You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.
Recenzje użytkowników:
Ogółem:
Bardzo pozytywne (463) - 82% z 463 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 12 Gru, 2013

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Kup Not The Robots

 

Recenzje

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

O tej grze

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: Windows XP, Vista, 7, 8
    • Procesor: 1.5Ghz
    • Pamięć: 1 GB RAM
    • Karta graficzna: Graphics card from 2004 or later
    • DirectX: Wersja 7.0
    • Miejsce na dysku: 300 MB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: Mac OS 10.5 or later
    • Procesor: 1.5Ghz
    • Pamięć: 1 GB RAM
    • Karta graficzna: Graphics card from 2004 or later
    • Miejsce na dysku: 300 MB dostępnej przestrzeni
    Minimalne:
    • Procesor: 1.5Ghz
    • Pamięć: 1 GB RAM
    • Karta graficzna: Graphics card from 2004 or later
    • Miejsce na dysku: 300 MB dostępnej przestrzeni
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
Bardzo pozytywne (463)
Niedawno opublikowane
G i Jouh
( 0.4 godz. łącznie )
Zamieszczono: 17 lipca
On the positive side - Game looks great, controls are good.

NEGATIVE SIDE - The game is only fun for 15 minutes... after that its repeatative and boring. There is a group of people out there who loves the concept of robots devouring furnature will LOVE this game. The other 99% should probably pass.
Przydatne? Tak Nie Zabawna
silverbullet836
( 22.8 godz. łącznie )
Zamieszczono: 15 lipca
Pretty good strategy game. Can be frustrating at times. Worth the purchase.
Przydatne? Tak Nie Zabawna
Purple Sock
( 2.7 godz. łącznie )
Zamieszczono: 12 lipca
I love this Game!
Przydatne? Tak Nie Zabawna
Hexadigital
( 3.6 godz. łącznie )
Zamieszczono: 9 lipca
I have somewhat mixed feelings about this game. I really enjoyed it - the idea of eating what keeps you hidden is a very interesting mechanic that added a lot to what would have been a typical stealth game otherwise.

On the other hand, levels like those with the sentries made me very frustrated, especially since the sentries would remain alert for the remainder of the level. This made the difficulty seem unbalanced between sentry levels and levels without.
Przydatne? Tak Nie Zabawna
notafan
( 0.5 godz. łącznie )
Zamieszczono: 4 lipca
yeah.
Przydatne? Tak Nie Zabawna
Barrelz
( 4.5 godz. łącznie )
Zamieszczono: 18 czerwca
I'd honestly rather Barbeque my own Grandfather than play another minute of this horrible game. The unresponsive utilties combined with ear peircing Fallout Boy in the background just makes for an unenjoyable experience. Like YYYUUUUCKCKKK

Here's 5 reasons I hate this game
  1. It's not The Adventures of Mr. Bobley
  2. It's not Devil's Share
  3. It's not Brilliant Bob
  4. It's not Civic Mirror
  5. It's not The Adventures of Mr. Bobley
Przydatne? Tak Nie Zabawna
Jatrick
( 2.2 godz. łącznie )
Zamieszczono: 11 czerwca
This game has a lot of content, it would be cool if the base game itself didn't suck.
There are two kinds of levels; levels with guards and levels without.
Levels without guards are easy, pointless, a waste of time.
Levels with guards though are very luck based. If a guard sees you, it will shoot you immedietly, no warning, and then stay in an enraged mode for the rest of the level, when in this mode they will shoot on sight, and vaporise cover, which will only respawn after a minute or so. Judging that you have to eat that cover to finish the level, it feels like a waste of time. You think the guards would go and investigate where you are? No actually, they just go around depending on where RNG (random number generation) takes them! Think you have a good plan, like in any other good stealth game, like Mark of the NInja, or invisible inc? Too bad, because theres a 90% chance that the guard will just turn around at some random moment or vaporise some cover your using. If the plan does work, your probably waiting three or four minutes untill it can work. The whole game just takes a long time, from waiting for guards to be in the right place, to waiting for cover that you have to eat to clear the level to respawn. There is an ability that makes it so you are invisible forever untill you start moving. Forever! This game is like rolling a dice untill you get two sixes in a row, then you can make a move and finish the level.

I think that the game would get better if the community wanted the devs to make it, they already added lots of game content that would fit nicely with an actually good game, but the game is dead, and the last update was around 2014, and when I write this review its 2016. The game is dead, and the devs couldn't even make it better before giving up and trashing it. Nice job devs, you have loads of extra content and challenges for a game that isn't even enjoyable.
Przydatne? Tak Nie Zabawna
DarkNetFan
( 0.6 godz. łącznie )
Zamieszczono: 4 czerwca
This is great. It's very polished. Eating furniture is fun!
Przydatne? Tak Nie Zabawna
Addaran
( 9.9 godz. łącznie )
Zamieszczono: 31 maja
Gave me a good 9 hours of play for less then 10$, Very original and fun, though there\'s a bit of a learning curve, especially if the game levels faster then you.
Przydatne? Tak Nie Zabawna
Mr. Needful
( 2.0 godz. łącznie )
Zamieszczono: 28 kwietnia
Play the demo on the website. This game has a tremendously difficult learning curve and an amazingly unique concept. If you can overcome the one, you'll fall in love with the other.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Niepolecane
0.4 godz. łącznie
Zamieszczono: 17 lipca
On the positive side - Game looks great, controls are good.

NEGATIVE SIDE - The game is only fun for 15 minutes... after that its repeatative and boring. There is a group of people out there who loves the concept of robots devouring furnature will LOVE this game. The other 99% should probably pass.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
14 z 17 osób (82%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
Polecane
3.0 godz. łącznie
Zamieszczono: 25 listopada, 2014
Twoim zadaniem jest zeżreć wszystkie rzeczy, w danym pokoju - tak by nikt nie widział

Wchodząc w skórę ("pancerz") głodnego robota, musimy zeżreć wszystko co stanie na naszej drodze; myślicie że to takie proste?
-Tak
Gra jest niestety prosta mimo ze na drodze staną nam przeciwnicy którzy tak łatwo zjeść kanapy nam nie dadzą- powtarzalna i niedługa; Ale to nie znaczy ze będziemy źle się bawić.

[★[★[★[★[★[★[★[★[☆[☆]
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
1.8 godz. łącznie
Zamieszczono: 28 stycznia, 2015
Ciekawa oprawa, klimat, muzyka. Do pogrania w wolnych chwilach.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
0.5 godz. łącznie
Zamieszczono: 23 maja, 2015
Jak na niskobudżetową produkcje jest niezła.
Może to nie cs ale fajnie czasami pograć w mniejsze produkcje.
Polecam na krótkie chwile.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 8 osób (38%) uważa, że ta recenzja jest pomocna
Niepolecane
1.8 godz. łącznie
Zamieszczono: 25 sierpnia, 2014
Jeden wielki chaos...
Czy ta recenzja była pomocna? Tak Nie Zabawna
165 z 175 osób (94%) uważa, że ta recenzja jest pomocna
Polecane
1.8 godz. łącznie
Zamieszczono: 12 grudnia, 2013
So Not The Robots is essentially a stealth roguelike, where, rather than lurking through dungeon tunnels or planning turns, you're evading sentry bots, avoiding lasers, and myriad other hazards as you progress through procedurally generated floors. Your uni-wheeled robot can roll fast to quickly break line of sight of armed sentries or keep up with a moving laser grid, as well as crouch to hide behind obstacles and avoid other dangers. To complete a floor, your robot must devour a set amount of furniture per level to unlock the exit and there in lies the strategy. Removing furniture means less places to hide, less barriers to block lasers, and makes getting to the exit that much more challenging. You have limited health and your only course of action when seen is to run and hide.

Besides your natural hiding skills, you can collect a limited use ability, from going invisible (but motionless) to placing a block down which you can hide behind. You can only equip one ability at a time and they can be used once before having to recharge (by eating furniture) so they must be used tactically and at the most opportune moment. Multipliers, logs that gradually piece together the story behind the game, health packs can also be found throughout each level

Besides the procedurally generated campaign, there are also 20 challenge levels to test your skills, so there's something for the speed-run fan as well. In both the campaign and challenges, you earn more points for not being seen, for collecting multipliers, and speed among other factors.

Controls are smooth and responsive. WASD to move, mouse to move the camera, other keys to crouch, use your selected ability. Gameplay is a mix of fast paced planning and maneuvering and evasive sneaking around obstacles to avoid enemies: procedurally stealth with a dash of puzzle elements (as planning what furniture to remove or not remove will help your escape, especially since sentry patrols will change once you open new paths).

---
After playing a bit more:
- There are upgrades found throughout the levels, providing things from an extra inventory slot (so you can two abilities rather than just one) and a scanner to see what abilities are contained in a box

- Found some cool new abilities. Dig lets you remove a wall and Sprint give you a few seconds of boosted speed. Dig is especially cool because it lets you alter the layout of a level, opening up new paths for you (and sentries) to use

- You also get extra points for eating all furniture and taking no damage. Upon death, you rank up and can unlock permanent upgrades

- The variety of hazards continue to impress. From moving energy walls with openings to pass through (giving the game almost a puzzle platformer vibe) to damaging floor pads, the challenge is very high
Czy ta recenzja była pomocna? Tak Nie Zabawna
65 z 69 osób (94%) uważa, że ta recenzja jest pomocna
Polecane
6.8 godz. łącznie
Zamieszczono: 12 grudnia, 2013
I've only just started with this fabulous little gem, but already completely hooked. So without giving too much away (since the game developer clearly loves his secrets!), this is basically a tight stealth game, where you are zipping around randomly generated levels picking up 'loot' as you go.

The brilliant, brilliant twist is this: that loot is your cover, the only thing keeping you hidden from lasers, levitating skulls of death, and - as the levelling system has assured me - 'nastier things'. So that's twist #1. You have to pick up your 'loot' (AKA 'food', AKA 'furniture) very carefully, since any cover you yank is cover permanently deleted. Yikes! Yet to leave the level you will have to grab a certain amount of it.

Then it starts getting crazier. For one thing, new objectives get added. NOW you have to go through a series of ordered points, scattered randomly through the level. NOW you have to 'tag' every enemy on the map by getting close and using an item - scary stuff. Mysterious laptops provide a gateway to the game's cryptic story of business skullduggery and a strong feeling of conspiracy.

And, like my favorite kind of rogue-like (sometimes called rogue-lite, I believe), the game changes each time you play. But maybe it should be called rogue-heavy in this case, because the game doesn't get easier (through 'upgrades') so much as harder (new elements, new ENEMIES). Of course, you also get to unlock special challenges (pre-designed maps with tailored problems to solve) and special runs. Some of these provide more 'XP' to continue advancing; some are just for the glory.

All of this is to say that Not The Robots is a fantastic, fun, panicky stealth game, pure and simple. There are no weapons (at least, so far), there is limited cover, and there are plenty of lasers and drones to end your run with a foolhardy step. I'm a glutton for this kind of finely-crafted punishment...are you? ;)
Czy ta recenzja była pomocna? Tak Nie Zabawna
99 z 130 osób (76%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
Polecane
2.1 godz. łącznie
Zamieszczono: 12 grudnia, 2013
Do you like roombas and hate your furniture than this is the game for you. Best furniture eating sim on the market.
Czy ta recenzja była pomocna? Tak Nie Zabawna
143 z 204 osób (70%) uważa, że ta recenzja jest pomocna
Według 106 osób ta recenzja jest zabawna
Polecane
2.0 godz. łącznie
Zamieszczono: 13 października, 2014
Easily the best Furniture Eating Simulator out there.
Czy ta recenzja była pomocna? Tak Nie Zabawna
38 z 39 osób (97%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
21.5 godz. łącznie
Zamieszczono: 5 listopada, 2014
Excellent game that tries a lot of interesting mechanics I haven't seen before, and pulls them off very well.

It's a procedurally generated stealth game where you must consume your cover to progress. The guards have unlimited sight range and their patrol patterns change on the fly. This makes the game enjoyably tense, and the procedural generation churns out a fair bit of variety. Being spotted is not an automatic death sentence, and scrambling to meet the level goal while pursued by alert guards is a common occurence and a big part of the game's appeal.

The procedural level generation works surprisingly well for a stealth game - everything from layouts to cover to enemy composition to level goals is put together from random parts, resulting in levels that shake up your tactics (or are borderline impossible on higher difficulties). The layouts of levels, cover and guards vary dramatically

The game can be described as "layered" - the more you play it and the further you progress, the more layers unlock. More enemies, items and hazards in the campaign, more optional challenges, and more story elements. Even as the campaign "levels up" and becomes harder, you can still control it with difficulty levels, which range from "relatively stress-free" to "not even remotely fair".

The story deserves a separate mention. It's completely optional and out of the way - in fact, you'll need to put some effort into putting it all together - but it completely changes the atmosphere of the game. Your first impression of the game will be that of an goofy, arbitrary world where you are are a robot that sneaks around eating furniture in office buildings. As the story comes together, it justifies most of game's arbitrary mechanics and reveals the game world as somewhat dark place.

The game explores its ideas to the fullest, and feels like a labor of love the developer enjoyed working on. I normally dislike rogue-lite games, but I had a blast with this one.
Czy ta recenzja była pomocna? Tak Nie Zabawna