Soccer meets driving once again in the long-awaited, physics-based multiplayer-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars! Choose a variety of high-flying vehicles equipped with huge rocket boosters to score amazing aerial goals and pull-off incredible game-changing saves!
最近のレビュー:
非常に好評 (2,601) - 直近 30 日間のユーザーレビュー 2,601 件中 85% が好評です。
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非常に好評 (119,899) - このゲームのユーザーレビュー 119,899 件中 93% が好評です
リリース日:
2015年7月7日
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9月19日

Autumn Update: Local Matches and Director Mode



Next week sees the launch of our massive Autumn Update, and there are a few features we want to highlight before the big day on September 28!
Local Matches: It’s LAN Party Time!
Rocket League on PC is getting a Local Match option at long last. This means you will be able to host and join LAN matches without the need for an internet connection! You and up to seven of your LAN party-going friends will be able to join the same match and enjoy all of the different game modes, Arenas, and Mutators that Rocket League has to offer -- think Private Matches, but offline with no need to select a server region.



Creating and hosting a Local Match will feel very familiar if you have ever created an Exhibition Match or Private Match before. Joining a Local Match will bring up a new window, seen below, which will display any Local Match currently available on your network.

Local Matches are PC-only for now, but we hope to include Local Match play for consoles in a future update.


Director Mode Beta
The Autumn Update will also see a significant but experimental addition to spectating and Replays: ‘Director Mode’ comes with the update as a beta feature, putting an AI in charge of camera movement and placement while you watch Replays, or spectate matches. Powered by a deep analysis of match data and a brand new camera-controlling AI, Director Mode aims to give viewers the best position possible without pushing a button. The automated control will be especially relevant when it comes to choosing which Player Camera to focus on, and when to switch to a different player. Whether you’re streaming or spectating, having the speed and knowledge to shift between specific players, instead of opting for wider shots, can make or break the look and feel of a video or stream.



Director Mode lives with the rest of the Camera Options available to you while spectating or watching Replays, and is a completely optional function. Watching the new mode at work can help inform you on how to set up manual controls later on, while those new to the streaming scene can use Director Mode to easily showcase matches to their followers.

As always, please send us questions about Local Play and Director Mode on social, or on the subreddit. We can’t wait to share the rest of the Autumn Update with you next week!

 
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9月13日

What’s Coming After The Autumn Update


Happy Update Reveal Day! (Yes, it’s a real holiday.) We just announced that Rocket League's Autumn Update is coming to all platforms on September 28, and you can check out the reveal page for details on the new ‘Farmstead’ seasonal Arena, ‘Accelerator’ Crate, Player Banners, and more!

But what lies beyond the Autumn Update? What features are we working on? How many different dragon-themed Player Banners are we cooking up? Read on below.
Tournaments Beta
A Tournament system is something we've wanted for Rocket League since our launch in July 2015. In-game Tournaments would allow all of our players, from Rookie to Rocketeer, to take part in competitions without ever having to leave the game client.

Our goal is to launch a Tournaments Beta before the end of 2017. We can tell you for sure that the beta will run through Steam, but all other info, like timing and sign-up details will be revealed once we're closer to the beta’s launch. For those wondering why the beta is "PC-only," it's because Steam allows us to make changes and collect performance feedback more rapidly than any other platform.

Once the beta is complete and we’ve had time to digest feedback and make appropriate changes, we will then aim to move Tournaments to a regular feature on all platforms in a future update for 2018.


Party Time!
Along with a Tournaments Beta before the year is done, we will also be testing a new Party System that we’re building directly into Rocket League. When finished, this new system will allow you to party up directly via PsyNet instead of the party systems currently used through Steam, Xbox Live, or the PlayStation Network. Our first test(s), however, will be limited to Steam players.

Once your account is flagged for the new Party system, your game will automatically sync with your Steam Friends List information and allow you to create a party via PsyNet. You’ll still use the 'Create Party' button as you normally would, but instead of seeing a Party invite in Steam, you’ll see new in-game notifications alerting you to a Party invite.

While the PsyNet Party System is Steam-only, this is the first step in enabling the possibility of supporting cross-platform parties at a later date. We’ll have more information about the new Party System once we’re closer to launch.
Events Coming Soon
As detailed on our Autumn Update page, we are also debuting a new 'Events' system, which introduces limited-time events that provide players with the opportunity to earn additional car customizations. Using a new item called the 'Decryptor,’ (obtained as drops after online matches) players will be able to unlock any unopened Crate in their inventory without having to purchase a Key. Additional information will be provided closer to the launch of the events themselves later this year.

See below for a few more Tournaments Beta screenshots!






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このゲームについて

Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

Awesome features include:

  • All-new Season Mode that allows players to enjoy a full single-player experience
  • Extensive Battle-Car customizations with more than 10 billion possible combinations
  • Unlockable items and vehicles, stat tracking, leaderboards, and more
  • Addictive 8-player online action with a variety of different team sizes and configurations
  • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
  • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
  • Competitive cross-platform gameplay with PlayStation®4 and Xbox One users


NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

  • OS: MacOS X 10.8.5
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of June 1, 2017:

  • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
  • There are occasional crashes when exiting from a match to the main menu
  • The statues in Urban Central do not display correctly
  • You may experience intermittent blurring issues
  • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
  • (Mac Only) Steam Controller is not natively supported

View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7 or Newer
    • プロセッサー: 2.4 GHz Dual core
    • メモリー: 2 GB RAM
    • グラフィック: NVIDIA GTX 260 or ATI 4850
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 7 GB 利用可能
    推奨:
    • OS: Windows 7 or Newer
    • プロセッサー: 2.5+ GHz Quad core
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GTX 660 or better, ATI 7950 or better
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 7 GB 利用可能
    • 追記事項: Gamepad or Controller Recommended
    最低:
    • OS: MacOS X 10.8.5
    • プロセッサー: Intel Core i5 2.4 GHz
    • メモリー: 8 GB RAM
    • グラフィック: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 7 GB 利用可能
    推奨:
    • OS: MacOS X 10.8.5 or Newer
    • プロセッサー: Intel Core i7 2.4 GHz+
    • メモリー: 8 GB RAM
    • グラフィック: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 7 GB 利用可能
    最低:
    • プロセッサー: 2.4+ GHz Quad core
    • メモリー: 2 GB RAM
    • グラフィック: NVIDIA GTX 260 or ATI 4850
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 7 GB 利用可能
    推奨:
    • プロセッサー: 2.5+ GHz Quad core
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GTX 660 or better, ATI 7950 or better
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 7 GB 利用可能
    • 追記事項: Gamepad or Controller Recommended
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