Soccer meets driving once again in the long-awaited, physics-based multiplayer-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars! Choose a variety of high-flying vehicles equipped with huge rocket boosters to score amazing aerial goals and pull-off incredible game-changing saves!
Käyttäjäarvostelut:
Viimeaikaiset:
Erittäin myönteinen (3,871 arvostelua) - Edellisten 30 päivän aikana tehdyistä 3,871 arvostelusta 89% on myönteisiä.
Yhteensä:
Erittäin myönteinen (107,143 arvostelua) - 93% / 107,143 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 7. heinä, 2015

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Uusimmat päivitykset Katso kaikki: (137)

22. toukokuu

Crate Retirement Starting with Next Update



As many of our community members have already speculated, we are going to start retiring some of the Crates available in Rocket League in the near future.

All four Champion Crates will no longer be available as drops after Online Matches once our next major update goes live this Summer. This retirement ONLY affects drops, so if you already have Champion Crates in your inventory, or want to trade Champion Crates to other players after their retirement, you will still be able to do so. This Champion series retirement means that there will be fewer Crates to account for when the game drops one for you. In other words, removing older Crates means that newer Crates (and their newer Items) will appear for you more often.

After retiring the Champion Series, we will continue to retire other Crates on a schedule of roughly six months after their initial release. But don’t worry, items found inside retired Crates could still come back at a later date. Some items are already available in other Crates, like those found in the Player’s Choice Crate we released in February.

We will announce all future Crate retirements here before they happen, and we will have even more to share about our next major update at the RLCS Season Three World Championship. See you soon!

57 kommenttia Lue lisää

17. toukokuu

Rocket League Steps into the Ring with WWE



As you may have already seen in recent episodes of WWE SmackDown Live, we have already begun and are proud to officially announce that Rocket League is partnering with WWE!

This upcoming weekend's NXT Takeover Chicago event (airing live this Saturday, May 20 on WWE Network) is where our promotional partnership kicks off, as Rocket League's presence will truly be felt during the broadcast and after, as we debut the first of our brand new television commercials. Expect to see it again on that Sunday's following pay-per-view (PPV) event, WWE Backlash this Sunday, May 21. It's the first main televised roster debut of WWE Superstar Shinsuke Nakamura -- how could we NOT be involved?

Our promotional partnership will continue to grow after Backlash, as Rocket League will be a WWE partner at Great Balls of Fire on Sunday, July 9, and SummerSlam on Sunday, August 20. We will also be a regular presence on both Monday Night Raw and SmackDown Live, as well as the official presenter for the recently-announced WWE Women’s Tournament!

And for the UpUpDownDown fans among our ranks? WWE Superstar Xavier Woods and crew will Keep it Tight with Rocket League over the course of six episodes coming later this year! Stay tuned for more details regarding our WWE sponsorship later this year.

160 kommenttia Lue lisää

Tietoja pelistä

Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

Awesome features include:

  • All-new Season Mode that allows players to enjoy a full single-player experience
  • Extensive Battle-Car customizations with more than 10 billion possible combinations
  • Unlockable items and vehicles, stat tracking, leaderboards, and more
  • Addictive 8-player online action with a variety of different team sizes and configurations
  • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
  • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
  • Competitive cross-platform gameplay with PlayStation®4 and Xbox One users


NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

  • OS: MacOS X 10.8.5
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:

  • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
  • There are occasional crashes when exiting from a match to the main menu
  • The statues in Urban Central do not display correctly
  • You may experience intermittent blurring issues
  • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
  • (Mac Only) Steam Controller is not natively supported

View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Vähintään:
    • Käyttöjärjestelmä: Windows 7 or Newer
    • Prosessori: 2.4 GHz Dual core
    • Muisti: 2 GB RAM
    • Grafiikka: NVIDIA GTX 260 or ATI 4850
    • DirectX: Versio 9.0c
    • Verkko: Laajakaistayhteys
    • Tallennus: 7 GB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: Windows 7 or Newer
    • Prosessori: 2.5+ GHz Quad core
    • Muisti: 4 GB RAM
    • Grafiikka: NVIDIA GTX 660 or better, ATI 7950 or better
    • DirectX: Versio 9.0c
    • Verkko: Laajakaistayhteys
    • Tallennus: 7 GB vapaata muistia
    • Lisätietoja: Gamepad or Controller Recommended
    Vähintään:
    • Käyttöjärjestelmä: MacOS X 10.8.5
    • Prosessori: Intel Core i5 2.4 GHz
    • Muisti: 8 GB RAM
    • Grafiikka: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
    • Verkko: Laajakaistayhteys
    • Tallennus: 7 GB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: MacOS X 10.8.5 or Newer
    • Prosessori: Intel Core i7 2.4 GHz+
    • Muisti: 8 GB RAM
    • Grafiikka: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M
    • Verkko: Laajakaistayhteys
    • Tallennus: 7 GB vapaata muistia
    Vähintään:
    • Prosessori: 2.4+ GHz Quad core
    • Muisti: 2 GB RAM
    • Grafiikka: NVIDIA GTX 260 or ATI 4850
    • Verkko: Laajakaistayhteys
    • Tallennus: 7 GB vapaata muistia
    Suositus:
    • Prosessori: 2.5+ GHz Quad core
    • Muisti: 4 GB RAM
    • Grafiikka: NVIDIA GTX 660 or better, ATI 7950 or better
    • Verkko: Laajakaistayhteys
    • Tallennus: 7 GB vapaata muistia
    • Lisätietoja: Gamepad or Controller Recommended

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