You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.
사용자 평가:
Overall:
매우 긍정적 (평가 453 개) - 이 게임에 대한 사용자 평가 453개 중 83% 가 긍정적입니다.
출시 날짜: 2013년 12월 12일

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Not The Robots 구매

 

평가

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

게임에 대해

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows XP, Vista, 7, 8
    • 프로세서: 1.5Ghz
    • 메모리: 1 GB RAM
    • 그래픽: Graphics card from 2004 or later
    • DirectX: 버전 7.0
    • 저장공간: 300 MB 사용 가능 공간
    최소:
    • 운영체제: Mac OS 10.5 or later
    • 프로세서: 1.5Ghz
    • 메모리: 1 GB RAM
    • 그래픽: Graphics card from 2004 or later
    • 저장공간: 300 MB 사용 가능 공간
    최소:
    • 프로세서: 1.5Ghz
    • 메모리: 1 GB RAM
    • 그래픽: Graphics card from 2004 or later
    • 저장공간: 300 MB 사용 가능 공간
유용한 고객 평가
14명 중 13명(93%)이 이 평가가 유용하다고 함
18.9 시간 기록
게시 일시: 2015년 12월 27일
This is a wonderful rogue-like procedurally-generated stealth-oriented game with brilliant mechanics, nice graphics and a good sense of humor going for it. The machines have taken over this office building and somehow you, an exclamation-mark-looking robot with a remarkable appetite for office furniture, are the only one able (and willing) to look into it and discover the truth waiting on the last floor.

In order to beat each stage and access the next one you'll be required to consume a certain amount of furniture, but here's the catch, the only way to avoid lasers and sentinels' line of sight is to duck behind those same piece of furniture. So yeah, it's not like you can run around consuming whatever you stumble upon. Luckily the game will try to ease up your time by providing rechargeable assets like stuns, teleportation, temporary invisibility and even means to modify the stage itself. In addition to the standard campaign you'll also find challanges (set number of floors with certain conditions/limitations) and operations (speedrunners-friendly stages exploiting a particular asset/trap)

NOTE: there is no character evolution, but you do earn XP which levels up the campaign itself, thus unlocking/upgrading traps and unlocking new assets. At the very beginning, with low levels campaigns, there will be little variety in enemy types, making early runs a little sentinel-heavy, but don't give up, get some more XP and the problem will solve itself right away!!
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2016년 2월 28일
When any major sales happen on Steam, this game goes 90% off. That means you can pick it up for $0.99. Yeah ....

I'm not going to write a detailed review here. Suffice it to say, this game is a blast. So trust me ... trust me for 99 cents. You'll be glad you did.

Still don't trust me? Get the free demo and try it before you buy it.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.7 시간 기록
게시 일시: 2015년 12월 26일
SHORT REVIEW INCOMING:
NOT THE ROBOTS is a great stealth-roguelike that impresses with its unique gameplay mechanics. The vague story and the game upgrading system, which expands the game with features after every death, make NOT THE ROBOTS to a perfect timekiller. One of the best roguelikes out there.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
0.9 시간 기록
게시 일시: 2015년 12월 13일
let's start with what rocks:

+fun running around, collecting furniture, dodging lasers
+early on, you can feel awesome for dodging the sentries.

And what doesn't work:

-infinite robot sight range
-hard to parse how furniture blocks line of sight (sometimes you're crouching behind a desk with no backing, sometimes you are seen, sometime not...)
-Random robot movement, with little indication of routes

I think these challenges would be fine in a game like invisible Inc, where you can guage what's possible, but here you're constantly stymied by a sight range you couldn't see. Add to that some fairly week "story" clips found through levels, and I just can't recommend it. Go play invisble inc, and play smart.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1.6 시간 기록
게시 일시: 2015년 12월 7일
I really, really wish I could like this game. I love stealth, I love robots, and I love randomly generated stuff. The developer of the game is the guy behind The Company of Myself, one of my favorite games when I was a wee middle schooler on Kongregate. This game has a very inventive idea, a stealth game where you must destroy your own cover in order to progress. But this game shows that randomly generated rooms and stealth is NOT a good combination. It is frequently straight-up unfair or frustrating to play most levels. It had never really occured to me before, but a good stealth game requires a whole lot of meticulous level design in order to make the level work. When a level is quite literally just strewn together, all of that meticulous planning done to balance challenge and ingenuity is thrown out the window. Stealth and RNG simply do not mix, and I do not like this game; not for the fault of the author or the game itself, but the very premise of the game just doesn't work. It is very easy for a level to straight up ♥♥♥♥ you over, trap you in a tiny room with a sentry that you literally CANNOT avoid and you MUST get spotted in order to progress, and since there is no set route that the sentries follow, you can be literally stuck waiting a good five minutes for the sentry to look away long enough just to move to the other side of the room. Things like that, things that turn a good idea into a gimmick into a chore. It is not fun to play, as much as I wish it was. This is just an example of a good idea unfortunately making a poor game. Perhaps with better coding for the level generation or more forgiving sentry AI this game could be a lot better.
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