You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.
사용자 평가:
매우 긍정적 (평가 454 개) - 이 게임에 대한 사용자 평가 454개 중 83% 가 긍정적입니다.
출시 날짜: 2013년 12월 12일

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Not The Robots 구매



“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”

게임에 대해

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray

2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES

tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

시스템 요구 사항

Mac OS X
SteamOS + Linux
    • 운영체제: Windows XP, Vista, 7, 8
    • 프로세서: 1.5Ghz
    • 메모리: 1 GB RAM
    • 그래픽: Graphics card from 2004 or later
    • DirectX: 버전 7.0
    • 저장공간: 300 MB 사용 가능 공간
    • 운영체제: Mac OS 10.5 or later
    • 프로세서: 1.5Ghz
    • 메모리: 1 GB RAM
    • 그래픽: Graphics card from 2004 or later
    • 저장공간: 300 MB 사용 가능 공간
    • 프로세서: 1.5Ghz
    • 메모리: 1 GB RAM
    • 그래픽: Graphics card from 2004 or later
    • 저장공간: 300 MB 사용 가능 공간
Customer reviews
Customer Review system updated! Learn more
매우 긍정적 (평가 454 개)
Recently Posted
Mr. Needful
( 2.0 시간 기록 )
게시 일시: 2016년 4월 28일
Play the demo on the website. This game has a tremendously difficult learning curve and an amazingly unique concept. If you can overcome the one, you'll fall in love with the other.
i just killed your team
( 0.1 시간 기록 )
게시 일시: 2016년 4월 23일
Cute little stealth action with procedurally generated levels and a robot that eats furniture.
Gameplay is fun, stays light and puzzley- not something that is going to make you rage.

Worth checking out, a good play for sure, but you might want to catch it on sale/bundle.
LEDROC [True GentleSir]
( 1.4 시간 기록 )
게시 일시: 2016년 4월 10일
It's a fun concept for a game. A robot moving from office buildings eating furniture. It could make for a funny story. But the entire game is focused on high scores with only perfect execution. It's an easy to play stealth game but with a sharp learning curve in skill. No one could know the paths of the sentry bots and their infinite line of sight. And the furniture that you use for cover from sentries or lasers randomly teleporting can throw your entire game if you made it very far. It requires quite a bit of commitment to get skilled at the game and can only be progressed with perfect execution and luck in randomly generated levels and enemies. 7/10
( 0.5 시간 기록 )
게시 일시: 2016년 3월 19일
A great fun simple but tricky stealth game that lends it'sself well to 30min play sessions.
( 3.2 시간 기록 )
게시 일시: 2016년 2월 28일
When any major sales happen on Steam, this game goes 90% off. That means you can pick it up for $0.99. Yeah ....

I'm not going to write a detailed review here. Suffice it to say, this game is a blast. So trust me ... trust me for 99 cents. You'll be glad you did.

Still don't trust me? Get the free demo and try it before you buy it.
Th3rd Luck
( 3.5 시간 기록 )
게시 일시: 2016년 2월 26일
I wasn't sure about this one but the developer made a few other games I like which are free to play online so I gave it a shot. I'm not disappointed. Combining stealth with an all-you-can-eat office. Really enjoyed this one
( 4.2 시간 기록 )
게시 일시: 2016년 2월 25일
No missions, cold design.
( 0.4 시간 기록 )
게시 일시: 2016년 2월 25일
It's fun
🔪 EliteDavid 🐍 | kickback.
( 4.2 시간 기록 )
게시 일시: 2016년 2월 19일
Very nice game, need lot of logic.
( 0.2 시간 기록 )
게시 일시: 2016년 2월 18일
good sense of humor.. nice game
( 1.6 시간 기록 )
게시 일시: 2016년 2월 15일
Unfortunately, I cannot recommend this game, despite the game itself being quite fun. I will leave it to the far more descriptive reviewers to expand on the gameplay. This game has a tendency to crash around building 6 or 45 minutes. I am unsure which is a factor, or if it is an operating system issue (Windows 10 is not listed within Sys Recs). I went back and died on an early level just to see if my runs were the only thing lost this way. As it turns out, death leads to points based on performance which will unlock more things within the game. When the game crashes, all progress is lost. Hopefully some stability fixes will come in.
( 7.8 시간 기록 )
게시 일시: 2016년 2월 13일
This game is absolutely fantastic! Please buy it!

The music is atmospheric, the story is subtle but fascinating and the gameplay is engaging with a really good difficulty curve! Each gameplay session is (for me) quite short, allowing you to fit gameplay in around other tasks but with more time can be expanded to really absorb you!

There is really not enough I can say to encourage this game enough! I am thoroughly enjoying it!
( 2.6 시간 기록 )
게시 일시: 2016년 2월 11일
Great time killer! I would suggest to get it on sale though because it does not have enough content to be paying $9.99. A lot more addicting then I thought that it would be! :D
( 5.1 시간 기록 )
게시 일시: 2016년 2월 9일
This was a cute game. Going into it I had no idea what it was about. I just saw it was on sale, and it had good reviews. I was not let down. It's definitly a game you can sink some time into. I'm not the best at puzzle games but this was definitly something I could sit down and try to get better at.
( 2.0 시간 기록 )
게시 일시: 2016년 1월 26일
( 1.0 시간 기록 )
게시 일시: 2016년 1월 23일
A nice minimalistic graphic... and a good gameplay for those Puzzle lover... But the lack of self defense makes it so hard!
( 3.7 시간 기록 )
게시 일시: 2016년 1월 12일
silly little stealth game about eating furniture
unbrushed teeth
( 10.4 시간 기록 )
게시 일시: 2015년 12월 31일
cool idea, great theme, nice devs, the macanics and presentation are rock solid


( 7.4 시간 기록 )
게시 일시: 2015년 12월 31일
Not The Robot wins my vote for most unique premise - a robot that eats furniture. We're talking a skinny robot that eats huge desks, and has the audacity to say it needs more.

In addition to furniture-eating, your robots needs to avoid traps, which may be lasers or other hazards, as well as moving enemies. There is no direct fighting in this game, so there is a large degree of stealth in balancing out which furniture pieces you want to eat now, and which you want to eat later. In addition, the game rewards your furniture gluttony with powerups that may shape the environment, or provide personal buffs. Acquiring buffs requires a sizable amount of furniture to be eaten already, so it goes back to stealth vs. food debate.

The game itself is fairly randomly-generated, and appears to be pretty unique across playthroughs. There's also a sliding difficulty which impacts the spawning of your levels. A level-up system will also impact your level's conditions. Your level is calculated across runs, based on performance, and increases as you do better. In layman's terms: the better you do, the harder it gets.

The game goes on sale quite a bit during major sales, and is definitely worth sale price.
Most Helpful Reviews  In the past 90 days
7명 중 5명(71%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2016년 2월 28일
When any major sales happen on Steam, this game goes 90% off. That means you can pick it up for $0.99. Yeah ....

I'm not going to write a detailed review here. Suffice it to say, this game is a blast. So trust me ... trust me for 99 cents. You'll be glad you did.

Still don't trust me? Get the free demo and try it before you buy it.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
15명 중 14명(93%)이 이 평가가 유용하다고 함
18.9 시간 기록
게시 일시: 2015년 12월 27일
This is a wonderful rogue-like procedurally-generated stealth-oriented game with brilliant mechanics, nice graphics and a good sense of humor going for it. The machines have taken over this office building and somehow you, an exclamation-mark-looking robot with a remarkable appetite for office furniture, are the only one able (and willing) to look into it and discover the truth waiting on the last floor.

In order to beat each stage and access the next one you'll be required to consume a certain amount of furniture, but here's the catch, the only way to avoid lasers and sentinels' line of sight is to duck behind those same piece of furniture. So yeah, it's not like you can run around consuming whatever you stumble upon. Luckily the game will try to ease up your time by providing rechargeable assets like stuns, teleportation, temporary invisibility and even means to modify the stage itself. In addition to the standard campaign you'll also find challanges (set number of floors with certain conditions/limitations) and operations (speedrunners-friendly stages exploiting a particular asset/trap)

NOTE: there is no character evolution, but you do earn XP which levels up the campaign itself, thus unlocking/upgrading traps and unlocking new assets. At the very beginning, with low levels campaigns, there will be little variety in enemy types, making early runs a little sentinel-heavy, but don't give up, get some more XP and the problem will solve itself right away!!
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.7 시간 기록
게시 일시: 2015년 12월 26일
NOT THE ROBOTS is a great stealth-roguelike that impresses with its unique gameplay mechanics. The vague story and the game upgrading system, which expands the game with features after every death, make NOT THE ROBOTS to a perfect timekiller. One of the best roguelikes out there.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1.6 시간 기록
게시 일시: 2015년 12월 7일
I really, really wish I could like this game. I love stealth, I love robots, and I love randomly generated stuff. The developer of the game is the guy behind The Company of Myself, one of my favorite games when I was a wee middle schooler on Kongregate. This game has a very inventive idea, a stealth game where you must destroy your own cover in order to progress. But this game shows that randomly generated rooms and stealth is NOT a good combination. It is frequently straight-up unfair or frustrating to play most levels. It had never really occured to me before, but a good stealth game requires a whole lot of meticulous level design in order to make the level work. When a level is quite literally just strewn together, all of that meticulous planning done to balance challenge and ingenuity is thrown out the window. Stealth and RNG simply do not mix, and I do not like this game; not for the fault of the author or the game itself, but the very premise of the game just doesn't work. It is very easy for a level to straight up ♥♥♥♥ you over, trap you in a tiny room with a sentry that you literally CANNOT avoid and you MUST get spotted in order to progress, and since there is no set route that the sentries follow, you can be literally stuck waiting a good five minutes for the sentry to look away long enough just to move to the other side of the room. Things like that, things that turn a good idea into a gimmick into a chore. It is not fun to play, as much as I wish it was. This is just an example of a good idea unfortunately making a poor game. Perhaps with better coding for the level generation or more forgiving sentry AI this game could be a lot better.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
0.9 시간 기록
게시 일시: 2015년 12월 13일
let's start with what rocks:

+fun running around, collecting furniture, dodging lasers
+early on, you can feel awesome for dodging the sentries.

And what doesn't work:

-infinite robot sight range
-hard to parse how furniture blocks line of sight (sometimes you're crouching behind a desk with no backing, sometimes you are seen, sometime not...)
-Random robot movement, with little indication of routes

I think these challenges would be fine in a game like invisible Inc, where you can guage what's possible, but here you're constantly stymied by a sight range you couldn't see. Add to that some fairly week "story" clips found through levels, and I just can't recommend it. Go play invisble inc, and play smart.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
14명 중 13명(93%)이 이 평가가 유용하다고 함
0.4 시간 기록
게시 일시: 2013년 12월 14일
은폐물을 플레이어가 직접 제거해 위험도가 높아질수록 점수도 올라가는 상당히 독특하고도 흥미로운 인디게임.

하지만 너무 단순한 게임 플레이때문에 지루하고, 그것을 보완해줘야할 게임 내 요소들마저 센스가 전혀 없는 느낌.

게임을 계속 하기 위한 동기부여도 거의 없고, 그냥 그저 그런작품.

이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
9.2 시간 기록
게시 일시: 2014년 8월 5일
참신한 게임이다.서양 웹에서는 잠입 게임 중에서 꽤 수작이라 평가하고 개인적으로도 동의한다.
Splinter Cell, Thief, Metal Gear Solid 등과 같은 형태는 아니지만...

청소기 로봇이 되어 각 층을 클리어하는 식인데주변 사물을 흡수하면 특수 능력을 사용할 수 있고,
이걸로 게이지를 어느 정도 채워야 스테이지 클리어가 가능하다.
다만, 동시에 너무 많은 오브젝트를 흡수하면 적으로부터 몸을 숨길 곳이 없어진다.
사소한 요소이지만, 플레이어에게 전략과, 상황에 맞는 플레이스타일을 요하는 데가 있다.
이런, 배경과의 상호작용에 있어서라면 위에 언급한 어떤 게임보다도 흥미로웠다.

화려한 그래픽과, 메이저급 게임에서나 볼 법한 액션은 없지만
머리 굴리는 것과, 잠입 그 자체로도 만족할 수 있다면 추천해 본다.
이 평가가 유용한가요? 아니요 재미있음
173명 중 164명(95%)이 이 평가가 유용하다고 함
1.8 시간 기록
게시 일시: 2013년 12월 12일
So Not The Robots is essentially a stealth roguelike, where, rather than lurking through dungeon tunnels or planning turns, you're evading sentry bots, avoiding lasers, and myriad other hazards as you progress through procedurally generated floors. Your uni-wheeled robot can roll fast to quickly break line of sight of armed sentries or keep up with a moving laser grid, as well as crouch to hide behind obstacles and avoid other dangers. To complete a floor, your robot must devour a set amount of furniture per level to unlock the exit and there in lies the strategy. Removing furniture means less places to hide, less barriers to block lasers, and makes getting to the exit that much more challenging. You have limited health and your only course of action when seen is to run and hide.

Besides your natural hiding skills, you can collect a limited use ability, from going invisible (but motionless) to placing a block down which you can hide behind. You can only equip one ability at a time and they can be used once before having to recharge (by eating furniture) so they must be used tactically and at the most opportune moment. Multipliers, logs that gradually piece together the story behind the game, health packs can also be found throughout each level

Besides the procedurally generated campaign, there are also 20 challenge levels to test your skills, so there's something for the speed-run fan as well. In both the campaign and challenges, you earn more points for not being seen, for collecting multipliers, and speed among other factors.

Controls are smooth and responsive. WASD to move, mouse to move the camera, other keys to crouch, use your selected ability. Gameplay is a mix of fast paced planning and maneuvering and evasive sneaking around obstacles to avoid enemies: procedurally stealth with a dash of puzzle elements (as planning what furniture to remove or not remove will help your escape, especially since sentry patrols will change once you open new paths).

After playing a bit more:
- There are upgrades found throughout the levels, providing things from an extra inventory slot (so you can two abilities rather than just one) and a scanner to see what abilities are contained in a box

- Found some cool new abilities. Dig lets you remove a wall and Sprint give you a few seconds of boosted speed. Dig is especially cool because it lets you alter the layout of a level, opening up new paths for you (and sentries) to use

- You also get extra points for eating all furniture and taking no damage. Upon death, you rank up and can unlock permanent upgrades

- The variety of hazards continue to impress. From moving energy walls with openings to pass through (giving the game almost a puzzle platformer vibe) to damaging floor pads, the challenge is very high
이 평가가 유용한가요? 아니요 재미있음
69명 중 65명(94%)이 이 평가가 유용하다고 함
6.8 시간 기록
게시 일시: 2013년 12월 12일
I've only just started with this fabulous little gem, but already completely hooked. So without giving too much away (since the game developer clearly loves his secrets!), this is basically a tight stealth game, where you are zipping around randomly generated levels picking up 'loot' as you go.

The brilliant, brilliant twist is this: that loot is your cover, the only thing keeping you hidden from lasers, levitating skulls of death, and - as the levelling system has assured me - 'nastier things'. So that's twist #1. You have to pick up your 'loot' (AKA 'food', AKA 'furniture) very carefully, since any cover you yank is cover permanently deleted. Yikes! Yet to leave the level you will have to grab a certain amount of it.

Then it starts getting crazier. For one thing, new objectives get added. NOW you have to go through a series of ordered points, scattered randomly through the level. NOW you have to 'tag' every enemy on the map by getting close and using an item - scary stuff. Mysterious laptops provide a gateway to the game's cryptic story of business skullduggery and a strong feeling of conspiracy.

And, like my favorite kind of rogue-like (sometimes called rogue-lite, I believe), the game changes each time you play. But maybe it should be called rogue-heavy in this case, because the game doesn't get easier (through 'upgrades') so much as harder (new elements, new ENEMIES). Of course, you also get to unlock special challenges (pre-designed maps with tailored problems to solve) and special runs. Some of these provide more 'XP' to continue advancing; some are just for the glory.

All of this is to say that Not The Robots is a fantastic, fun, panicky stealth game, pure and simple. There are no weapons (at least, so far), there is limited cover, and there are plenty of lasers and drones to end your run with a foolhardy step. I'm a glutton for this kind of finely-crafted punishment...are you? ;)
이 평가가 유용한가요? 아니요 재미있음
129명 중 99명(77%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.1 시간 기록
게시 일시: 2013년 12월 12일
Do you like roombas and hate your furniture than this is the game for you. Best furniture eating sim on the market.
이 평가가 유용한가요? 아니요 재미있음
38명 중 38명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
21.5 시간 기록
게시 일시: 2014년 11월 5일
Excellent game that tries a lot of interesting mechanics I haven't seen before, and pulls them off very well.

It's a procedurally generated stealth game where you must consume your cover to progress. The guards have unlimited sight range and their patrol patterns change on the fly. This makes the game enjoyably tense, and the procedural generation churns out a fair bit of variety. Being spotted is not an automatic death sentence, and scrambling to meet the level goal while pursued by alert guards is a common occurence and a big part of the game's appeal.

The procedural level generation works surprisingly well for a stealth game - everything from layouts to cover to enemy composition to level goals is put together from random parts, resulting in levels that shake up your tactics (or are borderline impossible on higher difficulties). The layouts of levels, cover and guards vary dramatically

The game can be described as "layered" - the more you play it and the further you progress, the more layers unlock. More enemies, items and hazards in the campaign, more optional challenges, and more story elements. Even as the campaign "levels up" and becomes harder, you can still control it with difficulty levels, which range from "relatively stress-free" to "not even remotely fair".

The story deserves a separate mention. It's completely optional and out of the way - in fact, you'll need to put some effort into putting it all together - but it completely changes the atmosphere of the game. Your first impression of the game will be that of an goofy, arbitrary world where you are are a robot that sneaks around eating furniture in office buildings. As the story comes together, it justifies most of game's arbitrary mechanics and reveals the game world as somewhat dark place.

The game explores its ideas to the fullest, and feels like a labor of love the developer enjoyed working on. I normally dislike rogue-lite games, but I had a blast with this one.
이 평가가 유용한가요? 아니요 재미있음
203명 중 143명(70%)이 이 평가가 유용하다고 함
103명이 이 평가가 재미있다고 함
2.0 시간 기록
게시 일시: 2014년 10월 13일
Easily the best Furniture Eating Simulator out there.
이 평가가 유용한가요? 아니요 재미있음
37명 중 37명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
54.4 시간 기록
게시 일시: 2015년 5월 21일
I love Not The Robots, and here’s why you should too:

First and foremost: Nothing is sacred. You can’t just run from one piece of cover to another. Instead, you actually have to destroy your cover to progress through the game. I can’t emphasize how amazing this is – there’s so much more depth than just waiting for guards to move along a set path and running from A to B. Do you start eating from the start, clearing out room after room, or do you go to one end of the map and only eat on your way back? Ideally, you should eat as little as you can while still fulfilling the objective, but of course that’s easier said than done.

The next amazing thing is that slow and methodical play is equally effective as straight-up YOLO running and gunning. The game doesn’t reward recklessly aggressive play any more than it does painstakingly slow play, it only rewards skillful play. Mechanics like eating your cover, inventory management, procedurally generated levels, and random sentry movement all emphasize calculated risks and culminate to create a huge skill ceiling. As a result, any playstyle (even the extreme ones!) can be successful, as long as you know what you’re doing.

Finally, the game’s ambiance is perfect. The in-game music “consists of 70 loops which are dynamically mixed together.” It sounds weird, but basically there are a couple of tracks looping which can switch on the fly depending on the current situation. When you’re safe, it plays a nice and eerie theme, but when you’re spotted it becomes faster, louder and more rhythmic. What’s really impressive though is that you don’t even notice this change – each loop flows seamlessly from one situation to the next, and yet it still adapts immediately. Back to the ambiance, haha. Most levels have a dark and off-gray color pallet. It sounds boring, but just like the music it fulfills two requirements: It creates an ominous and tense atmosphere which works incredibly well in the game’s favor, and it’s pretty much as unintrusive as physically possible.

One last thing I have to say is that this game is an example of randomness done phenomenally well. There are few enough random elements to count on one hand, and yet they all work in tandem to make this game everything it is.
  1. Level generation: This is pretty standard for roguelikes, random levels add replayability and make it so you can never know what you’re dealing with ahead of time.
  2. Items and upgrades: Each item has a clear-cut situational use and nothing is ever strictly better than any single other option, except maybe Dig+ and Blocks+. The items are balanced enough that decisions like Dig vs Teleport, Stun vs Blocks, and even Invisible vs Invisible+ are almost never easy ones. Is it worth keeping a half-charged Invisible+, or can Sprint fulfill the same role immediately? Like the level generation, it emphasizes dealing with the situation you’re given with the tools you find. For upgrades, my only complaint is multiplier is mechanically useless. Scanners and Inventory both have their merits – sure, having up to five items is great, but there are always situations where it’s hugely helpful to know what’s in a box in the corner of an empty room.
  3. Enemies, especially Sentries: If there’s one thing you’ll quickly find out, it’s that Sentries are a b*tch. They have a formidable line of sight, they can teleport furniture away from you, and they move randomly with no set path? Good heavens! However, I have to admit I love Sentries. I’d even go as far as to say they single-handedly make the game what it is. Every other enemy is extremely predictable and easily avoidable, or both. Adequate cover and charged items are all you need to be well-equipped for an encounter, and even without that you can reasonably run into safety if you can think on your feet.
    This part extends to all enemies: The game is completely fair. While the later levels no doubt incredibly challenging to say the least, you have three to four buildings to prepare before that. Any combination of items you like, within reason, can be found in 9 out of 10 games before you even have to worry about tagging anything. You have to work for it, though – is that item across the room a teleport you so desperately need, and are you willing to get rid of your trusty Blocks+ to find out? It’s a calculated risk – it could just as easily be another Dig. No matter what, however, nothing in the first four buildings is ever a death sentence. Got three Stuns? Put them in doorways and you can eat like a maniac. Three Blocks? Cool, you have permanent cover wherever you want. Three Digs? Great, you can get to any part of the level in the shortest path possible. Three Sprints? Congratulations, you can literally run away from your problems. Realistically, of course, some levels will always be easier than others, but overall any situation is workable. It’s all about dealing with the situation you’re given with the tools you find, and death is always caused by a mistake by the player. I’d go as far to say that it’s possible to go through the whole campaign with no items without taking any damage. Accomplishing this, however, is an exercise left to the reader.
This game is really amazing, and I love darn near everything about it. You should try it.

My comprehensive guide to Not the Robots
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48명 중 40명(83%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
6.7 시간 기록
게시 일시: 2014년 9월 20일
Not The Robots is a breath of fresh air, and has some of the most tense stealth gameplay I've seen in a while. You play as a table leg on a ballpoint, being a complete jerk that eats all the office furniture. It does not allow you to get comfortable and swing into a set pattern when you start collecting cool toys. No, it throws a lot of ♥♥♥♥ at you, and it keeps throwing more and more variables at you until you have to become a robot contortionist just to get to the next level. The game has a point system that unlocks more terrifying ♥♥♥♥ along with cool toys and audio logs (that slowly tell a story that doesn't really come together until the last two are collected), but it still won't allow you to beat the game easily.

So what are the things that make me want to throw shade on it? The level randomization will occasionally laugh in your face and dump a bunch of obstacles at the beginning of the level. Sentries have unlimited line-of-sight, which makes stealth harder than it needs to be. And the experience point system should be turned off once all the cool XP-related bonuses are collected, because it gets in the way once it's no longer needed in more ways than one (end-of-level bonus boxes contain all sorts of neat stuff! Including multiplier bonuses, whether you want them or not!)

All of these are minor quibbles. Not The Robots is ♥♥♥♥♥♥♥ fantastic, relentless, and it won't ♥♥♥♥ing let up on you until you die or you kill it.
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37명 중 33명(89%)이 이 평가가 유용하다고 함
1.7 시간 기록
게시 일시: 2013년 12월 12일
If you've ever played the Ultimate Assassin series on Kong, and enjoyed it, you'll enjoy this too.

A stealth game with an interesting mechanic; you must eat your own cover (the furniture) to clear a level. Not all of it must go however, so planning ahead is key, and the patient are rewarded. Close calls are common, even at the early levels, and you will need to have both wit and reflexes in order to survive. Features some great abilities to choose from, such as invisibility, removing walls (which are otherwise inedible), placing immovable blocks, teleportation, sprinting, as well as some others. Using the abilities are risk however; in order to activate them again, you must recharge them by eating furniture, so you really want to use them when you need it most. The AI performs brilliantly, making me hate the sentry bots for their perceptibility, yet still feel fair, for they mess up occasionally.

The aesthetic is what really gets to me. It is obvious from the get-go that you have been dropped into some dystopian robot future. As I haven't completed the game yet, I don't know what our purpose is behind eating furniture, but throughout gameplay, the game drops subtle hints as to what might have happened, through the snippets of conversations (which are voice-acted quite well), logs, and advertisements of a dead civilization. It's subtle, it's dark, but most of all, it's creepy.

There were a few things that got on my nerves however. First off, the game has a leveling system, in which you gain experience each time you die, based on your performance in the previous playthrough. Every level grants you a permanent upgrade. Unfortunately, I can't seem to find a list of my upgrades anywhere, or else I am just missing it entirely.

The tutorial is extremely short, which always gets on my nerves, even more so then extremely long tutorials. Granted, it is a simple game, so you shouldn't have many problems picking up the pieces that the tutorial failed to.

Lastly, it would have been nice if they included some tooltips or any information on the differences between campaign, challenges, and operations. Tooltips for other functions would have been nice as well, however they are somewhat self explanatory.

All in all, a good game, well worth the price as it stands now at $6. At $10, however, it might not be everyones cup o' tea, althoguh I personally would buy it again at that price.
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29명 중 28명(97%)이 이 평가가 유용하다고 함
6.7 시간 기록
게시 일시: 2014년 6월 22일
So far so good. I personally love stealth games, but this one is a huge pain in the ♥♥♥ if you aren't patient (and I'm most certainly not). It can get frustrating so I usually only play one or two lives in a sitting but it's a pretty pleasant game to play if I've got a little bit of downtime. Again, stressing the necessity of patience and the frustration you'll most likely experience.
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48명 중 39명(81%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.8 시간 기록
게시 일시: 2015년 10월 18일
Kind of wish I didn't have to give this game a thumbs down, since it's not a bad game. But just that there's not enough content to stay interesting for long. The novelty of the idea seems to wear off pretty fast and there's nothing much else to the game apart from it.

You play as a robot that travels from one office building to another with a single goal - to eat furniture. Not sure why exactly (we don't get a reason). However, there are dangers, ranging from unusually placed laser-beams which can only hurt you, but do not cut through anything else, some kind of floor heaters that switch on and off repeatedly, and sentries in a shape of floating robot heads that shoot at you. I kind of wish all these things had a reason to exist. Maybe they do, but it just is not apparent why in any way.

The levels are all randomly generated since it's a rogue-like. You also do not recover any health in between levels. So if you finished one level on low health, you'll continue on from the next one with the same health. Luckily you do occasionally find med boxes that can heal you, but again, it all depends on luck if one will spawn in the level or not.

You also get to find various gadgets which can help you, like letting you sprint, or place blocks to hide behind, or dig through a wall, or become invisible. These are all good, but you can only ever carry one at a time (unless you get lucky and find an upgrade that lets you have more), and if you want to pick another one up, you have to permanently drop your current one. One of my biggest gripes is that you can never see what the item inside the box is, so you've no idea if it's better than your current item or not. Again, you just have to get lucky.

Visuals are very nice in this game, but I am not a big fan of the music. It was a bit jarring. The sense of humour seems quite nice too. The game has a nice light-hearted feel to it.

As I said, it's not a bad game, but I don't feel it has enough content or excels much at what it does for me to recommend it. If you are into rogue-likes or stealth games, you might like it. Probably best to get it on sale, like I did.
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24명 중 24명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
2.6 시간 기록
게시 일시: 2015년 1월 19일
Masterpiece !
This is "how to make a procedural game 101"

There are really few gameplay mechanics. You'll have to eat office furnitures avoiding security drones and laser. To do so you can crouch to hide, use bonus items you picked up. And that's pretty much it. Simple yet effective.

Really well balanced procedural level generation. The difficulty grows up painlessly, there is no big spike in the difficulty curve. Every level feels different and makes sense. It feels pretty organic.

The story is told thourght log journal you'll gather throught your multiple runs.
So if you want to know everything you'll have to play it multiple times. Yet the story is completly facultative. It' worth noting that the audio dubbing of the logs are nailed too.

Visually and aurally, the ambience is really quiet, because of this you'll press the "new game" button multiple times without noticing it.

Controls are tight.

And there is even a touch of humor every now and then, in the logs, on the poster, etc

Plus, there are multiple game modes, challenge levels, "campaign", and classic proccedural levels.

It's a flawless game. GO FOR IT !
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26명 중 25명(96%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
15.3 시간 기록
게시 일시: 2015년 6월 1일
Both frustrating & addictive // Recommended for endurance-gamers

+ Random generation of level design makes for a separate experience each play-through
+ Myriad game-types available upon unlock
+ Includes level builder
+ Audio logs are fun to collect and listen to; these also boast competent voice-acting and a cheeky script
+ Powerups, traps, and sentries all come together to enrich what is, on paper, a rather dull concept
+ Visuals are plain and practical; it isn't visually spectacular, but it doesn't feel as though it should have been
+ Music fits well with the game's approach and style; it won't leave much of a lasting impression, but it's comfortable and focused
+ An interesting dichotomy is created, in that one finds oneself consuming the environment, robbing oneself of cover and hiding places, in order to progress
+ Overall, boasts an admirable level of replayability
+ Solid, simple, and responsive controls

- No multiplayer modes
- Difficulty will quickly spike around the early buildings (usually about 3 or 4); sentries are particularly unforgiving

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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38명 중 32명(84%)이 이 평가가 유용하다고 함
4.9 시간 기록
게시 일시: 2014년 6월 14일
You are a robot moving floor to floor, building to building, eating as much furniture as you can without getting destroyed by lasers, forcefields, sentries that look like skulls, and more using upgrades and powerups, such as teleportation, invisibility, etc., obtained along your adventure through the many buildings and enemies you will encounter. Only people who belong in an insane asylum would not want this game.
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