Shadows is the next chapter in the Heretic Kingdoms saga. Experience an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics. Take on the role of the Devourer, a demon that swallows the souls of the dead and then brings them back into the mortal realm as his puppets...
Análises de usuários:
Todas:
Neutras (301 análises) - 66% das 301 análises de usuários deste jogo são positivas.
Data de lançamento: 20/nov/2014

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Comprar Shadows: Heretic Kingdoms - Digital Deluxe Edition

 

Análises

“A well-designed adventure into dark RPG-worlds that has nothing to hide.”
90/100 – http://www.spielemagazin.de/spiele/shadows-heretic-kingdoms-pc/

“Shadows breathes new life into the genre”
4/5 – Calm Down Tom

“It's different than the games it gets compared to, but in many ways, it's far richer.”
RPG Watch

Sobre este jogo

Shadows: Heretic Kingdoms is the next chapter in the Heretic Kingdoms saga and takes place 20 years after the events of Kult: Heretic Kingdoms. It’s an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics. In this isometric action RPG, the player takes on the role of the Devourer, a demon that swallows the souls of the dead and then brings them back into the mortal realm as his puppets. It's up to him to either thwart a major threat and save the world, or to plunge it into complete disaster…

Story


After four of the five members of a secret order known as Penta Nera were murdered, their souls were swallowed by a pack of Devourers. Since then, they move around the mortal realm as the puppets of the Devourers, as a demonic Penta Nera, and ravage the land in search of the essence of souls.
The fifth member of the order, bent on revenge, makes use of the only way to stop them and summons another Devourer: this one is different from his siblings. He can absorb multiple souls, but sometimes becomes more human or schizophrenic, the more souls he absorbs. He can stop the demonic Penta Nera and save the world, or he can plunge it into complete disaster...

Key Features Of Shadows: Heretic Kingdoms

  • Extensive freedom of choice, affecting the course of the game
  • Gripping storyline in a world full of myths, destinies and legendary creatures
  • Two game worlds in one: Wander between the worlds and risk a glimpse into the dark shadow world, where you will also face enemies and solve mystic puzzles.
  • One dark hero, 15 different characters: Devour the souls of your enemies and use a lot of different characters and combat styles.
  • Complete a variety of diverse quests and face creatures in battle that you could only imagine in your worst nightmares!
  • Huge number of fantastical creatures with unique fighting styles and challenges
  • Unique party system

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Requisitos de sistema

    Mínimos:
    • SO: Windows XP/Vista/7/8; 64 bit
    • Processador: x86 processor, 2.5 GHz
    • Memória: 4 GB de RAM
    • Placa de vídeo: nVidiaGeForce 260GTX or higher
    • DirectX: Versão 9.0a
    • Armazenamento: 5 GB de espaço disponível
    Recomendados:
    • SO: Windows 7 / Windows 8; 64 bit
    • Processador: x86 processor, 3 GHz +, quad core
    • Memória: 6 GB de RAM
    • Placa de vídeo: nVidia GeForce 560GTX or higher
    • DirectX: Versão 9.0a
    • Armazenamento: 5 GB de espaço disponível
Análises de usuários
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Neutras (301 análises)
Últimas análises
Raff
( 17.1 horas registradas )
Publicada: 22 de julho
This game is great, good fun, interesting story. Definitely worth the price tag and I can't wait for the sequel!

It's not without its problems though - performance is abysmal (FX8350/390x/16gigs DDR3 Ram) and the game would get stuck in 20-40 fps, when the hardware is more than enough to maintain 60+ at all times.

Few targetting issues when you're playing a puppet with short reach, annoying but not game breaking

Had 2 crashes in 17 hours, not bad at all

All in all, worth the price tag, good fun and interesting game
Taliesen
( 11.8 horas registradas )
Publicada: 7 de julho
Cant recommend the Game after a few hours of gameplay. The more you Progress, the more bugs occur.

CULT3D.exe stopped workin is going happen more and more often.

For example, I cant get past the spot where u have to fight with Zaar vs ... well, that other dude. All I can do at this Point is hit and run - which works - until CULT3D decides to stop working. It happens all the time. Im done with this game.

Its by the way a shame, that the developer knows that the game is in a bad shape, yet selling it at the summersale.
The Gemlin
( 25.1 horas registradas )
Publicada: 10 de junho
Shadows: Heretic Kingdoms (we'll call it S:HK) was that game in the steam store that I was curious about, but wasn't certain if it was worth the $20 price. After finally giving in and buying it, I found it to be a pretty fun spin on the arpg formula.

S:HK takes place in a fantasy world with a pretty neat concept. There's magic, but no religion (from what I gathered, people were abusing religion for power so others rose against them and wiped it out), so no clerics or paladins here. As the description tells you (or maybe you ignored the description and came down to the reviews immediately you little rebel), this game has you take on the role of a demon known as the Devourer. Honestly, that is what made me want to buy this game. As the Devourer, you consume the souls of the dead and turn them into puppets. These puppets are pretty much copies of whoever or whatever was consumed, but now under the Devourer's control.

The concept of the Devourer plays into the mechanic that makes this game unique. The puppets make their way through the regular world while the Devourer explores the shadow version. You end up switching between puppets and the Devourer to bypass obstacles, find secrets,escape from one world to another to avoid a bad situation, or to kill extra enemies for those delicious experience points. You will start with one puppet and the Devourer, and you'll find others throughout the game as things go on. This is where I have to commend the developers for making such unique playable characters for and arpg. I won't spoil what they are, but, believe me, you won't be expecting some of these. This creates a cool dynaimc where the player won't run through the game with only one character, but rather switch between them to fit the situation. Maybe you'll use a mage to take out a group of smaller enemies before switching to the Devourer to take out a shaman without the others interfering, then proceeding to switch to an archerto kite and kill some of the stronger enemies, and finishing with your warrior to plow through what's left. It's a fun and engaging mechanic that makes me want to keep coming back to find new and useful combinations, and it definitely hold this game up. Levels are shared between characters, so don't worry about one getting ahead of others.

The game can be pretty short if you ignore some sidequests and know what to do, but I feel that this works to its advantage. The game has plenty of points where decisions affect the story and playing through with different puppets and different decisions adds a ton of replay value. I see people complaining about the cliffhanger ending, but I honestly feel that it's warranted. There's plenty here, and the developers likely wanted to send this out to see how it goes before investing more into a project that might fail.

The game is not perfect though. It has a few bugs, and sometimes it isn't clear what the player is supposed to do at some points. The save system can hurt at some points, but that's only if you forget to quciksave every now and then (although i understand why trapping the player with frequent autosaves could lead to issues as well). The main issue is the amount of walking you end up doing. There are points scattered around the world that you can fast-travel between, but, after you use one, you have to walk across an entire map to go into a dungeon and beat it to do your quest, then retrace all of your steps without enemies to occupy you on the way back. Also, there are quests that you either won't want to complete (I will not put myself through that Call To Arms quests, and nothing can make me) or quests that you can't complete until the next part comes out.

I feel I should address a common complaint I've seen in reviews and say that the attacking system works fine for me. Left-click on an enemy to attack, hold it down to keep attacking, and hold shift to attack while stationary. I had very problems, and even those were just trying to target the right person in a group of enemies.

All in all, S:HK isn't a perfect game, but it has a good amount of content, interesting concept, as well as a unique and dynamic mechanic that make it well worth that $20 price tag( that's like one meal at Olive Garden for at least 22 hours of entertainment). If you're a fan of arpgs or just curious about the concept in general, I'd definitely recommend it.
SirLogiC
( 3.5 horas registradas )
Publicada: 1 de junho
Basically why I don\'t like this- every character I played had the same 5 attacks. 6 \"characters\" I think I tried. All 5 attacks the same, even the \"upgrades\" did very little. So to force diversity the only difference is some charatcers are tanky and others do elemental damage that you sometimes need to bypass resists to other damage types. I think they only programmed the 5 attacks and just used different graphics for each character to make them different.

I could have played the game, got over the generic loot treadmill and mediocre story. Graphics are decent. But the same attacks for everyone killed it for me.
MDSN
( 12.2 horas registradas )
Publicada: 30 de maio
the very boring and hard rpg game ever
yodellingjess
( 17.5 horas registradas )
Publicada: 26 de maio
Finished Book One and absolutely loved every minute of it. Can't wait for Book 2.

Plays like a typical RPG but you can easily cycle through a total of four characters. That's what made the game fresh for me. It was so easy to go from archer, to dual weilding swordsman, then super smashing golem and finally to the demon. Awesome. The healing was equally easy and fun to use.

The only thing that i had problems with was occasionally clicking on an enemy and my character not sighting and attacking, but it didn't happen often enough to be a problem.

Please buy this game, you'll love every minute of it. That being said the developers are doing a comple overhaul of Book 1 before they finish Book 2. Buy it and wait for the update (the wait shouldn't be too long). It will be worthi it.

As well, the developers have being keeping us abreast on how development is going on both facebook and discussion pages.
ThomasTebo
( 18.6 horas registradas )
Publicada: 25 de maio
As others have said, I had no idea either that this was part 1 of something unfinished. I'll be honest, I was really digging the game. It's not as deep as some or as polished as others, but it's unique in it's own way and at the end of the day I thought it was fun. There are many very polished and technically perfected games that I just couldn't get into. This one I did. That is until you finally get to the point where you are ready to come to the next major city and.......nope. You're done. What about all the.....nope...done. Or, you were supposed to get that....uh uh....done.

You'd think I'd put in a little more effort when it comes to researching the games I buy. Nope...done. I'll reccomend it for now with the disclaimer that I dont like any game released in episodes. IF you don't care, it's not too bad.
MAKELELE-MAN
( 10.0 horas registradas )
Publicada: 1 de abril
The dumbest arpg control system ever - the characters are so F..INg dumb that U cant imagine! In battle i am pointing on the enemy with the mouse i am clicking like crazy but the dumb heroe just stands, looks and accepts the hits, stupid mouse control, not polished well enough. DONT buy the game. the WORST mouse operated arpg of ever
Fitz
( 13.7 horas registradas )
Publicada: 30 de março
Good game but I didnt know its not finshed and its just part 1. I would get it on sale other wise don't buy it.
Mr Zerker
( 1.2 horas registradas )
Publicada: 24 de março
Put simply... This game is horrid... controls are sluggish, the combat is lame.. Graphics are so so.. I just gave up...

Análises mais úteis  Nos últimos 30 dias
4 de 5 pessoas (80%) acharam esta análise útil
Não recomendado
11.8 horas registradas
Publicada: 7 de julho
Cant recommend the Game after a few hours of gameplay. The more you Progress, the more bugs occur.

CULT3D.exe stopped workin is going happen more and more often.

For example, I cant get past the spot where u have to fight with Zaar vs ... well, that other dude. All I can do at this Point is hit and run - which works - until CULT3D decides to stop working. It happens all the time. Im done with this game.

Its by the way a shame, that the developer knows that the game is in a bad shape, yet selling it at the summersale.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
17.1 horas registradas
Publicada: 22 de julho
This game is great, good fun, interesting story. Definitely worth the price tag and I can't wait for the sequel!

It's not without its problems though - performance is abysmal (FX8350/390x/16gigs DDR3 Ram) and the game would get stuck in 20-40 fps, when the hardware is more than enough to maintain 60+ at all times.

Few targetting issues when you're playing a puppet with short reach, annoying but not game breaking

Had 2 crashes in 17 hours, not bad at all

All in all, worth the price tag, good fun and interesting game
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Análises mais úteis  No geral
9 de 9 pessoas (100%) acharam esta análise útil
Recomendado
26.4 horas registradas
Publicada: 11 de janeiro de 2015
Deixa muito a desejar no quesito desempenho, pouquíssimas opções de customização de gráficos e mesmo após ter sido lançado oficialmente, ainda existem vários bugs (Principalmente de desempenho).
Entretando é um jogo com uma premissa interessante, bastante divertido e com uma boa histórinha.
Diálogos entre os personagens que o jogador comanda um tanto quanto cômicos, dificuldade agradável.
Eu particuparlmente gostei do estilo de gameplay que o jogo trouxe.
Vale a pena.
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7 de 7 pessoas (100%) acharam esta análise útil
Recomendado
1.2 horas registradas
Análise de acesso antecipado
Publicada: 3 de julho de 2014
Gosto muito de Action RPGs estilo Diablo, e esse jogo se mostra bastante promissor.

Ele tem duas propostas bem interessantes: a primeira, de você ter múltiplos personagens que pode ir trocando conforme a situação; a segunda, de mostrar a área de efeito das habilidades (estilo League of Legends, ou mais recentemente, Wildstar).

Os visuais são legais, mas as animações de ataques são bem lerdas. Falta um pouco de impacto no combate. Mas estamos falando de uma versão de acesso antecipado, e muito pode mudar até o lançamento final.

https://www.youtube.com/watch?v=izFyw1vdzEk
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7 de 7 pessoas (100%) acharam esta análise útil
Recomendado
124.9 horas registradas
Análise de acesso antecipado
Publicada: 7 de outubro de 2014
excelente Jogo tipo Diablo, mas com um lindo toque diabólico de ter um demônio que pode ganhar Almas, e mudar em tempo real, para lutar contra o que você não podia ver antes. Você pode usar suas almas para ressuscitar o seu personagem, se morrer, o que é bastante divertido.
Eu amo a troca entre os personagens e as configurações. Realmente parece ótimo, estou muito curiosa que as atualizações futuras vão adicionar à experiência.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
0.8 horas registradas
Publicada: 28 de novembro de 2014
Muito bom o jogo
A historia : E um Demonio que e invocado(esse demonio e o jogador) ele escolhe uma alma para consumir no inicio ou de um guerreiro ou um arqueiro ou uma maga e voce tem sua forma de demonio e da alma que voce consumiu e depois pelo que eu entendi vc pode consumir mais almas.
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1 de 1 pessoas (100%) acharam esta análise útil
Não recomendado
0.7 horas registradas
Publicada: 27 de agosto de 2015
O jogo é extremamente bugado, fecha toda hora por N motivos.
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1 de 3 pessoas (33%) acharam esta análise útil
Recomendado
2.7 horas registradas
Publicada: 3 de janeiro de 2015
Great game!!!
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167 de 197 pessoas (85%) acharam esta análise útil
10 pessoas acharam esta análise engraçada
Não recomendado
8.1 horas registradas
Publicada: 12 de novembro de 2015
This game is beautifully made, voice overs are great, quests, loot, crafting. But what is at the heart of every game like this, combat. Now I will say, combat in itself is just as well done as the rest of the game. However, someone on the dev team needs to understand the importance of mob spawning and placement. For me this is where the game literally falls apart. there is almost no space to manuver in this game as it is, then add the mob spawn logic. Take two steps and mobs spawn in around you in a circle and attack, This is a game where tactics do not exist, its simplhy a matter of stepping forward, getting encircled with spiders, taking boat loads of un dodgeable damange and spamming pots, lots and lots of pots.

I find in annoying enough to stop playing even though the rest of the game is literallh a masterpiece. All I can ask is that as you redesign and update your game for the re-release, try to create a more fluid combat dance between the player and the mobs. Dont rely on cheap spawning tactics to create articfically difficulty.

There is also an abundency of console type boss fights, tiny little rooms, no where to move, lighting fast bosses that do tons of damage. There is no pacing to these events they are just pot swigging marathons, or as suggested in the loading tips, over level your character and go back to fight bosses.

Unfortunantely I will have to give this game a thumbs down. I am the owner of just about every top down Diable style game available on steams, literally dozens and there is somthing magical about a game when they can get mob spawning, combat fighting spaces, mob and player speeds, functional CC down riight. I just dont think this game has that criticall component. What a shame.
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91 de 99 pessoas (92%) acharam esta análise útil
Recomendado
17.5 horas registradas
Publicada: 10 de abril de 2015
Updated Note: The developers seem to have the rights to the IP now and by all accounts are working on getting the second half of the game!

When it comes to ARPGs, Shadows: Heretic Kingdoms travels down the road less traveled, managing to not only deviate from what has become a tired and overused model but to do so with style. ARPGs very rarely have a captivating story but I found Shadows: Heretic Kingdoms to be an exception, that's not to say it's as good a story as found in story-driven games, but it does it's job well and draws you in. Add in exceptional voice acting and great aesthetics and you have a game with a lot of good components working together. I found myself quite immersed with this game and had more urge to play through this game start to finish than any other ARPG since the Mass Effect trilogy.

That's not to say this game is flawless, it does have it's problems but I found that the pros far outweighed the cons. I had some crashing issues on a single map, I found the developers use of foreshadowing was a bit heavy-handed at times, and the game started off a bit slow due to the nature of how combat works. The game does start out with a fair amount of story telling, but once you get through that you are left to delve into the combat with a fledgling group.

Combat revolves around the demon you play, who can bind the souls of deceased beings, making them a part of your party. At the beginning of the game you have just the demon and the main hero in your "party." You only control one party member at a time, but each party member is unique and brings something different to the table, this is a very interesting dynamic that makes combat a lot of fun...when you actually have a full party to choose from. Fortunately after a few hours of play you should have a full team and from there on out combat is generally well paced and far more fun to play. There is a party limit of four, but you can always travel to your home base and change the roster. During combat you can switch to any of the active party members. I found this to add a lot to the combat, you can change the unit you are playing on based on situational factors and also rotate characters based on their spells cooldowns. I thoroughly enjoyed the combat once I had a full party. Individual spells might not be the most exciting but the fact you can switch characters at any point more than makes up for it.

All in all, I really enjoyed the experience in Book 1. I was definitely eating this game up and was only putting it down to play co-op games with friends. The story was a lot of fun to follow throughout and I enjoyed going through most of the dialog, I didn't even skip over the voice acting by and large (just about all dialog is accompanied by voice acting). The combat was equally enjoyable once I got into the core of the game. Add the two elements together along with everything else the game does great and you have the exceptional game that is Shadows: Heretic Kingdoms (Book I). I'm definitely keeping my fingers crossed that Book II sees the light of day, it would be a shame for the series die after such a strong start.

P.S. The game has an awesome orchestral soundtrack, here is a sample: https://youtu.be/IeTPR0teXZw
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