Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
Recenzje użytkowników: W większości pozytywne (75)
Data wydania: 15 Kwi, 2014

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30 lipca

Italian Translation Now Available!

La traduzione in italiano di Moebius è ora disponibile!

All Italian subtitles and interface translations are complete and now available. Buon divertimento!

Komentarzy: 10 Więcej

3 lipca

German Translation is Now Available!

Gute Nachrichten for our German fans: the German translation for Moebius is now available!

All subtitles and interface text have been completed and are available as an update to one and all.

Viel Spaß!

(Apologies for MY bad German. Thankfully, I didn't do the translating!)

Komentarzy: 5 Więcej

O tej grze

This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

Wymagania systemowe

Windows
Mac
    Minimum:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Pomocne recenzje klientów
8 z 10 osób (80%) uważa, że ta recenzja jest pomocna
15.9 godz. łącznie
Do you like good games? Then this game is not for you. Do you like demented puzzles and being annoyed out of your pants? Then this game IS for you. Ironically, though, I have no doubt whether to recommend it or not - I enjoyed it, a lot. Guess it's a question of what you're looking for.

If you're looking for Cesar Bittar, by jove you've found him. It is obviously a game developed solely by him without any involvement of that pesky Jane Jensen whatsoever. Or at least by Phoenix Online, and not by Pinkerton Road at all. Pay attention.

If you're looking for, say, cool characters, then you should marry it - Malachi and David are amazing, and everything that concerns them is done brilliantly. From the beginning of their friendship through all the shunning of Gretchen to the pointed indifference to Amble it's downright adorable, sincere and applauds-inducing. And man, I love these straight to the point dialogues where characters are saying the most logical things that suit the situation. I can't say enough just how perfectly it is done. It was a pure enjoyment and a crate of marbles in a world of pervasive bureaucracy and Leisure Suit Larry remakes.
Unlike everything else in the game.

The story? Have you heard of the world's silliness contest of '72? Where Helen Slapps was standing on one leg on a frozen turkey with a thrashing fish in her mouth and an open urn of ashes on her head, and playing a triangle? It was waaay less silly than the plot of Moebius.

The puzzles? Oh, don't even start about the puzzles. When I was flying back to Chicago from New Orleans because I forgot to pack my toothbrush, that was painful. And this game made me relieve the experience. Honestly, the only good thing about them is that they're easier than the ones in The Walking Dead.

The graphics? You know you have issues when you visit New York, Venice and Zurich, and the only pretty place is still a bar in New York.

The music? Well, there were some niceish pieces, but nothing comparable to Gray Matter.

The technical issues? I thought it's good pairing when characters are walking through one another on a regular basis.

I must say, it IS a Jane Jensen's game, mainly meaning that it's amazingly written and tries to tackle metaphysical issues with a healthy dose of excitement and a pinch of old fashioned naivety. It is worth your playthrough. It's good like that. It's just you'll have to put up with its ♥♥♥♥, and there're surprisingly big amounts for a game you can complete in ten hours.
So there. Scratch what I said, don't marry it. It will ruin your life.
Zamieszczono: 6 sierpnia
Czy ta recenzja była pomocna? Tak Nie
9 z 14 osób (64%) uważa, że ta recenzja jest pomocna
9.9 godz. łącznie
I backed this game on Kickstarter because I used to love Jan Jensen's games but I must admit that I'm pretty disappointed by the result: the story itself is not bad at all, but the graphics are going from quite nice to awful, animations are extremely poor for a game released in 2014 and some "required actions" are simply illogical and the whole game is way too linear.

Im a big fan of adventure games and loved the Gabriel Knight series, but I cannot seriously recommend this game :-( If you're looking for PURELY adventure games, for me in those last years only Telltale games didn't disappoint me - or I'm getting too old! :-)
Zamieszczono: 3 maja
Czy ta recenzja była pomocna? Tak Nie
9 z 14 osób (64%) uważa, że ta recenzja jest pomocna
12.6 godz. łącznie
Is Moebius bad? Short anwser: Yes, and I wouldn't recommend it. Long answer, see below.

There will be spoilers below.

The game starts out fine, if a bit odd that Malachi would go investigate a murder victim when his specialty by all accounts is evaluating artifacts and antiques, but I'll go with it. The puzzles are fine for the most part (if we ignore the end of the game, more on that below), the only real gripe being a safe code that is the date a newspaper article was written about a character's parents' divorce. Let's assume it makes sense to have some attachment to the day your parents announced publicly they were getting divorced, why would you then use the date from a newspaper story about the announcemen, which was presumably written at least a day later? Did the character get really attached to the newspaper article?

But that's relatively minor in the grand scheme of things. The real problem with this game is the story and characters. The story has the potential to be interesting, but is executed terribly. Character motivations are never really apparent, because you don't really know anything about them. No real attempt is made to make anyone likable, even Malachi. Some might say this was intentional with Malachi, but that's just silly. If you can't like the character you're supposed to be, then you have no real emotional stake in what he or she is trying to do. Even anti-heroes are made to be likeable or at least developed to invoke some amount of empathy. Not here.

The point when I went from finding this game mediocre to bad came fairly late in chapter 6, though. At one point you are required to seduce and then hold a knife to a woman's throat to get information from her. That was just vile. If the point was to make me loathe Malachi and Moebius, it was succesful. This is all followed up by a fairly simple but boring, boring, boring maze. The maze is broken up by an even more boring puzzle where you click on pictures that might be related to the location you are in. Then you are "treated" to a rather anti-climactic cutscene that ends on somewhat of a cliffhanger.

The character models and animations are bad, but that's not something that really concerned me. If there was a good game underneath I would easily look past that. Sadly, there isn't.

I don't really think I'll be paying Moebius 2 and I would recommend you don't bother with Moebius 1.
Zamieszczono: 30 kwietnia
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
9.4 godz. łącznie
Moebius: Empire Rising is a point and click adventure game by Jane Jensen and published by Phoenix Online Studios. If you aren’t familiar with the name Jane Jensen, she is one of the big names in adventure games from back when adventure games were the showcase genre of the PC who are still working primarily in that genre. I don’t want to go all auteur theory, but Jensen’s is important because Moebius is recognizably the kind of game she’s been making for the last couple decades. There’s a pulpy, melodramatic concept and story. There are some continually repeated minigames that are too simplistic but seem like they could be great with a little more work. There’s an annoying maze area that should have been cut entirely from the game. Basically, fans of Gray Matter will probably like this. For those who haven’t played Gray Matter, some more explanation is probably needed.

Moebius is traditional in design, to the point of being predictable. You pick up objects, and use them on other objects in a, hopefully, logical way to advance the plot. The only change to the standard gameplay is that Moebius only lets you pick things up when the puzzle requiring them has been reached. So you can’t just pick up a boat pole and carry it around for no reason, unlike the kleptomaniacs who starred in the adventure games of old. Occasionally you need to guess passwords, but this is usually done by selecting the password from a drop-down menu, there is one that you enter manually, so the passwords aren’t fundamentally different from finding and using items. The passwords also provided the best example of how the game is too eager to keep thing moving for the puzzles to be really engaging, Late in the game there is a password that involves using cryptography to decode the password hint. You’re provided with various keys and three methods of encryption and decryption to figure out the password. It could have been an interesting exercise in figuring out how to use the different methods. Instead you’re brought to an interface that applies the encryption for you. All that the player is left to do is apply the cipher and copying down the decrypted message. A shorter way to put it, this is one of maybe three that I’ve managed to complete without a walkthrough.

The game isn’t all item puzzles and passwords, though. There are two minigames intended to emulate the classic “Sherlock scan” and the comparison of modern and historical people respectively. In the Sherlock Holmes minigame you’re given different qualities of a person, like “shifty eyes,” and then select one of three options for what it tells you about that person. This isn’t inherently a bad idea, but these options always break down the same way. One is an obvious joke option, one is relevant but doesn’t actually relate to a character trait, and one just flat-out tells you some character trait of the person you’re analyzing. Comparing people to historical figures is probably the biggest disappointment of the game. You are given a list of traits and next to each of these traits are the historical figures who had those traits, then you need to figure out which of the historical figures shares the most traits. So if someone has seven traits in common with Eli Whitney and one in common with Chuang Zi, you need to sigh deeply and imagine what could have been. It really should have been an exercise in comparing and contrasting information is instead a test of whether you can count.

The story is very much in line with the goofy-but-sincere gothic melodrama that Jane Jensen usually does. Malachi Rector (keep in mind that Jensen’s Gray Matter featured a character who wore a literal Phantom of the Opera mask without a trace of irony) is asked by a mysterious quasi-governmental organization named FITA (which was sadly changed from the far more appropriate FIST) to determine if the life of a recently murdered woman resembles any historical figures. After carrying out his mission, he is attacked by ninjas, who photograph his passport, and finds out that he is the center of various conspiracies and so it goes. I don’t want to expand on the plot too much, because people hate spoilers. I will say that if you’re a fan of Jorge Louis-Borges, you might be disappointed, as it’s nothing as clever as that. It is a very entertaining pulp sci-fi story that has a lot of genuinely well done moments, and runs with its central conceit fairly well. I really thought the story was a strong point of the game, except for one problem.

The problem with the story is Malachi Rector. He is a whiny, entitled, self-righteous, narcissistic, judgmental ♥♥♥♥♥. They were obviously trying to emulate the BBC Sherlock, with Malachi as the insufferable genius who everyone needs despite his grating personality. They even tried to emulate the look of the BBC Sherlock in many of the cutscenes, with floating text to represent Malachi’s analysis of the situation. The BBC Sherlock has a couple of advantages, however. First, that has Watson around to look at the camera and sympathize with the viewer, and, second, Sherlock is not the viewpoint character and you get an occasional break from him. The Watson in Moebius is so bland I’ve entirely forgotten his name and Malachi is the viewpoint character for most of the game, which means almost everything the game tells you is passed along by him; this is a problem when most people will want to punch Malachi in the face every time he speaks. I don’t think it kills the story completely. If you keep in mind that he’s supposed to be unlikeable, it’s actually hilarious what a ♥♥♥♥♥ he is.

Graphically, it’s exactly what you see on the screenshots and video above. It’s got a nice stylized design intended to conceal the low quality of the models, the animation is a little off at times. Overall, I think it works well, when it works. The engine for Moebius, like Cognition, the previous game from this Phoenix Online, has a tendency to suddenly pitch a fit every so often and the character models starts flopping around, an absent character remains a hot spot in the level, or the game just locks up. I don’t want to exaggerate this too much, I had four or five noticeable issues in the nine hours I spent playing the game. Three were cosmetic and only one, when the game locked up, required me to restart the game from an earlier save. I’d advise you to save often, though, in case the game does suddenly freeze on you.

To sum up, I may have accentuated the negative a little too much here. Moebius is a nicely traditional, if overly easy, point and click adventure game with an interesting plot that is partly kneecapped by unlikeable characters, oversimplified puzzles, and the occasional bugs. That sounds bad when you put them all together like that, but I really do recommend it if you like the genre. If you’re not a fan of point and click adventure games, this probably isn’t the best place to start. Maybe try the Blackwell games or Gemini Rue or something first.
Zamieszczono: 27 sierpnia
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
10.3 godz. łącznie
good point and click adventure, still some graphic bug and i got stuck at some point. so save often and enkoy this great game. wish there were more like this
Zamieszczono: 27 września
Czy ta recenzja była pomocna? Tak Nie
82 z 111 osób (74%) uważa, że ta recenzja jest pomocna
9.6 godz. łącznie
Moebius is not as bad some of the reviews say but it’s not that good either, it’s a bog-standard adventure game that does very little to make itself memorable. It’s a real disappointment considering this is Jane Jensen’s newest game. Jensen’s previous games, the Gabriel Knight series and the more recent Gray Matter, were quality written games with likable characters that got you immersed in the games and their stories and are some of the best adventure games around. Moebius is not this, while the basic plot is interesting enough at first the main characters are really bland and the side characters are all horrible people but not in an interesting way. The puzzles are alright for the most part, but the last section of the game is a terrible slog of padding and occasional trial and error puzzles. The graphics aren’t good, but they were on a budget so I can easily forgive it. I didn’t run into any glitches so it’s solidly designed in that regard.

Ultimately I don’t really regret buying it, but I wouldn’t recommend it. There are more than enough recent adventure games that are far better that you could play instead. (Broken Age, the Blackwell Series, Kentucky Route Zero, Gone Home, Walking Dead, and Wolf Among Us just to name a few) Not to mention that you’re also better off playing the Gabriel Knights and Gray Matter, the former you can buy on GOG, the latter on Steam. You can do a lot worse when it comes to adventure games so I would only suggest getting this game if you’re really hurting for adventure games and it’s on sale for cheap. Overall though Moebius is just really mediocre and easily forgettable; for the average person I’d say skip it.
Zamieszczono: 16 kwietnia
Czy ta recenzja była pomocna? Tak Nie