Stealth and rogue-like hybrid
You play as a a thin robot who has an appetitie for office furniture. Your goal is to consume a certain amount of furniture before moving to the exit to move onto the next room. The problem though, is that there are plenty of traps, guard bots and towers which try to destroy you. This is where the stealth element plays a factor. You have no weapons to defend yourself, however you can avoid enemy partrols by hiding behind office furniture (yes the ones you need to consume) and crouching. Crouching limits you visibility to patrols, but also reduces your movement speed. There are also items you can pick up which can heal you, make you invisible, create cover etc. Some such items require you consume a certain amount of furniture before you can use them again. When you are spotted by sentry bot you won't die immeditely, instead you will be pusued and gunned down unless you can find cover quickly. After you die, your score will be used to unlock new items, upgrades and game modes when you have scored enough amoungst multiple play throughs (this is a good factor in keeping you playing the game over and over again).
There isn't much story to the game. As said previously, you're basically a robot who has to consume a certain amount of office furniture in each room. After a certain amount of rooms are cleared, you move onto the next building which has more rooms to clear. The closest resemblance to a plot, in the game, are audio recordings which tell a tale about some office workers. However, the problem is that you won't have a clue what is going on until you have all the recordings.
In the game, there is limited audio. During gamplay 'quiet' music is played, which is alright because it's a stealth game. However, when you are spotted and hunted by sentries the music doesn't change at all. As such there is a loss of protential to create a more tense atmosphere for players to try not to get spotted. The only voice acting in the game are audio recordings, but they are spoken in 'Robotic monotone' and don't sound great at all.
The level design is good. In the early levels you find yourself in a small room with a couple of towers, small food goal and relatively easy to finish. However as you progress through the campaign, you will face more enemies, larger rooms and more complex goals (ie having to to consume food and forfill a sequence in order to proceed). There is plenty of room to move around and items to hide behind, which is excellent for a stealth game as it gives you opportunity to plan your route.
I guess the game is alright, but for some reason I wasn't compelled to keep playing this game unlike other rogue-likes. The game may not get you hooked, but you can pick this up if you REALLY like stealth gameplay with limited story.