Shadows, le nouveau chapitre de la saga Heretic Kingdoms, vous plonge dans une aventure épique palpitante, aux graphismes enchanteurs, dans laquelle vous incarnez le Dévoreur, un démon pouvant absorber l'âme des morts pour en faire ses marionnettes dans le royaume des mortels…
Évaluations des utilisateurs :
Globales :
variables (292 évaluation(s)) - 66% des 292 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 20 nov 2014

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Heretic Kingdoms: Shadows

Acheter Shadows: Heretic Kingdoms - Digital Deluxe Edition



“A well-designed adventure into dark RPG-worlds that has nothing to hide.”
90/100 –

“Shadows breathes new life into the genre”
4/5 – Calm Down Tom

“It's different than the games it gets compared to, but in many ways, it's far richer.”
RPG Watch

À propos de ce jeu

Shadows: Heretic Kingdoms, le nouveau chapitre de la saga Heretic Kingdoms est un RPG d'action en 3D isométrique qui vous plonge vingt ans après les événements de Kult: Heretic Kingdoms, dans une aventure épique palpitante, aux graphismes enchanteurs. Dans la peau du Dévoreur, un démon pouvant absorber l’âme des morts pour en faire ses marionnettes dans le royaume des mortels, vous serez libre de repousser la terrible menace qui met en péril le monde ou de plonger ce dernier dans le chaos…


Quatre des cinq membres d'un ordre secret connu sous le nom de Penta Nera ont été assassinés et leur âme absorbée par une horde de Dévoreurs. Depuis, sous l'emprise des Dévoreurs, cette Penta Nera démoniaque sème le chaos dans le royaume des mortels en quête de l'essence des âmes.
Déterminé à se venger, le cinquième membre de l'ordre invoque un autre Dévoreur pour les arrêter. À la différence des autres, celui-ci a la capacité d'absorber plusieurs âmes. Mais plus il absorbe d'âmes, plus il devient humain ou schizophrène. S'il a le pouvoir d'arrêter la Penta Nera démoniaque et de sauver le monde, il peut tout aussi bien plonger ce dernier dans le chaos…

Key Features Of Shadows: Heretic Kingdoms

  • Une grande liberté de choix influençant le cours du jeu.
  • Un scénario captivant dans un monde aux multiples destins, peuplé de nombreux mythes et créatures légendaires.
  • Deux univers de jeu en un : allez et venez entre les mondes et aventurez-vous dans le mystérieux royaume des ombres, où de nombreux ennemis et énigmes mystiques vous attendent.
  • Un héros mystérieux, 15 personnages différents : dévorez les âmes de vos ennemis et incarnez de multiples personnages au style de combat différent.
  • Accomplissez une grande variété de quêtes et affrontez des créatures dignes de vos pires cauchemars !
  • Découvrez de nombreuses créatures fantastiques au style de combat unique.
  • Profitez d'un système d'équipe novateur.

Configuration requise

    • Système d'exploitation : Windows XP/Vista/7/8; 64 bit
    • Processeur : x86 processor, 2.5 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : nVidiaGeForce 260GTX or higher
    • DirectX : Version 9.0a
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7 / Windows 8; 64 bit
    • Processeur : x86 processor, 3 GHz +, quad core
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : nVidia GeForce 560GTX or higher
    • DirectX : Version 9.0a
    • Espace disque : 5 GB d'espace disque disponible
Évaluations intéressantes des utilisateurs
145 personne(s) sur 173 (84%) ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
8.1 heures en tout
Posté le : 12 novembre 2015
This game is beautifully made, voice overs are great, quests, loot, crafting. But what is at the heart of every game like this, combat. Now I will say, combat in itself is just as well done as the rest of the game. However, someone on the dev team needs to understand the importance of mob spawning and placement. For me this is where the game literally falls apart. there is almost no space to manuver in this game as it is, then add the mob spawn logic. Take two steps and mobs spawn in around you in a circle and attack, This is a game where tactics do not exist, its simplhy a matter of stepping forward, getting encircled with spiders, taking boat loads of un dodgeable damange and spamming pots, lots and lots of pots.

I find in annoying enough to stop playing even though the rest of the game is literallh a masterpiece. All I can ask is that as you redesign and update your game for the re-release, try to create a more fluid combat dance between the player and the mobs. Dont rely on cheap spawning tactics to create articfically difficulty.

There is also an abundency of console type boss fights, tiny little rooms, no where to move, lighting fast bosses that do tons of damage. There is no pacing to these events they are just pot swigging marathons, or as suggested in the loading tips, over level your character and go back to fight bosses.

Unfortunantely I will have to give this game a thumbs down. I am the owner of just about every top down Diable style game available on steams, literally dozens and there is somthing magical about a game when they can get mob spawning, combat fighting spaces, mob and player speeds, functional CC down riight. I just dont think this game has that criticall component. What a shame.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
34 personne(s) sur 50 (68%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.9 heures en tout
Posté le : 23 janvier
Shadows: Heretic Kingdoms is a hack'n'slash RPG with a great story idea - you play the role of The Devourer who, as his name suggests, devours the souls of heroes. But this way, he also gives them a new life! In the end, this leads you to ability to switch between The Devourer and any of his collected hero souls. From beginning, you start with only one picked hero but as you go through the game, you'll find more characters - every character coming with its unique skillset. But don't get too much hyped about tactical group management, you can play only one character at time.

Whole graphic style feels pleasant in terms of the genre (and competitors as Diablo III), the atmosphere is good thanks to nice soundtrack and well-made voice acting, though it depends on specific characters - for example the princess (mage beginning character) was sometimes cringeworthy like Obara Sand from Game of Thrones.

Every environment has two version - the real one (for living characters) and the spiritual one (for The Devourer). This split is a nice idea and it's well implemented in the game, as you can swap between characters to get into/from spiritual world to run out of big group of enemies - only elite minions and bosses are in both environments.

Interface and the game controls are something that feels totally unoriginal. I think the developers might have wanted to be more close to casual and current generation of (MOBA) players, so the interface and control keybindings are similar to League of Legends (or Dota 2). As a huge hack'n'slash RPG fan since the first Diablo, this felt really bad to me, seeing even small details, as the health regeneration counter in the health bar, made my impression pretty much worse.

Another terrible thing is the AI of enemies. Many of aggressive minions won't attack you even if you are next to them, until you attack them. Enemy mobs also don't have much idea about pathfinding and walls, so if they can attack from range, they'll try to shoot you even through the wall. And they will fail.

What is almost a must feature in RPGs to have as a resource besides health? There should be something, right? Mana (magicka), rage, whatever you may think of but there's nothing! All character skills are only cooldown-driven (run and spam skills while you can), the blue resource you can see in screenshots is "soul essence" that is used by The Devourer to ressurect dead characters.

Besides mentioned cons there are also some smaller bugs like missing item icons or bugged achievements (couldn't unlock achievement for getting characters to level 2). Also, it's good to warn you that there's no autosave! That means, if you die, you have to load your latest manual save, in good old style. If you are too much spoilt by today's games, you might accidentally lose some of your playtime if you die and forget to save your position sometimes before.

Overall, I understand why Shadows: Heretic Kingdoms gets many positive responses, though I felt more like I was playing a fan-made custom campaign for already existing game (and I believe it's a lot because of the interface and controls, it does not fit the game). It's not bad and it might be worth getting on sale but otherwise I'd rather recommend you checking for some other ARPG.

For more reviews, join Samurai Vader's Point of View group and follow my curator page, I'm always happy to see feedback about my reviews.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 27 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
20.7 heures en tout
Posté le : 23 novembre 2015
I usually do not like ARPGs, and skipped this one by due to not being interested in arpgs and thinking the "shadow world" mechanic sounded bad. I bought this while bored and was very suprised by how much i liked it. It is a very well done game. Clearing every area twice isn't so bad. I like my demon and my main guy so far, I enjoy the charcater building and there being no resets of skill points requiring thought.

Combat is fast and slow, with almost limitless heals and sometimes extremem damage spikes to help with the mechanics. It has just the right challenge level and combat is very well done considering you have potions, 3 alive people to cycle through, the demon, and your soul bar heals and reserrects.

The game has a pretty decent crafting system. The rpg aspects of quests and npc interactions are actually very heavy for an ARPG and plays like a real crpg. Production value is high and the voice overs are actually really good for the demon, my fighter character, and the others I've heard.

I am happy i bought this game, even at the current full price of $20. I just bought the orginal and am going to play that through now and then come back to this. I skipped almost all arpgs back in the day like this and sacred, etc, but am now learning to appreciate the heavier ones like Divine Divinity.

For some reason this game, S:HK reminds me of Lionheart. It isn't very similar but it has repetetive combat that somehow doesn't bother me. This is a different sort of game than the ones I usually go for so is hard for me to recommend it to people who usually play crpgs, but I think most crpg fans will find this to be a good game whereas Torchlight, Diablo 3 type arpg fans may think it is to crpgish and slow.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
21.1 heures en tout
Posté le : 12 février
Excellent ARPG. I'm one of the half dozen or so people who purchased the classic ARPG Heretic Kingdoms at release and enjoyed it quite a bit, so I was excited for this somewhat belated semi-sequel (same world, different characters). It really delivers.

It has all the appeal of the original and its bizarre, dark anti-theistic world of the Heretic Kingdoms setting as well as great art design and graphics, rock solid controls and an interesting combat mechanic whereby you can change to a different character/form on the fly. Each form has different strengths and weaknesses and multiple ones are frequently viable in a given area. Bosses are fun, enemies are challenging without being overly difficult and all-in-all this is just a great game.

Just an FYI, this game series is single-player and campaign oriented and plays more like the Dungeon Siege or Baldur's Gate: Dark Alliance than the more loot-driven, frequently multi-player oriented games like the Diablo series or Titan Quest.

Additionally, Book 2 has not been released. Even if it never is, it's still a great game and the ending doesn't feel abrupt.

If you like ARPG's, buy it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
26.9 heures en tout
Posté le : 8 mars
Good game but nothing amazing and definitely lacks the polish of big budget studios.

For an indie game, though, especially one that got tied up in the Bitcomposer mess? Recommended, and I understand that whole situation has been resolved and the devs got their game back so I expect improvements to be incoming.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante