Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
使用者評論: 大多好評 (104 篇評論) - 104 個使用者中有 74% 為該遊戲做出正面評論。
發售日: 2014 年 04 月 15 日

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LUNAR NEW YEAR SALE! Offer ends 02 月 12 日

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$14.99
$3.74
 

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2015 年 09 月 1 日

Price Drop! Jane Jensen's Moebius: Empire Rising is now just $14.99!

Great news! We've dropped the price on Jane Jensen's newest adventure, Moebius: Empire Rising, is now only $14.99! Now's a perfect time to dive into the globe-trotting adventure featuring the acerbic Malachi Rector and his unique talent for analyzing both people and objects on his first and mysterious assignment for a cryptic government agency.

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This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

系統需求

Windows
Mac OS X
    最低:
    • 作業系統: XP/Vista/7
    • 處理器: 2.0 GHz
    • 記憶體: 2 GB 記憶體
    • 圖像: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB 可用空間
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    建議配備:
    • 作業系統: XP/Vista/7
    • 處理器: 2.0 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: ATI or NVidia with 1 GB RAM**
    • Storage: 4 GB 可用空間
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    最低:
    • 作業系統: Snow Leopard (10.6.X)
    • 處理器: 2.0 GHz*
    • 記憶體: 2 GB 記憶體
    • 圖像: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB 可用空間
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    建議配備:
    • 作業系統: Snow Leopard (10.6.X)
    • 處理器: 2.0 GHz*
    • 記憶體: 4 GB 記憶體
    • 圖像: ATI or NVidia with 1 GB RAM**
    • Storage: 4 GB 可用空間
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
值得參考的用戶評論
3 人之中有 3 人(100%)認為這篇評論值得參考
24.1 記錄時數
張貼於:2015 年 12 月 25 日
I am always on the lookout for the latest point and click adventure, so after reading the description I jumped at the chance to play this game.
The plot is inspired by the Moebius theory in which time forms a loop with events repeating however in this game it is not events that repeat it is a person's biography, his/her life pattern. (Not to be confused with reincarnation where it is the actual person that is born again not just his/her story). Example: Mozart's bio goes something like this; wrote his first piece before the age of ten, marries at age twenty, has two children, lives the life of a pauper, and dies in his mid thirties unexpectedly of an acute infection. Now in the present time Malachi Rector (the main character) will attempt through his extensive knowledge of history and observation skills to find the one person that could fit that profile. He is hired by a top secret organization to do just that.( It isn't Mozart but the bios are of people you as the player would recognize).

Some of the characters might not be likable but all are interesting especially Malachi. I am reminded of a certain late nineteenth century character a flawed but brilliant private detective. It is David his bodyguard that gives Malachi a touch of humanity or should I say a bit of compassion for David is everything Malachi is not,

There were times when I got frustrated because some of the solutions to the puzzles didn't follow a logical and intuitive conclusion. In fact there was one solution I felt was down right ridiculus.

Definitely thought and care were invested in the graphics department.

I give this game a rating of 7/10 it isn't the best point and click I have experienced, but certainly not the worst. I bought this game while it was on sale so I feel I got what I paid for.

這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
15.1 記錄時數
張貼於:01 月 2 日
I enjoyed the story, the music, everything.
If Jane Jensen is even vaguely connected buy it.


The Bad? Some needless back and forth to get items Icould have picked up earlier and a few software glitches.
With Steam sales all over the place this game is well worth the $ or $7 I spent on it.

這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
36.7 記錄時數
張貼於:01 月 18 日
BRILLIANT ADVENTURE GAME THOROUGHLY ENJOYED IT
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1 人之中有 1 人(100%)認為這篇評論值得參考
14.5 記錄時數
張貼於:01 月 18 日
I loved this sarcastic, cultured, and intelligent game. Sure the characters move poorly, but the voice acting is top notch. The puzzles were imaginative, not too hard. Most enjoyable game style for me.
這篇評論值得參考嗎? 搞笑
150 人之中有 109 人(73%)認為這篇評論值得參考
有 12 位使用者認為這則評論很有趣
7.9 記錄時數
張貼於:2014 年 04 月 24 日
A game where pretty much everything went wrong.

It's impossible to discuss Moebius without sounding cruel, but they say honesty is its own reward, so here we go.

First of all, the game is hideous. Not just "not very pretty", not "outdated", but positively hideous. The kitschy 2D art is sort of acceptable if you close one eye; the poor 3D models and inexplicably terrible animations, however, are not. Either the artists are aliens who never saw a real human being, or they are simply people stuck doing a job they have absolutely no talent for. The ugliness permeating the game is unbearable.

But okay, looks aren't everything; let's be mature and look past that. How does it play? Well, badly. Everything is stilted, unresponsive and seems to be plodding through a thick layer of mud; even the simplest actions take half an eternity punctuated by random pauses. And speaking of actions, let's discuss puzzles. By and large, they are oversimplified to a point that's almost insulting, and yet still manage to make little to no sense:
1. There is an object lying in the corner of a dark alley. Malachi will happily come right next to it, but won't pick it up, because it's too dark, and you need to fix a streetlamp first. It's a brick.
2. A cut lanyard is fixed with superglue. Lanyard. Superglue. Seriously.
A bizarre addition to the traditional formula is that Malachi won’t pick up objects until he knows where he’d like to use them, with precisely one result: backtracking guaranteed, which really doesn’t play nice with the lumbering pace of it all. And dear lord, the whole thing ends with an honest to goodness maze. In an adventure game. I thought the nineties taught us never to do that again, but apparently I was mistaken. So. Dull.

But alright, alright, who cares about puzzles. Characters and story, that's what adventure games are all about! – Well, that is the worst thing. When I first learned what the overreaching plot was, I burst out laughing. Not because it is particularly funny, but because it is absolutely ludicrous. Sure, Gabriel Knight 3 and Gray Matter got sort of silly towards the end, but Moebius gets to that point about one third in and never stops going until it dissolves in a raging torrent of crazy (and painfully sexist to boot). And as far as characters are concerned, while I sort of want to appreciate the romance angle that’s going on in here, everyone in the game is so very wooden, whether it’s talking about the models, voice acting or writing, that it’s like watching two robots trying to learn what this “emotions” thing was all about. And failing, just like everything else in Moebius is wont to do.

Oh, well. I backed this on Kickstarter; clearly, nobody's perfect.
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