«Shadows» – новая глава саги «Heretic Kingdoms». Погрузитесь в мир с зубодробительными схватками, захватывающей историей и очаровывающей графикой. Исследуйте Королевства глазами Пожирателя: демона, который поглощает души мертвых, а затем посылает их в мир смертных как своих марионеток...
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Дата выхода: 20 ноя, 2014

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Купить Heretic Kingdoms: Shadows

Купить Shadows: Heretic Kingdoms - Digital Deluxe Edition

 

Рекомендовано кураторами

"Великолепная музыка и озвучка, симпатичные графика и дизайн. По своему потенциалу Shadows: Heretic Kingdoms — одна из лучших экшен/RPG последних лет"

Рецензии

“A well-designed adventure into dark RPG-worlds that has nothing to hide.”
90/100 – http://www.spielemagazin.de/spiele/shadows-heretic-kingdoms-pc/

“Shadows breathes new life into the genre”
4/5 – Calm Down Tom

“It's different than the games it gets compared to, but in many ways, it's far richer.”
RPG Watch

Издание Digital Deluxe Edition

The digital deluxe edition includes:

  • Shadows: Heretic Kingdoms - Book I: Devourer of Souls
  • Free download of Book II: Age of Demons (the release date to be disclosed)
  • Official Soundtrack
  • Bonus DLC with the 3 additional quests (Tholean Tablet, The Owl Amulet, The Scorpion King)

Об этой игре

«Shadows: Heretic Kingdoms» – новая часть саги о Королевствах ереси, продолжающая летопись спустя 20 лет после событий «Kult: Heretic Kingdoms». Погрузитесь в увлекательное приключение с зубодробительными схватками, захватывающей историей и очаровывающей графикой. В этой ролевой игре с изометрической графикой вам предстоит управлять Пожирателем: демоном, который поглощает души мертвых, а затем посылает их в мир смертных как своих марионеток. И только ему решать: спасти мир от нависшей угрозы или окончательно погрузить его в хаос...

Story


История берет свое начало в момент убийства четырех членов ордена Пента Нера, чьи души были поглощены стаей Пожирателей. С тех пор они скитаются по миру смертных как марионетки Пожирателей в поисках душ, словно воссоздав демоническое подобие Пента Неры.
Последний член ордена, ведомый жаждой мести, избрал единственный способ остановить их: он призвал Пожирателя, но иного – не ровню своим близнецам. Этот демон способен поглотить целый рой душ, однако пресыщение ими может очеловечить его или повредить его разум. В его руках силы, достаточные, чтобы уничтожить демоническую Пента Неру и спасти мир от нависшей угрозы или окончательно погрузить его в хаос...

Key Features Of Shadows: Heretic Kingdoms


  • Свобода выбора во многих аспектах оказывает влияние на игровой процесс;
  • Захватывающее повествование о мире, полном мифов и легендарных существ, сплетенных воедино нитями судеб;
  • Два игровых мира в одном: перемещайтесь между двумя мирами, совершая рискованные вылазки в темный мир теней, где вас ждут враги и загадочные головоломки;
  • Один темный герой и 15 различных персонажей: поглощайте души врагов, используя множество различных персонажей и стилей ведения боя;
  • Разносторонние задания и бои с существами, которые пришли в этот мир из самых леденящих кровь кошмаров!
  • Бессчетное множество фантастических существ: каждое ведет бой по-своему, и каждое заставит вас попотеть;
  • Уникальная механика группы.

Системные требования

    Minimum:
    • OS: Windows XP/Vista/7/8; 64 bit
    • Processor: x86 processor, 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidiaGeForce 260GTX or higher
    • DirectX: Version 9.0a
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7 / Windows 8; 64 bit
    • Processor: x86 processor, 3 GHz +, quad core
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 560GTX or higher
    • DirectX: Version 9.0a
    • Hard Drive: 5 GB available space
Полезные обзоры покупателей
45 из 57 пользователей (79%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
16.6 ч. в игре
Опубликовано: 30 марта
Тоскливо и однообразно. Шмот валится на текущий уровень, изменяются только циферки. Ну да, ладно, есть кое-какие абилки и скиллы местами, особенно на бижутерии. Все очень медленно и печально. Крафт ни о чем. Разнообразие бесполезных бутылок тоже не вдохновляет. Вся побочка в виде: пойди и принеси. Ловкие и умные подвергаются беспощадному кайтингу, как надоест - перейдете в стан жирных и неповоротливых. В общем - скука... к тому же местами с глюками, багами и нелепыми вылетами.
Был ли этот обзор полезен? Да Нет Забавный
16 из 22 пользователей (73%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
9.9 ч. в игре
Опубликовано: 25 февраля
Не знаю зачем, но разработчики постоянноо пытаються привнести в жанр RPG с изометрией какие-то новшества, но, зачатую, зря, так как RPG в стиле Diablo сама по себе хорошо работает. Так и ребята из Games Farm видимо хотели сделать как лучше, но... В принципе идея со сменной персонажа и "перехода" в иной мир прекрасно ужилась, но вот наличие еще двух "дремучих, игровых персонажей" поставили меня в тупик. Да, конечно, можно менять персонажей исходя из ситуации, но зачем?

Смысл играть за персонажа (в моем случае я выбрал мага) когда железный голем после пары дополнительно прокачанных уровней кладет врагов с двух-трех ударов? Причем медленная скороть компенсируется уроном и защитой.

Я не жалею об потраченных деньгах, но вот продолжение игры, если оно появится, я не искушусь.
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165 из 195 пользователей (85%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
3.6 ч. в игре
Опубликовано: 13 апреля
There are a lot of things I like about this game. The writing is generally good, the concept is very original, and it has a lot of innovative and interesting game mechanics. I even like the characters, and the concept of the player character being a soul-eating demon is great.

The backstory and fluff are really interesting... but the combat system makes digging my own eyes out with a spoon look like an entertaining alternative use of my time. It's just really, painfully, torturously boring.

This is an ARPG. The majority of the game is combat. There are a few really glaring things wrong with it and I have no idea how they made it into the game. Did anyone even play this game before they shipped it? It seems like some testers would have said 'hey, these things aren't fun at all, you should get rid of them.'

1) Healing is all or nothing. You're either near a checkpoint where you can restore your entire party to full health, or you're relying on very rare and expensive healing potions that give you back a small fraction of your health. Until mid to late game where you have reliable passive health regen from gear and skills, this means you're going to be stopping in the middle of a dungeon, running all the way back to the checkpoint in town to heal, and then resuming. Seriously, guys? This is a horrible mechanic.

In the early game, the most reliable way to heal a Puppet is to get it killed and then revive it because healing potions are way more expensive than nearly instant full-health resurrections. What?

2) You want to clear every area twice, once in 'reality' and once in the Shadow, the demon world. This is exceptionally tedious. There are trash mobs all over the place, in both dimensions, like any ARPG. The difference here is that you can't clear them rapidly. Damage scales very, very slowly, even for nukers, so you're stuck in lots of drawn-out fights. But if you don't do this, you miss quests, solutions, and content. This means even small areas take a while to clear, and not in a good way.

3) Each character only has seven abilities ever, of which you can use four at a time. There's no real sense of character development. Getting new Puppets is cool in a Pokemon kind of way.. but I feel like I'm playing a MOBA with an hour lapse in between level-ups. I would really prefer less Puppets but more customization and choice per Puppet, with each Puppet you select having a more RPG-style impact on the game. I really wish they would continue to follow the format of the very first Puppet choice, which is a Professor Oak-style pick between a couple interesting souls of dead people for you to eat and use as your first 'character'.

4) Did I mention that the combat is really boring? Because oh gods, it is. Character pathing is awkward at best, so most combat involves using your one to four abilities, waiting for them to come off of cooldown, and then using them again. Periodically you move between groups of enemies or switch between Puppets. In boss fights you sometimes dodge (awkwardly) around telegraphed attacks. That's about it.

5) Character development is really, really, really slow. Gear is strictly level-based, and all your damage scales off of the quality of your gear directly. Adding a small fraction of bonus damage to your autoattack or to an ability is not a rewarding level-up mechanic, but it's all you get.

I've been playing a lot of ARPGs this year, especially D3 and Grim Dawn, so the glaring failure of Shadows: Heretic Kingdoms' combat is very noticable to me. The story is entertaining and I really enjoy the game's writing and premise, but having to sit through 45 minutes of really tedious combat for every 15 minutes of story is not a rewarding experience.

I'm going to continue playing Shadows: Heretic Kingdoms and see if my opinion changes after I see the middle and end game, but the early game is very poorly designed from a game mechanics perspective and could use a total rework. It's a shame, because the story seems interesting. An ARPG was not a good format for this game, however. It would have been much better as a cRPG or even a Fable knock-off, because the ARPG combat seems like an afterthought to the game anyway.
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50 из 56 пользователей (89%) посчитали этот обзор полезным
17.5 ч. в игре
Опубликовано: 10 апреля
Note: This does not effect my rating, but keep in mind that Book II has not released yet and at the current time the developers and publishers seem to be at a legal standoff. Something to keep in mind as you will not get the full story from Book 1 alone, and the release of Book II does not seem to be a guaranteed thing at this point.

When it comes to ARPGs, Shadows: Heretic Kingdoms travels down the road less traveled, managing to not only deviate from what has become a tired and overused model but to do so with style. ARPGs very rarely have a captivating story but I found Shadows: Heretic Kingdoms to be an exception, that's not to say it's as good a story as found in story-driven games, but it does it's job well and draws you in. Add in exceptional voice acting and great aesthetics and you have a game with a lot of good components working together. I found myself quite immersed with this game and had more urge to play through this game start to finish than any other ARPG since the Mass Effect trilogy.

That's not to say this game is flawless, it does have it's problems but I found that the pros far outweighed the cons. I had some crashing issues on a single map, I found the developers use of foreshadowing was a bit heavy-handed at times, and the game started off a bit slow due to the nature of how combat works. The game does start out with a fair amount of story telling, but once you get through that you are left to delve into the combat with a fledgling group.

Combat revolves around the demon you play, who can bind the souls of deceased beings, making them a part of your party. At the beginning of the game you have just the demon and the main hero in your "party." You only control one party member at a time, but each party member is unique and brings something different to the table, this is a very interesting dynamic that makes combat a lot of fun...when you actually have a full party to choose from. Fortunately after a few hours of play you should have a full team and from there on out combat is generally well paced and far more fun to play. There is a party limit of four, but you can always travel to your home base and change the roster. During combat you can switch to any of the active party members. I found this to add a lot to the combat, you can change the unit you are playing on based on situational factors and also rotate characters based on their spells cooldowns. I thoroughly enjoyed the combat once I had a full party. Individual spells might not be the most exciting but the fact you can switch characters at any point more than makes up for it.

All in all, I really enjoyed the experience in Book 1. I was definitely eating this game up and was only putting it down to play co-op games with friends. The story was a lot of fun to follow throughout and I enjoyed going through most of the dialog, I didn't even skip over the voice acting by and large (just about all dialog is accompanied by voice acting). The combat was equally enjoyable once I got into the core of the game. Add the two elements together along with everything else the game does great and you have the exceptional game that is Shadows: Heretic Kingdoms (Book I). I'm definitely keeping my fingers crossed that Book II sees the light of day, it would be a shame for the series die after such a strong start.

P.S. The game has an awesome orchestral soundtrack, here is a sample: https://youtu.be/IeTPR0teXZw
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24 из 28 пользователей (86%) посчитали этот обзор полезным
11.0 ч. в игре
Опубликовано: 15 апреля
Hope it goes well

This is a nice game overall. Story is not bad. Character is amusing. Excellent voice-acting. Music is good. Visual is okay.
To put it simply, this game is worth trying. As for the cons, I will put it in two main points as I see these are quite important.



  1. Game-play. This is not at all a problem for me. I enjoy it as it is. However, I think this has to be warned. The game-play is different from Diablo and Torchlight. I can see that people expect something similar when they dive into the game. The answer is 'no'. The game-play is a lot slower. As a gamer who has play all of those games, I enjoy it with no complaint though.

  2. This is an important point. The game is unfinished, as in the story-line. It's just 'Book I: Devourer of Souls'. There is an continuation. And there seems to be a problem of insolvency. Not sure how it goes. You can check the community hub for more information. But I hope they pull through, this is a fantastic game.
I recommend the game nonetheless.
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