Shadows is the next chapter in the Heretic Kingdoms saga. Experience an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics. Take on the role of the Devourer, a demon that swallows the souls of the dead and then brings them back into the mortal realm as his puppets...
用户评测:
总体:
褒贬不一 (296 篇评测) - 296 篇用户的游戏评测中有 66% 为好评。
发行日期: 2014年11月20日

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评测

“A well-designed adventure into dark RPG-worlds that has nothing to hide.”
90/100 – http://www.spielemagazin.de/spiele/shadows-heretic-kingdoms-pc/

“Shadows breathes new life into the genre”
4/5 – Calm Down Tom

“It's different than the games it gets compared to, but in many ways, it's far richer.”
RPG Watch

关于这款游戏

Shadows: Heretic Kingdoms is the next chapter in the Heretic Kingdoms saga and takes place 20 years after the events of Kult: Heretic Kingdoms. It’s an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics. In this isometric action RPG, the player takes on the role of the Devourer, a demon that swallows the souls of the dead and then brings them back into the mortal realm as his puppets. It's up to him to either thwart a major threat and save the world, or to plunge it into complete disaster…

Story


After four of the five members of a secret order known as Penta Nera were murdered, their souls were swallowed by a pack of Devourers. Since then, they move around the mortal realm as the puppets of the Devourers, as a demonic Penta Nera, and ravage the land in search of the essence of souls.
The fifth member of the order, bent on revenge, makes use of the only way to stop them and summons another Devourer: this one is different from his siblings. He can absorb multiple souls, but sometimes becomes more human or schizophrenic, the more souls he absorbs. He can stop the demonic Penta Nera and save the world, or he can plunge it into complete disaster...

Key Features Of Shadows: Heretic Kingdoms

  • Extensive freedom of choice, affecting the course of the game
  • Gripping storyline in a world full of myths, destinies and legendary creatures
  • Two game worlds in one: Wander between the worlds and risk a glimpse into the dark shadow world, where you will also face enemies and solve mystic puzzles.
  • One dark hero, 15 different characters: Devour the souls of your enemies and use a lot of different characters and combat styles.
  • Complete a variety of diverse quests and face creatures in battle that you could only imagine in your worst nightmares!
  • Huge number of fantastical creatures with unique fighting styles and challenges
  • Unique party system

Press quotes:


系统需求

    最低配置:
    • 操作系统: Windows XP/Vista/7/8; 64 bit
    • 处理器: x86 processor, 2.5 GHz
    • 内存: 4 GB RAM
    • 图形: nVidiaGeForce 260GTX or higher
    • DirectX 版本: 9.0a
    • 存储空间: 需要 5 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7 / Windows 8; 64 bit
    • 处理器: x86 processor, 3 GHz +, quad core
    • 内存: 6 GB RAM
    • 图形: nVidia GeForce 560GTX or higher
    • DirectX 版本: 9.0a
    • 存储空间: 需要 5 GB 可用空间
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总体:
褒贬不一 (296 篇评测)
最近发布
The Gemlin
( 25.1 小时(记录在案的) )
发布于:6月10日
Shadows: Heretic Kingdoms (we'll call it S:HK) was that game in the steam store that I was curious about, but wasn't certain if it was worth the $20 price. After finally giving in and buying it, I found it to be a pretty fun spin on the arpg formula.

S:HK takes place in a fantasy world with a pretty neat concept. There's magic, but no religion (from what I gathered, people were abusing religion for power so others rose against them and wiped it out), so no clerics or paladins here. As the description tells you (or maybe you ignored the description and came down to the reviews immediately you little rebel), this game has you take on the role of a demon known as the Devourer. Honestly, that is what made me want to buy this game. As the Devourer, you consume the souls of the dead and turn them into puppets. These puppets are pretty much copies of whoever or whatever was consumed, but now under the Devourer's control.

The concept of the Devourer plays into the mechanic that makes this game unique. The puppets make their way through the regular world while the Devourer explores the shadow version. You end up switching between puppets and the Devourer to bypass obstacles, find secrets,escape from one world to another to avoid a bad situation, or to kill extra enemies for those delicious experience points. You will start with one puppet and the Devourer, and you'll find others throughout the game as things go on. This is where I have to commend the developers for making such unique playable characters for and arpg. I won't spoil what they are, but, believe me, you won't be expecting some of these. This creates a cool dynaimc where the player won't run through the game with only one character, but rather switch between them to fit the situation. Maybe you'll use a mage to take out a group of smaller enemies before switching to the Devourer to take out a shaman without the others interfering, then proceeding to switch to an archerto kite and kill some of the stronger enemies, and finishing with your warrior to plow through what's left. It's a fun and engaging mechanic that makes me want to keep coming back to find new and useful combinations, and it definitely hold this game up. Levels are shared between characters, so don't worry about one getting ahead of others.

The game can be pretty short if you ignore some sidequests and know what to do, but I feel that this works to its advantage. The game has plenty of points where decisions affect the story and playing through with different puppets and different decisions adds a ton of replay value. I see people complaining about the cliffhanger ending, but I honestly feel that it's warranted. There's plenty here, and the developers likely wanted to send this out to see how it goes before investing more into a project that might fail.

The game is not perfect though. It has a few bugs, and sometimes it isn't clear what the player is supposed to do at some points. The save system can hurt at some points, but that's only if you forget to quciksave every now and then (although i understand why trapping the player with frequent autosaves could lead to issues as well). The main issue is the amount of walking you end up doing. There are points scattered around the world that you can fast-travel between, but, after you use one, you have to walk across an entire map to go into a dungeon and beat it to do your quest, then retrace all of your steps without enemies to occupy you on the way back. Also, there are quests that you either won't want to complete (I will not put myself through that Call To Arms quests, and nothing can make me) or quests that you can't complete until the next part comes out.

I feel I should address a common complaint I've seen in reviews and say that the attacking system works fine for me. Left-click on an enemy to attack, hold it down to keep attacking, and hold shift to attack while stationary. I had very problems, and even those were just trying to target the right person in a group of enemies.

All in all, S:HK isn't a perfect game, but it has a good amount of content, interesting concept, as well as a unique and dynamic mechanic that make it well worth that $20 price tag( that's like one meal at Olive Garden for at least 22 hours of entertainment). If you're a fan of arpgs or just curious about the concept in general, I'd definitely recommend it.
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SirLogiC
( 3.5 小时(记录在案的) )
发布于:6月1日
Basically why I don\'t like this- every character I played had the same 5 attacks. 6 \"characters\" I think I tried. All 5 attacks the same, even the \"upgrades\" did very little. So to force diversity the only difference is some charatcers are tanky and others do elemental damage that you sometimes need to bypass resists to other damage types. I think they only programmed the 5 attacks and just used different graphics for each character to make them different.

I could have played the game, got over the generic loot treadmill and mediocre story. Graphics are decent. But the same attacks for everyone killed it for me.
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MDSN
( 12.2 小时(记录在案的) )
发布于:5月30日
the very boring and hard rpg game ever
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yodellingjess
( 17.5 小时(记录在案的) )
发布于:5月26日
Finished Book One and absolutely loved every minute of it. Can't wait for Book 2.

Plays like a typical RPG but you can easily cycle through a total of four characters. That's what made the game fresh for me. It was so easy to go from archer, to dual weilding swordsman, then super smashing golem and finally to the demon. Awesome. The healing was equally easy and fun to use.

The only thing that i had problems with was occasionally clicking on an enemy and my character not sighting and attacking, but it didn't happen often enough to be a problem.

Please buy this game, you'll love every minute of it. That being said the developers are doing a comple overhaul of Book 1 before they finish Book 2. Buy it and wait for the update (the wait shouldn't be too long). It will be worthi it.

As well, the developers have being keeping us abreast on how development is going on both facebook and discussion pages.
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ThomasTebo
( 18.6 小时(记录在案的) )
发布于:5月25日
As others have said, I had no idea either that this was part 1 of something unfinished. I'll be honest, I was really digging the game. It's not as deep as some or as polished as others, but it's unique in it's own way and at the end of the day I thought it was fun. There are many very polished and technically perfected games that I just couldn't get into. This one I did. That is until you finally get to the point where you are ready to come to the next major city and.......nope. You're done. What about all the.....nope...done. Or, you were supposed to get that....uh uh....done.

You'd think I'd put in a little more effort when it comes to researching the games I buy. Nope...done. I'll reccomend it for now with the disclaimer that I dont like any game released in episodes. IF you don't care, it's not too bad.
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MAKELELE-MAN
( 10.0 小时(记录在案的) )
发布于:4月1日
The dumbest arpg control system ever - the characters are so F..INg dumb that U cant imagine! In battle i am pointing on the enemy with the mouse i am clicking like crazy but the dumb heroe just stands, looks and accepts the hits, stupid mouse control, not polished well enough. DONT buy the game. the WORST mouse operated arpg of ever
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Fitz
( 13.7 小时(记录在案的) )
发布于:3月30日
Good game but I didnt know its not finshed and its just part 1. I would get it on sale other wise don't buy it.
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Mr Zerker
( 1.2 小时(记录在案的) )
发布于:3月24日
Put simply... This game is horrid... controls are sluggish, the combat is lame.. Graphics are so so.. I just gave up...

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b.pegg
( 12.0 小时(记录在案的) )
发布于:3月16日
i've never written a review before, but i felt like i needed to write one for this.

i would have enjoyed the game had combat not been so broken. The combat is broken in that you will make one attack and no matter how many times you click after that you wont attack, and in order to make another attack you have to move. this defeats the purpose of having a stationary attack. it got to a point where i was running around in circles waiting for cooldowns to do any damage instead of attacking. not to mention the damage in completely unbalanced

Dont make the mistake i made and waste your money on this game
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Whack!
( 26.9 小时(记录在案的) )
发布于:3月8日
Good game but nothing amazing and definitely lacks the polish of big budget studios.

For an indie game, though, especially one that got tied up in the Bitcomposer mess? Recommended, and I understand that whole situation has been resolved and the devs got their game back so I expect improvements to be incoming.
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最有价值的评测  在过去的 30 天内
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有 2 人觉得这篇评测很欢乐
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18.6 小时(记录在案的)
发布于:5月25日
As others have said, I had no idea either that this was part 1 of something unfinished. I'll be honest, I was really digging the game. It's not as deep as some or as polished as others, but it's unique in it's own way and at the end of the day I thought it was fun. There are many very polished and technically perfected games that I just couldn't get into. This one I did. That is until you finally get to the point where you are ready to come to the next major city and.......nope. You're done. What about all the.....nope...done. Or, you were supposed to get that....uh uh....done.

You'd think I'd put in a little more effort when it comes to researching the games I buy. Nope...done. I'll reccomend it for now with the disclaimer that I dont like any game released in episodes. IF you don't care, it's not too bad.
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1 人中有 1 人(100%)觉得这篇评测有价值
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17.5 小时(记录在案的)
发布于:5月26日
Finished Book One and absolutely loved every minute of it. Can't wait for Book 2.

Plays like a typical RPG but you can easily cycle through a total of four characters. That's what made the game fresh for me. It was so easy to go from archer, to dual weilding swordsman, then super smashing golem and finally to the demon. Awesome. The healing was equally easy and fun to use.

The only thing that i had problems with was occasionally clicking on an enemy and my character not sighting and attacking, but it didn't happen often enough to be a problem.

Please buy this game, you'll love every minute of it. That being said the developers are doing a comple overhaul of Book 1 before they finish Book 2. Buy it and wait for the update (the wait shouldn't be too long). It will be worthi it.

As well, the developers have being keeping us abreast on how development is going on both facebook and discussion pages.
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3.5 小时(记录在案的)
发布于:6月1日
Basically why I don\'t like this- every character I played had the same 5 attacks. 6 \"characters\" I think I tried. All 5 attacks the same, even the \"upgrades\" did very little. So to force diversity the only difference is some charatcers are tanky and others do elemental damage that you sometimes need to bypass resists to other damage types. I think they only programmed the 5 attacks and just used different graphics for each character to make them different.

I could have played the game, got over the generic loot treadmill and mediocre story. Graphics are decent. But the same attacks for everyone killed it for me.
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最有价值的评测  总体
31 人中有 31 人(100%)觉得这篇评测有价值
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0.3 小时(记录在案的)
抢先体验版本评测
发布于:2014年7月18日
很高兴赶上一款Early Access游戏的中文首评,这个号游戏时间比较短,因为是用小号开家庭共享玩的,不要在意这些细节。
这款游戏还是比较要创意的,可控角色可以在恶魔和傀儡之间切换(可控制多个傀儡),于是便有了两个不同的视角,就像一个世界的正负两面,生人的世界与鬼魂的世界。不同的视角角色能力不同,所处的环境不同,所遇到的怪物不同,可接到的任务不同。当在世界的阴面被敌人围攻,切换到阳面或许就可以溜之大吉,当在时间的阳面无路可走,切换到阴面或许就能柳暗花明。经常在不同的视角间切换,往往会发现新的东西。
游戏没有魔法值的设定,技能释放有CD但是不消耗能量。杀死敌人会得到灵魂之力,可用作回血和复活。
游戏中恶魔跟傀儡的结合出于相互利用,却又作为矛盾统一的整体相互影响,游戏里做了相应的暗示,这大概跟结局的走向有关。
游戏里有不少中国元素,佛像烛台,飞檐斗拱,音乐也会让中国玩家感到亲切。第一章到达索尔城,又是一股浓郁的西域风情。
缺点也是相当多的。
作为Early Access,进入游戏首先感受到的就是优化差,走路都是一卡一卡的。
其次就是打击感差,下载汉化的时候顺便在三大妈论坛溜了一圈,看到有人评论“说打击感差的是因为你没选战士”,于是我选了战士。至少在我看来,战士的打击感,只能说很牵强,我不禁想如果我选了猎人会怎样……
再次就是一些细节问题,还是有待修正的。比如机关,一般正常游戏的机关有开有闭,趁机关不启动的时候迅速通过貌似是基本的常识。但是这游戏的机关自带100%命中buff,也就是说只能硬抗。
体验内容只有第一章,我并没有完成全部的第一章内容。因为遇到无解bug,取篆刻钥匙的时候傀儡死亡又没有魂力复活,而前面的机关恶魔状态又无法通过,于是被卡住无法继续进行,后面应该就是最后的boss了。平行世界设定虽有创意,但是带来的bug与问题很多,作者还是需要下功夫多多完善。
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27 人中有 26 人(96%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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23.9 小时(记录在案的)
发布于:2015年8月5日
意料之外的好游戏,除了广为人诟病的战斗流畅性或者说打击感。。。一个方面的原因毁了一个佳作(其实我觉得也没有这么不堪啊,莫非是我已经习惯了)。

不吐槽渣渣的战斗手感,这游戏优点还是很多的。个人喜欢的:

1、BGM。很久没有在欧美ARPG游戏中听到过这么棒的BGM了。进游戏菜单界面的交响就让我惊了好几分钟,游戏里面各场景配乐也让人映像深刻,轻重缓急风格各异而又与游戏融为一体。这种程度的BGM制作水准甚至让人有种日式RPG音乐水平的既视感;

2、全程配音而且质量颇高;

3、画面很棒。场景细节与美工很赞,个人非常喜欢。地形风格变化多样,层次空间感非常足,这在一个固定视角的ARPG游戏中非常不易,个人觉得超过暗黑3;

4、多可用角色。不同于一般ARPG,游戏可以在4个角色之间随意切换,随着游戏进行还可以招揽更多的傀儡角色。这大大增加了战斗的丰富性和趣味性。不同角色有各自不同的战斗风格、装备与技能树,尝试各种各样五花八门的战斗方式与技能、装备搭配的乐趣始终贯穿着整个游戏的进行。此外,每位角色都有自己的故事来历个性鲜明,某些场景城镇还是角色专属,塑造非常成功;

5、解密、任务。虽说是ARPG游戏,却也不是一味的砍砍砍刷刷刷。恰到好处的解密要素与全局任务为游戏性增色不少。除一般正常的支线任务外,游戏中不少类似于 此处捡到一个任务物品会在将来另一个地方有用 ,或 此处接到的任务需要将来一步步慢慢解决 这种设计。这种任务数量不多,但都设计精妙,让你在旅行与砍砍砍的过程中留意细节、有所牵挂。一步步完成这样这样一些战线拉得很长的任务最后都会获得很大的成就感,远比那种满世界的xx处杀xxx只怪拣xxx个物品来得有意思;

6、暂时想到这么多。。。

最近据开发者说他们克服了重重困难时隔大半年后终于要推出游戏的第二部分了。本来完整游戏拆开卖这种行为就欠妥,再加上一再难产。。。希望这次后半部分的推出不要让人失望吧,特此评论。
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8.1 小时(记录在案的)
发布于:2015年11月12日
This game is beautifully made, voice overs are great, quests, loot, crafting. But what is at the heart of every game like this, combat. Now I will say, combat in itself is just as well done as the rest of the game. However, someone on the dev team needs to understand the importance of mob spawning and placement. For me this is where the game literally falls apart. there is almost no space to manuver in this game as it is, then add the mob spawn logic. Take two steps and mobs spawn in around you in a circle and attack, This is a game where tactics do not exist, its simplhy a matter of stepping forward, getting encircled with spiders, taking boat loads of un dodgeable damange and spamming pots, lots and lots of pots.

I find in annoying enough to stop playing even though the rest of the game is literallh a masterpiece. All I can ask is that as you redesign and update your game for the re-release, try to create a more fluid combat dance between the player and the mobs. Dont rely on cheap spawning tactics to create articfically difficulty.

There is also an abundency of console type boss fights, tiny little rooms, no where to move, lighting fast bosses that do tons of damage. There is no pacing to these events they are just pot swigging marathons, or as suggested in the loading tips, over level your character and go back to fight bosses.

Unfortunantely I will have to give this game a thumbs down. I am the owner of just about every top down Diable style game available on steams, literally dozens and there is somthing magical about a game when they can get mob spawning, combat fighting spaces, mob and player speeds, functional CC down riight. I just dont think this game has that criticall component. What a shame.
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17.5 小时(记录在案的)
发布于:2015年4月10日
Updated Note: The developers seem to have the rights to the IP now and by all accounts are working on getting the second half of the game!

When it comes to ARPGs, Shadows: Heretic Kingdoms travels down the road less traveled, managing to not only deviate from what has become a tired and overused model but to do so with style. ARPGs very rarely have a captivating story but I found Shadows: Heretic Kingdoms to be an exception, that's not to say it's as good a story as found in story-driven games, but it does it's job well and draws you in. Add in exceptional voice acting and great aesthetics and you have a game with a lot of good components working together. I found myself quite immersed with this game and had more urge to play through this game start to finish than any other ARPG since the Mass Effect trilogy.

That's not to say this game is flawless, it does have it's problems but I found that the pros far outweighed the cons. I had some crashing issues on a single map, I found the developers use of foreshadowing was a bit heavy-handed at times, and the game started off a bit slow due to the nature of how combat works. The game does start out with a fair amount of story telling, but once you get through that you are left to delve into the combat with a fledgling group.

Combat revolves around the demon you play, who can bind the souls of deceased beings, making them a part of your party. At the beginning of the game you have just the demon and the main hero in your "party." You only control one party member at a time, but each party member is unique and brings something different to the table, this is a very interesting dynamic that makes combat a lot of fun...when you actually have a full party to choose from. Fortunately after a few hours of play you should have a full team and from there on out combat is generally well paced and far more fun to play. There is a party limit of four, but you can always travel to your home base and change the roster. During combat you can switch to any of the active party members. I found this to add a lot to the combat, you can change the unit you are playing on based on situational factors and also rotate characters based on their spells cooldowns. I thoroughly enjoyed the combat once I had a full party. Individual spells might not be the most exciting but the fact you can switch characters at any point more than makes up for it.

All in all, I really enjoyed the experience in Book 1. I was definitely eating this game up and was only putting it down to play co-op games with friends. The story was a lot of fun to follow throughout and I enjoyed going through most of the dialog, I didn't even skip over the voice acting by and large (just about all dialog is accompanied by voice acting). The combat was equally enjoyable once I got into the core of the game. Add the two elements together along with everything else the game does great and you have the exceptional game that is Shadows: Heretic Kingdoms (Book I). I'm definitely keeping my fingers crossed that Book II sees the light of day, it would be a shame for the series die after such a strong start.

P.S. The game has an awesome orchestral soundtrack, here is a sample: https://youtu.be/IeTPR0teXZw
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525 人中有 384 人(73%)觉得这篇评测有价值
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7.4 小时(记录在案的)
发布于:2014年11月22日
I have played this game for four hours at this point and am unsure whether to give a thumbs up or a thumbs down. This may be a product of not playing the game enough but in most games I play, by 4 hours you usually know where the game is going.

So this is what I know so far and what I believe people will find useful if they are looking at buying this game. I bought this game because I wanted to try another arpg that marketed itself as being different from the usual model. This game does that. It is story driven and has characters that very much have their own flare and personalities. The voice acting is very good and the dialogue always feels important and interesting. However, I feel that even a story driven game should have fun and interesting combat, or at least cool combat animations. In this game I never found myself saying "Holy (explicative) that was awesome" or "This move is fricking amazing". Instead I found myself mumbling "ok, this a stun/aoe" and "Im not sure why I even picked up this second skill". I tried using both the archer and the barbarian and although the archer seemed a little bit more versatile, the abilities used still seemed lack luster. And maybe this was by design in an effort to make a more grounded game. But in my defense I bought a game where you play as a soul devouring demon who controls/ binds with souls of fallen heroes, and that just sounded a lot more awesome than it turned out to be combat wise. Im choosing to leave out anything dealing with bugs and technical issues because the developers do seem to care whether or not the game runs well and have taken the time to roll out a few updates. For that reason I wont judge the game based on how many times it crashes. But I will say this, when a game comes out of early access, beta, or whatever testing phases it uses and is marketed as a finished game, it should be finished. It shouldn't be released with known crashes or unfinished graphical features (like vsync). With that said the game is under 35 and should get a little slack for technical issues. For me personally it's the combat that kills this game. I plan on finishing the game after the crashes get fixed because I spent money on the game and because it does have a really interesting story line. But if I had known now what it plays like then I woulnt have spent more than $10 on it.

So in conclusion, if you dont care too much about combat or gameplay and mostly judge games based on story and concepts, then this is a game you will love. However if you are like me and want a visceral combat experience where you can feel progression at every skill point, then you will be underwhelmed by this game. As a general piece of advice, give this game another month or so to iron out tech issues. This will be a good game for some and a poor game for others, unfortunately for this reviewer it just wasn't up to snuff. The only reason I chose "No" is because I had to choose something and I wouldn't tell my friends that this is a must have. If you need a number this is a 60/100 and thats assuming tech issues get resolved. I hope this review was helpful(:
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143 人中有 110 人(77%)觉得这篇评测有价值
推荐
17.0 小时(记录在案的)
抢先体验版本评测
发布于:2014年6月13日
PLEASE READ FULL REVIEW BEFORE JUST LOOKING AT MY RECOMMENDATION!

Honestly, from the little I've played of this so far, I'm thoroughly intrigued as to where the game will go. I can't say it's the most original feeling experience as it is basically a "Diablo clone" (as much as I hate to use that term), but it does enough of its own thing to warrant my time, I think. Besides, if you're going to go for a style of game play, you could do a whole hell of a lot worse than iterating on solid design to begin with.

PLEASE REMEMBER THIS IS AN EARLY ACCESS GAME! If you're wanting to try this game to see what it's about, maybe watch a YouTube video or something first as I can't recommend the game for $26.99 as is. That being said, if you're like me and are able to look past some major game flaws with an open mind while being a fan of the genre, this isn't the worst purchase on Steam.

As is, I would recommend having a decent rig for playing, since there are currently no options to "tune down" any of the graphic settings beside resolution to work well for lower end machines and even on my high-mid machine it chugs like a beast due to lack of optimization (that will surely come much later). I streamed my first impressions of the game and I feel like that was a mistake and may have made the game look much more choppy than it actually was, but I feel like the most I got at any point in time playing was 25-30fps. It isn't unplayable, but added to the sluggish movement feel and kinda janky item pickup, some parts felt more arduous than they will when I can tweak the settings to make sure I get my full 60fps minimum.

TL;DR Don't be silly and think you'll get an objectively "good" product right now for the price, but there is enough in here to show glimpses of a future solid title.

P.S. Shameless video play plug and to the devs, I'm sorry my streaming made the game look like it performs worse than it actually does :-(

https://www.youtube.com/watch?v=HblXseaXGzs
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132 人中有 101 人(77%)觉得这篇评测有价值
不推荐
31.9 小时(记录在案的)
发布于:2014年11月25日
Warning: Stream edition is missing retail gameplay
I’m not talking about the game being release in two halves. There’s actually locked doors and three quests in part 1 that can only be opened in the retail edition. It’s not available on the steam version, even to earliest of the early adaptors like myself. And there's nothing in the game to tell you this, so expect to waste time backtracking because you don't know which bits you were supposed to come back to with your new shiny, and which bits were never meant for you at all.

Chapter 1 is great. There’s a good mixture of combat and plot. Chapters 2 & 3 and the other hand is just combat. The combat’s not bad, but that’s really all there is to Chapters 2 & 3 so if you looking for something other than grind, stay away.

I played through to the end, but wished I hadn’t bothered.

Pros:
  • Excellent art design. Each level is both pretty and functional. The ability to switch to a ‘ghost world’ gets twice the millage out of each level without it feeling tired or forced.
  • The ability to switch between characters is quite cool and well implemented. All characters receive XP whether they are in the party or not, so there’s no penalty for trying one out. The characters each have a distinct feel even though they all fall into one of three classes (ranged, magic, melee).
  • Bosses are varied and feel special.
  • In the configuration settings, you can change the ‘highlight loot/interactive area’ key from push-and-hold to toggle-on-and-off.
  • Tom Baker voice over.

[b[Cons:[/b]
  • There are no movement keys. It’s right click to move, left click to attack. This makes most combat stationary and a battle of health bars rather than something dynamic and exciting. There is some ability to kite by switching between ghost and meat characters (and you’ll be doing that a lot in chapter 3).
  • Some of the later levels have you backtracking across multiple levels without fast travel no apparent reason.
  • The game engine does not support multiple CPUs or GPUs (source: dev posting in the comments). My 4 core, GTX 970 SLI config could barely manage 40FPS on max settings.
    Mob difficulty level is all over the place, typically at the start of a new chapter.
  • Skill are unbalanced.
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