This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Recent Reviews:
Mixed (34) - 50% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,870) - 63% of the 2,870 user reviews for this game are positive.
Release Date:
Jul 26, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content you can look forward to includes:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • A more dynamic world with additions of large world events and dynamic weather
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
  • Modding support will be added in the future

What is the current state of the Early Access version?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available in our Early Access launch includes:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming, telekinesis and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Will the game be priced differently during and after Early Access?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

How are you planning on involving the Community in your development process?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
Read more

Buy Citadel

Buy Blue Isle Catalog BUNDLE (?)

Includes 3 items: Slender: The Arrival, Valley, Citadel


Recent updates View all (107)

May 16

Patch Notes - 05/16/2018 - "Decay Bug" & Other Fixes

Decay Bug (Likely) Fixed
With this update we’ve made a fix that should theoretically put an end to the dreaded “Decay Bug” once and for all! This bug was a particularly nasty one, and required some fairly extensive investigation to weed out. We want to thank you all for your patience and support during this process. Your feedback and reports were essential in finding the root of the problem and making the changes needed to prevent it going forward!

The long and short of the situation is that the game’s decay system was not checking all available avenues to detect whether a throne has ownership over certain structure pieces. We’ve made changes to fix this, and expect that the decay bug will no longer be an issue after today.

Having said all that, this bug was very hard to identify and reproduce locally, so we can’t 100% confirm this as a definitive fix until we get it out to everyone. We will be monitoring the situation following this patch, so please let us know if you experience any inexplicable decay on your structures (especially on PVE servers). We want to thank you again for all your feedback and patience as we’ve worked tirelessly on taking care of this significant annoyance!

Many Other Fixes
While the bulk of our effort this week was focused on finally nailing down the “Decay Bug,” we still have a handful of other pretty significant fixes to share. A number of optimizations have been made behind the scenes, including improvements to structure load times on populated servers and some general refinements to game performance.

Some players noted feeling motion sickness due to a jerky camera motion that was introduced with last week’s UI changes. We understand that this can cause very real physical discomfort for some people, so we’ve made it a top priority to get this fixed for this week’s patch.

There are a handful of other smaller fixes included in this week’s patch, which we’ve listed in full below. Take a moment to look them over while you wait for the servers to come back up with the latest version of the game. We want to thank you again for the patience and support you demonstrated during our investigation of the “Decay Bug,” and we look forward to hearing your reports after you’ve had a chance to get your hands on the update!

Full Patch Notes
  • Decay bug (very likely) fixed – Please let us know if you continue to encounter decay issues!
  • Fixed jerky third person camera motion in some menus
  • Structure load times greatly improved
  • General optimization improvements
  • Fixed a bug preventing looting other players’ dead tames
  • Fixed a bug causing bizarre boss door behavior
  • Fixed a bug preventing the construction of trap doors in some situations
5 comments Read more

May 9

Patch Notes - 05/09/2018 - Tracking Down The "Decay Bug"

Tracking Down The “Decay Bug”
Tracking down the source of the nefarious “decay bug,” as it has come to be known within the community, is a top priority for us here in the studio. Though our initial assumption was that this bug was related to our decay system, we are now under the impression that it may be related to the way our game loads the world.

As part of this ongoing investigation, we’ve turned Structure Health Persistence off with this newest public build. This is a temporary measure that will help us refine our search and get a better idea of what the root issue might be. All structures will (for now) load up at full health on a server restart. This will allow us to better pinpoint where the unintended degradation is occurring.

If you experience any inexplicable degradation in structure health during the next week or so, please alert us on the forums and provide as much info as you can, including the server you’re playing on, coordinates of the affected area, and any screenshots you may be able to provide. With your help we’ll close in on this bug and make sure it becomes nothing more than a bad memory!

Quest Improvements
We’ve taken all our quests and split them between multiple new daily quest givers in each starter town. This change will ensure that everyone has consistent access to quests, as each new quest giver will provide quests to a different level range. Each quest giver is marked on your map, so be sure to take a look if you’re having trouble locating these new NPCs. We’ve made a few other small quest improvements, so be sure to check the full patch notes below!

A Selection of UI Fixes
We’ve also got a number of fixes for a few common UI quirks. We’ve patched up a number of circumstances where menus could overlap and become non-functional. On top of that, we’ve fixed bug causing the death screen to not show your cause of death. Finally, the “type” column should now properly populate in the game’s server browser. Should you encounter any further UI oddities, please be sure to share them with us in the Bug Reports section on the Steam forums!

Much More
We’re hard at work on our upcoming massive update including Spellcrafting, Farming, Cooking and an overall rebalance of the entire Citadel experience! In the meantime, we will continue to keep a solid flow of fixes and updates for the game as it currently is, and will provide more info on these bigger features as we get closer to launch.

As always, give the servers a chance to come back up with the latest version of the game and feel free to share any feedback or suggestions you may have with us on our Steam forums. We hope you enjoy these new improvements, and hope to see you in Ignus soon!
  • Structure health is no longer persistent
  • Fixed a bug causing the server “type” field to not populate in the browser
  • Fixed bug with death screen not properly showing cause of death
  • Fixed a bug where the ESC menu could open over the taming menu
  • Quest markers have been made smaller on the map
  • Quests have been split up and divided among multiple quest givers in each town
  • Mounted kills will now contribute to quest progress
5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Broomstick League: Available Now

The roar of the crowd intensifies as you step through the gate and enter an arena surging with excitement and magic. Your pulse quickens as you take your position and stare down your opponents. This is the moment your House has been training for: Are you ready?

A new age of friendly competition has dawned on Ignus! Broomstick League, an ancient, high-flying aerial sport of fantastic proportions, is now available for Wizards of all disciplines and levels of experience. Demonstrate your gravity defying aerobatic skills as you whiz around a brand new stadium environment and score big points in a team of up to five players.


New shooting and passing mechanics make executing fast plays completely effortless. Use exclusive Broomstick League spells to smash the ball out of your opponent’s hands, zip across the field in one quick burst of speed, and deflect the ball’s trajectory away from your net. Shots made into the large vertical net score a single point, while skillshots dunked into the smaller horizontal net will reward two points!


Challenge friends and strangers alike to a game of intense sport! Portals have emerged in the three starter towns which will transport you to the official Broomstick League Stadium. Simply hop in and let the game take care of the rest! A message will be broadcast to the server, participants will automatically be equipped with the necessary equipment, and a match will be created with a five minute timer.


Unlock structure recipes for the Broomstick League Ball Dispenser, Vertical Net and Horizontal Net. Let your imagination run wild and build absurd arenas, construct crazy contraptions and devise the ultimate setting for your own completely unique sports and games. Build a basketball court and practice your free-throws. Construct a golf course and invite your friends to beat your record. Fashion a make-shift, gigantic Pachinko board and place friendly bets. The tools are yours to explore and experiment with!


This massive update also includes a number of gameplay tweaks, bug fixes and visual improvements. Combined with the content we’ve released since launch – new structure pieces and functionality, tons of new creatures, weapons, armors and items, new spells , server optimizations and new gameplay systems – Citadel is now the best it’s ever been!

About This Game

Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.

Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.

Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.

Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.

Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!

Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.

Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.

Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

System Requirements

    • OS: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Memory: 8 GB RAM
    • Graphics: GTX 950 equivalent or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Memory: 16 GB RAM
    • Graphics: GTX 970 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...