Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
Évaluations des utilisateurs :
Globales :
plutôt positives (120 évaluation(s)) - 75% des 120 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 15 avr 2014

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Moebius: Empire Rising

 

À propos de ce jeu

This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : XP/Vista/7
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : ATI or NVidia with 512 MB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommandée :
    • Système d'exploitation : XP/Vista/7
    • Processeur : 2.0 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI or NVidia with 1 GB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • Système d'exploitation : Snow Leopard (10.6.X)
    • Processeur : 2.0 GHz*
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : ATI or NVidia with 512 MB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommandée :
    • Système d'exploitation : Snow Leopard (10.6.X)
    • Processeur : 2.0 GHz*
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI or NVidia with 1 GB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
10.5 heures en tout
Posté le : 8 mars
Avec Moebius, on est loin de l'excellence d'un Cognition, mais on s'en rapproche sans jamais l'égaler. De très bonnes idées donnant lieu à un gameplay original pour un point'n click, avec les phases d'observation/déduction et les analyses de dossiers historiques. Un scénario "thriller" qui donne l'envie d'avancer dans le scénario. Un héros assez antipathique mais qui a son charme (on aimera ou on aimera pas).

Le scénario admet tout de même ses limites. La théorie qui se cache derrière tout ça est intéressante, mais elle ne me convainc pas vraiment.

Techniquement, c'est un peu à la ramasse. Des graphismes pas sensationnels, des animations de personnages absoluments ratées. Il n'y a aucune sauvegarde automatique (attention aux bugs).

Chose très énervante également : le personnage refuse de prendre des objets tant qu'il n'en a pas besoin. Par soucis de "réalisme" ? Réalisme qui force le personnage à faire des aller-retours dans la ville de New York juste pour récupérer des objets. Demandez à une fille de distraire un homme au parc, puis rentrez chez vous en métro, récupérez un objet, revenez au parc : la fille et l'homme sont toujours là. Réaliste, oui... Parfois, le héros ira même jusqu'à interrompre une entrevue pour aller prendre l'avion, revenir chez lui, acheter une bouteille, reprendre l'avion et offrir la bouteille à la fille qui n'aura pas bougé de son canapé. Ridicule.

A part ça, le titre a quand même ses qualités.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
27 personne(s) sur 27 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
20.3 heures en tout
Posté le : 25 mars
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

GOOD
* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

NEUTRAL
* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

BAD
* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
11.8 heures en tout
Posté le : 7 février
Jane Jensen is a master not just with intelligent plotlines (which sadly is rare in adventure games) but is also the master of storytelling and editing. Giving succinct but a lot of valuable information in various ways as to never be boring and, if you are like me, learn a lot while having a heap of fun at the same time.

The storyline background was art history and the unfolding plot was about Moebius Theory (there are the same patterns throughout history, everything repeats itself)

Your character is an antiques dealer who becomes involved with an organisation that wants his insight into a few people. You investigate each character which have information points, once you collect all the points you solve a puzzle by comparing these character's facts with historical figures. Along the way, we see how the Moebius Theory unfolds through him personally and the people he is investigating.

Each chapter is usually in a different country, but with only about 2-3 places to visit in each country, you don't get lost and it is very easy to go back and forth via a map if you miss something, thus minimising or eliminating the need for hints (which this game does have) or a walkthrough. There are a few puzzles but even with the obligatory maze at the end there are logical clues.

Now to the not so great:
- Artwork - sometimes is in the just OK range
- The multi-step inventory, I could have done without the 'envelope' icon and just use the interactive icon when I wanted to use an item.
- Couple of glitches and a couple of achievements that aren’t working but the devs say they will be fixed soon.
- Main character is plain 'I want to bonk him in the head' annoying.

He does improve a bit as gameplay progresses but not quickly enough to care about what happens to him till near the end, where there is a redeemable characteristic. In Gabriel Knight the main character was a sexist pig at times but he also was a lovable rogue. Sherlock Holmes was very loyal and really nice to people he found interesting. House M.D over time, was very loyal and cared in his own way to people in his life. This game isn't long enough to develop a "House" type character.

Overall I loved it, preferring the storyline and plot over GK and Grey Matter. Maybe if Jensen had more unlimited funding it would have been a longer more involved game in every way than GK and even Contradiction. But, it's still a really good game, good puzzles, great plot, dialogue and well worth playing. I really recommend it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
18.9 heures en tout
Posté le : 30 mars
Industry veteran Jane Jensen joins forces with Phoenix Online to deliver a new adventure. The result?

Contrived writing and formulaic characters (not exactly surprising if you've read that Jensen interview on Gamasutra...), mostly vapid ideas, some daft puzzles, but clearly the most eminent problem lies with the Holmes deduction process analogue mechanic: it probably sounded a great idea on paper, in practice the solution is either a) blatantly obvious, akin to compiling a simple form b) total guesswork: "what did they have in mind when putting together this trope-y character?"

The execution looks budget, with the usual issues stemming from the use of 3D characters; it's not intolerable, more like excusable, what with the KS campaign having raised slightly more than 400 grand, but definitely noticeable. At some point the game was updated to Unity 5, and it appears the job was likely done hurriedly, leaving behind very obvious bugs. There's also some blurry textures here and there.

Noteworthy: while the game is under most respects almost exactly what you would expect from a modern adventure in terms of general experience, it does bring back some old fashioned design decisions nobody really missed in the first place; in one instance, it combines them like inventory items to unleash maximum mayhem on the unsuspecting player: the Rubber Tree lesson went out of the window here in favor of a throwback to the heyday of Sierra, and there's no manner of autosaving or checkpointing, so it's definitely possible to be forced into replaying a whole chapter (or two). If you hated Resonance for not saving close enough to the ending, this one may elicit long strings of insults.

Nevertheless, I couldn't muster a real dislike for the game; it shares elements with Cognition, and indeed many Phoenix people have worked on this one as well; but past the opening and on to the second episode, that one already seemed a better game than Moebius.

I would only recommend this game to specific types of players: the indie adventure game renaissance train may have made a short stop at this station, however, it has also long left the platform.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
11.9 heures en tout
Posté le : 25 mars
While the story of this game isn't anywhere near Jane Jensen at her best compared to her other games it's still a good story and intruiging enough to keep you going till the end.

Graphically the game is fine, neither good nor bad, it gets the job done. Music is by Robert Holmes so you know it's gonna be good.

The puzzles are interisting although a bit on the very easy side of the spectrum which means you won't have much trouble progressing through the game which is either bad or good depending on the views of the player.

All in all I do recommend this game if you like adventure games.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante