From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!
User reviews: Mixed (615 reviews)
Release Date: Jan 20, 2014
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Buy KickBeat Steam Edition

 

Recommended By Curators

"Fighting game but with a twist, think of guitar hero but miles better. Fight your enemies to the beat of some awesome music and a whacky story."
Read the full review here.

Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

About This Game

From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!

New Additions for KickBeat Steam Edition:

  • Six exclusive tracks from the Electronic Super Joy OST by indie electronic artist enV have been added to the single player campaign. There are now 24 tracks in the campaign!
  • Advanced difficulty is now available in Free Play
  • Beat Your Music mode is available much earlier in the campaign, allowing you to create your own custom tracks without having to complete the single player campaign
  • Adjustments have been made to the difficulty progression, helping players adjust to higher levels of play on a better curve
  • Enhanced graphics
  • Customizable keyboard controls + full X input controller support.
  • 42 Steam Achievements
  • Stream Trading Cards
  • Steam Cloud Support

The KickBeat Steam Edition Soundtrack features tracks from a diverse lineup of artists from well known bands such as Pendulum and Marilyn Manson, to indie musicians Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi.

KickBeat Steam Edition Soundtrack
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

Beat Your Music mode features a set of tools allowing players to use their own music to create custom KickBeat tracks. Experiment with different types of music to create different types of fights!

We got rid of the bars, arrows, button icons, etc. that other music games rely on as action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you're creating your own fight sequence with your button presses. We also let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

KickBeat features a full length single player campaign with beautifully hand drawn animations and a unique art style.

Media Quotes

  • “KickBeat succeeds as both a rhythm game and a fighting one” – JoyStiq
  • “Combining slick combat with finely tuned rhythm-action fare, KickBeat was so frenetic it even managed to stir me from my early-morning half-awake sate.” – Pocket Gamer
  • “The hand-drawn animation really stands out in this regard and I found myself getting absorbed by the hypnotic flow of the figures moving in and out of the combat area.” – Destructoid

System Requirements

    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2 GHz
    • Memory: 1 GB RAM
    • Graphics: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible sound card
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2.40 GHz
    • Memory: 2 GB RAM
    • Graphics: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible sound card
Helpful customer reviews
11 of 16 people (69%) found this review helpful
1 person found this review funny
39.9 hrs on record
Posted: March 29
After doing every single achievement, I am now a master of Kung-Fu with lightning reflexes and perfect hand-eye coordination. Thanks game.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: April 6
Did you ever think to yourself: Wouldn’t it be awesome if there was a game that combined Guitar Hero with a spectacle fighter? Except the whole playing notes is annoying so lets just remove the actual guitar part and just sort of jury rig the beat of a song to a randomly assigned quicktime button. Ooh! And guitar hero is always really hard to hit the notes on time so lets delay the button press about a quarter of a second from the actual beat; that will make it easier right? Okay, so next let's lock the character in place and have enemies attack from the four directions of the buttons on the controller. Oh? That’s too logical? Okay well then what if we just give the cameraman a huge hit of crack before each song? That way he’ll swing around wildly and 40-50% of the time completely obscure what you need to do in the game.

Did you ever think that to yourself? No, because it’s a garbage idea for a garbage game.
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4 of 6 people (67%) found this review helpful
1.8 hrs on record
Posted: June 2
A very cool idea that needed better execution. For the first little while, on very low difficulties, it seemed like a lot of fun. Mixing a rhythm game with a beat 'em up is something that could have worked great, but rather than try to create some sort of unique gameplay style instead it's pretty much just a cluttered, gaudy version of DDR. The visual design is extremely messy, often obscuring the intended button presses with too many effects and flashing lights, especially in later stages. The timing and rhythm of the notes/strikes also frequently feels off, not following the same logic as other rhythm games. Worst of all, the soundtrack is small and only covers a few musical genres, some of which I don't personally enjoy. Had potential, didn't realize it.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: June 4
KickBeat has the makings of something great, take the first level of Parappa the Rapper on PS1 and flesh that out as a game. Unfortunately it's not as great as what I just described. Instead Kickbeat is too complex to be casual and too simple to be hard core. Trying to ride the fence did this game no favors. Not to mention it's lack luster soundtrack. Having the ability to import your own music is no excuse not to spring for something more than mediocre when it comes to your own set list. Easy to learn, difficult to master should have been the mantra for this games development. Instead it's convoluted and frustrating until you figure out what it wants you to do, then it's just kind of meh; not giving you any sense of having done something cool . And to the bottom line: 10 bucks is way too much to pay for this. There are a lot better rythym games out there and there certainly a lot better martial arts games as well. And for 10 dollars, you can probably get two of them. If you insist on giving this a look, try to get it on sale.
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1 of 1 people (100%) found this review helpful
77.9 hrs on record
Posted: May 7
There are alot of gripes about this game, and alot of things that hold it back, but it's important to understand what you're getting into here.

First and foremost, I'll start with the bad.

The game had alot of features cut. I'm sure the developers would have liked to add advanced track editing, more songs, more characters, more anything, really. It's a game that aspired to be the best, and while it's good, it fell short of staying in the spotlight due to the aforementioned issues.

The good:

Kickbeat features something that most rhythm games don't have, especially among those that try to bend genres to include a wider audience (I'm looking at you, Audiosurf). At its heart, it's a competitive game. It's a hard game. It's one of the few rhythm games out there that has a scoring system which means something. If you can six-star a song on master, you can post a video on Youtube, and and proceed to feel good about it. This isn't a game that you zone out and play. At least not if you want to do well. At the same time, the game's not impossible, nor is it inaccessible. It incorporates a few ideas, but it doesn't make the gameplay awkward. It's simple, but different, and in this case, it works. The developers made sure that this game ran well, and of course felt good to play. What it skimmed on with features, it more than made up for with a good core.

Getting good at the game is hard, and for some people, just being able to play it is hard. Kickbeat's story mode does a great job of at least making you able to. It's cute. It's funny. It'll make you stop and ask yourself why most games try so hard with their stories.

Rating the value of a competitive rhythm game is hard, especially one that's well aged. I won't. If you play Kickbeat, from start to finish, you'll at least get 10 hours out of it, which isn't bad for the price. If you put it down because it's too hard after two, I guess I failed to warn you enough. The music selection is also one of the best I've heard in any rhythm game out there. They used good artists, and the tracks fit the gameplay well.

Lastly, I feel like I should touch on this, as it's the most important point of all. Do you like the concept of rhythm games, but feel like they're too pointless, are just for ♥♥♥♥♥♥y, and also like watching martial arts combat too intense for modern kung-fu movies? If you answered yes, I'm afraid you need to buy Kickbeat, because even with all of its flaws, this is the best rhythm game on the market for someone who doesn't want to either zone out and fall asleep, or play Osu! all the time.
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