Del estudio independiente y pionero Zen Studios (creadores de Pinball FX2 y CastleStorm) llega KickBeat, un innovador juego de ritmo con temática de kung-fu, con personajes completamente en 3D ¡y música de lo más energética!
Análisis de usuarios: Variados (639 análisis) - El 65% de los 639 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 20 ene. 2014

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Comprar KickBeat Steam Edition


Recomendado por mentores

"Una original propuesta ¿Alguna vez estaban escuchando una canción y pensaron “que ganas de salir a agarrarme a trompadas”? Bueno, KickBeat es eso."
Lee aquí el análisis completo.

Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

Acerca de este juego

Del estudio independiente y pionero Zen Studios (creadores de Pinball FX2 y CastleStorm) llega KickBeat, un innovador juego de ritmo con temática de kung-fu, con personajes completamente en 3D ¡y música de lo más energética! Podrás usar tu propia música para crear temas personalizados de KickBeat, ¡que te permitirán volver a jugar una y otra vez!

Novedades de KickBeat Steam Edition:

  • Se han añadido seis temas exclusivos de la banda sonora Electronic Super Joy, del artista electrónico indie enV a la campaña para un jugador. ¡Ahora hay 24 temas en la campaña!
  • La dificultad Avanzada ya está disponible en Juego libre
  • El modo Vence a tu música está disponible mucho antes en la campaña, lo que te permite crear tus propios temas personalizados sin tener que completar la campaña para un jugador
  • Se han llevado a cabo ajustes en la dificultad de la progresión, ayudando a los jugadores a ajustarse a los niveles de juego más altos en una curva mejor
  • Gráficos mejorados
  • Controles de teclado personalizables y mando XInput totalmente compatible
  • 42 logros Steam
  • Cromos de Steam
  • Steam compatible en la nube

La banda sonora de KickBeat Steam Edition presenta temas de un amplio abanico de artistas, desde grupos conocidos como Pendulum y Marilyn Manson, a músicos indie como Celldweller y Blue Stahli, pasando por talentos ocultos como el productor de música electrónica Voicians y el rapero taiwanés Shen Yi.

Banda sonora de KickBeat Steam Edition
KickBeat Steam Edition Soundtrack
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

El modo Vence a tu música presenta una selección de herramientas que permiten a los jugadores usar su propia música para crear temas personalizados de KickBeat. ¡Experimenta con distintos tipos de música para crear distintos tipos de combates!

Nos hemos deshecho de las barras, flechas, iconos de botón, etc. que utilizan otros juegos de música como marcadores de acción y los hemos sustituido por personajes en 3D totalmente animados. En vez de limitarte a ver a los atractivos personajes al fondo mientras el juego real tiene lugar en una abstracta interfaz en 2D, podrás controlar y reaccionar ante estos personajes en 3D. Esto significa que podrás centrar tu atención en lo que hacen estos personajes. A medida que vas jugando, creas tu propia secuencia de lucha pulsando botones. También te permitimos librarte del resto de elementos de la interfaz (como la puntuación) si te apetece, para que no te distraigas y te centres en la acción.

KickBeat presenta una campaña para un jugador muy completa con preciosas animaciones hechas a mano y un estilo gráfico único.

Críticas de los medios

  • “KickBeat triunfa tanto como juego de ritmo como de lucha” – JoyStiq
  • “La combinación de hábil combate con esa dosis de acción tan afinadamente rítmica de KickBeat es tan frenética que consiguió despejarme de mi estado mañanero somnoliento.” – Pocket Gamer
  • “En este sentido, la animación hecha a mano realmente destaca, y me he visto atrapado por el hipnótico flujo de las figuras que se mueven por la zona de combate.” – Destructoid

Requisitos del sistema

    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2 GHz
    • Memory: 1 GB RAM
    • Graphics: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible sound card
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2.40 GHz
    • Memory: 2 GB RAM
    • Graphics: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible sound card
Análisis útiles de usuarios
A 12 de 16 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.8 h registradas
Publicado el 2 de junio
A very cool idea that needed better execution. For the first little while, on very low difficulties, it seemed like a lot of fun. Mixing a rhythm game with a beat 'em up is something that could have worked great, but rather than try to create some sort of unique gameplay style instead it's pretty much just a cluttered, gaudy version of DDR. The visual design is extremely messy, often obscuring the intended button presses with too many effects and flashing lights, especially in later stages. The timing and rhythm of the notes/strikes also frequently feels off, not following the same logic as other rhythm games. Worst of all, the soundtrack is small and only covers a few musical genres, some of which I don't personally enjoy. Had potential, didn't realize it.
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A 5 de 8 personas (63%) les ha sido útil este análisis
78.2 h registradas
Publicado el 7 de mayo
There are alot of gripes about this game, and alot of things that hold it back, but it's important to understand what you're getting into here.

First and foremost, I'll start with the bad.

The game had alot of features cut. I'm sure the developers would have liked to add advanced track editing, more songs, more characters, more anything, really. It's a game that aspired to be the best, and while it's good, it fell short of staying in the spotlight due to the aforementioned issues.

The good:

Kickbeat features something that most rhythm games don't have, especially among those that try to bend genres to include a wider audience (I'm looking at you, Audiosurf). At its heart, it's a competitive game. It's a hard game. It's one of the few rhythm games out there that has a scoring system which means something. If you can six-star a song on master, you can post a video on Youtube, and and proceed to feel good about it. This isn't a game that you zone out and play. At least not if you want to do well. At the same time, the game's not impossible, nor is it inaccessible. It incorporates a few ideas, but it doesn't make the gameplay awkward. It's simple, but different, and in this case, it works. The developers made sure that this game ran well, and of course felt good to play. What it skimmed on with features, it more than made up for with a good core.

Getting good at the game is hard, and for some people, just being able to play it is hard. Kickbeat's story mode does a great job of at least making you able to. It's cute. It's funny. It'll make you stop and ask yourself why most games try so hard with their stories.

Rating the value of a competitive rhythm game is hard, especially one that's well aged. I won't. If you play Kickbeat, from start to finish, you'll at least get 10 hours out of it, which isn't bad for the price. If you put it down because it's too hard after two, I guess I failed to warn you enough. The music selection is also one of the best I've heard in any rhythm game out there. They used good artists, and the tracks fit the gameplay well.

Lastly, I feel like I should touch on this, as it's the most important point of all. Do you like the concept of rhythm games, but feel like they're too pointless, are just for ♥♥♥♥♥♥y, and also like watching martial arts combat too intense for modern kung-fu movies? If you answered yes, I'm afraid you need to buy Kickbeat, because even with all of its flaws, this is the best rhythm game on the market for someone who doesn't want to either zone out and fall asleep, or play Osu! all the time.
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A 3 de 5 personas (60%) les ha sido útil este análisis
3.8 h registradas
Publicado el 14 de julio
When you like rhytm games you seek two things - a challenge and good music. Story just doesn't cut it even if it's good.

  • KickBeat puts a little too much effort in the story with cutscenes which i simply skip and bossfights that play the same as a default round.

  • The challenge is there on the higher levels if you wish to train yourself for the game's leaderboard (yes there is one and it doesn't seem to have been tampered with, all scores look legit) but if you just wish to make a single playtrough to check the story and music, either on normal or hard, the game is blantly easy. I made it high on the board just for my normal playtrough points and some plays on hard.

  • When we come to the music is where you will be either sold on the game or look somewhere else. The game uses prebuild songs for the story mode - mainly from celldweller, blue stahli, ESJ soundtrack and other (amazing in my opinion) similar artists. This blend makes it so techno follows a strong vocal song which follows techno etc. For rhytm's sake the songs are great but not be up to everybody's taste. And you have to play them to unlock other features including...

  • Custom music. This is what a lot of want from a rhytm game. I know I do. And you can do it! But here's the catch - you need to set up the beat of the song manually. Unlike other popular games like Audiosurf where the game does it for you or osu! where someone else (more gifted in the ears) has done it for you, you need to synch the beat of the song with the game for every song you add. But if thats a piece of cake for you and you give the game a perfect bpm... the game is still not that good with the generation of the level. It just isn't.

Overall quite a mixed bag. I played it and I don't regret doing so as the idea of a rhytm based fighter (even if the fighting is just for show) is quite good and I had a lot of fun. But there are so much limitations (like window mode ffs) and untapped potential that I don't see myself playing it again after going trough the story songs once. Nor do I plan to add more of my music in the game as it is tedious and the end result is still laking. Thats why I don't plan on recommending it either.

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A 4 de 7 personas (57%) les ha sido útil este análisis
0.4 h registradas
Publicado el 4 de junio
KickBeat has the makings of something great, take the first level of Parappa the Rapper on PS1 and flesh that out as a game. Unfortunately it's not as great as what I just described. Instead Kickbeat is too complex to be casual and too simple to be hard core. Trying to ride the fence did this game no favors. Not to mention it's lack luster soundtrack. Having the ability to import your own music is no excuse not to spring for something more than mediocre when it comes to your own set list. Easy to learn, difficult to master should have been the mantra for this games development. Instead it's convoluted and frustrating until you figure out what it wants you to do, then it's just kind of meh; not giving you any sense of having done something cool . And to the bottom line: 10 bucks is way too much to pay for this. There are a lot better rythym games out there and there certainly a lot better martial arts games as well. And for 10 dollars, you can probably get two of them. If you insist on giving this a look, try to get it on sale.
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A 5 de 9 personas (56%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.9 h registradas
Publicado el 18 de mayo

Would be 7/10 if you could use your own music at the start instead of the ♥♥♥♥♥ that comes with this game.

Yes it's just a few levels but crappy music hurts my ears.
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