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You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.
Data wydania: 12 Gru 2013
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Kup tinyBundle

Zestaw 4 produktów: SpeedRunners, No Time to Explain, Not The Robots, Fearless Fantasy

Najnowsze aktualizacje Wyświetl wszystkie (1)

Version 1.0.3 is live, Soundtrack released!

10 Marzec 2014

Heyo, Not the Robots has been updated to version 1.0.3. This patch focuses on several of the remaining bugs that have been reported by Steam users. The full patch description can be found here.

David, the sound guy, also just released the game's Official Soundtrack on BandCamp - get it here for $4!

Up next: Patch 1.1 will include a much-requested Save&Quit feature. Cheers!

Komentarzy: 0 Więcej

Recenzje

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

Informacje o grze

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

Wymagania systemowe (PC)

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • DirectX: Version 7.0
    • Hard Drive: 300 MB available space

Wymagania systemowe (MAC)

    Minimum:
    • OS: Mac OS 10.5 or later
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space

Wymagania systemowe (Linux)

    Minimum:
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
Pomocne recenzje klientów
17 z 22 osób (77%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 211
Recenzji: 8
21.1 godz. łącznie
In real life, I am a robot that does not eat furniture, so this really helped me understand what life is like for furniture-eating robots.

The answer?

Short.

Luckily, there is no shortage of them.
Zamieszczono: 3 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 326
Recenzji: 63
2.1 godz. łącznie
It's a Roguelike Stealth Furniture Eating Simulator.

Personally I had a blast going through trying to survive. I think you can tell by looking at the store page whether or not it would be your type of thing. This is really hard to review due to how unique it is.
Zamieszczono: 24 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 16
Recenzji: 1
2.9 godz. łącznie
Want to be a robot that eats furniture get not the robots
Zamieszczono: 29 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
8 z 13 osób (62%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 231
Recenzji: 3
6.2 godz. łącznie
Good for the first few hours, but after a while it becomes a bit repetative (the procedurally generated levels helps prolong how long it takes, but it still happens) and as the enemies become more and more difficult (the more you play even the first level is more difficult than the first time you played) the game becomes more and more frustrating rather than more and more rewarding.
Since it is a stealth game make sure you are prepared tospend a lot of time waiting.

I think a niche audience will love this game, but general audiences will not get more than a few hours of gameplay.

Pros:
Procedurally generated levels increases replayability time

Cons:
Not a lot of control over difficulty (easiest difficulty gets more difficult)
Increasing game difficulty discourages doing well in game to delay leveling
Somewhat clumys controls. (Not too bad but more than once I have eaten my cover when not meaning to)
Zamieszczono: 9 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
16 z 29 osób (55%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 35
Recenzji: 3
10.4 godz. łącznie
I like this game. Graphics are nice, controls are responsive. Original concept is what got me.

But I'm already tired of it. This could be because either:

1) I suck at stealth furniture eating games.
2) This game is so frustrating that it overshadows the fun.

I think it is a little of both.

But I'm not invested enough in this game to put myself through hours of trying to sneak through an empty room occupied by 6 sentries to get to a level good enough for building 6.

I understand there has to be difficulty, but in my opinion (and that's all it is) this is discouraging. I don't feel that "Oooo so close" feeling that drives you to try again.

I have made it to building 4 in almost every playthrough and to building 5 once. Finishing the level by running (or rather "wheeling") through at top speed picking up what I could grab as multiple sentries fling bullets at me.

Thats not stealth. There is not enough furniture for stealth at that point. Its about run-n-gun.

I'm happy I bought it, but happier I got it on sale.

I'll play it again, maybe something will change. But as I now have no problem forfeiting the game rather than fight through a pointless level. I'd rather try FTL, then at least I can play for an hour and learn something I can use the next playthrough.
Zamieszczono: 7 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie