There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
ユーザーレビュー: ほぼ好評 (487 件のレビュー) - このゲームのユーザーレビュー 487 件中 74% が好評です
リリース日: 2009年3月18日


The Path を購入する


The Tale of Tales Experience を購入する

6 アイテムを同梱: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path


The Tale of Tales Collection を購入する

3 アイテムを同梱: Fatale, The Graveyard, The Path



"An experimental 'art game' about loss of innocence. It can be hit and miss. Love or hate it, it's an interesting title."

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Last hours for Cathedral-in-the-Clouds!

The Kickstarter for our new project has not achieved its goal yet. Please help if and how you can!

Cathedral-in-the-Clouds is not a game. It's a series of virtual dioramas intended for contemplation to be distributed for free on many different platforms. To gather the dioramas, we are building a cathedral in VR.

It's a challenging project because it is explicitly inspired by medieval Christian art (the Flemish Primitives worked in our town 500 years ago) and we're actually atheists. Exploring this is very exciting to us but probably a bit difficult to stomach for the masses. Luckily we only need a small group of believers. Will you be one of them? Be quick!

Thanks you.

Michaël Samyn.

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Help us build a cathedral!

Our first "post-game" art project is in need of your support to get started.

Please have a look at
and back the creation if you like what you see.

And please spread the word so everyone who likes this sort of thing will have a chance to get it, even if it's not your cup of tea.

Thank you!

—Michaël & Auriea.

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でも、若い女の子たちは必ずしも従順なんかじゃありませんよね? 彼女たちは森の誘惑に耐えられるでしょうか?危険を避け、昔話が再び語られるのを防げるでしょうか?
The Path は成長することと、変化することと、選択することと、その選択の結果を受け入れることにまつわるゲームです。遊ぶこと、失敗すること、生を謳歌すること、ひょっとすると死を受け入れることにまつわるゲームです。

The Path は御伽噺の 赤ずきん に触発され、現代を舞台に変えた短いホラーゲームです。The Path は独自のゲームプレイを通して、探検と、発見と、内観の神秘的な体験を提供します。その暗いテーマは、あなたに深く染み込むようにデザインされています。ゲーム内でのあらゆるやりとりは、物語の側面を表現します。6人の主人公は、それぞれ年齢があり、個性を持ち、プレーヤーはそれぞれ異なる方法で物語を生き残ることができます。しかし物語の大半は、あなたの活発な想像力に頼ってください。
The Path は心の接近の可能性とともにデザインされています。時を刻む時計もなく、倒すべき怪物もいません。難しいパズルがあなたの進行を妨げることもないでしょう。ゲーム内でのほとんどの活動は、完全に任意です。プレイヤーはこの世界で彷徨うも体験するも、完全に自由です。 The Path は スローゲームなのです。
The Path には暴力的、あるいは性的な表現はありませんが、それらのテーマをほのめかしてはいます。ゲームの全体が陰鬱な雰囲気で、もしかすると心をかき乱すようなイベントの進行があるかもしれません。The Path は子どもには不適切と考えてください。お伽話が原作であるにも関わらず、The Path は明らかに成熟した大人向けのゲームです。
The Path は独自に作成されたビデオゲームです。それはデジタル配信を意図して開発されました。しかしインストーラのファイルサイズが小さいにも関わらず、ゲームは完全にリアルタイム3D環境を特徴とし、三人称視点で冒険できます。プレイヤーのアバターを含むこの仮想世界のキャラクターたちは、自律性を与えられた人工知能の形式で管理されます。結果として、あなたが旅の途中で何に出会うかは、誰にも正確にはわかりません。
複数レイヤーで定型化されているグラフィックスの次に、The Path はゴスロックのディーヴァ Jarboe (ex-Swans) により作曲された絶え間なく流れるサウンドトラックを特徴としています。実際、ゲーム内にはサウンドエフェクトがほとんどありません。代わりに、ゲーム内での出来事に応じて、音楽が絶えず変化しています。キャラクターの振る舞いと同様に、音楽も完全に同じになることは二度とありません。


Mac OS X
    • Operating System: Microsoft® Windows® XP/Vista
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Mac OS X 10.8
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 7月27日



このレビューは参考になりましたか? はい いいえ 面白い
105 人中 76 人 (72%) がこのレビューが参考になったと投票しました
6 人がこのレビューが面白いと投票しました
記録時間: 3.5 時間
投稿日: 7月21日
I'm really not a big fan of Tale of Tales, having played previous games like The Graveyard and that game with the deer, and now The Path. It's not because of their not-so-subtle pretentiousness, such as how when talking about the development of Sunset (their latest game, which I haven't played), they stated "Abandoning some of our more extreme artistic ambitions actually made work easier and more enjoyable. And that’s when we should have realized that we were on the wrong path. Because whatever we enjoy is never, ever, what the gaming masses enjoy." It's not because after Sunset became a commercial failure and they left the gaming industry, they proceeded to write a series of passive-aggressive statements on various mediums blaming Sunset's failure on the gaming community's inability to "get" it, along with a tweet that goes, and I quote, "Hahaha. I'm so free. Look at me. I can say ♥♥♥♥ GAMES! ♥♥♥♥ GAMERS! ♥♥♥♥ THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!" It's not because in Michaël Samyn's Patreon, he has a $5,000 tier listed "Shut me up", claiming that "if you really want me to disappear from videogames altogether, stop writing about them but also stop trying to make them, basically get the f out of your precious hobby, all it takes is a bit of cash. Make my day!". Tale of Tales is a pretentious blowhard of a developer, and while any developer leaving the industry is a bad thing, I can't say I'll miss them. But none of those are the reason why.

The reason I don't like Tale of Tales because they don't seem to have a clear grasp on what gaming is as an artistic medium. None of their games are good in the tratitional sense, and instead they bank on their artistic value. The problem is, their games never seem to actually acknowledge the strengths of the medium. Video games are a unique artistic medium because they allow the player to interact with the story and characters in ways that no other medium can easily do, and that allows them to give unique, involving, and emotional experiences that you can't get in other mediums. Tale of Tales games are more like paintings made into video games; they're pretty to look at, and maybe you can find a meaning if you look hard enough, but there's very little to actually see or do in them, and they don't really engage the player any more than going to an art museum would. Rather than being "games as art", these games are more like "art as games", and while I'm sure some people will appreciate them, they just aren't very fun to play at all, and I'm not so sure that they even wanted them to be fun. The Path is a game where you pick one of six girls and walk around a forest (or stay on the path, but you're pretty clearly not supposed to considering 98% of what little game there is is off the path), stopping occasionally to look at things, and that's basically it. You get to Grandma's house, and then you start over with another girl. It has a great atmosphere, and the forest environments are pretty to look at for the time it was released, but that's about as far as the game goes as far as what I can compliment.
このレビューは参考になりましたか? はい いいえ 面白い
59 人中 47 人 (80%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 24.3 時間
投稿日: 7月11日
The Path is a walking simulator and adventure/horror game, where the horror mostly is implied.
You take on the role of one of six sisters, each representing a different stage of womanhood, from little girl who only wants to play to a grown-up woman with adult wants.
Each girl enters a path through the forest, at the other end of which is grandmother's house. Walk there, and the game for that girl ends.

Of course, that's not where the real gameplay is. Instead, go into the forest. A strange girl clad in white tries to guide you further away from the path, and strange white distortion on the edge of your screen guides your character to other spots. You can pick up flowers along the way (which do nothing but increase a counter -- really, you don't get a thing for picking them all up) and also find strange items. Some of these can be interacted with, many cannot as they are meant for another sister.
Each item you can interact with gets added to the basket.

Eventually you will find the Wolf. The Wolf takes on a form which is meaningful to the sister you're playing as, and leads her to her death. These deaths range from the obvious (little girl gets eaten) to the vaguely implied (talent agent destroys her? Woodsman rapes her?) -- a lot of this is left to interpretation.

After each wolf encounter the girl is back on the path, but the only way to go is move forward -- slowly, limping -- to grandmother's house. If you picked up the right items along the way the house becomes a kind of horror slideshow with distorted graphics and sounds reminiscent of what you found in the forest...

It is a strange and unique game definitely worth playing. Just don't think you'll fully understand all of it.

Also of note is that the game's demo is actually a fully separate "level", where you play as the Girl in White in a very different form of the forest. Fortunately it can be installed even if you own The Path.
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39 人中 28 人 (72%) がこのレビューが参考になったと投票しました
記録時間: 35.1 時間
投稿日: 6月13日
This is my favourite game. It's slow and there is no "action" at all, it's more like an interactive story, but I always find it fascinating and have done since it came out when I was about 15. Five years later and I still think it's beautiful and kind of sad. But you have to go into it knowing that it's less like a game and more like a story. I view it as being all about the loss of innocence and how we lose it in different ways, some of the endings seem simple and suburban, but some suggest horrible, traumatic things happen. While I understand how people can't get into it or don't like it, to me it's beautiful.
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15 人中 11 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 3.0 時間
投稿日: 6月28日
"Two roads diverge in a wood, and I- I took the one less traveled, and it has made all the difference."
-Robert Frost, The Road Not Taken

Well, this was a different game to say the least. I enjoyed it myself, so I'll give it a recommendation on that part, but I can see why people hate on it as well.

So, talking about what people might not like about it first to get that out of the way. The game is very slow and often feels as if it doesn't have a set goal, until you find out what the set goal is that is. And up until then you have no real purpose in the game, and for all purposes up until the point when you realize what's happening in the game, it's just an exploration collectathon game.

Now onto what I did like about.

People keep on bringing up Five Nights at Freddy's when ever they talk about good hidden stories. I want those people to spend a few extra dollars on this game as it is a lot less waiting and a lot more gameplay than FIve Nights at Freddy's. The story is hidden is such a way that you have to complete the game %100, meaning collecting every memory, to get the full thing, otherwise the game can honestly be quite confusing to be honest. But if you put enough effort into finding everything in game the it's worth it in my opinion.

Going onto the music in this game. It's like they took a page right out of "Silent Hill" and crossed it with "The Binding of Issac". Needless to say, I loved the music in this game. It provides a good amount of atmosphere while also allowing you to feel the safety you should while safely in Grandmother's House, assuming you did like I did and just walked down the path on your first playthrough. The music is eerie when it needs to be and calming during the majority of exploration, with sound effects mixed in to keep you on your toes.

Now for the characters. Having the old story of Little Red Riding Hood protrayed in this sense was really interesting to see. Even though only one character even slightly resembles the fairy tale character (Robin), it still allows for each character to have the same story of misplaced trust and betrayal, which was what the original Grimm fairy tale was about. This is another aspect of the game that you can't experience in it's whole unless you play the game to 100% completetion. It adds replayablity for somebody like me and adds to the overall charm of the characters. Also adding a different walk cycle for each character to further drive their personality was another good idea that we don't often see in games today, as most games, even triple a games, only have a single walk cycle for every character.

What would I rate this game on ERSB?
T for sexual content, Blood, tabacco use, frightening content, and mature themes.

My overall rating of the game:
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