Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
Évaluations des utilisateurs :
Globales :
plutôt positives (121 évaluation(s)) - 75% des 121 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 15 avr 2014

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Acheter Moebius: Empire Rising

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-75%
$14.99
$3.74
 

Mises à jour récentes Tout voir (7)

16 mai

Moebius Linux is now available!

The wait is over, and Moebius is finally available for Linux! To celebrate, the game is 50% this week!

We've also made some big updates with many fixes for the PC and Mac build, including those broken achievements!

Changelog for Linux release, v1.52

optimization of scene loads
French and Polish languages officially added
fixed broken achievements Charming Young Man and Comic Relief (*Steam version only)
added a final score display at end of game
adjusted maze to not allow water to rise and drown characters before wheel puzzle
adjusted drowning death in maze to always retry after wheel puzzle
plus other various bug fixes and adjustments

2 commentaires Lire la suite

À propos de ce jeu

This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : XP/Vista/7
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : ATI or NVidia with 512 MB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommandée :
    • Système d'exploitation : XP/Vista/7
    • Processeur : 2.0 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI or NVidia with 1 GB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • Système d'exploitation : Snow Leopard (10.6.X)
    • Processeur : 2.0 GHz*
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : ATI or NVidia with 512 MB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommandée :
    • Système d'exploitation : Snow Leopard (10.6.X)
    • Processeur : 2.0 GHz*
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI or NVidia with 1 GB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • Système d'exploitation : Linux 32 or 64 bit
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : ATI or NVidia with 512 MB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommandée :
    • Système d'exploitation : Linux 32 or 64 bit
    • Processeur : 2.0 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI or NVidia with 512 MB RAM**
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : ** - Not recommended for play on Intel systems with integrated/shared video memory
Évaluations des utilisateurs
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Globales :
plutôt positives (121 évaluation(s))
Publiées récemment
Woody
( 24.3 heures en tout )
Posté le : 23 juin
Entertaining, but does have its flaws

The story is interesting, and I would be quite happy if this became a series of games.
However, the puzzles need polish; most are quite easy, or are open to multiple interpretations. Still, they are not your regular puzzles and stand out.
Voice acting is excellent, graphics wise it's also good.
overall I'd give it a 6 out of 10. Still worth it, although the pricing is a bit off (soundtrack 10 euros?)
Get it on a discount.
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RuySan
( 8.4 heures en tout )
Posté le : 4 juin
I got this from a bundle and wasn't expecting much taking into consideration all the bad reviews.

Well, while it's not among the classics of the genre, but it's pretty fun all things considered. The plot is very silly, but quite consistent in its stupidity, and the cutscenes are very low budget. But the pacing is very good, the story is b-grade fun, and the puzzles are very logic, even if a bit easy.

Ignore the reviews (except this one of course). Play it.
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Your Gracious Vogon Overlord
( 18.9 heures en tout )
Posté le : 30 mars
Industry veteran Jane Jensen joins forces with Phoenix Online to deliver a new adventure. The result?

Contrived writing and formulaic characters (not exactly surprising if you've read that Jensen interview on Gamasutra...), mostly vapid ideas, some daft puzzles, but clearly the most eminent problem lies with the Holmes deduction process analogue mechanic: it probably sounded a great idea on paper, in practice the solution is either a) blatantly obvious, akin to compiling a simple form b) total guesswork: "what did they have in mind when putting together this trope-y character?"

The execution looks budget, with the usual issues stemming from the use of 3D characters; it's not intolerable, more like excusable, what with the KS campaign having raised slightly more than 400 grand, but definitely noticeable. At some point the game was updated to Unity 5, and it appears the job was likely done hurriedly, leaving behind very obvious bugs. There's also some blurry textures here and there.

Noteworthy: while the game is under most respects almost exactly what you would expect from a modern adventure in terms of general experience, it does bring back some old fashioned design decisions nobody really missed in the first place; in one instance, it combines them like inventory items to unleash maximum mayhem on the unsuspecting player: the Rubber Tree lesson went out of the window here in favor of a throwback to the heyday of Sierra, and there's no manner of autosaving or checkpointing, so it's definitely possible to be forced into replaying a whole chapter (or two). If you hated Resonance for not saving close enough to the ending, this one may elicit long strings of insults.

Nevertheless, I couldn't muster a real dislike for the game; it shares elements with Cognition, and indeed many Phoenix people have worked on this one as well; but past the opening and on to the second episode, that one already seemed a better game than Moebius.

I would only recommend this game to specific types of players: the indie adventure game renaissance train may have made a short stop at this station, however, it has also long left the platform.
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Chewable C++
( 20.3 heures en tout )
Posté le : 25 mars
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

GOOD
* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

NEUTRAL
* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

BAD
* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
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UnrealDelusion
( 11.9 heures en tout )
Posté le : 25 mars
While the story of this game isn't anywhere near Jane Jensen at her best compared to her other games it's still a good story and intruiging enough to keep you going till the end.

Graphically the game is fine, neither good nor bad, it gets the job done. Music is by Robert Holmes so you know it's gonna be good.

The puzzles are interisting although a bit on the very easy side of the spectrum which means you won't have much trouble progressing through the game which is either bad or good depending on the views of the player.

All in all I do recommend this game if you like adventure games.
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Pablo
( 21.1 heures en tout )
Posté le : 23 mars
This is the latest game(2014) from Jane Jensen, creator of the Gabriel Knight series, a classic sierra's adventure game made in the 90s. She made very interesting puzzles at the time, and some terrible ones, but the end result always won.
Now, she comes back with a kickstarter project that begun in 2012 and came up in 2014, this time working independent, with little money of course, and a new small team of game devs called Phoenix online.

The truth be told, when i first tried the game, the first impression was pretty shocking, and not in a good way... Of course this is a small team working, with a tiny budget, but still there are some things that can't be justified just because having little money. What i mean is, the first impression was bad, and yes, i am talking about the graphics first, because that's one of the first things that you take from a game, but its not the only thing, also the game was bad (aparently) meaning the puzzles, and even the main character was bad, alltough this could be atributed to his akward way of walking (little joke there).

The thing is, the game starts to make some sense some time around the end of the third chapter (almost half of the whole game). The story starts to come around, there's this theory of moebius, of the pattern and these special persons (no spoilers here) and then the main character starts to develop, he becomes more interesting, he's having weird dreams and visions and it somehow relates to what is hapenning in the main story. The great music of Robert Holmes (creator of the gabriel knight soundtrack) comes in full force here, like in old times having some great moments, specially during the revelation moments. The puzzles, about analizing patterns and people starts to emerge and it's something interesting to try and adds to the game. The graphics, still ugly, get somehow much more better, in terms of finishing and polish. It's like the game almost changes around the second half, and then you arrive at the last part of the game and all that diminishes somehow and you encounter the same problems, and the samethings from the first half.

And that's the problem, right there, a double problem. First, you have no consistency. Because , i liked this game (in parts) , meaning at first i didn't like it, then yes, and then no. So, it's like i've been playing two different games in one. So you have great elements, interesting story, great music, some interesting puzzles, but not at first, and not at the end, so when the game starts you don't really want to play it that much, then if you have patience you reach the good part, and then...in the end, you are left with a bad impression, again.

The second problem with this game is that, ive played it because i like (and knew) about past jane jensen's adventures, and i know what she is able to do in a game, and that's why i even continued playing this one after the start (and i did get my reward, i like this game) but if i didn't knew jane jensen was behind it i've probably wouldn't have tried it, and i don't see how people who are new to her would get interested in an adventure like this.

It's a shame because i love adventure games, and i want to see the genre succeed (and it is coming back in these last years) but not with games like this. The genre has to move forward, have great production values have great game mechanics, be modern, be fun to everybody, played by everybody, not only hardcore adventure gamers (without stop being and adventure game), like for example the Sherlock Holmes games by frogwares.

I liked Moebius, but i don't think it will appeal to people outside those who played old adventures games (you can try fellow newcomer, but , you are warned)

It's a shame also, because to be honest, this game's story has great potential, and i see why jane jensen would like to continue it. In fact, her previous adventure game from 2010, Gray matter, didn't have as good a story as this , and funnily enough, that game had better graphics than this one. But Moebius has in fact a greater a story, one that it has certain moments that are more close in spirit to the 90s era with gabriel knight. Even the music is more close to the Gabriel knight series.
I have to say, in the end i liked moebius better than Gray matter. Moebius is a better game because it has heart in it, and it is more a jane jensen game than gray matter will ever be.

I can't recommend this game to everybody, but i like it, and that's why the positive thumbs up calification.
I would say that, from 2014, this was possibly the best story for and adventure game. but not the best game by far.
(see my other reviews for the best adventure from 2014)
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tarp
( 18.3 heures en tout )
Posté le : 23 mars
A bit on the easy side. But not too short. The ending kind of fizzled though. It wasn't a cliff hanger exactly but to me was suggestive of the possibilty of a sequel (which I think is uncertain to even happen). Or perhaps they just ran out of money and that's why it ended so suddenly.

The plot and world building are excellent. The idea of archetypal characters recurring through history and the main character being able to deduce this and solve related mysteries is a really cool and could potentially yield countless adventures. The interface for deucing things is fine. At first it seems great but eventually it can be rather frustrating. Or infuriating for some, as I have come to learn. Those parts were hilarious to me though. It's a really funny game.

The main character is an ♥♥♥♥♥♥♥. But a well developed ♥♥♥♥♥♥♥. I think he was intentionally constructed as an antithesis of Gabriel Knight. Not to say Gabriel Knight isn't an ♥♥♥♥♥♥♥, he is, they're just opposite ♥♥♥♥♥♥♥s. Perhaps I'm drawing conclusions though since I played through that game right before this one.

The game is kind of buggy. An item, the cryptology book, would not appear in game. That did not hinder progression though. I did get stuck in a rather hilarious endless death cycle though. Unfortunately that resulted in having to replay a good 15-20 minutes, so I advise you to save going into each new scene.

So yeah, it's good. I'm happy to have played it, and would enjoy a sequel.
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Hechss
( 12.2 heures en tout )
Posté le : 21 mars
Characters' animations and a couple of subtle game freezes spoiled a little bit this awesome game. Despite of these two bad points I really, really enjojed Moebius. It's a good adventure itself, but the investigation and storic-matching mechanic make it unique and absolutely worth playing.

And on top of that there's Jane Jensen. If she's involved, even as supervisor, there's a good story behind it.

If you like Moebius, you should take a look at Gray Matter and Cognition: an Erica Red thriller too.
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rjazz2
( 15.0 heures en tout )
Posté le : 13 mars
It's still doesn't quite match my enjoyment of her older games, like Garbriel Knight but a solid title. Malachi reminds me of every dude I've ever met in a coffee shop.
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Redd
( 10.5 heures en tout )
Posté le : 8 mars
Avec Moebius, on est loin de l'excellence d'un Cognition, mais on s'en rapproche sans jamais l'égaler. De très bonnes idées donnant lieu à un gameplay original pour un point'n click, avec les phases d'observation/déduction et les analyses de dossiers historiques. Un scénario "thriller" qui donne l'envie d'avancer dans le scénario. Un héros assez antipathique mais qui a son charme (on aimera ou on aimera pas).

Le scénario admet tout de même ses limites. La théorie qui se cache derrière tout ça est intéressante, mais elle ne me convainc pas vraiment.

Techniquement, c'est un peu à la ramasse. Des graphismes pas sensationnels, des animations de personnages absoluments ratées. Il n'y a aucune sauvegarde automatique (attention aux bugs).

Chose très énervante également : le personnage refuse de prendre des objets tant qu'il n'en a pas besoin. Par soucis de "réalisme" ? Réalisme qui force le personnage à faire des aller-retours dans la ville de New York juste pour récupérer des objets. Demandez à une fille de distraire un homme au parc, puis rentrez chez vous en métro, récupérez un objet, revenez au parc : la fille et l'homme sont toujours là. Réaliste, oui... Parfois, le héros ira même jusqu'à interrompre une entrevue pour aller prendre l'avion, revenir chez lui, acheter une bouteille, reprendre l'avion et offrir la bouteille à la fille qui n'aura pas bougé de son canapé. Ridicule.

A part ça, le titre a quand même ses qualités.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
24.3 heures en tout
Posté le : 23 juin
Entertaining, but does have its flaws

The story is interesting, and I would be quite happy if this became a series of games.
However, the puzzles need polish; most are quite easy, or are open to multiple interpretations. Still, they are not your regular puzzles and stand out.
Voice acting is excellent, graphics wise it's also good.
overall I'd give it a 6 out of 10. Still worth it, although the pricing is a bit off (soundtrack 10 euros?)
Get it on a discount.
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Évaluations les plus pertinentes  Globales
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
Recommandé
6.4 heures en tout
Posté le : 12 mai 2014
Difficile d'avoir un avis tranché sur ce jeu...

D'un côté, il y a la "patte" Jane Jensen, inimitable pour élaborer des intrigues à la thématique étonnante, créer des personnages hauts en couleur et pour mener une histoire passionnante.

De l'autre, on a clairement un souci de budget, un développeur un peu au rabais, des animations de personnages frisant le ridicule, des cinématiques incompréhensibles car mal scriptées, et des graphismes d'un goût douteux (tout baigne dans les couleurs flashy, on se croirait dans le film Batman & Robin !)

On peut arriver donc se passionner pour ce jeu, en faisant abstraction de l'aspect technique, tout comme on peut ne pas arriver à digérer cette bouillie visuelle au point de passer à côté de l'intrigue...
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
Recommandé
19.8 heures en tout
Posté le : 9 février 2015
J'ai pris beaucoup de plaisir à jour à "moebius" . J'adore les scénarios de Jane Jensen et j'ai trouvé celui-ci plutôt novateur.
Alors oui les graphismes sont dépassés, le jeu est à petit budget mais peu importe. Ca ne m'empêche pas de le conseiller aux amateurs du genre, sans parler que le point un clic est moribond et à vraiment besoin de soutien.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
10.5 heures en tout
Posté le : 16 février 2015
J'ai vu des critiques très dures sur ce point & click un peu partout sur le web et sur les sites de référence du jeu vidéo en France et j'ai failli regretter mon achat mais en fait pas du tout !

On remarque tout de suite que le jeu a un gros défaut: les animations des personnages sont ratées et leurs déplacements quelque peu ridicules mais si on devait s'arrêter à ça pour juger un jeu d'aventure on aurait vraiment tord. Le jeu est loin d'être parfait techniquement mais ça tient la route, les environnements sont plutôt détaillés et le jeu offre de nombreux décors différents au cours de ses 7 chapitres. On voyage beaucoup et on visitera entre autres Paris, Le Caire, New York ou Zurich, le tout dans un scénario exceptionnel. http://steamcommunity.com/sharedfiles/filedetails/?id=392858732 C'est là le gros point fort du jeu et n'est-ce pas le plus important ? L'histoire est très originale et passionnante, la théorie de Moebius est bien amenée avec de nombreuses informations historiques et le gameplay consistant à analyser les objets d'art et les personnes afin de déterminer respectivement leur authenticité et leur caractère est bien pensé. http://steamcommunity.com/sharedfiles/filedetails/?id=392858361 Après avoir joué à Cognition des mêmes développeurs et aussi écrit par Jane Jensen je ne suis vraiment pas déçue, d'ailleurs vous trouverez certains easter eggs comme une figurine du pendu ou un taxi avec la pub pour le jeu d'Erica Reed, sympa pour les fans ! http://steamcommunity.com/sharedfiles/filedetails/?id=393517298 Moebius n'est pas parfait non plus, hormis les animations qui sont un défaut flagrant il y a aussi le personnage principal qu'on pourrait trouver un peu cliché et certaines musiques vieillottes mais sachez que le doublage et le thème musical du jeu sont plutôt bons par contre.

Le jeu n'est pas très difficile, comptez 10h pour le finir, on aurait aimé que ça dure un peu plus mais on est déjà dans une bonne moyenne pour le genre. Si vous aimez les scénarios originaux mêlant fiction et réalité historique, complots et métaphysique ou si tout simplement vous aimez Jane Jensen, jetez-vous sur Moebius !

Lisez d'autres avis sur ma page de curation : Kitsune's Guide
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
10.5 heures en tout
Posté le : 8 mars
Avec Moebius, on est loin de l'excellence d'un Cognition, mais on s'en rapproche sans jamais l'égaler. De très bonnes idées donnant lieu à un gameplay original pour un point'n click, avec les phases d'observation/déduction et les analyses de dossiers historiques. Un scénario "thriller" qui donne l'envie d'avancer dans le scénario. Un héros assez antipathique mais qui a son charme (on aimera ou on aimera pas).

Le scénario admet tout de même ses limites. La théorie qui se cache derrière tout ça est intéressante, mais elle ne me convainc pas vraiment.

Techniquement, c'est un peu à la ramasse. Des graphismes pas sensationnels, des animations de personnages absoluments ratées. Il n'y a aucune sauvegarde automatique (attention aux bugs).

Chose très énervante également : le personnage refuse de prendre des objets tant qu'il n'en a pas besoin. Par soucis de "réalisme" ? Réalisme qui force le personnage à faire des aller-retours dans la ville de New York juste pour récupérer des objets. Demandez à une fille de distraire un homme au parc, puis rentrez chez vous en métro, récupérez un objet, revenez au parc : la fille et l'homme sont toujours là. Réaliste, oui... Parfois, le héros ira même jusqu'à interrompre une entrevue pour aller prendre l'avion, revenir chez lui, acheter une bouteille, reprendre l'avion et offrir la bouteille à la fille qui n'aura pas bougé de son canapé. Ridicule.

A part ça, le titre a quand même ses qualités.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
11.4 heures en tout
Posté le : 5 août 2014
  • Artistique : les décors en 2D sont magnifiques et remplissent parfaitement leur fonction. Les doublages en anglais sont très bons, avec un accent français plus vrai que nature à Paris. Les personnages en 3D sont en revanche complètement banals.
  • Technique : animations ridicules, 3D d'un autre âge, ombres clignotantes, aliasing à gogo, j'ai même eu droit à des bugs sonores en fin de partie. A un moment, un décor en 2D se permet un rendu tout baveux. C'est un peu la catastrophe techniquement.
  • Jouabilité : Pas grand chose de négatif ici. L'interface smartphone est relativement bien faite et ne souffre pas de bug génant. Le reste obéit aux standards du point' n clic.
  • Concept : l'idée de comparer les protagonistes à des personnages historiques est assez bonne. Les déductions basés sur l'apparence des personnages sont également bienvenues. Mais tout cela est gaché par une absence quasi totale de difficulté. L'histoire qui englobe le tout se laisse suivre, sans être non plus exceptionnelle.

En conclusion, le point faible le plus génant de Moebius réside dans sa facilité. Même un joueur non habitué au genre ne fera jamais transpirer longtemps ses petites cellules grises. Ne pensez même pas à activer le mode "indices" du jeu (on ne peut plus le désactiver après). Si l'idée d'enfoncer les portes ouvertes du P n'C ne vous effraie pas, alors vous pourrez peut-être passer quelques moments agréables avec ce parano de Malachi Rector. Je recommande tout de même le jeu, mais en tenant compte des défauts évoqués ci-dessus.
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115 personne(s) sur 160 (72%) ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
Non recommandé
7.9 heures en tout
Posté le : 24 avril 2014
A game where pretty much everything went wrong.

It's impossible to discuss Moebius without sounding cruel, but they say honesty is its own reward, so here we go.

First of all, the game is hideous. Not just "not very pretty", not "outdated", but positively hideous. The kitschy 2D art is sort of acceptable if you close one eye; the poor 3D models and inexplicably terrible animations, however, are not. Either the artists are aliens who never saw a real human being, or they are simply people stuck doing a job they have absolutely no talent for. The ugliness permeating the game is unbearable.

But okay, looks aren't everything; let's be mature and look past that. How does it play? Well, badly. Everything is stilted, unresponsive and seems to be plodding through a thick layer of mud; even the simplest actions take half an eternity punctuated by random pauses. And speaking of actions, let's discuss puzzles. By and large, they are oversimplified to a point that's almost insulting, and yet still manage to make little to no sense:
1. There is an object lying in the corner of a dark alley. Malachi will happily come right next to it, but won't pick it up, because it's too dark, and you need to fix a streetlamp first. It's a brick.
2. A cut lanyard is fixed with superglue. Lanyard. Superglue. Seriously.
A bizarre addition to the traditional formula is that Malachi won’t pick up objects until he knows where he’d like to use them, with precisely one result: backtracking guaranteed, which really doesn’t play nice with the lumbering pace of it all. And dear lord, the whole thing ends with an honest to goodness maze. In an adventure game. I thought the nineties taught us never to do that again, but apparently I was mistaken. So. Dull.

But alright, alright, who cares about puzzles. Characters and story, that's what adventure games are all about! – Well, that is the worst thing. When I first learned what the overreaching plot was, I burst out laughing. Not because it is particularly funny, but because it is absolutely ludicrous. Sure, Gabriel Knight 3 and Gray Matter got sort of silly towards the end, but Moebius gets to that point about one third in and never stops going until it dissolves in a raging torrent of crazy (and painfully sexist to boot). And as far as characters are concerned, while I sort of want to appreciate the romance angle that’s going on in here, everyone in the game is so very wooden, whether it’s talking about the models, voice acting or writing, that it’s like watching two robots trying to learn what this “emotions” thing was all about. And failing, just like everything else in Moebius is wont to do.

Oh, well. I backed this on Kickstarter; clearly, nobody's perfect.
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95 personne(s) sur 135 (70%) ont trouvé cette évaluation utile
Non recommandé
9.6 heures en tout
Posté le : 16 avril 2014
Moebius is not as bad some of the reviews say but it’s not that good either, it’s a bog-standard adventure game that does very little to make itself memorable. It’s a real disappointment considering this is Jane Jensen’s newest game. Jensen’s previous games, the Gabriel Knight series and the more recent Gray Matter, were quality written games with likable characters that got you immersed in the games and their stories and are some of the best adventure games around. Moebius is not this, while the basic plot is interesting enough at first the main characters are really bland and the side characters are all horrible people but not in an interesting way. The puzzles are alright for the most part, but the last section of the game is a terrible slog of padding and occasional trial and error puzzles. The graphics aren’t good, but they were on a budget so I can easily forgive it. I didn’t run into any glitches so it’s solidly designed in that regard.

Ultimately I don’t really regret buying it, but I wouldn’t recommend it. There are more than enough recent adventure games that are far better that you could play instead. (Broken Age, the Blackwell Series, Kentucky Route Zero, Gone Home, Walking Dead, and Wolf Among Us just to name a few) Not to mention that you’re also better off playing the Gabriel Knights and Gray Matter, the former you can buy on GOG, the latter on both GOG and Steam. You can do a lot worse when it comes to adventure games so I would only suggest getting this game if you’re really hurting for adventure games and it’s on sale for cheap. Overall though Moebius is just really mediocre and easily forgettable; for the average person I’d say skip it.
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32 personne(s) sur 33 (97%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
20.3 heures en tout
Posté le : 25 mars
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

GOOD
* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

NEUTRAL
* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

BAD
* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
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43 personne(s) sur 63 (68%) ont trouvé cette évaluation utile
Recommandé
16.7 heures en tout
Posté le : 16 avril 2014
Moebius is an entertaining and decently good point n' click game that lacks a lot of polish. Jane Jensen's story is bit silly but interesting. Robert Holme's music is fantastic but bit repeatitive. The gameplay is little bit disappointing because of the narrow amount of choises you can make. Moebius feels like a simplified and slightly modernized version of those 90s point n' click adventure games that we all grew up with. The length of the game is around 10 to 15 hours for an average player.

I liked the characters in the game and I liked the story. Althought I do have to write that Jane Jensen in past has written better material than this. There're issues with the narrative that feel stupid after you've played the game though. And even during the game you occasionally wonder why certain things had to be done in a particular way.

Moebius is a fairly basic point n' click game that doesn't do anything particularly well or bad. It's like it was made following a googled tutorial on how to make a point n' click adventure game. It doesn't add anything new or even try to challenge the existing concepts.

Most of the puzzles in Moebius are fairly easy to figure out. There's usually only one route to take to a puzzle and only one solution for that puzzle exists. Sometimes the solution is rather unrealistic. To avoid making Moebius a "hidden object" game and to add some realism into it the game doesn't allow you to pick up items or go to some places until the need to do so arises. That leads to an issue where you need to remember place of certain items you previously couldn't pick up. Occasionally there are more challenging puzzles that are well written. The main character also has infinite pockets to stuff things to which I thought was amusing.

Towards the ending of the Moebius started to fell apart. For example (without spoiling anything) the player needs to fly from Washington to New York to pick alcohol from a bar the main character has contantly refused to enter into any given point of time during the game. There's nothing indicating you need to do so. I don't even understand why there couldn't be alcohol store at Washington player could enter. This is done so because main character thought that the antique item in his shop he saw earlier would still be there and that he needed to pick that up for a certain character. This is done based upon observation of that character's tastes. And so upon exiting antique store main character thought that he would also need to bring alcohol seeing the bar on other side of the street. That is some truly horrible game writing and game design in my opinion.

Graphics in Moebius are decent and I like the art style. But this is probably a good point to start talking about the bugs. Moebius has lots of bugs. None of those bugs break the game and they're mostly just visual annoyances. Such as main character is able to stand on certain places he isn't supposed to be able to stand. Or certain water effects are places on surfaces where they shouldn't be. Occasionally the animations have timing problems. Sometimes there are texture related issues such as really low resolution textures. None of the visual issues are dramatically bad. It's just a sign of a lack of polish in Moebius.

Music and audio is good and there are lots of nice music. However sometimes the main theme just repeats itself so much that it's the only thing you'll remember after you've played the game. This is due the fact that the main theme is also present in various tracks in a suttle ways. So even if I do like the main theme quite a bit, it became an annoyance to hear so often during the game. Sometimes there were audio tracks where the mixing had failed. Voice acting in this game is decently played out.

User Interface of the Moebius is weird but it works. There are no "verbs" which makes the game easier to play since the game always offers only the actions you can do with various points of interest. Moebius is designed towards people who have little or no experience with point n' click adventure games. The way UI has been designed and the strong hint system in this game reflects that. I also thought it was weird that the game didn't have end results screen despite counting points in a similar manner to the classic Sierra adventure games all which have the end results screen.

Technically the game works fine most of the time. But being based on top of Unity Engine has all the good things and all the issues that come with the Unity Engine. For example the game has freezing issues on certain hardware. But those can be corrected with a launch parameter. And sometimes the rendering quality is pretty bad.

To sum things up, Moebius is entertaining game which is fun to play. The story is interesting but sometimes badly written. I liked the main characters and would like to see more of their adventures in the future. Moebius as a game also severely lacks polish and fine tuning. It's worth the cost but it's not outstanding game like Gabriel Knight or Gray Matter.
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