You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since...
사용자 평가: 매우 긍정적 (평가 1,885 개)
출시 날짜: 2013년 10월 28일

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Slender: The Arrival 구매

휴일 세일! 종료일: 2015년 1월 2일

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"Suffers from questionable and repetitive design but still manages some nice atmosphere and scares. Stands out in the flood of Slender games."

최신 업데이트 모두 보기 (13)

2014년 11월 6일

Halloween Contest Winners

Congratulations to everyone who found all 9 markings and deciphered the secret message! We had over 80 entries and have randomly drawn 4 winners.

The correct secret message is:
“Abandon all hope for death is only the beginning”

And now the moment we’ve all been waiting for, the announcement of our winners! Drum roll please…

Our grand prize winner who will be taking home a $100 Steam gift card is:
Daniel Abraham

Our 3 runner ups who have each snagged a $50 Steam gift card:
Josh Guessit
Inilitus
Brian Taylor

We hope everyone enjoyed the contest! Our winners should expect a message from us soon!

Blue Isle Studios

댓글 14 개 더 읽어보기

2014년 10월 31일

Halloween Contest Extension

Happy Halloween!

Slender Man is having a tough time choosing his costume this year…



We are extending our Halloween contest deadline to Monday, Nov 3. That will be the last day you can submit all 9 hidden markings along with the secret message to contests@blueislestudios.com.

All details: http://blueislestudios.com/halloween-in-oakside-park/

댓글 42 개 더 읽어보기

평가

“A significant improvement over Parsec Production's original game, featuring a much more robust narrative, and a darker, more foreboding atmosphere.”
90 – The Escapist

“One of the most terrifying games in recent memory.”
85 – GameSpot

“The Arrival pushed me to the edge of sanity. With its clever combination of unsettling pictures and disturbing sounds this is one of the most intense horror experiences available today.”
85 – 4Players

게임에 대해

You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.

Back in 2012, Mark Hadley (AgentParsec) created a game that captivated gamers around the world. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear.

Experience the horror all over again.

Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.

The Arrival officially supports the Oculus Rift – a next generation virtual headset designed for super immersive gaming! The Rift intensifies the fear-factor, and gives players a brand new, immersive horror experience.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: Dual core CPU @2GHz (Pentium D or better)
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000, GeForce 8800, ATI 1950 or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core Intel or AMD
    • Memory: 3 GB RAM
    • Graphics: GeForce 260 1GB or AMD HD4850 1GB
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon HD 2600 / NVidia Geforce 8800 / Intel HD 4000 or better
    • Hard Drive: 2 GB available space
유용한 고객 평가
175명 중 168명(96%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 9월 10일
키 큰 수줍은 남성이 쫓아오는 여성향 게임입니다.
호감도 시스템을 차용하여, 그 남성에 대해 조사할수록 호감도가 높아지고
조금씩 그 남성이 수줍음을 떨쳐내고 다가오는 모습을 그렸습니다.
아름답고 고즈넉한 밤의 시골 숲에서 두근두근함을 느껴보세요!
이 평가가 유용한가요? 아니요
76명 중 71명(93%)이 이 평가를 유용하다고 평가했습니다.
1.8 시간 기록
게시 일시: 2014년 7월 15일
이것은 그냥 평범한 일상을 다룬 게임입니다.

이웃과의 소통을 표현하는 게임으로써 이웃과 술래잡기를 하는 아주 평범한 게임입니다.
그냥 술래잡기하면 재미가없어서 쪽지를 찾는다거나 정전이 나서 발전기를 키는식의 술래가 아니더라도 이길수있는 룰을 만들어놓고 술래잡기를 합니다.

이 게임을 하게되면 이웃과의 단절을 굉장히 아쉽게 생각하실겁니다.
여러분들도 이게임을 해보시고 이웃의 소중함을 느껴보시기 바랍니다.
이 평가가 유용한가요? 아니요
13명 중 11명(85%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 8월 22일
한마디 평가

시 발
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8명 중 8명(100%)이 이 평가를 유용하다고 평가했습니다.
2.0 시간 기록
게시 일시: 2014년 7월 29일
적당한 가격에, 인디게임치곤 나름 훌륭한 퀄리티의 게임입니다.
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
4.0 시간 기록
게시 일시: 2014년 11월 2일
어디선가 슬랜더맨이 툭 튀어나오는데 그럴때가 가장 무서움
밤에 하면 하다가 잠 못잘 정도일까나... (나님 무서운거 조금 싫어해서..)
계속되는 갑툭튀 때문에 오래 못하겠다...
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
3.5 시간 기록
게시 일시: 2014년 11월 6일
재미있네요 사람 죽이기 딱 좋은 게임인것같아요
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
4.3 시간 기록
게시 일시: 2014년 10월 4일
게임 볼륨이 너무 작다

나처럼 이거 하다가 잠들지 않고 제대로만 진행하면 1시간 이내에 스탭롤을 볼 수 있다

무섭긴 한데 초반의 공포가 후반으로 진행될수록 점차 짜증으로 바뀌는 느낌

허무한 결말에서는 분노밖에 느껴지지 않았다

뭔가 더 진행되었어야 했는데 중간에 짜른 느낌이랄까

추천은 못하겠다

참고로 엔딩보고 마지막판 다시하면 산불 안난 상태에서 시작하고 쪽지 같은거 모을 수 있음
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
2.6 시간 기록
게시 일시: 2014년 10월 6일
재미있었지만 짧다 ㅜㅜ
이 평가가 유용한가요? 아니요
304명 중 270명(89%)이 이 평가를 유용하다고 평가했습니다.
11.4 시간 기록
게시 일시: 2014년 11월 5일
-
Click for Gameplay Trailer - Review
-
I Like:
+ brilliant horror atmosphere
+ genuinely great scares
+ disturbing sounds and effects
+ objects random generated
+ nice looking outdoor areals
+ slenderman and a other surprise

I Dont Like:
- trial & error sometimes frustrating
- short gametime
- no puzzles
- hide and crouch has no effect

When Slender: The Eight Pages was released in the summer of 2012, horror fans praised its short, experimental, and completely free take on the genre. Manically dashing through the forest and trying to snag all eight pieces of paper before the creepy Slender Man finds you remains a surprisingly unnerving experience.

Arrival expands on the ideas of the original with a basic story and the creative application of old mechanics. The game is broken up into five chapters, each with its own focus.
You have to perform such tasks as collecting a certain number of documents or activating generators, but as you get closer to completing your objective, Slenderman's pursuit gets more aggressive.
He can move now. You'll see him ahead and run away, only for him to appear suddenly behind you. It's incredibly unnerving, and playing in the dark with headphones is genuinely chilling. The subtle use of music and sound effects is excellently done.
Boards creak, children whisper, and there are some truly terrifying moments that wouldn’t exist without the impeccable use of audio.
The ever-so-slightly paranormal setting is matched by a surreal, atonal background hum. Footsteps and the errant rustling of leaves give you the constant feeling of being watched, even when nothing can be found, and each time you pick up a new clue, a new instrument enters the sonic landscape. Slender is best served in a dark room with a pair of headphones.

The lighting is beautiful, and the forests and corridors thick with atmosphere. A grainy film effect adds to the horror film feel, and whenever the Slenderman is near, the HUD – which mimics a video camera – distorts and flickers. Daylight scenes break up the gloom and show off the surprisingly beautiful world design. Don't get used to them, though. It's a relentlessly dark, bleak game.

Slender Man and his friends don’t mind warping directly behind you and causing instant game over. The worst offender of this comes once you reach the abandoned mine and are introduced to a second enemy type. A little knife-wielding kid, stalks you throughout the level and kill you without a warning. Very frustrating.

A hardcore mode gives you a finite amount of flashlight battery, more aggressive enemies, but an alternate ending if you can stomach it all the way through.
Slender: The Arrival manages to deliver some truly impressive scares, but you’ll have to wade through the muck of repetitive tasks and unfair enemies in order to experience them
Slender is not an experience you will soon forget, and the price just about right for its short length.


Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
이 평가가 유용한가요? 아니요
169명 중 144명(85%)이 이 평가를 유용하다고 평가했습니다.
2.7 시간 기록
게시 일시: 2014년 10월 15일
Imagine it, you're walking down a dirt road in the woods at dusk, it is autumn the leaves are turning orange and red. You come across an abandon vehicle on the road. The sun quickly sets, leaving you in the dark without a flashlight and suddenly, you aren't alone anymore. You are being watched and stalked by something. It feeds off of the power of your video camera, which is the only way to see it (I guess).

When your video camera flickers, it is closing in on you. It is drawing the power from the batteries as it draws near. It is Slenderman. A tall thin humanoid creature that looks over you from afar from hilltops. The creature that opens the doors that you just closed. The creature that your only defense is to not look at it. To wish it away as you cower in fear by looking at the ground. No... just run away until your video recorder stops flickering. How do you run from something that just teleports in front of you? You can always walk backward.

This is Slender: The Arrival, less of a game and more of a first person experience along the lines of Dear Esther and Gone Home. It preys on your fears. It has a great, creepy atmosphere and great sound design. You have little in the way of controls, left stick to move, right stick to look, a sprint button, flashlight button, zoom button, and a use button. There are other buttons, but they feel redundant.

The game dumps you in and never explains why you're there. Not just the first chapter of the game, but over and over again, its the same thing, you start at dusk in the woods and go into the night and then find an abandon building. Each chapter has a different task, such as turn on X generators, find X pages in the woods and close X windows. Simple things, but you're just stuck with something that can be anywhere at anytime that will warn you when its near. The more things you collect, the more intensely you will be harassed.

As you wander in the dark you quickly come across an average house. Depending on where you enter, it looks like there is nothing wrong. Just a normal house for sale with a playground in the back. Soon enough you'll find things scrawled on the walls and rooms in disarray. Eventually, you'll find a flashlight that will help you. The idea of wandering in the woods might seem like an easy way to get lost, but as you roam the darkness, you'll be enticed by audio and visual cues such as paths, lights and dozens of arrows pointing in one direction that will guide your way.

If you think you'll get used to Slenderman, once you progress far enough, eventually you will reach an abandon facility and have a follower. Perhaps it is a follower of the Slenderman, but it follows, chases and strangles you. This isn't a creature like Slenderman, so it doesn't have magical powers other than it is getting closer, running after you. You'll hear its footsteps running up to you. Your only defense is to focus your flashlight and blind it. That adds something different to the game. Getting trapped in a side room means there is no way out and no where to run away from the follower.

It is a toss up if this experience is for you. If finding stuff in the dark isn't for you then skip it. You'll be searching open areas for sometimes tiny things (sheets of paper). Lost in the woods and abandon buildings. Being thrown off your direction from having to run away and forced to figure out where you're going again in an area that is mostly woods. If you can't handle bobbing and weaving cameras, avoid this game. It might be a nitpick but sometimes the camera seems to be at a person's waist. The height of a sink or a doorknob.

I couldn't really recommend Dear Esther or Gone Home. They were both beautiful and immersive, but I didn't feel anything playing those games like I did with Slender: The Arrival. Is it worth $10 for an hour or two of gameplay? I feel like I was engaged and always challenged by a single strange foe with powers to teleport anywhere.
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626명 중 471명(75%)이 이 평가를 유용하다고 평가했습니다.
3.3 시간 기록
게시 일시: 2014년 10월 17일
As a man who enjoys stalking children in the woods and murdering them, I find this game incredibly offensive, as it depicts good, innocent people like me as if we're evil or some bogus nonsense.

I give it a 9/11
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145명 중 121명(83%)이 이 평가를 유용하다고 평가했습니다.
4.0 시간 기록
게시 일시: 2014년 7월 9일
Slender: The Arrival is the follow-up to the popular freeware horror game, Slender: Eight Pages, being made by the people responsible for making Slender so popular (Mark J. Hadley, creator of Slender: Eight Pages, and the Marble Hornets team who made a series of Slender-themed YouTube videos). It's not just another Slender clone though, it goes for a more cinematic approach to gaming, and not as in fixed cutscenes or QTEs, but in providing an interactive cinematic horror experience.

The stories pretty simple. You are going to check in on a friend who lives deep in the forest who hasn't been responding to calls, texts, or emails for the last few days. Turns out, there's evil that lurks in these woods... Now can you escape?

Slender: The Arrival is probably the closest you'll get to playing a found-footage horror film in game form, at least yet. The way everything is told through the gameplay's lens, the 'folk-story' tone the game goes with the legend, the execution of how Slender and the events that transpire work, feels very much in-line with a found-footage horror film, except you are the driver and the one tasked with capturing it all and surviving.

In that regard, Slender: The Arrival is a very cool experience. It has some good build-up, atmosphere, and escalates the situation while still retaining a more down-to-earth feeling. All through gameplay, you experience a series of events and have to respond to them.

The basic Slender gameplay is still there... Collect different items and avoid the big tall man in the suit, but there's more to it here, and this is often where the split in opinion on this game begins.

The game is rather short, and honestly you probably spend more time just exploring places in-between the game's 'main' stages than you do actually playing the core Slender gameplay.This mainly involves going around locations, like a forest trail or a house, and opening doors to get to the next story location.

Slender: The Arrival is split into seven 'stages', five of them in the story, one as a secret hidden level, and one as a bonus stage. Beating the story should take 2-4 hours the first time (the five main stages), and consist of two stages with you actually collecting items, two scenarios with you avoiding Slender via other means 'cinematically', and most of these stages as well as one stage entirely having 'build-up' situations where nothing actually happens, but it builds-up to the next main gameplay scenario.

The length and the cinematic direction the game takes will turn some people off, but on my part it actually made me enjoy the game more. It legitimately feels like a playable found-footage horror film, and has charm and atmosphere in its design and oppressive stages. I found myself enjoying it during its short course.

I even got scared a few times, something the original Eight Pages and many Slender clones don't do to me. Scariness is subjective, but a feat I must mention as I don't actually find the character of Slender to be scary in general.

This said, I found myself more terrified by Slender's 'unidentified' midget mask girl in a cloak than Slender himself. She's a stalker who appears in a specific stage in the game, and her sounds, appearance, animations, and the environment you encounter her in legitimately made me afraid of her for a time.

However, for all of this 'cinematic charm' I'm spouting about, the game maybe alienated its main audience in some ways, as part of the charm of the original Slender game was with its minimalistic atmospheric gameplay and dreary feeling without need for story, explanation, and just throws you right in. This is a very different experience and very different game, and these changes completely alters the audience the game is designed for... And unfortunately, with a character who's been popularized like Slender, it can mean the game's audience is potentially very small, as some have come to ridicule or dislike his popularity and character, and those that like him may not like the way the game is designed differently and more aimed as a playable cinematic horror game.

I feel fond of it though, and it happens to be my favorite Slender-based game for the very reason of how its different. I find it to be enjoyable to play, and to experience, and craft an interesting world and scenario that was enjoyable to go through.

This all said, the best parts of the game maybe came out of the optional content. The 'bonus stage I mentioned is simply a recreation of the original Eight Pages game you can play outside of the main story, but a lot prettier. The game has difficulty levels and randomized features through all of its stages which is interesting. There are a variety of secrets and Easter eggs in the game, including a hidden ending.

And for me, the absolute best part of the game was the secret level. I don't want to spoil it here, but at least for me, it was definitely the creepiest part of the whole game, but a shame most probably wouldn't find it without looking it up... It's pretty well hidden.

Slender The Arrival isn't for everybody and ditches the minimalist direction for something more akin to a game version of a found-footage horror film, but during its short duration it delivers an interesting different take on both Slender and cinematic horror games. I'd say worth a trip for those who think the idea of playing a found-footage horror film sounds appealing.
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354명 중 258명(73%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 10월 28일
Taught me how to press Alt+f4 quicker than sanic 11/10 quickscopez - ign
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231명 중 163명(71%)이 이 평가를 유용하다고 평가했습니다.
0.2 시간 기록
게시 일시: 2014년 11월 14일
I punched my monitor

10/10
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74명 중 61명(82%)이 이 평가를 유용하다고 평가했습니다.
0.7 시간 기록
게시 일시: 2014년 12월 1일
Opens laptop
Opens steam
Opens slender
Plays for 10 minutes
Closes Slender
Uninstalls Slender
Uninstalls Steam
Closes Laptop
Smashes Laptop with giant hammer
Stomps on it
Throws Laptop out the window
Can't sleep for 1 week
Other than that 10/10 : )
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92명 중 71명(77%)이 이 평가를 유용하다고 평가했습니다.
5.2 시간 기록
게시 일시: 2014년 8월 1일
Rule number 1. Dont look behind you.

Just like outlast, it has a storyline behind it, you collect notes, you collect pages, and you collect alot of other things, Its only you, Slender man, and his proxies, Really good background music for the eight pages part, The *thump thump* noise when you get your first page, but the music escalates with every 2nd page gotten, 3 to 5 to 7, the music gets higher, making you rush to get that final page.

Rule number 2. dont go to the house in between pages, like on 3-5 pages

^^^ doing that will just get you killed, I dont reccomend going into the building while your on your 3rd 4th or 5th page, I would instead Recommend going there first so thats out of the way. (This should be a guide not a Review LOL)

Graphics, and Atmosphere are good, depending on your graphics card, Storyline is somewhat good, but still a good way to get that adrenaline pumping, Slender man popping out of no where (atleast around 10-20 feet in front of you) thus scaring the fudge out of you.


10/10 Reccomended! (Not for small children, or elders who can get scared real easily, and get a heart attack)
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294명 중 198명(67%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
게시 일시: 2014년 8월 23일
I ♥♥♥♥ so much bricks I could rebuild the great wall of China.

10/10
이 평가가 유용한가요? 아니요
140명 중 101명(72%)이 이 평가를 유용하다고 평가했습니다.
2.8 시간 기록
게시 일시: 2014년 7월 21일
I found out... I scream like a little girl.
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53명 중 44명(83%)이 이 평가를 유용하다고 평가했습니다.
10.9 시간 기록
게시 일시: 2014년 10월 17일
Compared to all the other Slender games, This one is a masterpiece, instead of relying solitarily on being jump scared by slender, this one uses the entire mythos to create a rather suspensful game. While it does contain the standard "Walk around and collect things" scheme, it doesn't really take you out of the experience. And the design choices deffinately go a long way to add to the scares.
Not to mention, this one is Story driven to some extent.

I loved this game, loved the story, and loved the scares and I reccomend giving this one a try.

Long story short, I love this game


Slender: the 8 pages was an introduction. Slender:The Arrival is the masterpiece.


Pros:
-Good suspense
-Great design choices
-Great atmosphere


Cons:
-Standard 8 pages gameplay.
-Considerably short.
-A little repettative



As a slender game 10/10

As a game 9.5/10
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35명 중 32명(91%)이 이 평가를 유용하다고 평가했습니다.
3.6 시간 기록
게시 일시: 2014년 12월 20일
Was really impessed with this little horror treat. Beautiful graphics, great suspense building and effective jumpscares. Only downside, was very brief, could realistically finish it in 2 hours. Took me 3.6 because I'm a thorough explorer and I died a lot... first time I saw Slender I just ran right up to him to say hi... But other than that, it's much better than expected. And well worth it at the sale price of 3.99. I would place it somewhere between The Vanishing of Ethan Carter and Outlast, as far as style and gameplay. If you like either one of those, and a good jumpscare, you'll like this one. The story seemed like a prologue, so hopefully it's just The Arrival and we'll see some fully fleshed out sequels. Definitely tracking this studio to see what they come up with next.
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