Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
User reviews: Предимно положителни (75 reviews)
Дата на излизане: 15 април 2014
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Закупуване на Moebius: Empire Rising

 

Скорошни обновления Всички (3)

30 юли

Italian Translation Now Available!

La traduzione in italiano di Moebius è ora disponibile!

All Italian subtitles and interface translations are complete and now available. Buon divertimento!

10 коментара Прочетете още

3 юли

German Translation is Now Available!

Gute Nachrichten for our German fans: the German translation for Moebius is now available!

All subtitles and interface text have been completed and are available as an update to one and all.

Viel Spaß!

(Apologies for MY bad German. Thankfully, I didn't do the translating!)

5 коментара Прочетете още

Относно тази игра

This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

Системни изисквания

PC
Mac
    Minimum:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Полезни рецензии от клиенти
63 от 86 човека (73%) сметнаха тази рецензия за полезна
7.9 изиграни часа
A game where pretty much everything went wrong.

It's impossible to discuss Moebius without sounding cruel, but they say honesty is its own reward, so here we go.

First of all, the game is hideous. Not just "not very pretty", not "outdated", but positively hideous. The kitschy 2D art is sort of acceptable if you close one eye; the poor 3D models and inexplicably terrible animations, however, are not. Either the artists are aliens who never saw a real human being, or they are simply people stuck doing a job they have absolutely no talent for. The ugliness permeating the game is unbearable.

But okay, looks aren't everything; let's be mature and look past that. How does it play? Well, badly. Everything is stilted, unresponsive and seems to be plodding through a thick layer of mud; even the simplest actions take half an eternity punctuated by random pauses. And speaking of actions, let's discuss puzzles. By and large, they are oversimplified to a point that's almost insulting, and yet still manage to make little to no sense:
1. There is an object lying in the corner of a dark alley. Malachi will happily come right next to it, but won't pick it up, because it's too dark, and you need to fix a streetlamp first. It's a brick.
2. A cut lanyard is fixed with superglue. Lanyard. Superglue. Seriously.
A bizarre addition to the traditional formula is that Malachi won’t pick up objects until he knows where he’d like to use them, with precisely one result: backtracking guaranteed, which really doesn’t play nice with the lumbering pace of it all. And dear lord, the whole thing ends with an honest to goodness maze. In an adventure game. I thought the nineties taught us never to do that again, but apparently I was mistaken. So. Dull.

But alright, alright, who cares about puzzles. Characters and story, that's what adventure games are all about! – Well, that is the worst thing. When I first learned what the overreaching plot was, I burst out laughing. Not because it is particularly funny, but because it is absolutely ludicrous. Sure, Gabriel Knight 3 and Gray Matter got sort of silly towards the end, but Moebius gets to that point about one third in and never stops going until it dissolves in a raging torrent of crazy (and painfully sexist to boot). And as far as characters are concerned, while I sort of want to appreciate the romance angle that’s going on in here, everyone in the game is so very wooden, whether it’s talking about the models, voice acting or writing, that it’s like watching two robots trying to learn what this “emotions” thing was all about. And failing, just like everything else in Moebius is wont to do.

Oh, well. I backed this on Kickstarter; clearly, nobody's perfect.
Публикувани: 24 април
Беше ли полезна тази рецензия? Да Не
7 от 9 човека (78%) сметнаха тази рецензия за полезна
15.9 изиграни часа
Do you like good games? Then this game is not for you. Do you like demented puzzles and being annoyed out of your pants? Then this game IS for you. Ironically, though, I have no doubt whether to recommend it or not - I enjoyed it, a lot. Guess it's a question of what you're looking for.

If you're looking for Cesar Bittar, by jove you've found him. It is obviously a game developed solely by him without any involvement of that pesky Jane Jensen whatsoever. Or at least by Phoenix Online, and not by Pinkerton Road at all. Pay attention.

If you're looking for, say, cool characters, then you should marry it - Malachi and David are amazing, and everything that concerns them is done brilliantly. From the beginning of their friendship through all the shunning of Gretchen to the pointed indifference to Amble it's downright adorable, sincere and applauds-inducing. And man, I love these straight to the point dialogues where characters are saying the most logical things that suit the situation. I can't say enough just how perfectly it is done. It was a pure enjoyment and a crate of marbles in a world of pervasive bureaucracy and Leisure Suit Larry remakes.
Unlike everything else in the game.

The story? Have you heard of the world's silliness contest of '72? Where Helen Slapps was standing on one leg on a frozen turkey with a thrashing fish in her mouth and an open urn of ashes on her head, and playing a triangle? It was waaay less silly than the plot of Moebius.

The puzzles? Oh, don't even start about the puzzles. When I was flying back to Chicago from New Orleans because I forgot to pack my toothbrush, that was painful. And this game made me relieve the experience. Honestly, the only good thing about them is that they're easier than the ones in The Walking Dead.

The graphics? You know you have issues when you visit New York, Venice and Zurich, and the only pretty place is still a bar in New York.

The music? Well, there were some niceish pieces, but nothing comparable to Gray Matter.

The technical issues? I thought it's good pairing when characters are walking through one another on a regular basis.

I must say, it IS a Jane Jensen's game, mainly meaning that it's amazingly written and tries to tackle metaphysical issues with a healthy dose of excitement and a pinch of old fashioned naivety. It is worth your playthrough. It's good like that. It's just you'll have to put up with its ♥♥♥♥, and there're surprisingly big amounts for a game you can complete in ten hours.
So there. Scratch what I said, don't marry it. It will ruin your life.
Публикувани: 6 август
Беше ли полезна тази рецензия? Да Не
9 от 14 човека (64%) сметнаха тази рецензия за полезна
9.9 изиграни часа
I backed this game on Kickstarter because I used to love Jan Jensen's games but I must admit that I'm pretty disappointed by the result: the story itself is not bad at all, but the graphics are going from quite nice to awful, animations are extremely poor for a game released in 2014 and some "required actions" are simply illogical and the whole game is way too linear.

Im a big fan of adventure games and loved the Gabriel Knight series, but I cannot seriously recommend this game :-( If you're looking for PURELY adventure games, for me in those last years only Telltale games didn't disappoint me - or I'm getting too old! :-)
Публикувани: 3 май
Беше ли полезна тази рецензия? Да Не
9 от 14 човека (64%) сметнаха тази рецензия за полезна
12.6 изиграни часа
Is Moebius bad? Short anwser: Yes, and I wouldn't recommend it. Long answer, see below.

There will be spoilers below.

The game starts out fine, if a bit odd that Malachi would go investigate a murder victim when his specialty by all accounts is evaluating artifacts and antiques, but I'll go with it. The puzzles are fine for the most part (if we ignore the end of the game, more on that below), the only real gripe being a safe code that is the date a newspaper article was written about a character's parents' divorce. Let's assume it makes sense to have some attachment to the day your parents announced publicly they were getting divorced, why would you then use the date from a newspaper story about the announcemen, which was presumably written at least a day later? Did the character get really attached to the newspaper article?

But that's relatively minor in the grand scheme of things. The real problem with this game is the story and characters. The story has the potential to be interesting, but is executed terribly. Character motivations are never really apparent, because you don't really know anything about them. No real attempt is made to make anyone likable, even Malachi. Some might say this was intentional with Malachi, but that's just silly. If you can't like the character you're supposed to be, then you have no real emotional stake in what he or she is trying to do. Even anti-heroes are made to be likeable or at least developed to invoke some amount of empathy. Not here.

The point when I went from finding this game mediocre to bad came fairly late in chapter 6, though. At one point you are required to seduce and then hold a knife to a woman's throat to get information from her. That was just vile. If the point was to make me loathe Malachi and Moebius, it was succesful. This is all followed up by a fairly simple but boring, boring, boring maze. The maze is broken up by an even more boring puzzle where you click on pictures that might be related to the location you are in. Then you are "treated" to a rather anti-climactic cutscene that ends on somewhat of a cliffhanger.

The character models and animations are bad, but that's not something that really concerned me. If there was a good game underneath I would easily look past that. Sadly, there isn't.

I don't really think I'll be paying Moebius 2 and I would recommend you don't bother with Moebius 1.
Публикувани: 30 април
Беше ли полезна тази рецензия? Да Не
3 от 4 човека (75%) сметнаха тази рецензия за полезна
7.9 изиграни часа
One of the worst adventure games I've played.

Terrible, terrible music. Bad sound effects. Unprofessional voice acting. Much too short. Final chapter revolves around clicking your way through 60 caves, all animated with the same 4 bad backgrounds. Did the budget run out?

Do not get this game, even if it is on sale.

Hurts to say this, considering I love Jane Jensen's work in general, and both Gabriel Knight and Gray Matter are favorites of mine.
Публикувани: 24 юли
Беше ли полезна тази рецензия? Да Не
82 от 111 човека (74%) сметнаха тази рецензия за полезна
9.6 изиграни часа
Moebius is not as bad some of the reviews say but it’s not that good either, it’s a bog-standard adventure game that does very little to make itself memorable. It’s a real disappointment considering this is Jane Jensen’s newest game. Jensen’s previous games, the Gabriel Knight series and the more recent Gray Matter, were quality written games with likable characters that got you immersed in the games and their stories and are some of the best adventure games around. Moebius is not this, while the basic plot is interesting enough at first the main characters are really bland and the side characters are all horrible people but not in an interesting way. The puzzles are alright for the most part, but the last section of the game is a terrible slog of padding and occasional trial and error puzzles. The graphics aren’t good, but they were on a budget so I can easily forgive it. I didn’t run into any glitches so it’s solidly designed in that regard.

Ultimately I don’t really regret buying it, but I wouldn’t recommend it. There are more than enough recent adventure games that are far better that you could play instead. (Broken Age, the Blackwell Series, Kentucky Route Zero, Gone Home, Walking Dead, and Wolf Among Us just to name a few) Not to mention that you’re also better off playing the Gabriel Knights and Gray Matter, the former you can buy on GOG, the latter on Steam. You can do a lot worse when it comes to adventure games so I would only suggest getting this game if you’re really hurting for adventure games and it’s on sale for cheap. Overall though Moebius is just really mediocre and easily forgettable; for the average person I’d say skip it.
Публикувани: 16 април
Беше ли полезна тази рецензия? Да Не