Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
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Data de lançamento: 15 Abr, 2014

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16 Maio

Moebius Linux is now available!

The wait is over, and Moebius is finally available for Linux! To celebrate, the game is 50% this week!

We've also made some big updates with many fixes for the PC and Mac build, including those broken achievements!

Changelog for Linux release, v1.52

optimization of scene loads
French and Polish languages officially added
fixed broken achievements Charming Young Man and Comic Relief (*Steam version only)
added a final score display at end of game
adjusted maze to not allow water to rise and drown characters before wheel puzzle
adjusted drowning death in maze to always retry after wheel puzzle
plus other various bug fixes and adjustments

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This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: XP/Vista/7
    • Processador: 2.0 GHz
    • Memória: 2 GB de RAM
    • Placa gráfica: ATI or NVidia with 512 MB RAM**
    • Espaço no disco: Requer 4 GB de espaço livre
    • Notas adicionais: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recomendados:
    • Sistema Operativo: XP/Vista/7
    • Processador: 2.0 GHz
    • Memória: 4 GB de RAM
    • Placa gráfica: ATI or NVidia with 1 GB RAM**
    • Espaço no disco: Requer 4 GB de espaço livre
    • Notas adicionais: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Mínimos:
    • Sistema Operativo: Snow Leopard (10.6.X)
    • Processador: 2.0 GHz*
    • Memória: 2 GB de RAM
    • Placa gráfica: ATI or NVidia with 512 MB RAM**
    • Espaço no disco: Requer 4 GB de espaço livre
    • Notas adicionais: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recomendados:
    • Sistema Operativo: Snow Leopard (10.6.X)
    • Processador: 2.0 GHz*
    • Memória: 4 GB de RAM
    • Placa gráfica: ATI or NVidia with 1 GB RAM**
    • Espaço no disco: Requer 4 GB de espaço livre
    • Notas adicionais: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Mínimos:
    • Sistema Operativo: Linux 32 or 64 bit
    • Processador: 2.0 GHz
    • Memória: 2 GB de RAM
    • Placa gráfica: ATI or NVidia with 512 MB RAM**
    • Espaço no disco: Requer 4 GB de espaço livre
    • Notas adicionais: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recomendados:
    • Sistema Operativo: Linux 32 or 64 bit
    • Processador: 2.0 GHz
    • Memória: 4 GB de RAM
    • Placa gráfica: ATI or NVidia with 512 MB RAM**
    • Espaço no disco: Requer 4 GB de espaço livre
    • Notas adicionais: ** - Not recommended for play on Intel systems with integrated/shared video memory
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Publicadas recentemente
Your Gracious Vogon Overlord
( 18.9 hrs em registo )
Publicada: 30 Março
Industry veteran Jane Jensen joins forces with Phoenix Online to deliver a new adventure. The result?

Contrived writing and formulaic characters (not exactly surprising if you've read that Jensen interview on Gamasutra...), mostly vapid ideas, some daft puzzles, but clearly the most eminent problem lies with the Holmes deduction process analogue mechanic: it probably sounded a great idea on paper, in practice the solution is either a) blatantly obvious, akin to compiling a simple form b) total guesswork: "what did they have in mind when putting together this trope-y character?"

The execution looks budget, with the usual issues stemming from the use of 3D characters; it's not intolerable, more like excusable, what with the KS campaign having raised slightly more than 400 grand, but definitely noticeable. At some point the game was updated to Unity 5, and it appears the job was likely done hurriedly, leaving behind very obvious bugs. There's also some blurry textures here and there.

Noteworthy: while the game is under most respects almost exactly what you would expect from a modern adventure in terms of general experience, it does bring back some old fashioned design decisions nobody really missed in the first place; in one instance, it combines them like inventory items to unleash maximum mayhem on the unsuspecting player: the Rubber Tree lesson went out of the window here in favor of a throwback to the heyday of Sierra, and there's no manner of autosaving or checkpointing, so it's definitely possible to be forced into replaying a whole chapter (or two). If you hated Resonance for not saving close enough to the ending, this one may elicit long strings of insults.

Nevertheless, I couldn't muster a real dislike for the game; it shares elements with Cognition, and indeed many Phoenix people have worked on this one as well; but past the opening and on to the second episode, that one already seemed a better game than Moebius.

I would only recommend this game to specific types of players: the indie adventure game renaissance train may have made a short stop at this station, however, it has also long left the platform.
Chewable C++
( 20.3 hrs em registo )
Publicada: 25 Março
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

GOOD
* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

NEUTRAL
* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

BAD
* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
UnrealDelusion
( 11.9 hrs em registo )
Publicada: 25 Março
While the story of this game isn't anywhere near Jane Jensen at her best compared to her other games it's still a good story and intruiging enough to keep you going till the end.

Graphically the game is fine, neither good nor bad, it gets the job done. Music is by Robert Holmes so you know it's gonna be good.

The puzzles are interisting although a bit on the very easy side of the spectrum which means you won't have much trouble progressing through the game which is either bad or good depending on the views of the player.

All in all I do recommend this game if you like adventure games.
Pablo
( 21.1 hrs em registo )
Publicada: 23 Março
This is the latest game(2014) from Jane Jensen, creator of the Gabriel Knight series, a classic sierra's adventure game made in the 90s. She made very interesting puzzles at the time, and some terrible ones, but the end result always won.
Now, she comes back with a kickstarter project that begun in 2012 and came up in 2014, this time working independent, with little money of course, and a new small team of game devs called Phoenix online.

The truth be told, when i first tried the game, the first impression was pretty shocking, and not in a good way... Of course this is a small team working, with a tiny budget, but still there are some things that can't be justified just because having little money. What i mean is, the first impression was bad, and yes, i am talking about the graphics first, because that's one of the first things that you take from a game, but its not the only thing, also the game was bad (aparently) meaning the puzzles, and even the main character was bad, alltough this could be atributed to his akward way of walking (little joke there).

The thing is, the game starts to make some sense some time around the end of the third chapter (almost half of the whole game). The story starts to come around, there's this theory of moebius, of the pattern and these special persons (no spoilers here) and then the main character starts to develop, he becomes more interesting, he's having weird dreams and visions and it somehow relates to what is hapenning in the main story. The great music of Robert Holmes (creator of the gabriel knight soundtrack) comes in full force here, like in old times having some great moments, specially during the revelation moments. The puzzles, about analizing patterns and people starts to emerge and it's something interesting to try and adds to the game. The graphics, still ugly, get somehow much more better, in terms of finishing and polish. It's like the game almost changes around the second half, and then you arrive at the last part of the game and all that diminishes somehow and you encounter the same problems, and the samethings from the first half.

And that's the problem, right there, a double problem. First, you have no consistency. Because , i liked this game (in parts) , meaning at first i didn't like it, then yes, and then no. So, it's like i've been playing two different games in one. So you have great elements, interesting story, great music, some interesting puzzles, but not at first, and not at the end, so when the game starts you don't really want to play it that much, then if you have patience you reach the good part, and then...in the end, you are left with a bad impression, again.

The second problem with this game is that, ive played it because i like (and knew) about past jane jensen's adventures, and i know what she is able to do in a game, and that's why i even continued playing this one after the start (and i did get my reward, i like this game) but if i didn't knew jane jensen was behind it i've probably wouldn't have tried it, and i don't see how people who are new to her would get interested in an adventure like this.

It's a shame because i love adventure games, and i want to see the genre succeed (and it is coming back in these last years) but not with games like this. The genre has to move forward, have great production values have great game mechanics, be modern, be fun to everybody, played by everybody, not only hardcore adventure gamers (without stop being and adventure game), like for example the Sherlock Holmes games by frogwares.

I liked Moebius, but i don't think it will appeal to people outside those who played old adventures games (you can try fellow newcomer, but , you are warned)

It's a shame also, because to be honest, this game's story has great potential, and i see why jane jensen would like to continue it. In fact, her previous adventure game from 2010, Gray matter, didn't have as good a story as this , and funnily enough, that game had better graphics than this one. But Moebius has in fact a greater a story, one that it has certain moments that are more close in spirit to the 90s era with gabriel knight. Even the music is more close to the Gabriel knight series.
I have to say, in the end i liked moebius better than Gray matter. Moebius is a better game because it has heart in it, and it is more a jane jensen game than gray matter will ever be.

I can't recommend this game to everybody, but i like it, and that's why the positive thumbs up calification.
I would say that, from 2014, this was possibly the best story for and adventure game. but not the best game by far.
(see my other reviews for the best adventure from 2014)
tarp
( 18.3 hrs em registo )
Publicada: 23 Março
A bit on the easy side. But not too short. The ending kind of fizzled though. It wasn't a cliff hanger exactly but to me was suggestive of the possibilty of a sequel (which I think is uncertain to even happen). Or perhaps they just ran out of money and that's why it ended so suddenly.

The plot and world building are excellent. The idea of archetypal characters recurring through history and the main character being able to deduce this and solve related mysteries is a really cool and could potentially yield countless adventures. The interface for deucing things is fine. At first it seems great but eventually it can be rather frustrating. Or infuriating for some, as I have come to learn. Those parts were hilarious to me though. It's a really funny game.

The main character is an ♥♥♥♥♥♥♥. But a well developed ♥♥♥♥♥♥♥. I think he was intentionally constructed as an antithesis of Gabriel Knight. Not to say Gabriel Knight isn't an ♥♥♥♥♥♥♥, he is, they're just opposite ♥♥♥♥♥♥♥s. Perhaps I'm drawing conclusions though since I played through that game right before this one.

The game is kind of buggy. An item, the cryptology book, would not appear in game. That did not hinder progression though. I did get stuck in a rather hilarious endless death cycle though. Unfortunately that resulted in having to replay a good 15-20 minutes, so I advise you to save going into each new scene.

So yeah, it's good. I'm happy to have played it, and would enjoy a sequel.
Hechss
( 12.2 hrs em registo )
Publicada: 21 Março
Characters' animations and a couple of subtle game freezes spoiled a little bit this awesome game. Despite of these two bad points I really, really enjojed Moebius. It's a good adventure itself, but the investigation and storic-matching mechanic make it unique and absolutely worth playing.

And on top of that there's Jane Jensen. If she's involved, even as supervisor, there's a good story behind it.

If you like Moebius, you should take a look at Gray Matter and Cognition: an Erica Red thriller too.
rjazz2
( 15.0 hrs em registo )
Publicada: 13 Março
It's still doesn't quite match my enjoyment of her older games, like Garbriel Knight but a solid title. Malachi reminds me of every dude I've ever met in a coffee shop.
Squishyloki
( 12.5 hrs em registo )
Publicada: 9 Fevereiro
This is a great game. The characters are well done with design, development and voices. The story is intriguing and with good development. The music is good and changes well with the setting. There are many great jokes with the characters as well as a more serious story. This is a game is very enjoyable and great fun. Malachi is essentially a Sherlock Holmes of antiquities.
Gingergal
( 11.9 hrs em registo )
Publicada: 7 Fevereiro
Jane Jensen is a master not just with intelligent plotlines (which sadly is rare in adventure games) but is also the master of storytelling and editing. Giving succinct but a lot of valuable information in various ways as to never be boring and, if you are like me, learn a lot while having a heap of fun at the same time.

The storyline background was art history and the unfolding plot was about Moebius Theory (there are the same patterns throughout history, everything repeats itself)

Your character is an antiques dealer who becomes involved with an organisation that wants his insight into a few people. You investigate each character which have information points, once you collect all the points you solve a puzzle by comparing these character's facts with historical figures. Along the way, we see how the Moebius Theory unfolds through him personally and the people he is investigating.

Each chapter is usually in a different country, but with only about 2-3 places to visit in each country, you don't get lost and it is very easy to go back and forth via a map if you miss something, thus minimising or eliminating the need for hints (which this game does have) or a walkthrough. There are a few puzzles but even with the obligatory maze at the end there are logical clues.

Glitches in the achievements have been fixed, they all now work.

Now to the not so great:
- Artwork - sometimes is in the just OK range
- The multi-step inventory, I could have done without the 'envelope' icon and just use the interactive icon when I wanted to use an item.
- Main character is plain 'I want to bonk him in the head' annoying.

He does improve a bit as gameplay progresses but not quickly enough to care about what happens to him till near the end, where there is a redeemable characteristic. In Gabriel Knight the main character was a sexist pig at times but he also was a lovable rogue. Sherlock Holmes was very loyal and really nice to people he found interesting. House M.D over time, was very loyal and cared in his own way to people in his life. This game isn't long enough to develop a "House" type character.

Overall I loved it, preferring the storyline and plot over GK and Grey Matter. Maybe if Jensen had more unlimited funding it would have been a longer more involved game in every way than GK and even Contradiction. But, it's still a really good game, good puzzles, great plot, dialogue and well worth playing. I really recommend it.
vladdevlor
( 10.9 hrs em registo )
Publicada: 30 Janeiro
A good game! only ciritcism would be puzzles are a little too easy. It has an interesing main character that will annoy you intially but will come to love. It has the Jane Jensen vibe thoughout (think Grey Matter) and the soundtrack took me back to Gabriel Knight 1 days. So I really liked it.
bluegreen2810
( 14.6 hrs em registo )
Publicada: 18 Janeiro
I loved this sarcastic, cultured, and intelligent game. Sure the characters move poorly, but the voice acting is top notch. The puzzles were imaginative, not too hard. Most enjoyable game style for me.
plsegivemeabreak
( 36.7 hrs em registo )
Publicada: 18 Janeiro
BRILLIANT ADVENTURE GAME THOROUGHLY ENJOYED IT
SimontheLionHearted
( 15.1 hrs em registo )
Publicada: 2 Janeiro
I enjoyed the story, the music, everything.
If Jane Jensen is even vaguely connected buy it.


The Bad? Some needless back and forth to get items Icould have picked up earlier and a few software glitches.
With Steam sales all over the place this game is well worth the $ or $7 I spent on it.

mkchrc14
( 24.1 hrs em registo )
Publicada: 25 de Dezembro de 2015
I am always on the lookout for the latest point and click adventure, so after reading the description I jumped at the chance to play this game.
The plot is inspired by the Moebius theory in which time forms a loop with events repeating however in this game it is not events that repeat it is a person's biography, his/her life pattern. (Not to be confused with reincarnation where it is the actual person that is born again not just his/her story). Example: Mozart's bio goes something like this; wrote his first piece before the age of ten, marries at age twenty, has two children, lives the life of a pauper, and dies in his mid thirties unexpectedly of an acute infection. Now in the present time Malachi Rector (the main character) will attempt through his extensive knowledge of history and observation skills to find the one person that could fit that profile. He is hired by a top secret organization to do just that.( It isn't Mozart but the bios are of people you as the player would recognize).

Some of the characters might not be likable but all are interesting especially Malachi. I am reminded of a certain late nineteenth century character a flawed but brilliant private detective. It is David his bodyguard that gives Malachi a touch of humanity or should I say a bit of compassion for David is everything Malachi is not,

There were times when I got frustrated because some of the solutions to the puzzles didn't follow a logical and intuitive conclusion. In fact there was one solution I felt was down right ridiculus.

Definitely thought and care were invested in the graphics department.

I give this game a rating of 7/10 it isn't the best point and click I have experienced, but certainly not the worst. I bought this game while it was on sale so I feel I got what I paid for.

zombiecamel
( 10.7 hrs em registo )
Publicada: 21 de Dezembro de 2015
Ok, so first - let's be honest - it is an unspoken gay romance and it's the best thing about this game. Although as I said it is unspoken, shame.
Now, I really wanted to like Möbius and for the most part I liked it. Of course, it is as moronic as every classic point&click, but it had some charm and I liked locations and historic background.

Unfortunately game went to moronic with abhorrent puzzles like: "fly back to NY to buy a single bottle of whisky", and really idiotic story solutions. And the last hour of playtime was just terrible, terribly written, terribly executed, uninteresting. And my game crashed at least 3 times (there's no autosave...)

So, I thought I could be positive about Möbius, I could even like ♥♥♥♥♥♥♥♥♥ asshat Mr Erector and thing that he never said he just need to get away with a soldier on a romantic gay trip around the world, never mind that. But Möbius is too misfired, there is no way to raise the tumb up.
Jasyla
( 10.7 hrs em registo )
Publicada: 27 de Novembro de 2015
Moebius: Empire Rising is the newest game from Jane Jenson, creator of the classic adventure game series, Gabriel Knight – one of my favourites. As I backed this game on Kickstarter, I obviously really wanted to like it. Sadly… I didn’t.

In Moebius, you play Malachi Rector, a brilliant antiques appraiser whose social skills are lacking. Malachi is hired by a mysterious organization to do a mysterious job which takes him all over the world. As you get deeper into the story (minor spoilers alert) you find out what you’re actually doing. The group Malachi is working for believes in a “Moebius pattern” where the lives of people in history are being repeated in the present. They hire Malachi to find key historical figures who could bring about an era of stability and prosperity. Basically. Summarizing the plot to this game in a coherent manner was harder than expected.

The game does have some good things going for it. I did find the game occasionally enjoyable, especially at the beginning. The dialogue was decent, as was most of the voice acting. The background images were pretty and the music was good – very evocative of Gabriel Knight. There were also some unique kinds of puzzles. As your main objective in the game was to relate people to historical figures, one of the main puzzle types was matching up their characteristics. This was both interesting and educational, though once I had done it a couple of times, I figured out that just guessing was often quicker than reading though all the information.

My favourite feature of the game was a button that highlights all objects on the screen that could be interacted with. While using this could be considered easy-mode, I found it incredibly useful. Pixel-hunting for objects is not something I’m interested in doing, and this was totally prevented.

There were a few things that started out as positives, but turned into negatives. Adventure games are often far out there in terms of reality and physics. Adventurers often walk around with shovels, coffee tables and iron statues in their overcoats. Where do they put them? In this game, the protagonist often refused to pick things up until he saw a need for them. At first, I applauded that. Why would you walk around with a can of motor oil? But after a while, it got very frustrating. For example, at one point I needed to get into the VIP tent at a political rally. In order to lift a pass off someone I needed to go back to my apartment to pick up an mp3 player I hadn’t been able to pick up earlier. Once I used that to bribe someone to be a distraction I needed to go back to the apartment again to pick up some scissors. When I successfully stole the pass and had to go back to my office to get some superglue that I also was unable to pick up before. Then back to the rally to get into the tent. That’s a lot of back and forth that could have been avoided. Not picking up every single item in sight makes sense, but as it turns out, that kind of realism in video games is not a great idea. “How irritating” Malachi remarks. Tell me about it.

Items and inventory use wasn’t all bad though. I enjoyed that you were never overloaded with items and there weren’t any nonsensical item combination puzzles. No cat fur mustaches in this game.

Some of the puzzles fell flat. Malachi was able to analyze people to learn more about them, similar to the recent Sherlock Holmes games. Sounds like a neat idea, but in practice it mostly involved guesswork and the process of eliminating the most ridiculous options.

The most unforgivable part of the game was an excruciating 50+ screen underground maze at the end. There’s only something to do/interact with on maybe 5 of the screens. The rest is just running through dark tunnels. Considering how the rest of the locations in the game (like France, Egypt, New York) have only a handful of screens, dedicating so many to this awful, dismal, repetitive place is almost insulting. Who could have possibly thought this was a good idea?

Moebius runs about 8 hours long. Though there were parts of the game I enjoyed and I’m glad I finished it (other than that awful maze), it was disappointing overall.

Rating: 4/10 – The story was so-so, the characters were a bit flat and some of the animation work was downright bad. The game lacked the charm and historical detail of Gabriel Knight and really did nothing to advance the point-and-click adventure genre, or even replicate it at its height.
♥ Mrs. Wow ♥
( 15.6 hrs em registo )
Publicada: 12 de Julho de 2015
Please.... i just want that whole 16 hours of my life back. It needs more stabbings, so you can stab all the characters and also some rainbows would nice. I managed to glitch my way from chapter 5 onwards. Also if someone could mod this game and make his name Mr ♥♥♥♥♥♥ i would forever be thankful. Oh and did i mention needs more stabbings.
Reemer
( 11.9 hrs em registo )
Publicada: 19 de Maio de 2015
A game along the lines of Gabriel Knight or Broken Sword series. Fans of those series will enjoy moebius. I hope more is to come!
takezo689
( 8.6 hrs em registo )
Publicada: 3 de Fevereiro de 2015
7/10
Although the puzzles were all rather easy, the story was intriguing enough to play to the end. It’s not as bad as many of the reviewers make it sound.
I want to address a few point I’ve seen in some reviews:
-This is not as good as Gabriel Knight.
Yes, we all love the GK series, but let’s not forget you had to put tape on a fence to get cat hairs to make into a moustache. Moebius is not GK, it’s different. Both have good and bad points, but it’s unfair to compare a current game with your memory of how good another game was.
-Malachi is not likeable.
He’s human. If you stopped to consider his character and what he has been through and seen, it’s easy to see how he became “not likeable.” I didn’t find this a hindrance to the game at all. More importantly, his character evolves over the course of the game, which is lacking in many games.
-Animations/graphics/character models suck.
They aren’t Final Fantasy graphics, but they serve their purpose. They’re obviously much better than GK3 graphics, and everyone loved that game. Yes, smoother graphics would’ve been nice, but it’s not game-breaking.
-The game is buggy.
There were some bugs. They recently released a patch which was supposed to fix many of them. The bugs I encountered weren’t game breaking; just skipped animations. But personally, I feel that bugs in an adventure game are less forgiving than other genres. You don’t want to feel like “maybe I can’t solve this puzzle because there’s a bug.” So minus points on this lack of polish.
Now on to the positives:
+ The story was interesting, and I liked how you had to make connections with historical people. The game (like all of Jensen’s) was well researched and I felt that I came out of the game with new ideas or thoughts, which is more than can be said of many games.
+ The puzzles were a bit on the easy side, and some were illogical (or just time wasters) but for the most part, they made sense.
I know I spent more time addressing negatives than adding positives, but overall, I thought the game was good. Not superb, but not half as bad as a lot of the reviews made it sound. There was nothing really ground-breaking with the game, but the story was strong enough to make it worth playing.
mikeydsc
( 13.5 hrs em registo )
Publicada: 25 de Janeiro de 2015
Good story and varied locations, add in some decent puzzles that arent mind blowing difficult, add in a socially ackward main character who has some internal problems of his own and then to top it off he learns hes a player from the past in a large web of intrigue and you get Moebius. Its a good game that takes off after the first chapter.
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Recomendado
20.3 hrs em registo
Publicada: 25 Março
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

GOOD
* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

NEUTRAL
* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

BAD
* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
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6 de 6 pessoas (100%) acharam esta análise útil
Recomendado
21.1 hrs em registo
Publicada: 23 Março
This is the latest game(2014) from Jane Jensen, creator of the Gabriel Knight series, a classic sierra's adventure game made in the 90s. She made very interesting puzzles at the time, and some terrible ones, but the end result always won.
Now, she comes back with a kickstarter project that begun in 2012 and came up in 2014, this time working independent, with little money of course, and a new small team of game devs called Phoenix online.

The truth be told, when i first tried the game, the first impression was pretty shocking, and not in a good way... Of course this is a small team working, with a tiny budget, but still there are some things that can't be justified just because having little money. What i mean is, the first impression was bad, and yes, i am talking about the graphics first, because that's one of the first things that you take from a game, but its not the only thing, also the game was bad (aparently) meaning the puzzles, and even the main character was bad, alltough this could be atributed to his akward way of walking (little joke there).

The thing is, the game starts to make some sense some time around the end of the third chapter (almost half of the whole game). The story starts to come around, there's this theory of moebius, of the pattern and these special persons (no spoilers here) and then the main character starts to develop, he becomes more interesting, he's having weird dreams and visions and it somehow relates to what is hapenning in the main story. The great music of Robert Holmes (creator of the gabriel knight soundtrack) comes in full force here, like in old times having some great moments, specially during the revelation moments. The puzzles, about analizing patterns and people starts to emerge and it's something interesting to try and adds to the game. The graphics, still ugly, get somehow much more better, in terms of finishing and polish. It's like the game almost changes around the second half, and then you arrive at the last part of the game and all that diminishes somehow and you encounter the same problems, and the samethings from the first half.

And that's the problem, right there, a double problem. First, you have no consistency. Because , i liked this game (in parts) , meaning at first i didn't like it, then yes, and then no. So, it's like i've been playing two different games in one. So you have great elements, interesting story, great music, some interesting puzzles, but not at first, and not at the end, so when the game starts you don't really want to play it that much, then if you have patience you reach the good part, and then...in the end, you are left with a bad impression, again.

The second problem with this game is that, ive played it because i like (and knew) about past jane jensen's adventures, and i know what she is able to do in a game, and that's why i even continued playing this one after the start (and i did get my reward, i like this game) but if i didn't knew jane jensen was behind it i've probably wouldn't have tried it, and i don't see how people who are new to her would get interested in an adventure like this.

It's a shame because i love adventure games, and i want to see the genre succeed (and it is coming back in these last years) but not with games like this. The genre has to move forward, have great production values have great game mechanics, be modern, be fun to everybody, played by everybody, not only hardcore adventure gamers (without stop being and adventure game), like for example the Sherlock Holmes games by frogwares.

I liked Moebius, but i don't think it will appeal to people outside those who played old adventures games (you can try fellow newcomer, but , you are warned)

It's a shame also, because to be honest, this game's story has great potential, and i see why jane jensen would like to continue it. In fact, her previous adventure game from 2010, Gray matter, didn't have as good a story as this , and funnily enough, that game had better graphics than this one. But Moebius has in fact a greater a story, one that it has certain moments that are more close in spirit to the 90s era with gabriel knight. Even the music is more close to the Gabriel knight series.
I have to say, in the end i liked moebius better than Gray matter. Moebius is a better game because it has heart in it, and it is more a jane jensen game than gray matter will ever be.

I can't recommend this game to everybody, but i like it, and that's why the positive thumbs up calification.
I would say that, from 2014, this was possibly the best story for and adventure game. but not the best game by far.
(see my other reviews for the best adventure from 2014)
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10 de 14 pessoas (71%) acharam esta análise útil
Não recomendado
18.9 hrs em registo
Publicada: 30 Março
Industry veteran Jane Jensen joins forces with Phoenix Online to deliver a new adventure. The result?

Contrived writing and formulaic characters (not exactly surprising if you've read that Jensen interview on Gamasutra...), mostly vapid ideas, some daft puzzles, but clearly the most eminent problem lies with the Holmes deduction process analogue mechanic: it probably sounded a great idea on paper, in practice the solution is either a) blatantly obvious, akin to compiling a simple form b) total guesswork: "what did they have in mind when putting together this trope-y character?"

The execution looks budget, with the usual issues stemming from the use of 3D characters; it's not intolerable, more like excusable, what with the KS campaign having raised slightly more than 400 grand, but definitely noticeable. At some point the game was updated to Unity 5, and it appears the job was likely done hurriedly, leaving behind very obvious bugs. There's also some blurry textures here and there.

Noteworthy: while the game is under most respects almost exactly what you would expect from a modern adventure in terms of general experience, it does bring back some old fashioned design decisions nobody really missed in the first place; in one instance, it combines them like inventory items to unleash maximum mayhem on the unsuspecting player: the Rubber Tree lesson went out of the window here in favor of a throwback to the heyday of Sierra, and there's no manner of autosaving or checkpointing, so it's definitely possible to be forced into replaying a whole chapter (or two). If you hated Resonance for not saving close enough to the ending, this one may elicit long strings of insults.

Nevertheless, I couldn't muster a real dislike for the game; it shares elements with Cognition, and indeed many Phoenix people have worked on this one as well; but past the opening and on to the second episode, that one already seemed a better game than Moebius.

I would only recommend this game to specific types of players: the indie adventure game renaissance train may have made a short stop at this station, however, it has also long left the platform.
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6 de 8 pessoas (75%) acharam esta análise útil
Recomendado
11.9 hrs em registo
Publicada: 25 Março
While the story of this game isn't anywhere near Jane Jensen at her best compared to her other games it's still a good story and intruiging enough to keep you going till the end.

Graphically the game is fine, neither good nor bad, it gets the job done. Music is by Robert Holmes so you know it's gonna be good.

The puzzles are interisting although a bit on the very easy side of the spectrum which means you won't have much trouble progressing through the game which is either bad or good depending on the views of the player.

All in all I do recommend this game if you like adventure games.
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
18.3 hrs em registo
Publicada: 23 Março
A bit on the easy side. But not too short. The ending kind of fizzled though. It wasn't a cliff hanger exactly but to me was suggestive of the possibilty of a sequel (which I think is uncertain to even happen). Or perhaps they just ran out of money and that's why it ended so suddenly.

The plot and world building are excellent. The idea of archetypal characters recurring through history and the main character being able to deduce this and solve related mysteries is a really cool and could potentially yield countless adventures. The interface for deucing things is fine. At first it seems great but eventually it can be rather frustrating. Or infuriating for some, as I have come to learn. Those parts were hilarious to me though. It's a really funny game.

The main character is an ♥♥♥♥♥♥♥. But a well developed ♥♥♥♥♥♥♥. I think he was intentionally constructed as an antithesis of Gabriel Knight. Not to say Gabriel Knight isn't an ♥♥♥♥♥♥♥, he is, they're just opposite ♥♥♥♥♥♥♥s. Perhaps I'm drawing conclusions though since I played through that game right before this one.

The game is kind of buggy. An item, the cryptology book, would not appear in game. That did not hinder progression though. I did get stuck in a rather hilarious endless death cycle though. Unfortunately that resulted in having to replay a good 15-20 minutes, so I advise you to save going into each new scene.

So yeah, it's good. I'm happy to have played it, and would enjoy a sequel.
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Análises mais úteis  Nos últimos 180 dias
13 de 15 pessoas (87%) acharam esta análise útil
Recomendado
11.9 hrs em registo
Publicada: 7 Fevereiro
Jane Jensen is a master not just with intelligent plotlines (which sadly is rare in adventure games) but is also the master of storytelling and editing. Giving succinct but a lot of valuable information in various ways as to never be boring and, if you are like me, learn a lot while having a heap of fun at the same time.

The storyline background was art history and the unfolding plot was about Moebius Theory (there are the same patterns throughout history, everything repeats itself)

Your character is an antiques dealer who becomes involved with an organisation that wants his insight into a few people. You investigate each character which have information points, once you collect all the points you solve a puzzle by comparing these character's facts with historical figures. Along the way, we see how the Moebius Theory unfolds through him personally and the people he is investigating.

Each chapter is usually in a different country, but with only about 2-3 places to visit in each country, you don't get lost and it is very easy to go back and forth via a map if you miss something, thus minimising or eliminating the need for hints (which this game does have) or a walkthrough. There are a few puzzles but even with the obligatory maze at the end there are logical clues.

Glitches in the achievements have been fixed, they all now work.

Now to the not so great:
- Artwork - sometimes is in the just OK range
- The multi-step inventory, I could have done without the 'envelope' icon and just use the interactive icon when I wanted to use an item.
- Main character is plain 'I want to bonk him in the head' annoying.

He does improve a bit as gameplay progresses but not quickly enough to care about what happens to him till near the end, where there is a redeemable characteristic. In Gabriel Knight the main character was a sexist pig at times but he also was a lovable rogue. Sherlock Holmes was very loyal and really nice to people he found interesting. House M.D over time, was very loyal and cared in his own way to people in his life. This game isn't long enough to develop a "House" type character.

Overall I loved it, preferring the storyline and plot over GK and Grey Matter. Maybe if Jensen had more unlimited funding it would have been a longer more involved game in every way than GK and even Contradiction. But, it's still a really good game, good puzzles, great plot, dialogue and well worth playing. I really recommend it.
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4 de 5 pessoas (80%) acharam esta análise útil
Recomendado
24.1 hrs em registo
Publicada: 25 de Dezembro de 2015
I am always on the lookout for the latest point and click adventure, so after reading the description I jumped at the chance to play this game.
The plot is inspired by the Moebius theory in which time forms a loop with events repeating however in this game it is not events that repeat it is a person's biography, his/her life pattern. (Not to be confused with reincarnation where it is the actual person that is born again not just his/her story). Example: Mozart's bio goes something like this; wrote his first piece before the age of ten, marries at age twenty, has two children, lives the life of a pauper, and dies in his mid thirties unexpectedly of an acute infection. Now in the present time Malachi Rector (the main character) will attempt through his extensive knowledge of history and observation skills to find the one person that could fit that profile. He is hired by a top secret organization to do just that.( It isn't Mozart but the bios are of people you as the player would recognize).

Some of the characters might not be likable but all are interesting especially Malachi. I am reminded of a certain late nineteenth century character a flawed but brilliant private detective. It is David his bodyguard that gives Malachi a touch of humanity or should I say a bit of compassion for David is everything Malachi is not,

There were times when I got frustrated because some of the solutions to the puzzles didn't follow a logical and intuitive conclusion. In fact there was one solution I felt was down right ridiculus.

Definitely thought and care were invested in the graphics department.

I give this game a rating of 7/10 it isn't the best point and click I have experienced, but certainly not the worst. I bought this game while it was on sale so I feel I got what I paid for.

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4 de 6 pessoas (67%) acharam esta análise útil
Recomendado
15.1 hrs em registo
Publicada: 2 Janeiro
I enjoyed the story, the music, everything.
If Jane Jensen is even vaguely connected buy it.


The Bad? Some needless back and forth to get items Icould have picked up earlier and a few software glitches.
With Steam sales all over the place this game is well worth the $ or $7 I spent on it.

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115 de 160 pessoas (72%) acharam esta análise útil
12 pessoas acharam esta análise engraçada
Não recomendado
7.9 hrs em registo
Publicada: 24 de Abril de 2014
A game where pretty much everything went wrong.

It's impossible to discuss Moebius without sounding cruel, but they say honesty is its own reward, so here we go.

First of all, the game is hideous. Not just "not very pretty", not "outdated", but positively hideous. The kitschy 2D art is sort of acceptable if you close one eye; the poor 3D models and inexplicably terrible animations, however, are not. Either the artists are aliens who never saw a real human being, or they are simply people stuck doing a job they have absolutely no talent for. The ugliness permeating the game is unbearable.

But okay, looks aren't everything; let's be mature and look past that. How does it play? Well, badly. Everything is stilted, unresponsive and seems to be plodding through a thick layer of mud; even the simplest actions take half an eternity punctuated by random pauses. And speaking of actions, let's discuss puzzles. By and large, they are oversimplified to a point that's almost insulting, and yet still manage to make little to no sense:
1. There is an object lying in the corner of a dark alley. Malachi will happily come right next to it, but won't pick it up, because it's too dark, and you need to fix a streetlamp first. It's a brick.
2. A cut lanyard is fixed with superglue. Lanyard. Superglue. Seriously.
A bizarre addition to the traditional formula is that Malachi won’t pick up objects until he knows where he’d like to use them, with precisely one result: backtracking guaranteed, which really doesn’t play nice with the lumbering pace of it all. And dear lord, the whole thing ends with an honest to goodness maze. In an adventure game. I thought the nineties taught us never to do that again, but apparently I was mistaken. So. Dull.

But alright, alright, who cares about puzzles. Characters and story, that's what adventure games are all about! – Well, that is the worst thing. When I first learned what the overreaching plot was, I burst out laughing. Not because it is particularly funny, but because it is absolutely ludicrous. Sure, Gabriel Knight 3 and Gray Matter got sort of silly towards the end, but Moebius gets to that point about one third in and never stops going until it dissolves in a raging torrent of crazy (and painfully sexist to boot). And as far as characters are concerned, while I sort of want to appreciate the romance angle that’s going on in here, everyone in the game is so very wooden, whether it’s talking about the models, voice acting or writing, that it’s like watching two robots trying to learn what this “emotions” thing was all about. And failing, just like everything else in Moebius is wont to do.

Oh, well. I backed this on Kickstarter; clearly, nobody's perfect.
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95 de 135 pessoas (70%) acharam esta análise útil
Não recomendado
9.6 hrs em registo
Publicada: 16 de Abril de 2014
Moebius is not as bad some of the reviews say but it’s not that good either, it’s a bog-standard adventure game that does very little to make itself memorable. It’s a real disappointment considering this is Jane Jensen’s newest game. Jensen’s previous games, the Gabriel Knight series and the more recent Gray Matter, were quality written games with likable characters that got you immersed in the games and their stories and are some of the best adventure games around. Moebius is not this, while the basic plot is interesting enough at first the main characters are really bland and the side characters are all horrible people but not in an interesting way. The puzzles are alright for the most part, but the last section of the game is a terrible slog of padding and occasional trial and error puzzles. The graphics aren’t good, but they were on a budget so I can easily forgive it. I didn’t run into any glitches so it’s solidly designed in that regard.

Ultimately I don’t really regret buying it, but I wouldn’t recommend it. There are more than enough recent adventure games that are far better that you could play instead. (Broken Age, the Blackwell Series, Kentucky Route Zero, Gone Home, Walking Dead, and Wolf Among Us just to name a few) Not to mention that you’re also better off playing the Gabriel Knights and Gray Matter, the former you can buy on GOG, the latter on both GOG and Steam. You can do a lot worse when it comes to adventure games so I would only suggest getting this game if you’re really hurting for adventure games and it’s on sale for cheap. Overall though Moebius is just really mediocre and easily forgettable; for the average person I’d say skip it.
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43 de 63 pessoas (68%) acharam esta análise útil
Recomendado
16.7 hrs em registo
Publicada: 16 de Abril de 2014
Moebius is an entertaining and decently good point n' click game that lacks a lot of polish. Jane Jensen's story is bit silly but interesting. Robert Holme's music is fantastic but bit repeatitive. The gameplay is little bit disappointing because of the narrow amount of choises you can make. Moebius feels like a simplified and slightly modernized version of those 90s point n' click adventure games that we all grew up with. The length of the game is around 10 to 15 hours for an average player.

I liked the characters in the game and I liked the story. Althought I do have to write that Jane Jensen in past has written better material than this. There're issues with the narrative that feel stupid after you've played the game though. And even during the game you occasionally wonder why certain things had to be done in a particular way.

Moebius is a fairly basic point n' click game that doesn't do anything particularly well or bad. It's like it was made following a googled tutorial on how to make a point n' click adventure game. It doesn't add anything new or even try to challenge the existing concepts.

Most of the puzzles in Moebius are fairly easy to figure out. There's usually only one route to take to a puzzle and only one solution for that puzzle exists. Sometimes the solution is rather unrealistic. To avoid making Moebius a "hidden object" game and to add some realism into it the game doesn't allow you to pick up items or go to some places until the need to do so arises. That leads to an issue where you need to remember place of certain items you previously couldn't pick up. Occasionally there are more challenging puzzles that are well written. The main character also has infinite pockets to stuff things to which I thought was amusing.

Towards the ending of the Moebius started to fell apart. For example (without spoiling anything) the player needs to fly from Washington to New York to pick alcohol from a bar the main character has contantly refused to enter into any given point of time during the game. There's nothing indicating you need to do so. I don't even understand why there couldn't be alcohol store at Washington player could enter. This is done so because main character thought that the antique item in his shop he saw earlier would still be there and that he needed to pick that up for a certain character. This is done based upon observation of that character's tastes. And so upon exiting antique store main character thought that he would also need to bring alcohol seeing the bar on other side of the street. That is some truly horrible game writing and game design in my opinion.

Graphics in Moebius are decent and I like the art style. But this is probably a good point to start talking about the bugs. Moebius has lots of bugs. None of those bugs break the game and they're mostly just visual annoyances. Such as main character is able to stand on certain places he isn't supposed to be able to stand. Or certain water effects are places on surfaces where they shouldn't be. Occasionally the animations have timing problems. Sometimes there are texture related issues such as really low resolution textures. None of the visual issues are dramatically bad. It's just a sign of a lack of polish in Moebius.

Music and audio is good and there are lots of nice music. However sometimes the main theme just repeats itself so much that it's the only thing you'll remember after you've played the game. This is due the fact that the main theme is also present in various tracks in a suttle ways. So even if I do like the main theme quite a bit, it became an annoyance to hear so often during the game. Sometimes there were audio tracks where the mixing had failed. Voice acting in this game is decently played out.

User Interface of the Moebius is weird but it works. There are no "verbs" which makes the game easier to play since the game always offers only the actions you can do with various points of interest. Moebius is designed towards people who have little or no experience with point n' click adventure games. The way UI has been designed and the strong hint system in this game reflects that. I also thought it was weird that the game didn't have end results screen despite counting points in a similar manner to the classic Sierra adventure games all which have the end results screen.

Technically the game works fine most of the time. But being based on top of Unity Engine has all the good things and all the issues that come with the Unity Engine. For example the game has freezing issues on certain hardware. But those can be corrected with a launch parameter. And sometimes the rendering quality is pretty bad.

To sum things up, Moebius is entertaining game which is fun to play. The story is interesting but sometimes badly written. I liked the main characters and would like to see more of their adventures in the future. Moebius as a game also severely lacks polish and fine tuning. It's worth the cost but it's not outstanding game like Gabriel Knight or Gray Matter.
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28 de 41 pessoas (68%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
Recomendado
15.9 hrs em registo
Publicada: 6 de Agosto de 2014
Do you like good games? Then this game is not for you. Do you like demented puzzles and being annoyed out of your pants? Then this game IS for you. Ironically, though, I have no doubt whether to recommend it or not - I enjoyed it, a lot. Guess it's a question of what you're looking for.

If you're looking for Cesar Bittar, by jove you've found him. It is obviously a game developed solely by him without any involvement of that pesky Jane Jensen whatsoever. Or at least by Phoenix Online, and not by Pinkerton Road at all. Pay attention.

If you're looking for, say, cool characters, then you should marry it - Malachi and David are amazing, and everything that concerns them is done brilliantly. From the beginning of their friendship through all the shunning of Gretchen to the pointed indifference to Amble it's downright adorable, sincere and applauds-inducing. And man, I love these straight to the point dialogues where characters are saying the most logical things that suit the situation. I can't say enough just how perfectly it is done. It was a pure enjoyment and a crate of marbles in a world of pervasive bureaucracy and Leisure Suit Larry remakes.
Unlike everything else in the game.

The story? Have you heard of the world's silliness contest of '72? Where Helen Slapps was standing on one leg on a frozen turkey with a thrashing fish in her mouth and an open urn of ashes on her head, and playing a triangle? It was waaay less silly than the plot of Moebius.

The puzzles? Oh, don't even start about the puzzles. When I was flying back to Chicago from New Orleans because I forgot to pack my toothbrush, that was painful. And this game made me relieve the experience. Honestly, the only good thing about them is that they're easier than the ones in The Walking Dead.

The graphics? You know you have issues when you visit New York, Venice and Zurich, and the only pretty place is still a bar in New York.

The music? Well, there were some niceish pieces, but nothing comparable to Gray Matter.

The technical issues? I thought it's good pairing when characters are walking through one another on a regular basis.

I must say, it IS a Jane Jensen's game, mainly meaning that it's amazingly written and tries to tackle metaphysical issues with a healthy dose of excitement and a pinch of old fashioned naivety. It is worth your playthrough. It's good like that. It's just you'll have to put up with its ♥♥♥♥, and there're surprisingly big amounts for a game you can complete in ten hours.
So there. Scratch what I said, don't marry it. It will ruin your life.
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30 de 47 pessoas (64%) acharam esta análise útil
Não recomendado
3.7 hrs em registo
Publicada: 13 de Agosto de 2014
I consider myself a big fan of Jane Jensen's and classical adventure games in general (as you can probably tell by my choice of the Steam avatar), but I cannot in good conscience recommend this game. It rehashes all the adventure game tropes and clichés (not in a good way) and much of the puzzle design is flawed or illogical. Most crucially, though,I found myself getting bored with the plot and couldn't care enough to keep playing. I never got to finish the game as much as I wanted to because it felt like a waste of time. It simply wasn't fun or engaging enough. In a genre of games that specializes in storytelling, I'd say that's a big minus. The characters (especially the main character Malachi Rector) are unlikeable, the dialogues are uninspired, and the animation is stilted. For the longest time, I seriously wondered to myself if the main character was supposed to be a hunchback by design because of his very unnatrual-looking posture. It turned out it was just bad character modeling. You'd think they would invest some time and effort in designing him to at least NOT look like a disabled person. He's only the protagonist of the game. That you have to stare at for the ENTIRE duration of the game.
In the meantime, I will be eagerly awaiting the arrival of GK 20th Anniversary Edition.

My verdict: 2/5
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38 de 62 pessoas (61%) acharam esta análise útil
Recomendado
6.9 hrs em registo
Publicada: 16 de Abril de 2014
I made a negative review about this game elsewhere prior to fully completing the story and I'm kinda sad that I did. The game's technical issues which are glaringly obvious when you first start the game gradually got better along the way. The story takes a little bit to actually get going but it is decent. With that being said though, the horrible animation (walking animations, climbing, talking etc.) really takes away from what is quite a decent game to play. I think some of the smaller bugs will be fixed over time (eg: cursor disappearing, skipping dialog causing the characters to move in fast forward etc) but overall the game was enjoyable.

Malachi is not very likeable, the voice actor is really good at what he does in other roles (Omid from Walking Dead Season 1/2) and a few characters from LoL for example but he seemed really flat in this particular role which was disappointing.

It's not a groundbreaking story to tell but it's definitely a decent one for the genre :)
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28 de 45 pessoas (62%) acharam esta análise útil
Recomendado
12.0 hrs em registo
Publicada: 19 de Abril de 2014
Firstly, I'll begin by stating that I am an avid Jane Jensen fan and was a backer for Moebius ER.
As for my review, I'll begin from the positives:
* The story is great. It’s mature and somewhat relevant to real global events and pulls you right in the mood for a grand mystery.
* Malachi is a TERRIFIC main character! He’s well-written, multi-dimensional and evolving through the story… (I was hunting for all the hotspots just to hear what he had to say about them!)
* Another thing about Malachi… His VA (Owen Thomas) hit the role out of the ballpark! His was the best performance in the game by far. He MADE the character, not unlike Tim Curry made Gabriel Knight.
* David is also a great sidekick to Kye, and there’s a great chemistry between the two.
* Robert Holmes, again, paired the game seamlessly with a terrific Soundtrack, ranging from mysterious ambient themes to action-packed thrilling rock pieces.
* The multiple locals are diverse and beautifully rendered and colorful on most chapters.
* The game is pretty long and will take an average player from 9 to 12 hours to complete, depending on how long you’ll get stuck.

Now to the cons:
* Some characters’ body proportions and / or postures are way off, too bad one of those characters is the main one.
* Animations are ranging from mediocre to bad.
* They are also unbearably slow, esp. when there are multiple animations performed in a row.
* The music is sometimes too loud and you have to rely on the subtitles. (The prison scene and some movies towards the end come to mind).
* The subtitles going up from the bottom of the screen and flying out again is annoying and straining on the eyes, especially during short sentences.
* Some puzzles felt too simple and the game “held your hand” while solving them. (Sometimes getting stuck is a good thing in an adventure game!)
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10 de 13 pessoas (77%) acharam esta análise útil
Recomendado
8.6 hrs em registo
Publicada: 3 de Fevereiro de 2015
7/10
Although the puzzles were all rather easy, the story was intriguing enough to play to the end. It’s not as bad as many of the reviewers make it sound.
I want to address a few point I’ve seen in some reviews:
-This is not as good as Gabriel Knight.
Yes, we all love the GK series, but let’s not forget you had to put tape on a fence to get cat hairs to make into a moustache. Moebius is not GK, it’s different. Both have good and bad points, but it’s unfair to compare a current game with your memory of how good another game was.
-Malachi is not likeable.
He’s human. If you stopped to consider his character and what he has been through and seen, it’s easy to see how he became “not likeable.” I didn’t find this a hindrance to the game at all. More importantly, his character evolves over the course of the game, which is lacking in many games.
-Animations/graphics/character models suck.
They aren’t Final Fantasy graphics, but they serve their purpose. They’re obviously much better than GK3 graphics, and everyone loved that game. Yes, smoother graphics would’ve been nice, but it’s not game-breaking.
-The game is buggy.
There were some bugs. They recently released a patch which was supposed to fix many of them. The bugs I encountered weren’t game breaking; just skipped animations. But personally, I feel that bugs in an adventure game are less forgiving than other genres. You don’t want to feel like “maybe I can’t solve this puzzle because there’s a bug.” So minus points on this lack of polish.
Now on to the positives:
+ The story was interesting, and I liked how you had to make connections with historical people. The game (like all of Jensen’s) was well researched and I felt that I came out of the game with new ideas or thoughts, which is more than can be said of many games.
+ The puzzles were a bit on the easy side, and some were illogical (or just time wasters) but for the most part, they made sense.
I know I spent more time addressing negatives than adding positives, but overall, I thought the game was good. Not superb, but not half as bad as a lot of the reviews made it sound. There was nothing really ground-breaking with the game, but the story was strong enough to make it worth playing.
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11 de 15 pessoas (73%) acharam esta análise útil
Recomendado
9.4 hrs em registo
Publicada: 27 de Agosto de 2014
Moebius: Empire Rising is a point and click adventure game by Jane Jensen and published by Phoenix Online Studios. If you aren’t familiar with the name Jane Jensen, she is one of the big names in adventure games from back when adventure games were the showcase genre of the PC who are still working primarily in that genre. I don’t want to go all auteur theory, but Jensen’s is important because Moebius is recognizably the kind of game she’s been making for the last couple decades. There’s a pulpy, melodramatic concept and story. There are some continually repeated minigames that are too simplistic but seem like they could be great with a little more work. There’s an annoying maze area that should have been cut entirely from the game. Basically, fans of Gray Matter will probably like this. For those who haven’t played Gray Matter, some more explanation is probably needed.

Moebius is traditional in design, to the point of being predictable. You pick up objects, and use them on other objects in a, hopefully, logical way to advance the plot. The only change to the standard gameplay is that Moebius only lets you pick things up when the puzzle requiring them has been reached. So you can’t just pick up a boat pole and carry it around for no reason, unlike the kleptomaniacs who starred in the adventure games of old. Occasionally you need to guess passwords, but this is usually done by selecting the password from a drop-down menu, there is one that you enter manually, so the passwords aren’t fundamentally different from finding and using items. The passwords also provided the best example of how the game is too eager to keep thing moving for the puzzles to be really engaging, Late in the game there is a password that involves using cryptography to decode the password hint. You’re provided with various keys and three methods of encryption and decryption to figure out the password. It could have been an interesting exercise in figuring out how to use the different methods. Instead you’re brought to an interface that applies the encryption for you. All that the player is left to do is apply the cipher and copying down the decrypted message. A shorter way to put it, this is one of maybe three that I’ve managed to complete without a walkthrough.

The game isn’t all item puzzles and passwords, though. There are two minigames intended to emulate the classic “Sherlock scan” and the comparison of modern and historical people respectively. In the Sherlock Holmes minigame you’re given different qualities of a person, like “shifty eyes,” and then select one of three options for what it tells you about that person. This isn’t inherently a bad idea, but these options always break down the same way. One is an obvious joke option, one is relevant but doesn’t actually relate to a character trait, and one just flat-out tells you some character trait of the person you’re analyzing. Comparing people to historical figures is probably the biggest disappointment of the game. You are given a list of traits and next to each of these traits are the historical figures who had those traits, then you need to figure out which of the historical figures shares the most traits. So if someone has seven traits in common with Eli Whitney and one in common with Chuang Zi, you need to sigh deeply and imagine what could have been. It really should have been an exercise in comparing and contrasting information is instead a test of whether you can count.

The story is very much in line with the goofy-but-sincere gothic melodrama that Jane Jensen usually does. Malachi Rector (keep in mind that Jensen’s Gray Matter featured a character who wore a literal Phantom of the Opera mask without a trace of irony) is asked by a mysterious quasi-governmental organization named FITA (which was sadly changed from the far more appropriate FIST) to determine if the life of a recently murdered woman resembles any historical figures. After carrying out his mission, he is attacked by ninjas, who photograph his passport, and finds out that he is the center of various conspiracies and so it goes. I don’t want to expand on the plot too much, because people hate spoilers. I will say that if you’re a fan of Jorge Louis-Borges, you might be disappointed, as it’s nothing as clever as that. It is a very entertaining pulp sci-fi story that has a lot of genuinely well done moments, and runs with its central conceit fairly well. I really thought the story was a strong point of the game, except for one problem.

The problem with the story is Malachi Rector. He is a whiny, entitled, self-righteous, narcissistic, judgmental prick. They were obviously trying to emulate the BBC Sherlock, with Malachi as the insufferable genius who everyone needs despite his grating personality. They even tried to emulate the look of the BBC Sherlock in many of the cutscenes, with floating text to represent Malachi’s analysis of the situation. The BBC Sherlock has a couple of advantages, however. First, that has Watson around to look at the camera and sympathize with the viewer, and, second, Sherlock is not the viewpoint character and you get an occasional break from him. The Watson in Moebius is so bland I’ve entirely forgotten his name and Malachi is the viewpoint character for most of the game, which means almost everything the game tells you is passed along by him; this is a problem when most people will want to punch Malachi in the face every time he speaks. I don’t think it kills the story completely. If you keep in mind that he’s supposed to be unlikeable, it’s actually hilarious what a ♥♥♥♥♥ he is.

Graphically, it’s exactly what you see on the screenshots and video above. It’s got a nice stylized design intended to conceal the low quality of the models, the animation is a little off at times. Overall, I think it works well, when it works. The engine for Moebius, like Cognition, the previous game from this Phoenix Online, has a tendency to suddenly pitch a fit every so often and the character models starts flopping around, an absent character remains a hot spot in the level, or the game just locks up. I don’t want to exaggerate this too much, I had four or five noticeable issues in the nine hours I spent playing the game. Three were cosmetic and only one, when the game locked up, required me to restart the game from an earlier save. I’d advise you to save often, though, in case the game does suddenly freeze on you.

To sum up, I may have accentuated the negative a little too much here. Moebius is a nicely traditional, if overly easy, point and click adventure game with an interesting plot that is partly kneecapped by unlikeable characters, oversimplified puzzles, and the occasional bugs. That sounds bad when you put them all together like that, but I really do recommend it if you like the genre. If you’re not a fan of point and click adventure games, this probably isn’t the best place to start. Maybe try the Blackwell games or Gemini Rue or something first.
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12 de 18 pessoas (67%) acharam esta análise útil
Recomendado
3.9 hrs em registo
Publicada: 7 de Maio de 2014
I bought this game right after finishing Cognition (highly recommended). Contrary to other reviewers, I quite liked the character of Malachi and his exaggerated British accent, and I found his relationship with David surprising - in a good way. I felt I learned a bit about genuine historical figures through his pattern-seeking puzzles which is a plus. It wasn't as challenging as Cognition and it only took me 9 hours to complete. I also wasn't a huge fan of the short chapter format but all in all I would definitely recommend this game, once it goes on sale!

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18 de 30 pessoas (60%) acharam esta análise útil
Recomendado
7.8 hrs em registo
Publicada: 17 de Abril de 2014
I have played it nonstop and thoroughly enjoyed it. I usually don't play point and click games and games with puzzles but this one had such a great story that I couldn't put it down. Definitely a great way to spend 8 hours playing it :)
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10 de 15 pessoas (67%) acharam esta análise útil
Não recomendado
7.7 hrs em registo
Publicada: 23 de Dezembro de 2014
Would have loved being able to recommend this game. The plot is interesting(though not stellar). The puzzles are acceptable. I can overlook the early 2000 animations. I can overlook some of the control issues. But playing for a bit and then encountering a game breaking bug (the same one described in: http://steamcommunity.com/app/264520/discussions/0/617321352093942871/

Sorry, that is simply not acceptable. This game has been out for months. Having a bug that pretty much ends your playthrough there and then is acceptable if the game is just out. Not if the game has been out for months.
Had I paid the full price for this one, I would be fuming.
As it is, I can only advise you to stay far, far away, unless ALL bugs have been resolved. When that happens, this game will likely be OK.
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