Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
Análisis de usuarios: Mayormente positivos (90 análisis)
Fecha de lanzamiento: 15 de abr. 2014
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Actualizaciones recientes Ver todos (5)

27 de enero

Moebius Patch Update (Jan. 27, 2015)

January 27, 2015

  • Upgraded to Unity 4!
  • Various game optimizations, translating to faster scene transitions, smoother animations, and overall more efficient memory usage.
  • Fixed bug where UI bars were showing in video cutscenes.
  • Fixed various camera switch crash bugs from last version
  • New cloud button on save/load screen tabs that toggles save directories between Steam Cloud (online) and Local (offline), allowing saving while offline.

    Note: Due to the optimizations, we also recommend Steam players delete Moebius from Library and do a fresh install to ensure they have all new files to run the game.

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25 de noviembre de 2014

Moebius Spanish Translation is Now Available!

¡Buenas noticias!

The Moebius Spanish subtitles translation is now available. Update and disfruta el juego!

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Acerca de este juego

This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

Requisitos del sistema

Mac OS X
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
23.7 h registradas
Publicado: 1 de noviembre de 2014
Recomiendo este juego.
No aporta una gran complejidad en la resolución de los puzzles y algunos de ellos hasta pueden resultar ridiculos. La historia es buena, y al igual que todo juego de Jane jensen, goza de cierta profundidad y da un aporte cultural relacionado con la gran cantidad de información que el juego aporta sobre Historia Universal, y particularmente sobre la epóca de oro del Imperio romano.
Los personajes son interesantes y estan bien construidos y hay sub historias entre lineas que me resultaron interesantes encontrar en un juego de computadora.
En definitiva un buen juego que me preoveyó buenas horas de entretenimiento y que dan ganas de jugarlo varias veces.
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A 4 de 5 personas (80%) les ha sido útil este análisis
7.7 h registradas
Publicado: 23 de diciembre de 2014
Would have loved being able to recommend this game. The plot is interesting(though not stellar). The puzzles are acceptable. I can overlook the early 2000 animations. I can overlook some of the control issues. But playing for a bit and then encountering a game breaking bug (the same one described in:

Sorry, that is simply not acceptable. This game has been out for months. Having a bug that pretty much ends your playthrough there and then is acceptable if the game is just out. Not if the game has been out for months.
Had I paid the full price for this one, I would be fuming.
As it is, I can only advise you to stay far, far away, unless ALL bugs have been resolved. When that happens, this game will likely be OK.
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A 4 de 5 personas (80%) les ha sido útil este análisis
6.7 h registradas
Publicado: 5 de enero
The current version is extremely buggy and it is impossible to finish the game as it freezes at several points. The developer has released save games to get you past the broken parts but you will miss out on much of the story and there are bugs not covered by these saves. Don't buy this game until at least the next update!
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A 7 de 11 personas (64%) les ha sido útil este análisis
11.2 h registradas
Publicado: 21 de septiembre de 2014
I received Moebius: Empire Rising for backing the Pinkerton Road Kickstarter and just finally got around to finishing it. It wasn't a terrible way to spend my time, but I wouldn't describe it as a good game and I wouldn't recommend it unless you really have nothing else you'd like to be playing. The feel of the game overall was very unpolished, and while I could forgive the aesthetics not being perfect, things like the animations were not only stiff and unrealistic, but they were very slow and you'd have to just sit watching the characters slowly and awkwardly move around while waiting for them to do what you told them too. In the instances when it was unclear exactly what you were supposed to be doing and I was having to repeat certain actions multiple times trying to get things right it got very frustrating.

They did try to do some interesting things with the point-and-click genre, for example, you couldn't just pick up everything you'd eventually need right when you first encountered it if there was no reason for you to be carrying that thing around, so you'd often have to remember where you saw something useful and go back for it, and it seemed to work out pretty well most of the time. There was also the analyzing of people to learn more about them, which mimicked the BBC TV show, Sherlock. That was clever at first, but it mostly ended up with things either being obvious or else needing to guess randomly. They also relied a lot on stereotypes, and it got kind of insulting at times, especially towards women as it seemed like half the women were vain and out to get a man, often the protagonist, Malachi Rector. Malachi thinks pretty lowly of most people, but his generally insulting attitude combined with the use of negative stereotypes about beautiful women, various tropes like women getting fridged or damseled, and the women in the game almost all being puzzles or tools to use to solve a puzzle, including sometimes in a sexualized manner, was pretty disappointing. Gabriel Knight: Sins of the Fathers wasn't exactly great in its treatment of women, but there were more interesting and diverse female characters around, even if Gabriel himself was a bit of a womanizer, and I had hoped that Jane Jenson was capable of writing protagonists who didn't objectify women so much and that this game would have been able to show better gender representation than a game from the 90s. And while I'm on representation, Malachi and David's relationship borders dangerously on queer baiting.

Overall, there were some good moments in this game, and I didn't hate it, but mostly I felt that it fell short and that there were elements that could use quite a bit of improvement in every aspect of the game. If a sequel were made I definitely wouldn't get it right away, but I would see what people have to say about it and find out if they've made enough improvements to make it worthwhile.
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A 3 de 6 personas (50%) les ha sido útil este análisis
20.4 h registradas
Publicado: 3 de noviembre de 2014
I loved this game. The characters are interesting, the puzzles fit the story, good writing. There are a couple of glitches but nothing too frustrating. Good and refreshing point and click adventure. Yes, there are a few plot points which are nonsensical - as another review mentioned, flying to NY to get a bottle of whisky, for example - but I didn't think it was gamebreaking, Some of the game mechanics are really cool, like using Malachi's attention for details to get a read on people before you talk to them: you put together their various tells and figure out how they tick.

I really wish there were more games like this, and am hoping for a sequel.
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A 7 de 14 personas (50%) les ha sido útil este análisis
10.3 h registradas
Publicado: 27 de septiembre de 2014
good point and click adventure, still some graphic bug and i got stuck at some point. so save often and enkoy this great game. wish there were more like this
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A 2 de 4 personas (50%) les ha sido útil este análisis
13.5 h registradas
Publicado: 25 de enero
Good story and varied locations, add in some decent puzzles that arent mind blowing difficult, add in a socially ackward main character who has some internal problems of his own and then to top it off he learns hes a player from the past in a large web of intrigue and you get Moebius. Its a good game that takes off after the first chapter.
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A 2 de 4 personas (50%) les ha sido útil este análisis
8.6 h registradas
Publicado: 3 de febrero
Although the puzzles were all rather easy, the story was intriguing enough to play to the end. It’s not as bad as many of the reviewers make it sound.
I want to address a few point I’ve seen in some reviews:
-This is not as good as Gabriel Knight.
Yes, we all love the GK series, but let’s not forget you had to put tape on a fence to get cat hairs to make into a moustache. Moebius is not GK, it’s different. Both have good and bad points, but it’s unfair to compare a current game with your memory of how good another game was.
-Malachi is not likeable.
He’s human. If you stopped to consider his character and what he has been through and seen, it’s easy to see how he became “not likeable.” I didn’t find this a hindrance to the game at all. More importantly, his character evolves over the course of the game, which is lacking in many games.
-Animations/graphics/character models suck.
They aren’t Final Fantasy graphics, but they serve their purpose. They’re obviously much better than GK3 graphics, and everyone loved that game. Yes, smoother graphics would’ve been nice, but it’s not game-breaking.
-The game is buggy.
There were some bugs. They recently released a patch which was supposed to fix many of them. The bugs I encountered weren’t game breaking; just skipped animations. But personally, I feel that bugs in an adventure game are less forgiving than other genres. You don’t want to feel like “maybe I can’t solve this puzzle because there’s a bug.” So minus points on this lack of polish.
Now on to the positives:
+ The story was interesting, and I liked how you had to make connections with historical people. The game (like all of Jensen’s) was well researched and I felt that I came out of the game with new ideas or thoughts, which is more than can be said of many games.
+ The puzzles were a bit on the easy side, and some were illogical (or just time wasters) but for the most part, they made sense.
I know I spent more time addressing negatives than adding positives, but overall, I thought the game was good. Not superb, but not half as bad as a lot of the reviews made it sound. There was nothing really ground-breaking with the game, but the story was strong enough to make it worth playing.
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A 2 de 3 personas (67%) les ha sido útil este análisis
10.2 h registradas
Publicado: 22 de abril de 2014
Final Stage

Moebius: Empire Rising es el primer videojuego desarrollado por Pinkerton Road Studio y publicado por Phoenix Online Publishing para PC y Mac. Se trata de una aventura gráfica del genero click & point cuya creadora es Jane Jense. A los amantes de este tipo de videojuegos igual les suena su nombre por aquel otro videojuego del mismo género llamado Gabriel Knight que fue publicado allá por el 2003.

¿Qué podemos esperarnos de Moebius? Bueno pues como aventura gráfica que es lo que vamos a encontrar es una gran cantidad de diálogos, interacción con y a través de los objetos de los diferentes escenarios y puzles. Lo que si que no vamos a encontrar es quick time events como los que te encuentras en juegos como Heavy Rain o The Walking Dead .

Visto asi se podría decir que no tiene mucha cosa, que es bastante sencillo y simplon. Lo cual no es ni del todo cierto ni del todo mentira, básicamente el punto fuerte de esta clase de videojuegos reside en la trama argumental y no en las mecánicas. Claro que cuanto mejores y mas entretenidas sean más fácil y agradable será la transición entre los eventos de la trama.

Si tan importante es la historia en este juego habrá que hablar un poco de ella. Nosotros como jugadores tomaremos el papel de Malachi Rector, un pijo-pasta insoportable. Es una de las habilidades de Jane Jense, el crear protagonistas tediosos que a lo mejor se les puede llegar a coger cariño según se sucedan los acontecimientos. Y digo a lo mejor porque al de Moebius cuesta de verdad. Para Malachi el resto de los seres humanos es como que somos inferiores, nuestros gustos son pésimos y mediocres al igual que nuestros hobbies, siempre nos mira por encima del hombro y casi nunca acepta los consejos de nadie. Es un ♥♥♥♥ creído, sin más, y le hace falta que de pequeño su madre le hubiera dado un buen par de bofetadas. Y se las habría dado seguramente de no haber muerto atacada por un león en las puertas de su casa cuando volvía de visitar al amante.

Es uno de los detalles informativos que podemos ver en el comic introductorio incluido en el videojuego. El comic trata sobre quién es Malachi Rector y nos sitúa en los acontecimientos previos al inicio del juego. Es por estas mismas viñetas que nos enteramos que Malachi tiene un don especial, es algo así como el concursante ideal de El Precio Justo. Solo con observar unos instantes cualquier objeto es capaz de datar la fecha de origen, los materiales de que esta hecho, procedencia y hasta el código de barras si se pone. Entendemos que es por esta habilidad y su pasión por la historia que sea el propietario de una tienda de antigüedades en New York. El cómo ha llegado a ser el dueño de dicha tienda siendo huérfano de madre y llevándose mal con su padre lo desconocemos.

Es tan bien por esa extraña habilidad que tiene la organización FITA del gobierno de los Estados Unidos de América se pone en contacto con él y le pide que investigue ciertos sucesos. Concretamente le piden que identifique el enlace que tienen algunas personas de la actualidad con personajes históricos. La historia se está repitiendo y le piden que identifique el patrón para poder asegurar que los acontecimientos se suceden ciñéndose a los que se suponen que son los intereses de todo USA. Para ello recorremos diferentes escenarios por diferentes países del mundo investigando crímenes, tasando antigüedades y resolviendo puzles.

Los escenarios tienen un entorno fijo por los que nos iremos moviendo libremente y pueden llegar a tener hasta unas 3 zonas conectadas entre sí. Los escenarios están enlazados los unos con los otros a través de un mapa. Para movernos y cambiar de escenario podemos o bien salir de este por nuestros propios pies o bien por pura vagancia ir directamente al mapa desde el menú. Si siempre optamos por lo último es posible que nos atasquemos puesto algunas escenas solo suceden cuando nos movemos de un lado a otro de forma tradicional.

Malachi es un tío moderno, y como todo moderno tiene su Smartphone última generación. No me puedo imaginar el juego sin el móvil. En él guardamos toda la información que vamos recolectando, desde números de teléfono de los contactos hasta los análisis de las personas y objetos que iremos realizando. Incluso guarda las búsquedas de información en internet y por supuesto nos sirve como tracker para las tareas que tenemos que realizar y progresar en el juego.

Gráficamente es el juego está bastante bien la verdad pero peca en algunos aspectos. Si bien los escenarios están bien acabados en su ambiente 3D, los personajes y sus animaciones no. El propio Malachi tiene una morfología un tanto extraña, sobre todo sus hombros no encajan con su torso y brazos y sus movimientos no son siempre muy naturales. Hay veces que para ir a los sitios en vez de darse la vuelta y caminar prefiere hacer un moonwalk. El otro punto que falla son las expresiones faciales. En varias ocasiones la cámara pasa a un primer plano de la cara de los personajes y casi mejor que no lo hiciera. Vale que nos quieren mostrar las reacciones de estos a los sucesos que tienen lugar pero la cara que se les queda es un tanto aterradora, deberían haber pulido más este aspecto si querían usar los primeros planos.

Si el guión está escrito por Jane Jense la música corre a cargo de Robert Holmes, el otro pilar de Pinkerton Road. La banda sonora de Moebius en general simplemente cumple con su función. No vamos a encontrar grandes temazos, más bien sintonías de ambiente que se corresponden bastante bien con los momentos de tensión, intriga o relax por ejemplo. Tal vez la mejor canción del juego sea curiosamente la del menú de inicio.

En resumidas cuentas Moebius: Empre Rising es una aventura gráfica de point & click y como tal su punto fuerte es la trama argumental, ni más, ni menos. Por lo tanto pocos serán los que una vez se lo hayan pasado vuelvan a jugarlo al ya conocerse la historia y como resolver los puzles. Respecto al apartado gráfico, deberían haber pulido más las animaciones y expresiones. Sobre todo después de la exitosa campaña de Kickstarter que tuvo. El sonido no es nada del otro mundo pero no desentona ni está fuera de lugar.
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A 85 de 116 personas (73%) les ha sido útil este análisis
9.6 h registradas
Publicado: 16 de abril de 2014
Moebius is not as bad some of the reviews say but it’s not that good either, it’s a bog-standard adventure game that does very little to make itself memorable. It’s a real disappointment considering this is Jane Jensen’s newest game. Jensen’s previous games, the Gabriel Knight series and the more recent Gray Matter, were quality written games with likable characters that got you immersed in the games and their stories and are some of the best adventure games around. Moebius is not this, while the basic plot is interesting enough at first the main characters are really bland and the side characters are all horrible people but not in an interesting way. The puzzles are alright for the most part, but the last section of the game is a terrible slog of padding and occasional trial and error puzzles. The graphics aren’t good, but they were on a budget so I can easily forgive it. I didn’t run into any glitches so it’s solidly designed in that regard.

Ultimately I don’t really regret buying it, but I wouldn’t recommend it. There are more than enough recent adventure games that are far better that you could play instead. (Broken Age, the Blackwell Series, Kentucky Route Zero, Gone Home, Walking Dead, and Wolf Among Us just to name a few) Not to mention that you’re also better off playing the Gabriel Knights and Gray Matter, the former you can buy on GOG, the latter on both GOG and Steam. You can do a lot worse when it comes to adventure games so I would only suggest getting this game if you’re really hurting for adventure games and it’s on sale for cheap. Overall though Moebius is just really mediocre and easily forgettable; for the average person I’d say skip it.
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A 70 de 95 personas (74%) les ha sido útil este análisis
7.9 h registradas
Publicado: 24 de abril de 2014
A game where pretty much everything went wrong.

It's impossible to discuss Moebius without sounding cruel, but they say honesty is its own reward, so here we go.

First of all, the game is hideous. Not just "not very pretty", not "outdated", but positively hideous. The kitschy 2D art is sort of acceptable if you close one eye; the poor 3D models and inexplicably terrible animations, however, are not. Either the artists are aliens who never saw a real human being, or they are simply people stuck doing a job they have absolutely no talent for. The ugliness permeating the game is unbearable.

But okay, looks aren't everything; let's be mature and look past that. How does it play? Well, badly. Everything is stilted, unresponsive and seems to be plodding through a thick layer of mud; even the simplest actions take half an eternity punctuated by random pauses. And speaking of actions, let's discuss puzzles. By and large, they are oversimplified to a point that's almost insulting, and yet still manage to make little to no sense:
1. There is an object lying in the corner of a dark alley. Malachi will happily come right next to it, but won't pick it up, because it's too dark, and you need to fix a streetlamp first. It's a brick.
2. A cut lanyard is fixed with superglue. Lanyard. Superglue. Seriously.
A bizarre addition to the traditional formula is that Malachi won’t pick up objects until he knows where he’d like to use them, with precisely one result: backtracking guaranteed, which really doesn’t play nice with the lumbering pace of it all. And dear lord, the whole thing ends with an honest to goodness maze. In an adventure game. I thought the nineties taught us never to do that again, but apparently I was mistaken. So. Dull.

But alright, alright, who cares about puzzles. Characters and story, that's what adventure games are all about! – Well, that is the worst thing. When I first learned what the overreaching plot was, I burst out laughing. Not because it is particularly funny, but because it is absolutely ludicrous. Sure, Gabriel Knight 3 and Gray Matter got sort of silly towards the end, but Moebius gets to that point about one third in and never stops going until it dissolves in a raging torrent of crazy (and painfully sexist to boot). And as far as characters are concerned, while I sort of want to appreciate the romance angle that’s going on in here, everyone in the game is so very wooden, whether it’s talking about the models, voice acting or writing, that it’s like watching two robots trying to learn what this “emotions” thing was all about. And failing, just like everything else in Moebius is wont to do.

Oh, well. I backed this on Kickstarter; clearly, nobody's perfect.
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A 33 de 47 personas (70%) les ha sido útil este análisis
16.7 h registradas
Publicado: 16 de abril de 2014
Moebius is an entertaining and decently good point n' click game that lacks a lot of polish. Jane Jensen's story is bit silly but interesting. Robert Holme's music is fantastic but bit repeatitive. The gameplay is little bit disappointing because of the narrow amount of choises you can make. Moebius feels like a simplified and slightly modernized version of those 90s point n' click adventure games that we all grew up with. The length of the game is around 10 to 15 hours for an average player.

I liked the characters in the game and I liked the story. Althought I do have to write that Jane Jensen in past has written better material than this. There're issues with the narrative that feel stupid after you've played the game though. And even during the game you occasionally wonder why certain things had to be done in a particular way.

Moebius is a fairly basic point n' click game that doesn't do anything particularly well or bad. It's like it was made following a googled tutorial on how to make a point n' click adventure game. It doesn't add anything new or even try to challenge the existing concepts.

Most of the puzzles in Moebius are fairly easy to figure out. There's usually only one route to take to a puzzle and only one solution for that puzzle exists. Sometimes the solution is rather unrealistic. To avoid making Moebius a "hidden object" game and to add some realism into it the game doesn't allow you to pick up items or go to some places until the need to do so arises. That leads to an issue where you need to remember place of certain items you previously couldn't pick up. Occasionally there are more challenging puzzles that are well written. The main character also has infinite pockets to stuff things to which I thought was amusing.

Towards the ending of the Moebius started to fell apart. For example (without spoiling anything) the player needs to fly from Washington to New York to pick alcohol from a bar the main character has contantly refused to enter into any given point of time during the game. There's nothing indicating you need to do so. I don't even understand why there couldn't be alcohol store at Washington player could enter. This is done so because main character thought that the antique item in his shop he saw earlier would still be there and that he needed to pick that up for a certain character. This is done based upon observation of that character's tastes. And so upon exiting antique store main character thought that he would also need to bring alcohol seeing the bar on other side of the street. That is some truly horrible game writing and game design in my opinion.

Graphics in Moebius are decent and I like the art style. But this is probably a good point to start talking about the bugs. Moebius has lots of bugs. None of those bugs break the game and they're mostly just visual annoyances. Such as main character is able to stand on certain places he isn't supposed to be able to stand. Or certain water effects are places on surfaces where they shouldn't be. Occasionally the animations have timing problems. Sometimes there are texture related issues such as really low resolution textures. None of the visual issues are dramatically bad. It's just a sign of a lack of polish in Moebius.

Music and audio is good and there are lots of nice music. However sometimes the main theme just repeats itself so much that it's the only thing you'll remember after you've played the game. This is due the fact that the main theme is also present in various tracks in a suttle ways. So even if I do like the main theme quite a bit, it became an annoyance to hear so often during the game. Sometimes there were audio tracks where the mixing had failed. Voice acting in this game is decently played out.

User Interface of the Moebius is weird but it works. There are no "verbs" which makes the game easier to play since the game always offers only the actions you can do with various points of interest. Moebius is designed towards people who have little or no experience with point n' click adventure games. The way UI has been designed and the strong hint system in this game reflects that. I also thought it was weird that the game didn't have end results screen despite counting points in a similar manner to the classic Sierra adventure games all which have the end results screen.

Technically the game works fine most of the time. But being based on top of Unity Engine has all the good things and all the issues that come with the Unity Engine. For example the game has freezing issues on certain hardware. But those can be corrected with a launch parameter. And sometimes the rendering quality is pretty bad.

To sum things up, Moebius is entertaining game which is fun to play. The story is interesting but sometimes badly written. I liked the main characters and would like to see more of their adventures in the future. Moebius as a game also severely lacks polish and fine tuning. It's worth the cost but it's not outstanding game like Gabriel Knight or Gray Matter.
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A 18 de 23 personas (78%) les ha sido útil este análisis
3.7 h registradas
Publicado: 13 de agosto de 2014
I consider myself a big fan of Jane Jensen's and classical adventure games in general (as you can probably tell by my choice of the Steam avatar), but I cannot in good conscience recommend this game. It rehashes all the adventure game tropes and clichés (not in a good way) and much of the puzzle design is flawed or illogical. Most crucially, though,I found myself getting bored with the plot and couldn't care enough to keep playing. I never got to finish the game as much as I wanted to because it felt like a waste of time. It simply wasn't fun or engaging enough. In a genre of games that specializes in storytelling, I'd say that's a big minus. The characters (especially the main character Malachi Rector) are unlikeable, the dialogues are uninspired, and the animation is stilted. For the longest time, I seriously wondered to myself if the main character was supposed to be a hunchback by design because of his very unnatrual-looking posture. It turned out it was just bad character modeling. You'd think they would invest some time and effort in designing him to at least NOT look like a disabled person. He's only the protagonist of the game. That you have to stare at for the ENTIRE duration of the game.
In the meantime, I will be eagerly awaiting the arrival of GK 20th Anniversary Edition.

My verdict: 2/5
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A 34 de 56 personas (61%) les ha sido útil este análisis
6.9 h registradas
Publicado: 16 de abril de 2014
I made a negative review about this game elsewhere prior to fully completing the story and I'm kinda sad that I did. The game's technical issues which are glaringly obvious when you first start the game gradually got better along the way. The story takes a little bit to actually get going but it is decent. With that being said though, the horrible animation (walking animations, climbing, talking etc.) really takes away from what is quite a decent game to play. I think some of the smaller bugs will be fixed over time (eg: cursor disappearing, skipping dialog causing the characters to move in fast forward etc) but overall the game was enjoyable.

Malachi is not very likeable, the voice actor is really good at what he does in other roles (Omid from Walking Dead Season 1/2) and a few characters from LoL for example but he seemed really flat in this particular role which was disappointing.

It's not a groundbreaking story to tell but it's definitely a decent one for the genre :)
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A 13 de 18 personas (72%) les ha sido útil este análisis
7.9 h registradas
Publicado: 24 de julio de 2014
One of the worst adventure games I've played.

Terrible, terrible music. Bad sound effects. Unprofessional voice acting. Much too short. Final chapter revolves around clicking your way through 60 caves, all animated with the same 4 bad backgrounds. Did the budget run out?

Do not get this game, even if it is on sale.

Hurts to say this, considering I love Jane Jensen's work in general, and both Gabriel Knight and Gray Matter are favorites of mine.
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A 25 de 42 personas (60%) les ha sido útil este análisis
12.0 h registradas
Publicado: 19 de abril de 2014
Firstly, I'll begin by stating that I am an avid Jane Jensen fan and was a backer for Moebius ER.
As for my review, I'll begin from the positives:
* The story is great. It’s mature and somewhat relevant to real global events and pulls you right in the mood for a grand mystery.
* Malachi is a TERRIFIC main character! He’s well-written, multi-dimensional and evolving through the story… (I was hunting for all the hotspots just to hear what he had to say about them!)
* Another thing about Malachi… His VA (Owen Thomas) hit the role out of the ballpark! His was the best performance in the game by far. He MADE the character, not unlike Tim Curry made Gabriel Knight.
* David is also a great sidekick to Kye, and there’s a great chemistry between the two.
* Robert Holmes, again, paired the game seamlessly with a terrific Soundtrack, ranging from mysterious ambient themes to action-packed thrilling rock pieces.
* The multiple locals are diverse and beautifully rendered and colorful on most chapters.
* The game is pretty long and will take an average player from 9 to 12 hours to complete, depending on how long you’ll get stuck.

Now to the cons:
* Some characters’ body proportions and / or postures are way off, too bad one of those characters is the main one.
* Animations are ranging from mediocre to bad.
* They are also unbearably slow, esp. when there are multiple animations performed in a row.
* The music is sometimes too loud and you have to rely on the subtitles. (The prison scene and some movies towards the end come to mind).
* The subtitles going up from the bottom of the screen and flying out again is annoying and straining on the eyes, especially during short sentences.
* Some puzzles felt too simple and the game “held your hand” while solving them. (Sometimes getting stuck is a good thing in an adventure game!)
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A 9 de 12 personas (75%) les ha sido útil este análisis
11.1 h registradas
Publicado: 13 de junio de 2014
If you're really into adventure games and enjoy pseudo-historical / metaphysical storylines, you MIGHT enjoy this game. Otherwise, and I'm sorry to say as a backer and fan of Ms. Jensen's past work, it's a train wreck. The graphics and gameplay are just atrocious. Everyone looks like a scary alien. 3D animations weren't this bad in the 90s. The puzzles are just dumb. At one point, you have to take a private jet from DC to NYC to buy a bottle of wine. Seriously, the whole thing is so badly done, they actually threw in a couple of timed action sequences AND a cave maze to top it off. The voice acting is actually fine, but the writing is sloppy, so much of the dialogue is hardly bearable. The best part is really Robert Holmes's soundtrack. Pity, this story would have made a good book, but it's been made into a failure of a game.
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A 18 de 30 personas (60%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
15.9 h registradas
Publicado: 6 de agosto de 2014
Do you like good games? Then this game is not for you. Do you like demented puzzles and being annoyed out of your pants? Then this game IS for you. Ironically, though, I have no doubt whether to recommend it or not - I enjoyed it, a lot. Guess it's a question of what you're looking for.

If you're looking for Cesar Bittar, by jove you've found him. It is obviously a game developed solely by him without any involvement of that pesky Jane Jensen whatsoever. Or at least by Phoenix Online, and not by Pinkerton Road at all. Pay attention.

If you're looking for, say, cool characters, then you should marry it - Malachi and David are amazing, and everything that concerns them is done brilliantly. From the beginning of their friendship through all the shunning of Gretchen to the pointed indifference to Amble it's downright adorable, sincere and applauds-inducing. And man, I love these straight to the point dialogues where characters are saying the most logical things that suit the situation. I can't say enough just how perfectly it is done. It was a pure enjoyment and a crate of marbles in a world of pervasive bureaucracy and Leisure Suit Larry remakes.
Unlike everything else in the game.

The story? Have you heard of the world's silliness contest of '72? Where Helen Slapps was standing on one leg on a frozen turkey with a thrashing fish in her mouth and an open urn of ashes on her head, and playing a triangle? It was waaay less silly than the plot of Moebius.

The puzzles? Oh, don't even start about the puzzles. When I was flying back to Chicago from New Orleans because I forgot to pack my toothbrush, that was painful. And this game made me relieve the experience. Honestly, the only good thing about them is that they're easier than the ones in The Walking Dead.

The graphics? You know you have issues when you visit New York, Venice and Zurich, and the only pretty place is still a bar in New York.

The music? Well, there were some niceish pieces, but nothing comparable to Gray Matter.

The technical issues? I thought it's good pairing when characters are walking through one another on a regular basis.

I must say, it IS a Jane Jensen's game, mainly meaning that it's amazingly written and tries to tackle metaphysical issues with a healthy dose of excitement and a pinch of old fashioned naivety. It is worth your playthrough. It's good like that. It's just you'll have to put up with its ♥♥♥♥, and there're surprisingly big amounts for a game you can complete in ten hours.
So there. Scratch what I said, don't marry it. It will ruin your life.
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A 11 de 17 personas (65%) les ha sido útil este análisis
12.6 h registradas
Publicado: 30 de abril de 2014
Is Moebius bad? Short anwser: Yes, and I wouldn't recommend it. Long answer, see below.

There will be spoilers below.

The game starts out fine, if a bit odd that Malachi would go investigate a murder victim when his specialty by all accounts is evaluating artifacts and antiques, but I'll go with it. The puzzles are fine for the most part (if we ignore the end of the game, more on that below), the only real gripe being a safe code that is the date a newspaper article was written about a character's parents' divorce. Let's assume it makes sense to have some attachment to the day your parents announced publicly they were getting divorced, why would you then use the date from a newspaper story about the announcemen, which was presumably written at least a day later? Did the character get really attached to the newspaper article?

But that's relatively minor in the grand scheme of things. The real problem with this game is the story and characters. The story has the potential to be interesting, but is executed terribly. Character motivations are never really apparent, because you don't really know anything about them. No real attempt is made to make anyone likable, even Malachi. Some might say this was intentional with Malachi, but that's just silly. If you can't like the character you're supposed to be, then you have no real emotional stake in what he or she is trying to do. Even anti-heroes are made to be likeable or at least developed to invoke some amount of empathy. Not here.

The point when I went from finding this game mediocre to bad came fairly late in chapter 6, though. At one point you are required to seduce and then hold a knife to a woman's throat to get information from her. That was just vile. If the point was to make me loathe Malachi and Moebius, it was succesful. This is all followed up by a fairly simple but boring, boring, boring maze. The maze is broken up by an even more boring puzzle where you click on pictures that might be related to the location you are in. Then you are "treated" to a rather anti-climactic cutscene that ends on somewhat of a cliffhanger.

The character models and animations are bad, but that's not something that really concerned me. If there was a good game underneath I would easily look past that. Sadly, there isn't.

I don't really think I'll be paying Moebius 2 and I would recommend you don't bother with Moebius 1.
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A 7 de 10 personas (70%) les ha sido útil este análisis
14.8 h registradas
Publicado: 10 de mayo de 2014
I'm very sorry to say this, being a longtime fan of Jane Jensen and GK2 & 3 being my all-time best loved game, but i cannot recommend this game to anybody.

Technically, the game is mediocre at best, but this is something I can get over with.
The major letdown is that the scenario is mediocre, too. The core concept is vaguely intriguing, but only surface scratched, with no depth.

I feel very sad, indeed. I was hoping to relive some of the great moment of mystery I got with JJ's game, but I didn't.
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