became a commercial failure and they left the gaming industry, they proceeded to write a series of passive-aggressive statements on various mediums blaming Sunset's failure on the gaming community's inability to "get" it, along with a tweet that goes, and I quote, "Hahaha. I'm so free. Look at me. I can say ♥♥♥♥ GAMES! ♥♥♥♥ GAMERS! ♥♥♥♥ THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!" It's not because in Michaël Samyn's Patreon, he has a $5,000 tier listed "Shut me up", claiming that "if you really want me to disappear from videogames altogether, stop writing about them but also stop trying to make them, basically get the f out of your precious hobby, all it takes is a bit of cash. Make my day!". Tale of Tales is a pretentious blowhard of a developer, and while any developer leaving the industry is a bad thing, I can't say I'll miss them. But none of those are the reason why.

The reason I don't like Tale of Tales because they don't seem to have a clear grasp on what gaming is as an artistic medium. None of their games are good in the tratitional sense, and instead they bank on their artistic value. The problem is, their games never seem to actually acknowledge the strengths of the medium. Video games are a unique artistic medium because they allow the player to interact with the story and characters in ways that no other medium can easily do, and that allows them to give unique, involving, and emotional experiences that you can't get in other mediums. Tale of Tales games are more like paintings made into video games; they're pretty to look at, and maybe you can find a meaning if you look hard enough, but there's very little to actually see or do in them, and they don't really engage the player any more than going to an art museum would. Rather than being "games as art", these games are more like "art as games", and while I'm sure some people will appreciate them, they just aren't very fun to play at all, and I'm not so sure that they even wanted them to be fun. The Path is a game where you pick one of six girls and walk around a forest (or stay on the path, but you're pretty clearly not supposed to considering 98% of what little game there is is off the path), stopping occasionally to look at things, and that's basically it. You get to Grandma's house, and then you start over with another girl. It has a great atmosphere, and the forest environments are pretty to look at for the time it was released, but that's about as far as the game goes as far as what I can compliment.
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25 din 33 oameni (76%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
24.3 ore înregistrate
Postat: 11 iulie
The Path is a walking simulator and adventure/horror game, where the horror mostly is implied.
You take on the role of one of six sisters, each representing a different stage of womanhood, from little girl who only wants to play to a grown-up woman with adult wants.
Each girl enters a path through the forest, at the other end of which is grandmother's house. Walk there, and the game for that girl ends.

Of course, that's not where the real gameplay is. Instead, go into the forest. A strange girl clad in white tries to guide you further away from the path, and strange white distortion on the edge of your screen guides your character to other spots. You can pick up flowers along the way (which do nothing but increase a counter -- really, you don't get a thing for picking them all up) and also find strange items. Some of these can be interacted with, many cannot as they are meant for another sister.
Each item you can interact with gets added to the basket.

Eventually you will find the Wolf. The Wolf takes on a form which is meaningful to the sister you're playing as, and leads her to her death. These deaths range from the obvious (little girl gets eaten) to the vaguely implied (talent agent destroys her? Woodsman rapes her?) -- a lot of this is left to interpretation.

After each wolf encounter the girl is back on the path, but the only way to go is move forward -- slowly, limping -- to grandmother's house. If you picked up the right items along the way the house becomes a kind of horror slideshow with distorted graphics and sounds reminiscent of what you found in the forest...

It is a strange and unique game definitely worth playing. Just don't think you'll fully understand all of it.

Also of note is that the game's demo is actually a fully separate "level", where you play as the Girl in White in a very different form of the forest. Fortunately it can be installed even if you own The Path.
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17 din 26 oameni (65%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
35.1 ore înregistrate
Postat: 13 iunie
This is my favourite game. It's slow and there is no "action" at all, it's more like an interactive story, but I always find it fascinating and have done since it came out when I was about 15. Five years later and I still think it's beautiful and kind of sad. But you have to go into it knowing that it's less like a game and more like a story. I view it as being all about the loss of innocence and how we lose it in different ways, some of the endings seem simple and suburban, but some suggest horrible, traumatic things happen. While I understand how people can't get into it or don't like it, to me it's beautiful.
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6 din 10 oameni (60%) consideră această recenzie folositoare
0.6 ore înregistrate
Postat: 15 septembrie
I'm pretty open-minded when it comes to indie games, and I have a real fondness for less conventional games like Dear Esther and Gone Home. But The Path seriously pushed me to my limits of tolerance on this front. It's a game that is very obviously trying too hard, and lets its own mechanics get in the way of whatever point it's trying to make. Be warned, if you're going to give this one a chance at all, go play it yourself and come back because I'm going to spoil the hell out of it. I'm sure it's even less effective if you know what to expect.

You pick one of six girls fresh from Hot Topic to visit their grandmother in the woods. The game tells you up front to stay on the path, and here it commits possibly its greatest sin. My first time through I made the slow walk straight down the path to a surprisingly sinister house. Inside the pitch-black cottage the girl made her way to her corpse-like grandmother and laid down next to her. The game then informed me that I had found no items, unlocked no rooms, not encountered the wolf, and that I had failed.

So, to reiterate, the game told me to do a thing, I did the thing, and then it told me I failed.

YOU CAN'T DO THAT YOU ♥♥♥♥S. If subversion of authority is a theme of your game then you need to introduce it in some way within the body of the game! I'm not going to read your ♥♥♥♥♥♥♥ed treatise on your store page to figure out how to play your game. Fine, whatever, I picked another girl and walked straight off the path. The lighting and sound get creepy until you run across some random point of interest in the woods, like a theater stage or sofa or TV or pond. There are items to collect like knives and two-headed teddy bears. I met a little ballerina girl who spouted some nonsense about chaos and led me back to the path. After a whole bunch of exploring I went back to grandma's house. I got treated to a slightly different path through the rooms and then another screen that said I failed.

At this point I gave up trying to figure out what the game wants. Wandering the woods is interesting for a bit, but hamstrung by the glacial speed at which you move and the horrible sketchy-artsy filters the game vomits all over your view. There's really no common theme or identifiable symbolism to the junk you find, either. It's just weird for the sake of being weird. Or maybe it isn't... the store page says the optimal experience is to play for 6 hours. There are something like 13 items to collect and another 144 flowers you can pick, but I doubt very much I'm going to divine The Path's true meaning if I keep at it.

Appropriating the creepy side of Red Riding Hood isn't a bad idea for a game, but this one gets so caught up in trying to be clever and poignant that it all falls completely flat. Maybe there's something to find in here, but it's too damn boring and obtuse to get at it.
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4 din 7 oameni (57%) consideră această recenzie folositoare
3.0 ore înregistrate
Postat: 28 iunie
"Two roads diverge in a wood, and I- I took the one less traveled, and it has made all the difference."
-Robert Frost, The Road Not Taken

Well, this was a different game to say the least. I enjoyed it myself, so I'll give it a recommendation on that part, but I can see why people hate on it as well.

So, talking about what people might not like about it first to get that out of the way. The game is very slow and often feels as if it doesn't have a set goal, until you find out what the set goal is that is. And up until then you have no real purpose in the game, and for all purposes up until the point when you realize what's happening in the game, it's just an exploration collectathon game.

Now onto what I did like about.

People keep on bringing up Five Nights at Freddy's when ever they talk about good hidden stories. I want those people to spend a few extra dollars on this game as it is a lot less waiting and a lot more gameplay than FIve Nights at Freddy's. The story is hidden is such a way that you have to complete the game %100, meaning collecting every memory, to get the full thing, otherwise the game can honestly be quite confusing to be honest. But if you put enough effort into finding everything in game the it's worth it in my opinion.

Going onto the music in this game. It's like they took a page right out of "Silent Hill" and crossed it with "The Binding of Issac". Needless to say, I loved the music in this game. It provides a good amount of atmosphere while also allowing you to feel the safety you should while safely in Grandmother's House, assuming you did like I did and just walked down the path on your first playthrough. The music is eerie when it needs to be and calming during the majority of exploration, with sound effects mixed in to keep you on your toes.

Now for the characters. Having the old story of Little Red Riding Hood protrayed in this sense was really interesting to see. Even though only one character even slightly resembles the fairy tale character (Robin), it still allows for each character to have the same story of misplaced trust and betrayal, which was what the original Grimm fairy tale was about. This is another aspect of the game that you can't experience in it's whole unless you play the game to 100% completetion. It adds replayablity for somebody like me and adds to the overall charm of the characters. Also adding a different walk cycle for each character to further drive their personality was another good idea that we don't often see in games today, as most games, even triple a games, only have a single walk cycle for every character.

What would I rate this game on ERSB?
T for sexual content, Blood, tabacco use, frightening content, and mature themes.

My overall rating of the game:
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