You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.
บทวิจารณ์จากผู้ใช้: แง่บวกอย่างมาก (207 บทวิจารณ์)
วันที่วางจำหน่าย: 12 ธ.ค. 2013

เข้าสู่ระบบ เพื่อเพิ่มเกมนี้ลงในสิ่งที่อยากได้ของคุณ หรือทำเครื่องหมายเป็น ยังไม่สนใจ

ซื้อ Not The Robots

 

แนะนำโดยผู้แนะนำ

"This one is by 2DArray, known on NG for The Company of Myself, Fixation and his work with Edmund McMillen on Spewer!"

อัปเดตล่าสุด ดูทั้งหมด (3)

12 ตุลาคม

1.1.5 Update - Better Custom Levels!

You can now draw your own layouts for custom maps (while still making use of the game's procedural-content-based trappings) - for bonus points, you can now also export/import your custom challenges to share them with others!

3 ความเห็น อ่านเพิ่มเติม

4 สิงหาคม

The 1.1 Update is live!

The biggest update so far to Not the Robots has just gone online!



Some highlights:

* Our community's most-requested feature: Save&Quit for Campaign Mode
* We ported the game to our first Android device (Amazon's FireTV) - as a carryover benefit, desktop users who weren't already running the game on max settings should see a general performance boost
* A overhaul to the general loading screen with tips & tricks, cooler transitions, and one of those fun "loading spinner" animations
* Revamped background decorations during gameplay (probably the ugliest part of the original game!)
* The "Unlock All" cheat code now unlocks You Find Yourself In A Room 2, a hidden sequel that was previously only accessible by completing all 20 Challenge levels
* Many other tweaks and improvements, including an improved "x-ray" effect for the player character, prettier spacial UI elements (like Scanners, Sequence numbers, and tutorial popups), and more

The full changelog is available here

5 ความเห็น อ่านเพิ่มเติม

บทวิจารณ์

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

เกี่ยวกับเกมนี้

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

ความต้องการระบบ

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • DirectX: Version 7.0
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Mac OS 10.5 or later
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
    Minimum:
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
50 จาก 66 คน (76%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2.0 ชม. ในบันทึก
Easily the best Furniture Eating Simulator out there.
โพสต์: 13 ตุลาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
25 จาก 26 คน (96%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
6.7 ชม. ในบันทึก
So far so good. I personally love stealth games, but this one is a huge pain in the ♥♥♥ if you aren't patient (and I'm most certainly not). It can get frustrating so I usually only play one or two lives in a sitting but it's a pretty pleasant game to play if I've got a little bit of downtime. Again, stressing the necessity of patience and the frustration you'll most likely experience.
โพสต์: 22 มิถุนายน
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
27 จาก 32 คน (84%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.8 ชม. ในบันทึก
You are a robot moving floor to floor, building to building, eating as much furniture as you can without getting destroyed by lasers, forcefields, sentries that look like skulls, and more using upgrades and powerups, such as teleportation, invisibility, etc., obtained along your adventure through the many buildings and enemies you will encounter. Only people who belong in an insane asylum would not want this game.
โพสต์: 14 มิถุนายน
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
42 จาก 58 คน (72%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2.1 ชม. ในบันทึก
It's a Roguelike Stealth Furniture Eating Simulator.

Personally I had a blast going through trying to survive. I think you can tell by looking at the store page whether or not it would be your type of thing. This is really hard to review due to how unique it is.
โพสต์: 24 พฤษภาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
14 จาก 15 คน (93%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
6.7 ชม. ในบันทึก
Not The Robots is a breath of fresh air, and has some of the most tense stealth gameplay I've seen in a while. You play as a table leg on a ballpoint, being a complete jerk that eats all the office furniture. It does not allow you to get comfortable and swing into a set pattern when you start collecting cool toys. No, it throws a lot of ♥♥♥♥ at you, and it keeps throwing more and more variables at you until you have to become a robot contortionist just to get to the next level. The game has a point system that unlocks more terrifying ♥♥♥♥ along with cool toys and audio logs (that slowly tell a story that doesn't really come together until the last two are collected), but it still won't allow you to beat the game easily.

So what are the things that make me want to throw shade on it? The level randomization will occasionally laugh in your face and dump a bunch of obstacles at the beginning of the level. Sentries have unlimited line-of-sight, which makes stealth harder than it needs to be. And the experience point system should be turned off once all the cool XP-related bonuses are collected, because it gets in the way once it's no longer needed in more ways than one (end-of-level bonus boxes contain all sorts of neat stuff! Including multiplier bonuses, whether you want them or not!)

All of these are minor quibbles. Not The Robots is ♥♥♥♥♥♥♥ fantastic, relentless, and it won't ♥♥♥♥ing let up on you until you die or you kill it.
โพสต์: 20 กันยายน
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
159 จาก 168 คน (95%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1.6 ชม. ในบันทึก
So Not The Robots is essentially a stealth roguelike, where, rather than lurking through dungeon tunnels or planning turns, you're evading sentry bots, avoiding lasers, and myriad other hazards as you progress through procedurally generated floors. Your uni-wheeled robot can roll fast to quickly break line of sight of armed sentries or keep up with a moving laser grid, as well as crouch to hide behind obstacles and avoid other dangers. To complete a floor, your robot must devour a set amount of furniture per level to unlock the exit and there in lies the strategy. Removing furniture means less places to hide, less barriers to block lasers, and makes getting to the exit that much more challenging. You have limited health and your only course of action when seen is to run and hide.

Besides your natural hiding skills, you can collect a limited use ability, from going invisible (but motionless) to placing a block down which you can hide behind. You can only equip one ability at a time and they can be used once before having to recharge (by eating furniture) so they must be used tactically and at the most opportune moment. Multipliers, logs that gradually piece together the story behind the game, health packs can also be found throughout each level

Besides the procedurally generated campaign, there are also 20 challenge levels to test your skills, so there's something for the speed-run fan as well. In both the campaign and challenges, you earn more points for not being seen, for collecting multipliers, and speed among other factors.

Controls are smooth and responsive. WASD to move, mouse to move the camera, other keys to crouch, use your selected ability. Gameplay is a mix of fast paced planning and maneuvering and evasive sneaking around obstacles to avoid enemies: procedurally stealth with a dash of puzzle elements (as planning what furniture to remove or not remove will help your escape, especially since sentry patrols will change once you open new paths).

---
After playing a bit more:
- There are upgrades found throughout the levels, providing things from an extra inventory slot (so you can two abilities rather than just one) and a scanner to see what abilities are contained in a box

- Found some cool new abilities. Dig lets you remove a wall and Sprint give you a few seconds of boosted speed. Dig is especially cool because it lets you alter the layout of a level, opening up new paths for you (and sentries) to use

- You also get extra points for eating all furniture and taking no damage. Upon death, you rank up and can unlock permanent upgrades

- The variety of hazards continue to impress. From moving energy walls with openings to pass through (giving the game almost a puzzle platformer vibe) to damaging floor pads, the challenge is very high
โพสต์: 12 ธันวาคม 2013
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