This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Recent Reviews:
Mixed (52) - 40% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,938) - 63% of the 2,938 user reviews for this game are positive.
Release Date:
Jul 26, 2017
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content you can look forward to includes:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • A more dynamic world with additions of large world events and dynamic weather
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
  • Modding support will be added in the future

What is the current state of the Early Access version?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available in our Early Access launch includes:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming, telekinesis and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Will the game be priced differently during and after Early Access?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

How are you planning on involving the Community in your development process?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
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Recent updates View all (114)

July 18

Patch Notes - 07/18/2018 - PVP Rebalances, Enhanced Character Customization & Many More Community Tweaks and Fixes



Our big Test Server patch is now available! If you missed the big post we put out earlier this week about this huge update, I’d recommend you check it out here. It will give you the broad strokes of what’s new and how it will impact your gameplay experience.

If you need help accessing our Public Test Servers, check out this post for full instructions,

This very large update has been driven directly by your reactions and feedback to the new systems and balance changes we introduced to the game since the start of the test phase. We want you, the community, to see that this is a test in the truest sense of the word, and that your input matters a great deal to us going forward with this new content.

Please, feel free to take a look at the full list of changes below and continue to share your feedback with us on the forums. As always, we will be listening carefully to your reactions for future development considerations! Thank you again for all your patience and support as we iron out the kinks, and we hope to see you in Ignus after the patch!


Full Patch Notes
  • Enhanced character customization options added
  • New Raiding Notification system integrated
  • Amethyst Crystal no longer works as a pure siege modifier, and must be refined into an Unstable Gem
  • Raid In Progress now broadcast to other players via the map
  • Increased XP rewards from enemy NPCs
  • Small resource nodes respawn time reduced to 20 minutes, large nodes reduced to 4 hours
  • The Weapon skill tree has been reverted to its original layout
  • More colour variation for mid-tier armor capes
  • Spell SFX improvements
  • Extract VFX improvements
  • Various spell fixes and balance adjustments
  • Added spell type identifier to Spellcrafting screen
  • Rune no longer required for crafting Stone Head Axe
  • Can no longer attempt to harvest if it would exceed your carry limit
  • Fixed a bug causing players’ HUD indicators to not be visible in the safe zone
  • Fixed a bug preventing attack towers from functioning properly
  • Fixed a bug where tames would not always release after their tame time had elapsed
  • Reduced XP requirements for tame leveling
  • Number of available spell charges/energy reduces greatly when a “Siege” modifier is applied
  • Fixed damage popups not working for mounted players
  • Players must now unequip quest items before turning them in
  • Increased loyalty time conferred to tames via some cooked foods and raw meats
  • Increased the power of Wand and Gauntlet weapons
  • Additional low level quests and quest givers added
  • Delete Character button added to ESC menu
  • Fixed an issue with the Deconstructor screen closing
  • Weapon swap can now be executed with mouse wheel
  • Low end food items rebalanced
  • Passive mana regen buff added to Fresh Berry Salad
  • In-game VOIP has been fixed
21 comments Read more

July 16

Patch Preview - Customization, PVP Fixes, Resource Availability & More!



At Blue Isle Studios, we’ve been working hard at improving the game while riding the wave of feedback we received during the first iteration of our Public Test Server sessions. From the start, the purpose of this test has been to gauge player reactions to experimental new content, and tweak it in the direction we feel best reflects the interests of the community.

To that end, we will be launching a huge patch chockful of changes based on your feedback to the Public Test Servers (not the main branch servers) this Wednesday. Today’s post will outline what will be changing, so let’s get started!

Enhanced Character Customization
The biggest addition to Citadel in this week’s patch is a huge upgrade of our Character Editor. As many players noted during our first year of Early Access, our character customization options were quite limited: Players were historically only able to modify two physical components (ie: head type and hairstyle). With this update we’ve upgraded this with a total of thirteen new customization options, all of which (aside from head and hair) can be precisely tweaked and modified with full slider support!



You can see this new system in action in our livestream archive:
https://www.youtube.com/watch?v=G5N9lIk7_tg
We’ve heard some concerns from players about how these options might impact gameplay and whether or not certain characters will have a PVP advantage. This will not be the case: All players will have the same hit boxes, will have the same jump height, and will function in every other way exactly the same as any other player. This is a purely cosmetic update that we hope will empower players to create their own unique identity and take the Citadel roleplaying experience to a whole new level! We hope you’ll enjoy!

PVP Rebalances/New Notification System
We’ve been following player feedback from the test server very closely, and one thing was made very clear by the community: raiding in the test build is far too easy. With the current balance, players are able to very easily obtain Amethyst Crystal which, when applied to a spell, gives them the ability to do damage to another player’s structure. Because of the ease of acquiring Amethyst Crystal, many players found that they couldn’t build nearly as fast as raiders could raid. This is clearly not ideal, and we’ve made it a priority to address it in this patch.



The first step was to make the raid spells more difficult to craft, and the easiest way to do that was to remove pure Amethyst Crystal as a siege reagent. To now use Amethyst Crystal in raiding you must first refine it into Unstable Gem, which requires you to acquire 20 Amethyst Crystal, 20 Flawless Rune Gems and have access to a Forge. We hope this balance change will still make raiding a realistic pursuit, but will also slow it down to a place where it’s not significantly easier to raze a structure than it is to build one.

An additional change we’ve made is to reduce the number of charges available for spells with attached siege modifiers. We want the siege spells you create to be powerful for a player to break into a reasonable portion of a structure, but not so powerful that it can entirely level everything someone worked hard to create. Combined with the additional layer of work involved mentioned above, we think this change should effectively reduce the likelihood of griefing.



On top of that, we’re adding measures to expose players who raid to potential retaliation. Raiding in Citadel was always meant to encourage rivalries, but we never really gave players the tools necessary to develop those relationships. Being raided was purely an experience of having something and then seeing it disappear. Now, when any part of your claimed structure is damaged, you will not only be notified that if happen but be told who did it.

Lastly, anytime a player damages another player’s structure it will be made visible on the map for all other players to see. Now, raiders will be completely exposed to other players, but it’s up to those players to decide what happens next. Does the community band together to defend the structure? Turn a blind eye to the raid in-progress? Or perhaps they jump in as an active participant.



Resource Availability/Spawn Rates
Another resounding point of feedback from the first version of the test server was the palpable lack of resources, which in turn caused a major strain on some players looking to craft and build in areas that have already been picked clean. To resolve this we’ve made some major reductions in the time it takes for resources to respawn. Previously, a large tree or stone node would take about 24 real hours to respawn. We’ve dramatically reduced this to somewhere in the ball park of 4 hours. Smaller nodes, on the other hand, are down to as short a period of 20 minutes. These changes should have a dramatic impact on resource abundance.

On top of that, we’ve also given the resource yield of these nodes a bit of a bump. You will notice after this update an increase in the amount of resources extracted from a tree or a rock per tick, which should help increase the speed at which players can build a home and get settled. Keep in mind that, as always, the rate of extraction can also be further increased by increasing your damage stat.

Mana Management Improvements/Early Game Changes
Another frustration shared by players of our Test Build was the difficulty of managing your mana in the early game. Fighting monsters and harvesting resources can take its toll on a new Wizard’s mana reserves, and it caused a lot of unnecessary stress for new players.

To ease this, we’ve given the Fresh Berry Salad item from the top of the cooking tree a serious boost by adding a passive 1 mana per second regeneration buff to it on top of its current effects. While this will seem trivial to higher level players, this will make a humongous impact on reducing the tedium of low level gameplay.



On top of that, we’ve also doubled the amount of XP you will receive from low level/early game enemies. This will help you level up faster, making the first handful of levels a little breezier and help fighting enemies feel more worthwhile.

Weapon Trees Revert
Another big request, which we're happy to satisfy, is a return to the old weapon tree layout. The quality-tiered layout that we last tried was highly experimental, and we were hoping to gauge your reactions before fully committing to it. It became clear that players weren't feeling it, so we'll be switching back.

As a consequence of this switch, all players will have all their KP refunded on the release of the update. You should not lose any progress, you will just have to reapply your points.



Delete Character Button
We’ve also thrown in another small but exciting feature that players have been requesting for a while now: a delete button. Many players have requested the ability to start fresh with a new character on an official server, so we’ve decided to accommodate that request. After the patch has launched, you will be able to delete your character in-game via the ESC menu.

Much More
We’re still hard at work on this patch, and will be up until its release later this week. To see all the final features and changes, check back in on the day of the patch for the full patch notes. Thank you again for sharing your feedback, and we look forward to sharing more information with you all very soon!
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Broomstick League: Available Now



The roar of the crowd intensifies as you step through the gate and enter an arena surging with excitement and magic. Your pulse quickens as you take your position and stare down your opponents. This is the moment your House has been training for: Are you ready?

A new age of friendly competition has dawned on Ignus! Broomstick League, an ancient, high-flying aerial sport of fantastic proportions, is now available for Wizards of all disciplines and levels of experience. Demonstrate your gravity defying aerobatic skills as you whiz around a brand new stadium environment and score big points in a team of up to five players.

BRAND NEW GAMEPLAY MECHANICS

New shooting and passing mechanics make executing fast plays completely effortless. Use exclusive Broomstick League spells to smash the ball out of your opponent’s hands, zip across the field in one quick burst of speed, and deflect the ball’s trajectory away from your net. Shots made into the large vertical net score a single point, while skillshots dunked into the smaller horizontal net will reward two points!

ARENA MODE: ORGANIZED MATCH PLAY

Challenge friends and strangers alike to a game of intense sport! Portals have emerged in the three starter towns which will transport you to the official Broomstick League Stadium. Simply hop in and let the game take care of the rest! A message will be broadcast to the server, participants will automatically be equipped with the necessary equipment, and a match will be created with a five minute timer.

FREE BUILD: GET CREATIVE WITH NEW STRUCTURE PIECES

Unlock structure recipes for the Broomstick League Ball Dispenser, Vertical Net and Horizontal Net. Let your imagination run wild and build absurd arenas, construct crazy contraptions and devise the ultimate setting for your own completely unique sports and games. Build a basketball court and practice your free-throws. Construct a golf course and invite your friends to beat your record. Fashion a make-shift, gigantic Pachinko board and place friendly bets. The tools are yours to explore and experiment with!

MUCH MORE

This massive update also includes a number of gameplay tweaks, bug fixes and visual improvements. Combined with the content we’ve released since launch – new structure pieces and functionality, tons of new creatures, weapons, armors and items, new spells , server optimizations and new gameplay systems – Citadel is now the best it’s ever been!

About This Game


Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.


Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.


Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.


Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.


Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!


Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.


Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.


Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

System Requirements

    Minimum:
    • OS: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Memory: 8 GB RAM
    • Graphics: GTX 950 equivalent or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • OS: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Memory: 16 GB RAM
    • Graphics: GTX 970 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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