You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.
Gebruikersrecensies: Erg positief (438 recensies) - 83% van de 438 gebruikersrecensies voor deze game is positief.
Releasedatum: 12 dec 2013

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Bevat 10 items: Boid, Divide By Sheep, Fearless Fantasy, Lovely Planet, No Time to Explain, No Time To Explain Remastered, Not The Robots, Party Hard, SpeedRunners, Spoiler Alert

 

Recensies

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

Over dit spel

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows XP, Vista, 7, 8
    • Processor: 1.5Ghz
    • Geheugen: 1 GB RAM
    • Grafische kaart: Graphics card from 2004 or later
    • DirectX: Versie 7.0
    • Opslagruimte: 300 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Mac OS 10.5 or later
    • Processor: 1.5Ghz
    • Geheugen: 1 GB RAM
    • Grafische kaart: Graphics card from 2004 or later
    • Opslagruimte: 300 MB beschikbare ruimte
    Minimum:
    • Processor: 1.5Ghz
    • Geheugen: 1 GB RAM
    • Grafische kaart: Graphics card from 2004 or later
    • Opslagruimte: 300 MB beschikbare ruimte
Nuttige klantrecensies
31 van de 37 mensen (84%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.8 uur in totaal
Geplaatst: 18 oktober 2015
Kind of wish I didn't have to give this game a thumbs down, since it's not a bad game. But just that there's not enough content to stay interesting for long. The novelty of the idea seems to wear off pretty fast and there's nothing much else to the game apart from it.

You play as a robot that travels from one office building to another with a single goal - to eat furniture. Not sure why exactly (we don't get a reason). However, there are dangers, ranging from unusually placed laser-beams which can only hurt you, but do not cut through anything else, some kind of floor heaters that switch on and off repeatedly, and sentries in a shape of floating robot heads that shoot at you. I kind of wish all these things had a reason to exist. Maybe they do, but it just is not apparent why in any way.

The levels are all randomly generated since it's a rogue-like. You also do not recover any health in between levels. So if you finished one level on low health, you'll continue on from the next one with the same health. Luckily you do occasionally find med boxes that can heal you, but again, it all depends on luck if one will spawn in the level or not.

You also get to find various gadgets which can help you, like letting you sprint, or place blocks to hide behind, or dig through a wall, or become invisible. These are all good, but you can only ever carry one at a time (unless you get lucky and find an upgrade that lets you have more), and if you want to pick another one up, you have to permanently drop your current one. One of my biggest gripes is that you can never see what the item inside the box is, so you've no idea if it's better than your current item or not. Again, you just have to get lucky.

Visuals are very nice in this game, but I am not a big fan of the music. It was a bit jarring. The sense of humour seems quite nice too. The game has a nice light-hearted feel to it.

As I said, it's not a bad game, but I don't feel it has enough content or excels much at what it does for me to recommend it. If you are into rogue-likes or stealth games, you might like it. Probably best to get it on sale, like I did.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 10 mensen (90%) vonden deze recensie nuttig
18.9 uur in totaal
Geplaatst: 27 december 2015
This is a wonderful rogue-like procedurally-generated stealth-oriented game with brilliant mechanics, nice graphics and a good sense of humor going for it. The machines have taken over this office building and somehow you, an exclamation-mark-looking robot with a remarkable appetite for office furniture, are the only one able (and willing) to look into it and discover the truth waiting on the last floor.

In order to beat each stage and access the next one you'll be required to consume a certain amount of furniture, but here's the catch, the only way to avoid lasers and sentinels' line of sight is to duck behind those same piece of furniture. So yeah, it's not like you can run around consuming whatever you stumble upon. Luckily the game will try to ease up your time by providing rechargeable assets like stuns, teleportation, temporary invisibility and even means to modify the stage itself. In addition to the standard campaign you'll also find challanges (set number of floors with certain conditions/limitations) and operations (speedrunners-friendly stages exploiting a particular asset/trap)

NOTE: there is no character evolution, but you do earn XP which levels up the campaign itself, thus unlocking/upgrading traps and unlocking new assets. At the very beginning, with low levels campaigns, there will be little variety in enemy types, making early runs a little sentinel-heavy, but don't give up, get some more XP and the problem will solve itself right away!!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.7 uur in totaal
Geplaatst: 26 december 2015
SHORT REVIEW INCOMING:
NOT THE ROBOTS is a great stealth-roguelike that impresses with its unique gameplay mechanics. The vague story and the game upgrading system, which expands the game with features after every death, make NOT THE ROBOTS to a perfect timekiller. One of the best roguelikes out there.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
4.1 uur in totaal
Geplaatst: 6 september 2015
Not The Robots is a little game that will probably entertain some puzzle/stealth fans, and those who are looking for a very challenging roguelike game...
It's a neat mechanic. :)
The biggest problem is that levels should progress in difficulty, but they don't... :(
Anywyz i will recommend it :) (y)
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.3 uur in totaal
Geplaatst: 15 oktober 2015
I'm okay with the fact that you are a robot that eats furniture. I'm okay with that, because sometime in the future, that may happen as some sort of waste disposal. I guess. But why are there lasers and sentries guarding the furniture? Someone could get hurt. Like me. Oh and sentries are the most annoying enemies in any strategy game ever here, you know how sentries in every other game follow a set pattern? Yeah not this game, they just randomly walk around and shoot you to hell whenever their ♥♥♥♥♥♥♥t-o-vision sees through cover and goes mental. Other than that, it's kinda fun i guess, at least the laser levels are, because you know, logic, not just getting lucky.
Was deze recensie nuttig? Ja Nee Grappig