KickBeat Steam EditionDa Zen Studios, pionieri del mercato indie (i creatori di Pinball FX2 e CastleStorm) arriva KickBeat, un nuovissimo gioco musicale a tema Kung Fu, con personaggi interamente realizzati in 3D e una musica carica di energia!
Valutazione degli utenti:
Complessivamente:
Nella media (668 recensioni) - 668 recensioni degli utenti (65%) per questo gioco sono positive.
Data di rilascio: 20 gen 2014

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Acquista KickBeat Steam Edition

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

-80%
$9.99
$1.99
 

Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

Informazioni sul gioco

KickBeat Steam Edition
Da Zen Studios, pionieri del mercato indie (i creatori di Pinball FX2 e CastleStorm) arriva KickBeat, un nuovissimo gioco musicale a tema Kung Fu, con personaggi interamente realizzati in 3D e una musica carica di energia! Potrai anche utilizzare la tua musica per creare tracce personalizzate per KickBeat, permettendo quindi una rigiocabilità praticamente infinita!

Nuove caratteristiche per KickBeat Steam Edition:

  • Sei tracce esclusive tratte da Electronic Super Joy OST di enV, importante artista dell’elettronica, sono state aggiunte alla campagna a giocatore singolo. La campagna, ora, conta ben 24 tracce!
  • La difficoltà Avanzata è ora disponibile in modalità Gioco libero
  • La modalità Crea la tua musica è disponibile molto prima durante la campagna, permettendoti di creare le tue tracce personalizzate senza la necessità di aver completato la campagna a giocatore singolo
  • Modifiche alla curva di difficoltà, migliorando l’esperienza dei giocatori nel raggiungere i livelli più difficili del gioco.
  • Grafica migliorata
  • Controlli da tastiera personalizzabili e totale supporto per l’utilizzo di un controller
  • 42 Achievement Steam
  • Carte collezionabili Steam
  • Supporto Steam Cloud

La Colonna sonora di KickBeat Steam Edition comprende tracce di molti diversi artisti, da gruppi famosi come i Pendulum e Marilyn Manson, a gruppi indie come Celldweller e Blue Stahli, fino a talenti nascosti come gli elettronici Voicians e il rapper di Taiwan Shen Yi.

Colonna sonora di KickBeat Steam Edition
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

La modalità Crea la tua musica fornisce una serie di strumenti che permettono ai giocatori di utilizzare la propria musica per creare delle tracce personalizzate per KickBeat. Prova diversi generi musicali per ottenere combattimenti sempre unici!

Ci siamo liberati di barre, frecce, icone e tutto il resto su cui tutti gli altri giochi di musica si basavano, sostituendoli con fantastici personaggi animati in 3D. Invece di vedere solo dei semplici personaggi sullo sfondo muoversi secondo movimenti preimpostati, mentre il gioco vero e proprio ha luogo su una astratta interfaccia 2D, controllerai e reagirai a quei personaggi in 3D. Ciò significa che dovrai essere veramente attento a quello che i personaggi stanno facendo! Mentre giochi, creerai la tua sequenza di lotta a seconda dei pulsanti che premerai. Potrai, inoltre, liberarti anche del resto dell’interfaccia (come il punteggio), se desideri, così da non avere nulla che possa distrarti dall’azione.

KickBeat comprende un’intera campagna a giocatore singolo con splendide animazioni disegnate a mano e uno stile visivo del tutto unico.

Hanno detto di noi

  • “KickBeat riesce a intrattenere essendo sia un gioco musicale, che uno di lotta.” – JoyStiq
  • “Unendo un combattimento agile e un’azione ritmata molto precisa, KickBeat è così frenetico che è riuscito a svegliarmi dal mio stato di dormiveglia mattutino.” – Pocket Gamer
  • “Le animazioni disegnate a mano sono una vera chicca, e sono stato interamente assorbito dal ritmo ipnotico dei personaggi che entrano ed escono dall’area del combattimento.” – Destructoid

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows Vista/Windows 7/Windows 8
    • Processore: Dual Core CPU @ 2 GHz
    • Memoria: 1 GB di RAM
    • Scheda video: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Versione 11
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: DirectX® compatible sound card
    Consigliati:
    • Sistema operativo: Windows Vista/Windows 7/Windows 8
    • Processore: Dual Core CPU @ 2.40 GHz
    • Memoria: 2 GB di RAM
    • Scheda video: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: DirectX® compatible sound card
Recensioni dei giocatori
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Complessivamente:
Nella media (668 recensioni)
Pubblicate di recente
Econael
( 0.4 ore in totale )
Pubblicata: 8 giugno
Product received for free
It's a DDR game. You have a lanky kung fu dude and enemies approach you and you have to press the correct direction to the music to smack 'em.
The enemies spiral towards you, which makes it very difficult (actually almost impossible) to look ahead.
There is a single bulky yellow type, which is a single press, more medium blue types, which are two half beats in succession and red lanky dudes which are two at once.
They wear black clothing with some colored bands.
Their spiraling motions already make it hard enough to see what's going on (I usually only see the next combo, not further ahead) and some levels make this even harder by heavily tilting and moving the camera around.
I quit when they started to toy around with the lighting which made it very frustrating to see what's coming towards me.

In games like these I want to have to act in sync with a beat. This should be the bulk of the skill difficulty. Instead the difficulty is with seeing what the heck is going on.
Munchies [NerdsBG]
( 2.9 ore in totale )
Pubblicata: 8 giugno
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
bean
( 0.3 ore in totale )
Pubblicata: 27 maggio
First, your mileage may vary as I think this is a game I *should* like. I am a fan of rhythm games, but this one was difficult for me to track what I'd need to hit next because you have to track the little dudes as they move around you. It probably would be easy but I found myself wanting to watch the kung-fu - not watching to see what I need to hit next.
Paroxysm Fleur
( 1.9 ore in totale )
Pubblicata: 9 maggio
Previously played this game on Xbox One, and it was really good so I decided to also buy it on here. No sync issues for me, people probably just can't play rhythm games #rekt
10/10 wud pay $10 agen
Spitfoore®
( 0.6 ore in totale )
Pubblicata: 4 maggio
Hell to the naw
James
( 0.1 ore in totale )
Pubblicata: 14 aprile
If you want a rhythm based fighting game, this is pretty ok? 8/15
SuperScout234
( 0.2 ore in totale )
Pubblicata: 26 marzo
Whatever you do, do NOT get this game! If you do, expect frequent crashes and freezes. I have played Kickbeat on a PS Vita with no flaws or problems whatsoever. If you want to play this game, get it on a version other than PC.
david / BNET: OceansAbove#1601
( 2.9 ore in totale )
Pubblicata: 12 marzo
Overly simplistic QTE gameplay, 4 buttons, push the one that lights up, that's all the gameplay there is. The enviroment the gameplay is implemented in is what makes it interesting, because each succesful button hit equals to kicking a bad guy's ♥♥♥ in a cool way, or missing it causes them to hit you. The rythim changes based on the music playing, much like a Audiosurft of Guitar Hero titles work, and they have some really action pumping great stuff there to give your heart the bump-bump tempo while awesome (cartoonish) action is played on the screen.

However, being a low budget game, sadly it has some downsides. The campign is exactly the same levels twice from half of it, with the same music, just with a different character (=skin, nothing else), and I think I counted 2 max 3 bands playing all the music in the game, and that's a huge negative for a game that is based on music. The lacking variety of artists really makes the whole thing feel like you are listening to Blue Stahli's Kill Me Every Time, and then 20 times the slightly different remixes.

It's a pick it up once or twice and be done with it game, definitly worth picking up on a nice discount if you are looking for a relaxing yet at the same time adrenaline pumping simple game.

It's subpar compared to the other bigger titles that made this genre popular (Audisurf, whatever guitar controller game you can think of etc.), mostly due to the very-very low number of artists and tracks (24) that mostly all sound the same with one or two exceptionally good one. You can add your own songs however, but I got bored of it before I reached that point that I'd want to try. Doesn't means it's bad, it's just this long these type of games last for me.
marikomaru
( 0.9 ore in totale )
Pubblicata: 6 marzo
This seems like it would be a fun game... if I could get it to run without crashing. For context, I have: 6 gb RAM, nVidia GeForce GT 525m, intel core i7 processor. I have to bring the game's resolution all the way down to 800x600 (or whatever equivalent the game uses) to keep it from crashing less than 30 seconds into the first song; but even on 800x600 it has about a 50% change of crashing at some point during a song. I've googled around about the issue and haven't found anything that works, and I don't have the patience to keep trying. There are plenty of rhythm games for different platforms that don't have this issue; I'll be looking for one of those and I'd advise all other prospective buyers to do the same.
Sleepless™ ON HOLIDAY
( 0.2 ore in totale )
Pubblicata: 5 marzo
Cool graphics, cool songs, but not even good computers can stand the FPS... If somebody on steam messages you, your PC/Desktop tends to force quit the game... Quite sad, might be fun in multiplayer.
Recensioni più utili  Negli scorsi 30 giorni
2 persone su 3 (67%) hanno trovato questa recensione utile
Sconsigliato
2.9 ore in totale
Pubblicata: 8 giugno
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
5 persone su 6 (83%) hanno trovato questa recensione utile
Consigliato
2.5 ore in totale
Pubblicata: 25 febbraio 2014
Dopo il suo debutto su Playstation Vita e Playstation 3, Kickbeat sbarca anche su PC con una versione appositamente rinnovata per fare la sua apparizione su Steam. Chi non avesse la minima idea di cosa stiamo parlando, sappia che il gioco è un particolare mix tra un picchiaduro e un classicissimo rhythm-game dove ci troveremo ad interpretare due diversi personaggi in altrettante campagne che metteranno alla prova la nostra coordinazione e, ovviamente, il nostro senso del ritmo. Zen Studios, già noti per le loro “emulazioni” di flipper – Pinball FX e Zen Pinball – presenti su sostanzialmete tutte le piattaforme videoludiche esistenti e per il controverso CastleStorm, prendono spunto questa volta dai classici rhythm-game dove la pressione delle frecce direzionali a tempo, o in questo caso del WASD utilizzando la tastiera, è il modo in cui ci interfacciamo con il gioco e superiamo le varie sfide che i livelli ci mettono di fronte. Ci riferiamo a giochi come Gitaroo Man o lo storico arcade Dance Dance Revolution, che paiono i chiari ispiratori della software house ungherese.

Leggi la recensione completa su TheShelterNetwork: http://theshelternetwork.com/kickbeat/
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
34.2 ore in totale
Pubblicata: 8 dicembre 2014
Un buon allenamento per la mano sinistra, giocato rigorosamente con la tastiera per una maggiore precisione. Una volta preso confidenza con le dinamiche di gioco, ho disattivato l'aiuto tasti dalle opzioni video, per snellire gli input sullo schermo: in quest modo i miei perfect sono aumentati.
Il gioco è un esperimento per me riuscito, la tracklist è bella energizzante, la storia seppur semplice e scontata ha un gusto naif che non dispiace e le cutscene sono pregevoli.
Verdetto più che positivo e aspetto un possibile seguito.


PS: segnalo alcuni crash randomici, ma niente di così preoccupante.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
3.7 ore in totale
Pubblicata: 31 gennaio 2015
Non è un rhythm-game e neanche un gioco di lotta a parer mio.
Fossi in voi non avrei troppe aspettative per esso se lo comprate.
Questa recensione ti è stata utile? No Divertente
4 persone su 7 (57%) hanno trovato questa recensione utile
Consigliato
48.3 ore in totale
Pubblicata: 24 gennaio 2014
Interessante variazione sul tema, KickBeat è un rhythm game che sfrutta l'azione e le coreografie del beat 'em up per testare i riflessi del giocatore. Molto impegnativo sin dalla difficoltà normale, il progetto è interessante e funziona quasi perfettamente, anche se un maggior numero di power-up, più stili di combattimento diversi e un migliore bilanciamento della difficoltà avrebbero reso il prodotto ancor più completo. Di fatto il gioco registra solo un unico difetto se così vogliamo: il sistema non è molto a suo agio con canzoni a beat variabile, repentini cambi di ritmo infatti non saranno mai precisamente rilevati e quindi non restituiranno un'azione di gioco in sync con la musica, in poche parole: a tratti si ha la sensazione di non giocare al ritmo della canzone. Nonostante ciò, KickBeat è comunque una gran bella sorpresa, con una grafica piacevole, stilosi artworks a raccontare la storia e un'ottima selezione musicale che può essere estesa all'infinito importando le proprie canzoni (che devono comunque essere configurate manualmente impostandone il beat). Sono presenti un buon numero di modalità di gioco, 4 personaggi utilizzabili, la storia appunto, molti contenuti sbloccabili (per lo più skins per i personaggi). Caldamente consigliato l'uso di un arcade stick (non nativamente supportato) o pad.
Per chiunque abbia voglia di giocare con la musica.
Questa recensione ti è stata utile? No Divertente
75 persone su 94 (80%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
2.3 ore in totale
Pubblicata: 21 novembre 2014
KickBeat is a rhythm game that's almost good, but doesn't quite hit the mark.

For starters there are only 24 tracks, and they're pretty much all either what wikipedia defines as 'Industrial Rock'/'NuMetal' or the 6 electronica/dance tracks from Electronic Super Joy. This ultimately leads to a pretty low amount of genres. There is an option to make custom tracks out of your own songs, and while you can set the BPM, you cannot add true custom tracking as far as I can tell, leading to a sub-par experience there.

As many other reviews have noted, the notes don't really match up with the rhythm that much, so you will primarily be relying on the visuals to know when to press buttons. This leads into another large flaw of the game - the visuals are incredibly noisy, often making it a strain to know when the 'enemies' are coming.

Another mechanical quirk of the game are the 'power up' orbs. These primarily just give you bonus points or multipliers. There's also a shockwave (clears nearby enemies) and a shield, but using those actually grants less points than not using them. The quirk is that you have to doubletap the button in order to pickup the orb. On the higher difficulties, missing an orb counts as getting hit. This is problematic because it can quickly grow incredibly tiresome to doubletap orb wielding enemies in succession.

The game was initially designed for consoles - as such I used a controller for it, but that brought its own slew of problems. On expert/master difficulty, there are often enemies coming from three directions. As almost anyone who plays on a controller is aware of, pressing an opposing pair of buttons (example: A+Y or X+B) on a controller is incredibly awkward. Combine this with needing to doubletap, and getting punished for hitting extra buttons, leads to a frustrating setup. I imagine this is much easier with a keyboard, but it does raise the question of why the game was designed this way to begin with since it initially launched on console.

Finally, I just wanted to point out the silly unlock system the game uses. You're stuck with playing as the male character until you complete the game's story as him - then you can use the female. Despite being given seperate 'stories' they both play the exact same songs, and have the same gameplay.

Oh - right, this game actually has a story. It's, as to be expected, absurdly terrible. This isn't a problem in itself, except for the fact that there are a couple brief unskippable cutscene parts associated with the 'boss battles' which are painful to sit through.


Anyway, despite all my whining, I did finish the game - which is saying something in itself. There is potential here, and if you picked this up in a bundle, it's worth giving a whirl. Ultimately however, I cannot recommend actually buying this game by itself.
Questa recensione ti è stata utile? No Divertente
211 persone su 323 (65%) hanno trovato questa recensione utile
Sconsigliato
5.8 ore in totale
Pubblicata: 20 gennaio 2014
It's an interesting idea that feels incomplete. This is a standard push the buttons with the music rhythm game. instead of the note highway or scrolling indicators this title uses a radial format combined with a fighting game aesthetic. Fighters enter the combat zone and rotate around you until moving to strike from one of the four cardinal directions and you press the corisponding button to stop them. There are 3 enemy types, denoted by color, which indicate on or off beat and multi button attacks. That's all there is though, just press buttons with the beat. It can get quite challenging at the higher settings, but not in a enjoyable way, the complexity never evolves. You are able to import your own music into the game allowing for some customizable fun. The core soundtrack is a bit 10 years ago, and the story is a bit of goofy fun. For the asking price of $10 I feel like it's not a bad deal if you are looking for a simple rhythm game with a fun aesthetic. It does not stack up to the greats in this genre, so buyer beware.
Questa recensione ti è stata utile? No Divertente
121 persone su 181 (67%) hanno trovato questa recensione utile
Consigliato
2.0 ore in totale
Recensione di una copia anticipata
Pubblicata: 13 gennaio 2014
Full video review: http://www.youtube.com/watch?v=hR8lEA9KPYc

KickBeat mixes ryhthm and martial arts to make a fun little music game experience. The tracklist is great, including both electronic music, and hard rock that has an electronic feel. The in-game notes are well done, and the ability to create your own track, although limited, is a nice touch. I wish there were more options for various difficulties as I found the differences of difficulties to be quite overwhelming, mostly because of the visuals and not the notes themselves.
Questa recensione ti è stata utile? No Divertente
30 persone su 42 (71%) hanno trovato questa recensione utile
Consigliato
16.7 ore in totale
Pubblicata: 21 gennaio 2014
If you're reading this you might be wondering: "What the hell is a Kickbeat?"

Kickbeat is a rythym game where you press keys, timed with the music, so your character kicks people in the face.

I like to call these games (FFR, Stepmania 1,2, Beatmanina) tap rythym games. Because there's no instrument or dance pad. It's meant to be played with a controller or keyboard.

I personally had been waiting for a game like this to come around for a long time, that is to say, a tap rythym game where there's something more interesting to look at than just arrows flying by the screen.

The production value feels very high to me for a $9.99 out of the gate priced game, it's really a big treat. It looks great, it sounds great, it plays tight and its got an interesting well written and well voiced storyline that plays out twice through the songs. It's got difficulty settings and customization options that allow you to jump right in but still eventually take off your training wheels as you go for huge scores on mind bendingly tough difficulties for rankings on the leaderboards, and achivements that actually mean something.

The playlist is 24 "get-your-blood-pumping" high b.p.m. songs ranging from Rap to Eletro to Nu Metal. Every single song is enjoyable and fun to play, there isn't a single one that I want to skip over and many that I want to play again and again.

While this isn't nessicarily a game for every rythym gamer out there, with its low cost and realitively easy learning curve, I recommend picking it up if your interest is sparkked at all. Is it hardcore? Yes. Will it probably make you frustrated? Yes. Will you continue to come back to play more and more eventually mastering each song and having a huge feeling of accomplishment? Most certainly yes.
Questa recensione ti è stata utile? No Divertente
22 persone su 30 (73%) hanno trovato questa recensione utile
Consigliato
3.4 ore in totale
Pubblicata: 19 novembre 2014
Wow I really don't get the naysayers... maybe some people have sync issues? It seems perfectly synced to me, once I got into it I got lots of perfects. Yes, it's not all on the beat but it even tells you this during the tutorial/training, it's not exclusively using the drumbeats, it's more about the feel of the song I'd say.
I got it in the humble bundle as well and didn't expect too much of it, but I have to say it's really fun. It seems really hard at first, but I got the hang of it in my first hour of playing and it feels awesome when you do get it and start pummeling strings of baddies in a row.
I can't play it too long at once though, playing on a keyboard works fine but after a little over an hour my hand starts aching. It's a great game for a few quick rounds though, and the advantage over something like guitar hero seems to be that the action continues very quickly, 10 seconds or so after a song ends a new one can be starting if you want.
Questa recensione ti è stata utile? No Divertente