You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.
Käyttäjäarvostelut: Erittäin myönteinen (370 arvostelua)
Julkaisupäivä: 12. joulu, 2013

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Osta Not The Robots

 

Kuraattoreiden suosittelema

"This one is by 2DArray, known on NG for The Company of Myself, Fixation and his work with Edmund McMillen on Spewer!"

Arvostelut

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

Tietoja pelistä

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • DirectX: Version 7.0
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Mac OS 10.5 or later
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
    Minimum:
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
Hyödylliset arvostelut
1/1 (100%) arvioi tämän hyödylliseksi
1.4 tuntia pelattu
Julkaistu 14. maaliskuu.
Press space.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
19/19 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1.6 tuntia pelattu
Julkaistu 19. tammikuu.
Masterpiece !
This is "how to make a procedural game 101"

There are really few gameplay mechanics. You'll have to eat office furnitures avoiding security drones and laser. To do so you can crouch to hide, use bonus items you picked up. And that's pretty much it. Simple yet effective.

Really well balanced procedural level generation. The difficulty grows up painlessly, there is no big spike in the difficulty curve. Every level feels different and makes sense. It feels pretty organic.

The story is told thourght log journal you'll gather throught your multiple runs.
So if you want to know everything you'll have to play it multiple times. Yet the story is completly facultative. It' worth noting that the audio dubbing of the logs are nailed too.

Visually and aurally, the ambience is really quiet, because of this you'll press the "new game" button multiple times without noticing it.

Controls are tight.

And there is even a touch of humor every now and then, in the logs, on the poster, etc

Plus, there are multiple game modes, challenge levels, "campaign", and classic proccedural levels.


It's a flawless game. GO FOR IT !
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/15 (100%) arvioi tämän hyödylliseksi
3.4 tuntia pelattu
Julkaistu 1. kesäkuu.
Both frustrating & addictive // Recommended for endurance-gamers

+ Random generation of level design makes for a separate experience each play-through
+ Myriad game-types available upon unlock
+ Includes level builder
+ Audio logs are fun to collect and listen to; these also boast competent voice-acting and a cheeky script
+ Powerups, traps, and sentries all come together to enrich what is, on paper, a rather dull concept
+ Visuals are plain and practical; it isn't visually spectacular, but it doesn't feel as though it should have been
+ Music fits well with the game's approach and style; it won't leave much of a lasting impression, but it's comfortable and focused
+ An interesting dichotomy is created, in that one finds oneself consuming the environment, robbing oneself of cover and hiding places, in order to progress
+ Overall, boasts an admirable level of replayability
+ Solid, simple, and responsive controls

- No multiplayer modes
- Difficulty will quickly spike around the early buildings (usually about 3 or 4); sentries are particularly unforgiving

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
3.1 tuntia pelattu
Julkaistu 24. helmikuu.
Not great but certainly far from bad, a neat little game about being a stealthy robot who eats all the furniture and appliances in offices. There are a few hazards and obstacles to avoid, the game throws out different powers for you to pick up and use to make your way around the level easier and your health carries over from floor to floor.

In a sense it is something of a roguelike, especially considering the overarching levelling system that slowly unlocks more powers and upgrades along with the randomly generated floors.

Fun to mess around with and for the right person it may just scratch the right itch. I wouldn't be racing out to buy a copy any time soon but if it's cheap or you get it in a bundle it's worth throwing in an hour or two for a laugh.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1.9 tuntia pelattu
Julkaistu 11. helmikuu.
Stealth and rogue-like hybrid

You play as a a thin robot who has an appetitie for office furniture. Your goal is to consume a certain amount of furniture before moving to the exit to move onto the next room. The problem though, is that there are plenty of traps, guard bots and towers which try to destroy you. This is where the stealth element plays a factor. You have no weapons to defend yourself, however you can avoid enemy partrols by hiding behind office furniture (yes the ones you need to consume) and crouching. Crouching limits you visibility to patrols, but also reduces your movement speed. There are also items you can pick up which can heal you, make you invisible, create cover etc. Some such items require you consume a certain amount of furniture before you can use them again. When you are spotted by sentry bot you won't die immeditely, instead you will be pusued and gunned down unless you can find cover quickly. After you die, your score will be used to unlock new items, upgrades and game modes when you have scored enough amoungst multiple play throughs (this is a good factor in keeping you playing the game over and over again).

There isn't much story to the game. As said previously, you're basically a robot who has to consume a certain amount of office furniture in each room. After a certain amount of rooms are cleared, you move onto the next building which has more rooms to clear. The closest resemblance to a plot, in the game, are audio recordings which tell a tale about some office workers. However, the problem is that you won't have a clue what is going on until you have all the recordings.

In the game, there is limited audio. During gamplay 'quiet' music is played, which is alright because it's a stealth game. However, when you are spotted and hunted by sentries the music doesn't change at all. As such there is a loss of protential to create a more tense atmosphere for players to try not to get spotted. The only voice acting in the game are audio recordings, but they are spoken in 'Robotic monotone' and don't sound great at all.

The level design is good. In the early levels you find yourself in a small room with a couple of towers, small food goal and relatively easy to finish. However as you progress through the campaign, you will face more enemies, larger rooms and more complex goals (ie having to to consume food and forfill a sequence in order to proceed). There is plenty of room to move around and items to hide behind, which is excellent for a stealth game as it gives you opportunity to plan your route.

I guess the game is alright, but for some reason I wasn't compelled to keep playing this game unlike other rogue-likes. The game may not get you hooked, but you can pick this up if you REALLY like stealth gameplay with limited story.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska