At 3 hours into an early access game, this seems like a really good choice.
- Graphics are very good and the maps are well-designed.
- Original side quests. Original, as in no fetch or kill quests (yet, anyway).
- Good story, so far.
- Lots of loot although much of it is unuseable due to class restrictions and a lot of it is a few levels higher than you.
- There have been some complaints about it running poorly which seems to have been adressed in the latest patch. This game runs fine for me on max settings and all I have is a dual-core machine with a GTX 550Ti OC and 8gb of RAM. It appears to be stable and is very playable.
- Absorbing/consuming souls as a healing mechanic. This is pretty slick. Basically, you absorb the souls of your dead enemies and consume them to heal yourself. You're going to find this feature explained in greater detail in the bad stuff section.
Some thing that aren't all that great are:
- No key rebinding YET. Developer says this is on the way and will be lefty-friendly with Numpad binding. Thank God too, because I'm one of those.
- Fighting has all the impactfulness of a pillow fight with a six year old girl.
- Click to move only which is such a horrid choice that, while I can't say for sure, I fully expect them to eventually add WASD movement.
- The UI needs a lot of polish. It's clunky and absent some very basic features, like compacting your inventory.
- Vendor buyback charges you full retail so you're screwed if you accidentally sell something.
- The skill tree is practically nonexistent.
- Often times your character will suddenly quit responding to your inputs. Naturally, this happens only in combat and can cost you quite a lot of HP. You can remedy the problem by quickly switching to a different character and then back to the one you were using. That has fixed it every time.
- There isn't very much content here. Don't let my logged hours fool you. They aren't an accurate reflection of how long I was actually playing the game which is substantially less and I've already reached the end of the available content.
Lastly (this will be long):
- Absorbing/consuming souls as a healing mechanic. This is here because it has some nasty flaws in how it works. You have a number of playable characters that you can switch back and forth throughout the game, even in the middle of combat. One problem with this system is that they all have their own distinct HP (red bar) but they all share the same amount of souls (blue bar) used for healing. I get it and it makes sense but it presents a problem in that expending those souls to heal one character can leave you woefully short on your ability to heal another.
The second, more pressing concern with this idea, as cool as it is, is that there is no out of combat regeneration of these souls. If a boss fight or some other thing you can't control... well, here's an example of what can happen:
I got to an area where I had to complete this puzzle consisting of a square of individual blocks. Step on the wrong block and the whole thing erupts in flames, causing large amounts of damage. I knew the right blocks to step on but the crappy mouse movement caused my character to step on the wrong ones several times, well, fire burns! This sucked up a hell of a lot of my souls but I eventualyl made it.
Immediately after this I got thrown into a double boss fight with almost no souls at all to heal with. Somehow I made it out of this alive, with one character dead and another as good as dead and no souls left. None! At all! I had to run around like this for hours trying to build up souls in greater proportion to the damage I was taking in the process and it wasn't easy nor was it fun. It wasn't hard to do, it was just frustrating and kind of stupid that this is what I was having to do.
True, consuming souls replenishes your HP in a much greater proportion to the souls consumed but this isn't the problem. The problem is how many souls you acquire versus how much damage you have to take to acquire them. What you end up doing is chasing souls that you constantly have to consume just to keep chasing souls. You CAN eventually build them back up but the process is tedious and boring.
Thankfully, out of nowhere a piece of gear dropped that had a HP regen effect. It was super slow but just what I needed to stop wasting souls so I could collect souls.
The idea is great, it's just frustrating how it works right now.
- Probably a few other things.
I could've made a list of all the good stuff that would be just as long as the bad stuff but I think focusing on the bad is more important than praising it for the good. Why? Because you aren't disappointed when you buy something and later learn there are lots of other positives that you didn't know about but this is not so with negatives.
Suffice it to say that the game has a lot going for it and is a great game so far, but it also has a lot that needs to be polished (UI), changed (movement) and expanded upon (skill tree) and no doubt much of it will be.
I paid $23 for this game about 5 hours ago. Was it worth it? To me, absolutely!