Shadows è il nuovo capitolo della saga Heretic Kingdoms. Vivi un'avventura epica con un livello di sfida impegnativo, una trama avvincente e una splendida grafica. Assumi il ruolo del Divoratore, un demone che inghiotte le anime dei morti e le riporta nel mondo mortale come burattini...
Valutazione degli utenti:
Nella media (296 recensioni) - 296 recensioni degli utenti (66%) per questo gioco sono positive.
Data di rilascio: 20 nov 2014

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“A well-designed adventure into dark RPG-worlds that has nothing to hide.”
90/100 –

“Shadows breathes new life into the genre”
4/5 – Calm Down Tom

“It's different than the games it gets compared to, but in many ways, it's far richer.”
RPG Watch

Informazioni sul gioco

Shadows: Heretic Kingdoms, il nuovo capitolo della saga Heretic Kingdoms, si svolge 20 anni dopo gli eventi di Kult: Heretic Kingdoms. È un'avventura epica con un livello di sfida impegnativo, una trama avvincente e una splendida grafica. In questo GDR d'azione a visuale isometrica, il giocatore assumerà il ruolo del Divoratore, un demone che inghiotte le anime dei morti e le riporta nel mondo mortale per utilizzarle come burattini. Toccherà a lui sventare una grande minaccia e salvare il mondo oppure farlo precipitare nella più completa rovina...


Quando quattro dei cinque membri di un ordine segreto noto come Penta Nera vengono assassinati, le loro anime sono inghiottite da un branco di Divoratori. Da allora si aggirano nel mondo mortale agendo da burattini per i Divoratori. In qualità di Penta Nera demoniaci, funestano il mondo in cerca dell'essenza delle anime.
Desideroso di vendicarsi, il quinto membro dell'ordine non ha che un modo per fermarli: evocare un altro Divoratore, uno che sia diverso dai suoi fratelli. È in grado di assorbire più anime, ma più lo fa, più potrebbe diventare umano e perfino schizofrenico. Potrebbe fermare i Penta Nera demoniaci e salvare il mondo oppure farlo precipitare nella più completa rovina...

Key Features Of Shadows: Heretic Kingdoms

  • Ampia libertà di scelta, che influirà sul corso del gioco.
  • Trama avvincente in un mondo pieno di miti, destini e creature leggendarie.
  • Due mondi di gioco in uno: passa da un mondo all'altro e dai un'occhiata all'oscuro regno delle ombre, dove affronterai numerosi nemici e risolverai enigmi mistici.
  • Un solo eroe oscuro, 15 personaggi diversi: divora l'anima dei tuoi nemici e utilizza un'ampia varietà di personaggi con stili di combattimento diversi.
  • Completa una serie di missioni diverse e combatti contro creature che potresti immaginare solo nei tuoi peggiori incubi!
  • Un numero enorme di creature fantastiche con stili di combattimento e sfide unici.
  • Originale sistema di gruppo.

Requisiti di sistema

    • Sistema operativo: Windows XP/Vista/7/8; 64 bit
    • Processore: x86 processor, 2.5 GHz
    • Memoria: 4 GB di RAM
    • Scheda video: nVidiaGeForce 260GTX or higher
    • DirectX: Versione 9.0a
    • Memoria: 5 GB di spazio disponibile
    • Sistema operativo: Windows 7 / Windows 8; 64 bit
    • Processore: x86 processor, 3 GHz +, quad core
    • Memoria: 6 GB di RAM
    • Scheda video: nVidia GeForce 560GTX or higher
    • DirectX: Versione 9.0a
    • Memoria: 5 GB di spazio disponibile
Recensioni dei giocatori
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Nella media (296 recensioni)
Pubblicate di recente
The Gemlin
( 25.1 ore in totale )
Pubblicata: 10 giugno
Shadows: Heretic Kingdoms (we'll call it S:HK) was that game in the steam store that I was curious about, but wasn't certain if it was worth the $20 price. After finally giving in and buying it, I found it to be a pretty fun spin on the arpg formula.

S:HK takes place in a fantasy world with a pretty neat concept. There's magic, but no religion (from what I gathered, people were abusing religion for power so others rose against them and wiped it out), so no clerics or paladins here. As the description tells you (or maybe you ignored the description and came down to the reviews immediately you little rebel), this game has you take on the role of a demon known as the Devourer. Honestly, that is what made me want to buy this game. As the Devourer, you consume the souls of the dead and turn them into puppets. These puppets are pretty much copies of whoever or whatever was consumed, but now under the Devourer's control.

The concept of the Devourer plays into the mechanic that makes this game unique. The puppets make their way through the regular world while the Devourer explores the shadow version. You end up switching between puppets and the Devourer to bypass obstacles, find secrets,escape from one world to another to avoid a bad situation, or to kill extra enemies for those delicious experience points. You will start with one puppet and the Devourer, and you'll find others throughout the game as things go on. This is where I have to commend the developers for making such unique playable characters for and arpg. I won't spoil what they are, but, believe me, you won't be expecting some of these. This creates a cool dynaimc where the player won't run through the game with only one character, but rather switch between them to fit the situation. Maybe you'll use a mage to take out a group of smaller enemies before switching to the Devourer to take out a shaman without the others interfering, then proceeding to switch to an archerto kite and kill some of the stronger enemies, and finishing with your warrior to plow through what's left. It's a fun and engaging mechanic that makes me want to keep coming back to find new and useful combinations, and it definitely hold this game up. Levels are shared between characters, so don't worry about one getting ahead of others.

The game can be pretty short if you ignore some sidequests and know what to do, but I feel that this works to its advantage. The game has plenty of points where decisions affect the story and playing through with different puppets and different decisions adds a ton of replay value. I see people complaining about the cliffhanger ending, but I honestly feel that it's warranted. There's plenty here, and the developers likely wanted to send this out to see how it goes before investing more into a project that might fail.

The game is not perfect though. It has a few bugs, and sometimes it isn't clear what the player is supposed to do at some points. The save system can hurt at some points, but that's only if you forget to quciksave every now and then (although i understand why trapping the player with frequent autosaves could lead to issues as well). The main issue is the amount of walking you end up doing. There are points scattered around the world that you can fast-travel between, but, after you use one, you have to walk across an entire map to go into a dungeon and beat it to do your quest, then retrace all of your steps without enemies to occupy you on the way back. Also, there are quests that you either won't want to complete (I will not put myself through that Call To Arms quests, and nothing can make me) or quests that you can't complete until the next part comes out.

I feel I should address a common complaint I've seen in reviews and say that the attacking system works fine for me. Left-click on an enemy to attack, hold it down to keep attacking, and hold shift to attack while stationary. I had very problems, and even those were just trying to target the right person in a group of enemies.

All in all, S:HK isn't a perfect game, but it has a good amount of content, interesting concept, as well as a unique and dynamic mechanic that make it well worth that $20 price tag( that's like one meal at Olive Garden for at least 22 hours of entertainment). If you're a fan of arpgs or just curious about the concept in general, I'd definitely recommend it.
( 3.5 ore in totale )
Pubblicata: 1 giugno
Basically why I don\'t like this- every character I played had the same 5 attacks. 6 \"characters\" I think I tried. All 5 attacks the same, even the \"upgrades\" did very little. So to force diversity the only difference is some charatcers are tanky and others do elemental damage that you sometimes need to bypass resists to other damage types. I think they only programmed the 5 attacks and just used different graphics for each character to make them different.

I could have played the game, got over the generic loot treadmill and mediocre story. Graphics are decent. But the same attacks for everyone killed it for me.
( 12.2 ore in totale )
Pubblicata: 30 maggio
the very boring and hard rpg game ever
( 17.5 ore in totale )
Pubblicata: 26 maggio
Finished Book One and absolutely loved every minute of it. Can't wait for Book 2.

Plays like a typical RPG but you can easily cycle through a total of four characters. That's what made the game fresh for me. It was so easy to go from archer, to dual weilding swordsman, then super smashing golem and finally to the demon. Awesome. The healing was equally easy and fun to use.

The only thing that i had problems with was occasionally clicking on an enemy and my character not sighting and attacking, but it didn't happen often enough to be a problem.

Please buy this game, you'll love every minute of it. That being said the developers are doing a comple overhaul of Book 1 before they finish Book 2. Buy it and wait for the update (the wait shouldn't be too long). It will be worthi it.

As well, the developers have being keeping us abreast on how development is going on both facebook and discussion pages.
( 18.6 ore in totale )
Pubblicata: 25 maggio
As others have said, I had no idea either that this was part 1 of something unfinished. I'll be honest, I was really digging the game. It's not as deep as some or as polished as others, but it's unique in it's own way and at the end of the day I thought it was fun. There are many very polished and technically perfected games that I just couldn't get into. This one I did. That is until you finally get to the point where you are ready to come to the next major city and.......nope. You're done. What about all the.....nope...done. Or, you were supposed to get that....uh uh....done.

You'd think I'd put in a little more effort when it comes to researching the games I buy. Nope...done. I'll reccomend it for now with the disclaimer that I dont like any game released in episodes. IF you don't care, it's not too bad.
( 10.0 ore in totale )
Pubblicata: 1 aprile
The dumbest arpg control system ever - the characters are so F..INg dumb that U cant imagine! In battle i am pointing on the enemy with the mouse i am clicking like crazy but the dumb heroe just stands, looks and accepts the hits, stupid mouse control, not polished well enough. DONT buy the game. the WORST mouse operated arpg of ever
( 13.7 ore in totale )
Pubblicata: 30 marzo
Good game but I didnt know its not finshed and its just part 1. I would get it on sale other wise don't buy it.
Mr Zerker
( 1.2 ore in totale )
Pubblicata: 24 marzo
Put simply... This game is horrid... controls are sluggish, the combat is lame.. Graphics are so so.. I just gave up...

( 12.0 ore in totale )
Pubblicata: 16 marzo
i've never written a review before, but i felt like i needed to write one for this.

i would have enjoyed the game had combat not been so broken. The combat is broken in that you will make one attack and no matter how many times you click after that you wont attack, and in order to make another attack you have to move. this defeats the purpose of having a stationary attack. it got to a point where i was running around in circles waiting for cooldowns to do any damage instead of attacking. not to mention the damage in completely unbalanced

Dont make the mistake i made and waste your money on this game
( 26.9 ore in totale )
Pubblicata: 8 marzo
Good game but nothing amazing and definitely lacks the polish of big budget studios.

For an indie game, though, especially one that got tied up in the Bitcomposer mess? Recommended, and I understand that whole situation has been resolved and the devs got their game back so I expect improvements to be incoming.
Recensioni più utili  Negli scorsi 30 giorni
8 persone su 10 (80%) hanno trovato questa recensione utile
3.5 ore in totale
Pubblicata: 1 giugno
Basically why I don\'t like this- every character I played had the same 5 attacks. 6 \"characters\" I think I tried. All 5 attacks the same, even the \"upgrades\" did very little. So to force diversity the only difference is some charatcers are tanky and others do elemental damage that you sometimes need to bypass resists to other damage types. I think they only programmed the 5 attacks and just used different graphics for each character to make them different.

I could have played the game, got over the generic loot treadmill and mediocre story. Graphics are decent. But the same attacks for everyone killed it for me.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
4 persone su 4 (100%) hanno trovato questa recensione utile
3.7 ore in totale
Recensione della versione ad accesso anticipato
Pubblicata: 18 settembre 2014
Impressioni dopo 2 ore di gioco:

La velocità di gioco si avvicina più ad un GDR che ad un Hack and slash, non è frenetico ma neanche troppo lento.
La meccanica di utilizzo dei personaggi in relazione anche al contesto lo rendono molto interessante, soprattutto nella componente gdr.
Grafica e sonoro ben curati.
Comandi un pò macchinosi ma dopo un pò ci si fa l'abitudine.
Presenti piccoli bug, ogni tanto il personaggio si blocca (ho usato la maga ma se ne esce intercambiandolo) ed alcuni oggetti non si raggiungono immediatamente. Per il resto non ci sono grossi problemi.
Quest carine, interessante anche l'opzione per disabilitare il tracking di queste e giocare alla vecchia maniera.

Consigliato già in questa versione, soprattutto per i contenuti futuri già inclusi nel prezzo che comunque è un investimento.
Questa recensione ti è stata utile? No Divertente
158 persone su 188 (84%) hanno trovato questa recensione utile
10 persone hanno trovato questa recensione divertente
8.1 ore in totale
Pubblicata: 12 novembre 2015
This game is beautifully made, voice overs are great, quests, loot, crafting. But what is at the heart of every game like this, combat. Now I will say, combat in itself is just as well done as the rest of the game. However, someone on the dev team needs to understand the importance of mob spawning and placement. For me this is where the game literally falls apart. there is almost no space to manuver in this game as it is, then add the mob spawn logic. Take two steps and mobs spawn in around you in a circle and attack, This is a game where tactics do not exist, its simplhy a matter of stepping forward, getting encircled with spiders, taking boat loads of un dodgeable damange and spamming pots, lots and lots of pots.

I find in annoying enough to stop playing even though the rest of the game is literallh a masterpiece. All I can ask is that as you redesign and update your game for the re-release, try to create a more fluid combat dance between the player and the mobs. Dont rely on cheap spawning tactics to create articfically difficulty.

There is also an abundency of console type boss fights, tiny little rooms, no where to move, lighting fast bosses that do tons of damage. There is no pacing to these events they are just pot swigging marathons, or as suggested in the loading tips, over level your character and go back to fight bosses.

Unfortunantely I will have to give this game a thumbs down. I am the owner of just about every top down Diable style game available on steams, literally dozens and there is somthing magical about a game when they can get mob spawning, combat fighting spaces, mob and player speeds, functional CC down riight. I just dont think this game has that criticall component. What a shame.
Questa recensione ti è stata utile? No Divertente
89 persone su 97 (92%) hanno trovato questa recensione utile
17.5 ore in totale
Pubblicata: 10 aprile 2015
Updated Note: The developers seem to have the rights to the IP now and by all accounts are working on getting the second half of the game!

When it comes to ARPGs, Shadows: Heretic Kingdoms travels down the road less traveled, managing to not only deviate from what has become a tired and overused model but to do so with style. ARPGs very rarely have a captivating story but I found Shadows: Heretic Kingdoms to be an exception, that's not to say it's as good a story as found in story-driven games, but it does it's job well and draws you in. Add in exceptional voice acting and great aesthetics and you have a game with a lot of good components working together. I found myself quite immersed with this game and had more urge to play through this game start to finish than any other ARPG since the Mass Effect trilogy.

That's not to say this game is flawless, it does have it's problems but I found that the pros far outweighed the cons. I had some crashing issues on a single map, I found the developers use of foreshadowing was a bit heavy-handed at times, and the game started off a bit slow due to the nature of how combat works. The game does start out with a fair amount of story telling, but once you get through that you are left to delve into the combat with a fledgling group.

Combat revolves around the demon you play, who can bind the souls of deceased beings, making them a part of your party. At the beginning of the game you have just the demon and the main hero in your "party." You only control one party member at a time, but each party member is unique and brings something different to the table, this is a very interesting dynamic that makes combat a lot of fun...when you actually have a full party to choose from. Fortunately after a few hours of play you should have a full team and from there on out combat is generally well paced and far more fun to play. There is a party limit of four, but you can always travel to your home base and change the roster. During combat you can switch to any of the active party members. I found this to add a lot to the combat, you can change the unit you are playing on based on situational factors and also rotate characters based on their spells cooldowns. I thoroughly enjoyed the combat once I had a full party. Individual spells might not be the most exciting but the fact you can switch characters at any point more than makes up for it.

All in all, I really enjoyed the experience in Book 1. I was definitely eating this game up and was only putting it down to play co-op games with friends. The story was a lot of fun to follow throughout and I enjoyed going through most of the dialog, I didn't even skip over the voice acting by and large (just about all dialog is accompanied by voice acting). The combat was equally enjoyable once I got into the core of the game. Add the two elements together along with everything else the game does great and you have the exceptional game that is Shadows: Heretic Kingdoms (Book I). I'm definitely keeping my fingers crossed that Book II sees the light of day, it would be a shame for the series die after such a strong start.

P.S. The game has an awesome orchestral soundtrack, here is a sample:
Questa recensione ti è stata utile? No Divertente
384 persone su 525 (73%) hanno trovato questa recensione utile
6 persone hanno trovato questa recensione divertente
7.4 ore in totale
Pubblicata: 22 novembre 2014
I have played this game for four hours at this point and am unsure whether to give a thumbs up or a thumbs down. This may be a product of not playing the game enough but in most games I play, by 4 hours you usually know where the game is going.

So this is what I know so far and what I believe people will find useful if they are looking at buying this game. I bought this game because I wanted to try another arpg that marketed itself as being different from the usual model. This game does that. It is story driven and has characters that very much have their own flare and personalities. The voice acting is very good and the dialogue always feels important and interesting. However, I feel that even a story driven game should have fun and interesting combat, or at least cool combat animations. In this game I never found myself saying "Holy (explicative) that was awesome" or "This move is fricking amazing". Instead I found myself mumbling "ok, this a stun/aoe" and "Im not sure why I even picked up this second skill". I tried using both the archer and the barbarian and although the archer seemed a little bit more versatile, the abilities used still seemed lack luster. And maybe this was by design in an effort to make a more grounded game. But in my defense I bought a game where you play as a soul devouring demon who controls/ binds with souls of fallen heroes, and that just sounded a lot more awesome than it turned out to be combat wise. Im choosing to leave out anything dealing with bugs and technical issues because the developers do seem to care whether or not the game runs well and have taken the time to roll out a few updates. For that reason I wont judge the game based on how many times it crashes. But I will say this, when a game comes out of early access, beta, or whatever testing phases it uses and is marketed as a finished game, it should be finished. It shouldn't be released with known crashes or unfinished graphical features (like vsync). With that said the game is under 35 and should get a little slack for technical issues. For me personally it's the combat that kills this game. I plan on finishing the game after the crashes get fixed because I spent money on the game and because it does have a really interesting story line. But if I had known now what it plays like then I woulnt have spent more than $10 on it.

So in conclusion, if you dont care too much about combat or gameplay and mostly judge games based on story and concepts, then this is a game you will love. However if you are like me and want a visceral combat experience where you can feel progression at every skill point, then you will be underwhelmed by this game. As a general piece of advice, give this game another month or so to iron out tech issues. This will be a good game for some and a poor game for others, unfortunately for this reviewer it just wasn't up to snuff. The only reason I chose "No" is because I had to choose something and I wouldn't tell my friends that this is a must have. If you need a number this is a 60/100 and thats assuming tech issues get resolved. I hope this review was helpful(:
Questa recensione ti è stata utile? No Divertente
110 persone su 143 (77%) hanno trovato questa recensione utile
17.0 ore in totale
Recensione della versione ad accesso anticipato
Pubblicata: 13 giugno 2014

Honestly, from the little I've played of this so far, I'm thoroughly intrigued as to where the game will go. I can't say it's the most original feeling experience as it is basically a "Diablo clone" (as much as I hate to use that term), but it does enough of its own thing to warrant my time, I think. Besides, if you're going to go for a style of game play, you could do a whole hell of a lot worse than iterating on solid design to begin with.

PLEASE REMEMBER THIS IS AN EARLY ACCESS GAME! If you're wanting to try this game to see what it's about, maybe watch a YouTube video or something first as I can't recommend the game for $26.99 as is. That being said, if you're like me and are able to look past some major game flaws with an open mind while being a fan of the genre, this isn't the worst purchase on Steam.

As is, I would recommend having a decent rig for playing, since there are currently no options to "tune down" any of the graphic settings beside resolution to work well for lower end machines and even on my high-mid machine it chugs like a beast due to lack of optimization (that will surely come much later). I streamed my first impressions of the game and I feel like that was a mistake and may have made the game look much more choppy than it actually was, but I feel like the most I got at any point in time playing was 25-30fps. It isn't unplayable, but added to the sluggish movement feel and kinda janky item pickup, some parts felt more arduous than they will when I can tweak the settings to make sure I get my full 60fps minimum.

TL;DR Don't be silly and think you'll get an objectively "good" product right now for the price, but there is enough in here to show glimpses of a future solid title.

P.S. Shameless video play plug and to the devs, I'm sorry my streaming made the game look like it performs worse than it actually does :-(
Questa recensione ti è stata utile? No Divertente
101 persone su 132 (77%) hanno trovato questa recensione utile
31.9 ore in totale
Pubblicata: 25 novembre 2014
Warning: Stream edition is missing retail gameplay
I’m not talking about the game being release in two halves. There’s actually locked doors and three quests in part 1 that can only be opened in the retail edition. It’s not available on the steam version, even to earliest of the early adaptors like myself. And there's nothing in the game to tell you this, so expect to waste time backtracking because you don't know which bits you were supposed to come back to with your new shiny, and which bits were never meant for you at all.

Chapter 1 is great. There’s a good mixture of combat and plot. Chapters 2 & 3 and the other hand is just combat. The combat’s not bad, but that’s really all there is to Chapters 2 & 3 so if you looking for something other than grind, stay away.

I played through to the end, but wished I hadn’t bothered.

  • Excellent art design. Each level is both pretty and functional. The ability to switch to a ‘ghost world’ gets twice the millage out of each level without it feeling tired or forced.
  • The ability to switch between characters is quite cool and well implemented. All characters receive XP whether they are in the party or not, so there’s no penalty for trying one out. The characters each have a distinct feel even though they all fall into one of three classes (ranged, magic, melee).
  • Bosses are varied and feel special.
  • In the configuration settings, you can change the ‘highlight loot/interactive area’ key from push-and-hold to toggle-on-and-off.
  • Tom Baker voice over.

  • There are no movement keys. It’s right click to move, left click to attack. This makes most combat stationary and a battle of health bars rather than something dynamic and exciting. There is some ability to kite by switching between ghost and meat characters (and you’ll be doing that a lot in chapter 3).
  • Some of the later levels have you backtracking across multiple levels without fast travel no apparent reason.
  • The game engine does not support multiple CPUs or GPUs (source: dev posting in the comments). My 4 core, GTX 970 SLI config could barely manage 40FPS on max settings.
    Mob difficulty level is all over the place, typically at the start of a new chapter.
  • Skill are unbalanced.
Questa recensione ti è stata utile? No Divertente
135 persone su 201 (67%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
30.2 ore in totale
Pubblicata: 25 novembre 2014
If you are looking for another Diablo game, this is not it.


EDIT: No more crashes happened after that first one so I guess this is a non-issue
"It still has some technical issues but I only experienced 1 crash so far and you can say I abused the game quite a lot. Most games can't take the amount of Alt+Tab that I throw at them but this one did. :)"

EDIT: this getting stuck has not happened in a long time.
"The most annoyng technical issue I ran into is related to collision when the character gets stuck on a level difference, and that usually happens when there are 7 enemies around him."

EDIT: the con mentioned on the next row has been solved and combat is now more spectaluar and you can see clearly who you hit (can be seen in episodes 16+ of the series I linked below)

"The combat could be a little more spectacular, and by that I mean, a few more clues of who your abilities hit when you use them." <-not valid anymore as of 03.dec.14

EDIT2: the below mentioned con has been addressed in the patch from 04.dec so now all enemies are manageable.
"EDIT: but I can add a new con and that is about game balance. Some enemies are to tough, some are not tough enough and some characters get loads of good gear, and others you spend 6 levels with the same thing. I know that in this game, stats don't scale like in other arpg's but still it is a little annoying. "


EDIT: there have been 3-4 patches since launch and they have fixed almost everything that I had a problem with. I really like that they moved pretty fast on issues that mattered and not just promises. I also like they interact with the players here in the Steam Community forums and are open minded about stuff. (I don't have any relation with the developers, I just find them to be some of the cooler people in the business about how they handle stuff)

This game has a nice story, interesting characters and awesome voice acting.

The developers are invested in making the game awesome, and the progression the game has seen in the last 6 months is really impressive, so I have very high hopes, they will fix all the annoying stuff. :)

I find combat to be more satisfying than that of other arpg's because you need to employ tactics when fighting enemies, not just spam Blizzard of Fire :) (I have hundreds of hours of D3 but sometimes it annoys the hell out of me :))

I have made a playthrough series with the hunter/archer and there you can see the tactics I talk about. Once you get past the first chapter, (on normal mode) you will need to synergize your abilities if you want to be able to kill the enemies efficiently. For efficent killing speed, you'll need to use your puppets in synergy. Also you'll need to synergize your Devourer and your Puppets since some enemies need both to be killed.(you can see this in episode 8 of my series if you want)

EDIT: If you feel that my review is solely to boost my videos, please do not visit them, but go and find gameplay footage on youtube from other people. There is plenty to choose from. I wrote this review because I love this game, how it progressed and how it is still progressing.


If you want to see why I am optimistic about this game take a look at how the game was 6 months ago compared to how it is now and you'll see the progress I am talking about.
Questa recensione ti è stata utile? No Divertente
35 persone su 42 (83%) hanno trovato questa recensione utile
19.9 ore in totale
Pubblicata: 24 novembre 2014
This game is amazingly well done. Excellent story line thus far, flexibility in how you approach things, and an innovative method of dealing with a "party" type situation without having a party following you. You are able to switch back and forth between playing a soul devourer and his many meat puppets. The game pay reminds me on some levels of the genius of the old game Soulbringer,in that you uncover things and sometimes need to accomplish objectives both on the mortal plane, and on the astral.

The environments are stunningly beuatiful, especially when playing using the DirectX 11 drivers. This is an amazingly well-done game. This is not your typical hack and slasher. Some moral grey areas throughout on potential situations. I have not played far enough through with multiple playthroughs to determine how this affects the overarching story or potential endings yet, but I cannot wait to keep on plugging away and explore those sorts of options. A very enjoyable game. Well-done.
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43 persone su 56 (77%) hanno trovato questa recensione utile
1.5 ore in totale
Pubblicata: 27 agosto 2015
After some embittering issues with their publisher, Games Farm has re-acquired control of their IP - including their classic Kult: Heretic Kingdoms. Rewarding customers with more game instead of a paywall was how they decided to celebrate.

Any dev who puts their fans first will always be a winner to me.
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