From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!
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賛否両論 (669 件のレビュー) - このゲームのユーザーレビュー 669 件中 65% が好評です
リリース日: 2014年1月20日

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KickBeat Steam Edition を購入する

サマーセール! 7月4日 に終了

 

Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

このゲームについて

From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!

New Additions for KickBeat Steam Edition:

  • Six exclusive tracks from the Electronic Super Joy OST by indie electronic artist enV have been added to the single player campaign. There are now 24 tracks in the campaign!
  • Advanced difficulty is now available in Free Play
  • Beat Your Music mode is available much earlier in the campaign, allowing you to create your own custom tracks without having to complete the single player campaign
  • Adjustments have been made to the difficulty progression, helping players adjust to higher levels of play on a better curve
  • Enhanced graphics
  • Customizable keyboard controls + full X input controller support.
  • 42 Steam Achievements
  • Stream Trading Cards
  • Steam Cloud Support

The KickBeat Steam Edition Soundtrack features tracks from a diverse lineup of artists from well known bands such as Pendulum and Marilyn Manson, to indie musicians Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi.

KickBeat Steam Edition Soundtrack
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

Beat Your Music mode features a set of tools allowing players to use their own music to create custom KickBeat tracks. Experiment with different types of music to create different types of fights!

We got rid of the bars, arrows, button icons, etc. that other music games rely on as action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you're creating your own fight sequence with your button presses. We also let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

KickBeat features a full length single player campaign with beautifully hand drawn animations and a unique art style.

Media Quotes

  • “KickBeat succeeds as both a rhythm game and a fighting one” – JoyStiq
  • “Combining slick combat with finely tuned rhythm-action fare, KickBeat was so frenetic it even managed to stir me from my early-morning half-awake sate.” – Pocket Gamer
  • “The hand-drawn animation really stands out in this regard and I found myself getting absorbed by the hypnotic flow of the figures moving in and out of the combat area.” – Destructoid

システム要件

    最低:
    • OS: Windows Vista/Windows 7/Windows 8
    • プロセッサー: Dual Core CPU @ 2 GHz
    • メモリー: 1 GB RAM
    • グラフィック: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX® compatible sound card
    推奨:
    • OS: Windows Vista/Windows 7/Windows 8
    • プロセッサー: Dual Core CPU @ 2.40 GHz
    • メモリー: 2 GB RAM
    • グラフィック: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX® compatible sound card
Customer reviews
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賛否両論 (669 件のレビュー)
Recently Posted
Infermium
( 記録時間: 0.2 時間 )
投稿日: 6月30日
It's a minigame at best. I didn't enjoy it and I'm pretty sure it came tacked onto a humble bundle. Certainly wouldn't pay for it on it's own.
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Econael
( 記録時間: 0.4 時間 )
投稿日: 6月8日
無料で入手した製品
It's a DDR game. You have a lanky kung fu dude and enemies approach you and you have to press the correct direction to the music to smack 'em.
The enemies spiral towards you, which makes it very difficult (actually almost impossible) to look ahead.
There is a single bulky yellow type, which is a single press, more medium blue types, which are two half beats in succession and red lanky dudes which are two at once.
They wear black clothing with some colored bands.
Their spiraling motions already make it hard enough to see what's going on (I usually only see the next combo, not further ahead) and some levels make this even harder by heavily tilting and moving the camera around.
I quit when they started to toy around with the lighting which made it very frustrating to see what's coming towards me.

In games like these I want to have to act in sync with a beat. This should be the bulk of the skill difficulty. Instead the difficulty is with seeing what the heck is going on.
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Munchies [NerdsBG]
( 記録時間: 2.9 時間 )
投稿日: 6月8日
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
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bean
( 記録時間: 0.3 時間 )
投稿日: 5月27日
First, your mileage may vary as I think this is a game I *should* like. I am a fan of rhythm games, but this one was difficult for me to track what I'd need to hit next because you have to track the little dudes as they move around you. It probably would be easy but I found myself wanting to watch the kung-fu - not watching to see what I need to hit next.
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Paroxysm Fleur
( 記録時間: 1.9 時間 )
投稿日: 5月9日
Previously played this game on Xbox One, and it was really good so I decided to also buy it on here. No sync issues for me, people probably just can't play rhythm games #rekt
10/10 wud pay $10 agen
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Spitfoore®
( 記録時間: 0.6 時間 )
投稿日: 5月4日
Hell to the naw
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What a day to be alive
( 記録時間: 0.1 時間 )
投稿日: 4月14日
If you want a rhythm based fighting game, this is pretty ok? 8/15
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SuperScout234
( 記録時間: 0.2 時間 )
投稿日: 3月26日
Whatever you do, do NOT get this game! If you do, expect frequent crashes and freezes. I have played Kickbeat on a PS Vita with no flaws or problems whatsoever. If you want to play this game, get it on a version other than PC.
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david / BNET: OceansAbove#1601
( 記録時間: 2.9 時間 )
投稿日: 3月12日
Overly simplistic QTE gameplay, 4 buttons, push the one that lights up, that's all the gameplay there is. The enviroment the gameplay is implemented in is what makes it interesting, because each succesful button hit equals to kicking a bad guy's ♥♥♥ in a cool way, or missing it causes them to hit you. The rythim changes based on the music playing, much like a Audiosurft of Guitar Hero titles work, and they have some really action pumping great stuff there to give your heart the bump-bump tempo while awesome (cartoonish) action is played on the screen.

However, being a low budget game, sadly it has some downsides. The campign is exactly the same levels twice from half of it, with the same music, just with a different character (=skin, nothing else), and I think I counted 2 max 3 bands playing all the music in the game, and that's a huge negative for a game that is based on music. The lacking variety of artists really makes the whole thing feel like you are listening to Blue Stahli's Kill Me Every Time, and then 20 times the slightly different remixes.

It's a pick it up once or twice and be done with it game, definitly worth picking up on a nice discount if you are looking for a relaxing yet at the same time adrenaline pumping simple game.

It's subpar compared to the other bigger titles that made this genre popular (Audisurf, whatever guitar controller game you can think of etc.), mostly due to the very-very low number of artists and tracks (24) that mostly all sound the same with one or two exceptionally good one. You can add your own songs however, but I got bored of it before I reached that point that I'd want to try. Doesn't means it's bad, it's just this long these type of games last for me.
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marikomaru
( 記録時間: 0.9 時間 )
投稿日: 3月6日
This seems like it would be a fun game... if I could get it to run without crashing. For context, I have: 6 gb RAM, nVidia GeForce GT 525m, intel core i7 processor. I have to bring the game's resolution all the way down to 800x600 (or whatever equivalent the game uses) to keep it from crashing less than 30 seconds into the first song; but even on 800x600 it has about a 50% change of crashing at some point during a song. I've googled around about the issue and haven't found anything that works, and I don't have the patience to keep trying. There are plenty of rhythm games for different platforms that don't have this issue; I'll be looking for one of those and I'd advise all other prospective buyers to do the same.
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Most Helpful Reviews  In the past 30 days
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.9 時間
投稿日: 6月8日
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
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Most Helpful Reviews  Overall
17 人中 16 人 (94%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.8 時間
投稿日: 2014年12月24日
音ゲーとしては非常に分かりにくい出来
基本的に音ゲーってビーマニみたいな「この判定ラインの位置にノーツがやってくるからやって来たら(もしくは判定ライン側がノーツに向かって動くから)重なったタイミングで対応したボタンを叩いてね」かユビートみたいな「この位置にノーツ出る予告するからタイミングよくココ叩いてね」って2種に大別されると思うんだ
一応これは前者よりなんだけどざっくり言うと
「敵(ノーツ)がプレイヤーの周りに現れてしばらくその周囲をぐるっと回ったあと対応した上下左右の位置にやってきて殴りかかるからその時ボタン押してね」になる。カンフーアクションっぽい演出のつもりなんだろうけどこれがスゲー分かりにくい
詳しく言うと皆同じレーンで動くところ、敵ノーツは基本的に1/4周して判定なので一応出てきた位置でわかるんだけど皆同じレーンでぐるぐる回ってるから混乱する。忙しくなるとあれお前そこなの!?って勘違いを起こしやすくなる(敵は同時押しとか長押しとかなら色が違うけど叩く場所で変わるわけではないので…)
殴りかかる時(判定の時)はそいつの足元が光るんだけど判定のときに分かってもしょうがねえよ!もっと前から分かりやすくないと!意外ときっちりしてる判定と相まって譜面の密度が濃い場所なんかはあっても大した意味はない
ていうかぶっちゃけノーツが人っていうのがまず分かりづらい。なんだよ殴りかかる時に押せってアバウトだな!
難易度上げると認識難っぷりがさらにアップ、正直譜面丸暗記しないとつらいししても面白くない
あとカンフーアクション見せるムービー部分挿入するためな感じで1曲の中でも細かくチャプターが分かれてるんだけど、音ゲー的にはプレイヤーのテンポが崩れて面白くない…
間奏でもないのに操作できないタイミングがしばらく混ざるのが個人的にはもんにょりした、せめて歌と展開を合わせてほしい

演出とかの部分をさっぴいてもオススメする出来ではないかな…という感想、というか演出と音ゲーが食い違いすぎてるかな
パラッパやウンジャマラミーみたいにすればよかったかもしれない
このレビューは参考になりましたか? はい いいえ 面白い
26 人中 21 人 (81%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 5.2 時間
投稿日: 2014年2月8日
「究極のゲ|ム」

元々と言うか今でもアーケードで音ゲーをプレイしている位には音ゲーマーなんですが
異色の格闘音ゲーKickbeat(昔マーシャルビートってゲームがあったとか云々はおいとこう)
DanceEvolutionですらダンスゲーでありながらリップル取得時のエフェクトと音声でノリながらプレイできるのだが

このKickBeatと言うゲームには打撃音と申し訳ない程度のエフェクトしか発生しないため演奏感と爽快感に欠けると言う音ゲーとして致命的な弱点を持っている
演奏時に発生するキー音がどれだけ大切かと言うことを改めて教えてくれるゲームでありました

更に曲間のパートにはBreakが自動で発生してプレイヤーのキメが発生するのだが これが何故かSEが無い為非常に肩透かし むしろ演奏感が余計無くなるので要らないとすら言い切れる
値段相応と言えば値段相応なのかも知れない
コナミ音ゲーユーザーならTOKYOステージの三面が一番ピッタリかもしれない このステージはこのゲーム中一番好きだ

収録曲はロックミュージックが多目 何故か定番のテクノやEDMと言ったダンスミュージックは殆ど無い
が、譜面作成機能はあるので作成は可能なので自分で作れって事なんだろう

安いっちゃ安いし、あのCastelStormの開発元なので出来自体はレビュー程悪くは無い
興味あるなら買い
Steamで売ってる音ゲーの中なら上位の出来であることは保障する
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11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 0.7 時間
投稿日: 2015年4月24日
欠陥品
 ZEN STUDIOのゲームだから期待してみたけどゲーム中に同期ずれが発生し それでミスが出てしまうので ストレスが溜まるだけです
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.1 時間
投稿日: 2014年1月27日
リズムに合わせて攻撃を仕掛けてくる敵をタイミングよくなぎ倒していく音ゲー
音楽は、チャイナ的なのではなく全体的にトレーラーのような路線の音楽が多め。
トレーラー曲が好きなら、デフォルト曲で損することはない…と思う。

初見の難易度は高いものの、足元のガイドが点灯する順番を見る、次の敵はハイライトが当たる、
青い敵は4分以下の短いタイミングで連続、赤い敵は複数同時などをおさえるだけでもかなり快適になる。

一応手持ちの音楽でも自動生成できるものの、リズムのシンクロは自分でやらないとダメ(開始のタイミングとBPM設定)なので
きっちり楽しみたいなら、波形から開始タイミング・BPMを割り出すといい。そこまでしないならオマケ程度に考えること。

大きな欠点を上げるとするなら、窓化できない点。
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10 人中 7 人 (70%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 58.2 時間
投稿日: 2014年11月30日
曲が良いし、かっこいいし、普通に楽しい☆
2作目を出してくれたら嬉しいかも。
(音ゲー初心者なので細かい部分の知識がありません)
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.7 時間
投稿日: 2014年10月29日
現状ではひどい処理落ちに加えて、まともにラウンド完走できる方がまれと言うくらいの頻度でアプリケーションが落ちるので、買ってはいけない
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.6 時間
投稿日: 2014年2月17日
何気に面白い。XBOXコントローラーがあればより楽しめます。チョイ遊びにイイかも。
このレビューは参考になりましたか? はい いいえ 面白い
21 人中 0 人 (0%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.8 時間
投稿日: 2014年1月22日
コントローラ全く未対応。詐欺
最初から自分のCDでプレーできない
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94 人中 75 人 (80%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 2.3 時間
投稿日: 2014年11月21日
KickBeat is a rhythm game that's almost good, but doesn't quite hit the mark.

For starters there are only 24 tracks, and they're pretty much all either what wikipedia defines as 'Industrial Rock'/'NuMetal' or the 6 electronica/dance tracks from Electronic Super Joy. This ultimately leads to a pretty low amount of genres. There is an option to make custom tracks out of your own songs, and while you can set the BPM, you cannot add true custom tracking as far as I can tell, leading to a sub-par experience there.

As many other reviews have noted, the notes don't really match up with the rhythm that much, so you will primarily be relying on the visuals to know when to press buttons. This leads into another large flaw of the game - the visuals are incredibly noisy, often making it a strain to know when the 'enemies' are coming.

Another mechanical quirk of the game are the 'power up' orbs. These primarily just give you bonus points or multipliers. There's also a shockwave (clears nearby enemies) and a shield, but using those actually grants less points than not using them. The quirk is that you have to doubletap the button in order to pickup the orb. On the higher difficulties, missing an orb counts as getting hit. This is problematic because it can quickly grow incredibly tiresome to doubletap orb wielding enemies in succession.

The game was initially designed for consoles - as such I used a controller for it, but that brought its own slew of problems. On expert/master difficulty, there are often enemies coming from three directions. As almost anyone who plays on a controller is aware of, pressing an opposing pair of buttons (example: A+Y or X+B) on a controller is incredibly awkward. Combine this with needing to doubletap, and getting punished for hitting extra buttons, leads to a frustrating setup. I imagine this is much easier with a keyboard, but it does raise the question of why the game was designed this way to begin with since it initially launched on console.

Finally, I just wanted to point out the silly unlock system the game uses. You're stuck with playing as the male character until you complete the game's story as him - then you can use the female. Despite being given seperate 'stories' they both play the exact same songs, and have the same gameplay.

Oh - right, this game actually has a story. It's, as to be expected, absurdly terrible. This isn't a problem in itself, except for the fact that there are a couple brief unskippable cutscene parts associated with the 'boss battles' which are painful to sit through.


Anyway, despite all my whining, I did finish the game - which is saying something in itself. There is potential here, and if you picked this up in a bundle, it's worth giving a whirl. Ultimately however, I cannot recommend actually buying this game by itself.
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