You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since...
Käyttäjäarvostelut: Erittäin myönteinen (1,604 arvostelua)
Julkaisupäivä: 28. loka, 2013

Kirjaudu sisään lisätäksesi tämän pelin toivelistallesi tai ilmoittaaksesi, ettet ole kiinnostunut siitä

 

Kuraattoreiden suosittelema

"Suffers from questionable and repetitive design but still manages some nice atmosphere and scares. Stands out in the flood of Slender games."

Uusimmat päivitykset Katso kaikki: (10)

15. lokakuu

The Steam 2.0 Free DLC Update is here!

The most recent update on Steam is now live! All of the information can be found on the Steam Store.

The new update includes:

- Totally free Update with two brand new levels
- Vastly improved game performance and optimizations
- Mac OS X availability on Steam
- Soundtrack available for purchase

For anyone who purchased Slender: The Arrival prior to the Steam release, we recommend you activate your copy on Steam. You do not need to repurchase, you can use your original license key. Just be sure to delete the dashes.

Thanks!

Blue Isle Studios

48 kommenttia Lue lisää

7. lokakuu

Free DLC, Mac version, and Soundtrack!

Hey everyone, we’ve got a bunch great of news to share. Check below for the full scoop.

FREE DLC UPDATE

Slender: The Arrival received a bunch of brand new content and levels for the recently released console versions. As a special thank you, we wanted to give you this new DLC entirely for free on your Steam versions of the game. The new update will be hitting Steam on October 15th!

OFFICIAL MAC RELAUNCH

For our Mac users, we have some long awaited good news. On October 15, Slender: The Arrival on Steam will officially support Mac OS X! Those who bought Slender: The Arrival before it was available on Steam will not need to re-purchase. You can activate S:TA on Steam by using your original license key, just be sure to remove the dashes. All Steam content and DLC will be available to you for free as well.

SLENDER: THE ARRIVAL SOUNDTRACK

Lastly, by popular demand, we will be launching the Slender: The Arrival soundtrack on Steam. The soundtrack will feature all 15 pieces of in game music composed and arranged by Mark Hadley and directed by Brenden Frank. The soundtrack launches on October 15th. The soundtrack features all-new music from the latest DLC!

Thank you everyone for your support and happy gaming!

26 kommenttia Lue lisää

Arvostelut

“A significant improvement over Parsec Production's original game, featuring a much more robust narrative, and a darker, more foreboding atmosphere.”
90 – The Escapist

“One of the most terrifying games in recent memory.”
85 – GameSpot

“The Arrival pushed me to the edge of sanity. With its clever combination of unsettling pictures and disturbing sounds this is one of the most intense horror experiences available today.”
85 – 4Players

Tietoja pelistä

You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.

Back in 2012, Mark Hadley (AgentParsec) created a game that captivated gamers around the world. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear.

Experience the horror all over again.

Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.

The Arrival officially supports the Oculus Rift – a next generation virtual headset designed for super immersive gaming! The Rift intensifies the fear-factor, and gives players a brand new, immersive horror experience.

Järjestelmävaatimukset

PC
Mac
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: Dual core CPU @2GHz (Pentium D or better)
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000, GeForce 8800, ATI 1950 or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core Intel or AMD
    • Memory: 3 GB RAM
    • Graphics: GeForce 260 1GB or AMD HD4850 1GB
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon HD 2600 / NVidia Geforce 8800 / Intel HD 4000 or better
    • Hard Drive: 2 GB available space
Hyödylliset arvostelut
4/7 (57%) arvioi tämän hyödylliseksi
11.1 tuntia pelattu
This is What I Fear I Hope You'll Buy This Game (Slender The Arrival™) And If You Do Buy New Underpants too and Little Tip: Don't Look Back Or You're Gone Forever.



Doctor Grizz.
Julkaistu 26. toukokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
1/5 (20%) arvioi tämän hyödylliseksi
7.6 tuntia pelattu
Älkää pelatko tätä peliä ellette halua menettää yöunianne.
Julkaistu 12. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
0/3 (0%) arvioi tämän hyödylliseksi
4.7 tuntia pelattu
iha ok...
Julkaistu 14. toukokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
105/125 (84%) arvioi tämän hyödylliseksi
3.6 tuntia pelattu
Slender: The Arrival is the follow-up to the popular freeware horror game, Slender: Eight Pages, being made by the people responsible for making Slender so popular (Mark J. Hadley, creator of Slender: Eight Pages, and the Marble Hornets team who made a series of Slender-themed YouTube videos). It's not just another Slender clone though, it goes for a more cinematic approach to gaming, and not as in fixed cutscenes or QTEs, but in providing an interactive cinematic horror experience.

The stories pretty simple. You are going to check in on a friend who lives deep in the forest who hasn't been responding to calls, texts, or emails for the last few days. Turns out, there's evil that lurks in these woods... Now can you escape?

Slender: The Arrival is probably the closest you'll get to playing a found-footage horror film in game form, at least yet. The way everything is told through the gameplay's lens, the 'folk-story' tone the game goes with the legend, the execution of how Slender and the events that transpire work, feels very much in-line with a found-footage horror film, except you are the driver and the one tasked with capturing it all and surviving.

In that regard, Slender: The Arrival is a very cool experience. It has some good build-up, atmosphere, and escalates the situation while still retaining a more down-to-earth feeling. All through gameplay, you experience a series of events and have to respond to them.

The basic Slender gameplay is still there... Collect different items and avoid the big tall man in the suit, but there's more to it here, and this is often where the split in opinion on this game begins.

The game is rather short, and honestly you probably spend more time just exploring places in-between the game's 'main' stages than you do actually playing the core Slender gameplay.This mainly involves going around locations, like a forest trail or a house, and opening doors to get to the next story location.

Slender: The Arrival is split into seven 'stages', five of them in the story, one as a secret hidden level, and one as a bonus stage. Beating the story should take 2-4 hours the first time (the five main stages), and consist of two stages with you actually collecting items, two scenarios with you avoiding Slender via other means 'cinematically', and most of these stages as well as one stage entirely having 'build-up' situations where nothing actually happens, but it builds-up to the next main gameplay scenario.

The length and the cinematic direction the game takes will turn some people off, but on my part it actually made me enjoy the game more. It legitimately feels like a playable found-footage horror film, and has charm and atmosphere in its design and oppressive stages. I found myself enjoying it during its short course.

I even got scared a few times, something the original Eight Pages and many Slender clones don't do to me. Scariness is subjective, but a feat I must mention as I don't actually find the character of Slender to be scary in general.

This said, I found myself more terrified by Slender's 'unidentified' midget mask girl in a cloak than Slender himself. She's a stalker who appears in a specific stage in the game, and her sounds, appearance, animations, and the environment you encounter her in legitimately made me afraid of her for a time.

However, for all of this 'cinematic charm' I'm spouting about, the game maybe alienated its main audience in some ways, as part of the charm of the original Slender game was with its minimalistic atmospheric gameplay and dreary feeling without need for story, explanation, and just throws you right in. This is a very different experience and very different game, and these changes completely alters the audience the game is designed for... And unfortunately, with a character who's been popularized like Slender, it can mean the game's audience is potentially very small, as some have come to ridicule or dislike his popularity and character, and those that like him may not like the way the game is designed differently and more aimed as a playable cinematic horror game.

I feel fond of it though, and it happens to be my favorite Slender-based game for the very reason of how its different. I find it to be enjoyable to play, and to experience, and craft an interesting world and scenario that was enjoyable to go through.

This all said, the best parts of the game maybe came out of the optional content. The 'bonus stage I mentioned is simply a recreation of the original Eight Pages game you can play outside of the main story, but a lot prettier. The game has difficulty levels and randomized features through all of its stages which is interesting. There are a variety of secrets and Easter eggs in the game, including a hidden ending.

And for me, the absolute best part of the game was the secret level. I don't want to spoil it here, but at least for me, it was definitely the creepiest part of the whole game, but a shame most probably wouldn't find it without looking it up... It's pretty well hidden.

Slender The Arrival isn't for everybody and ditches the minimalist direction for something more akin to a game version of a found-footage horror film, but during its short duration it delivers an interesting different take on both Slender and cinematic horror games. I'd say worth a trip for those who think the idea of playing a found-footage horror film sounds appealing.
Julkaistu 9. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
109/151 (72%) arvioi tämän hyödylliseksi
1.5 tuntia pelattu
I ♥♥♥♥ so much bricks I could rebuild the great wall of China.

10/10
Julkaistu 23. elokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
36/38 (95%) arvioi tämän hyödylliseksi
10.6 tuntia pelattu
Laajennettu ja paranneltu verrattuna Eight Pagesiin.

+Hyvät grafiikat
+Hienoja maisemia
+Vallan järkyttävä soundtrack, sopii hyvin peliin
+Taiteelliset kohdat missä ei tapahdu mitään
+Mahtava tarina, mitä ei suoraan kerrota. Täytyy itse päätellä.
+6 tasoa, 2 kuulemma tulossa lisää
+Keräiltävät leikekirja asiat
+Kasvottoman pukumiehen lisäksi muitakin elukoita
+Palkitseva Hardcorella pelaaminen- erillainen loppu
+Todella hyvä uudelleen pelaus arvo
+Hauskat saavutukset ja hienot kuvat
+Steam cloud
+Oculus Rift ja ohjain tuki

-Hieman bugeja
-Tämän pelin pelaamisen jälkeen ei uskalla mennä enää pimeään metsään

--PÄIVITYS 15.10.2014--

No niin, tulihan ne uudet levelit viimein 9 kuun odotuksen jälkeen!

+Uusissa tasoissa on oikeaa puhetta, eikä pelkkää surinaa ja kiljuntaa
+"Hauskaa" hillumista pellolla, uuden olennon kanssa
+Lisää collectiblejä!
+1 pulmanratkonta, entisissä tasoissa ei tätä ollut (paitsi avaimen etsintää)
+Hyvin erityinen jumpscare :D

+-Pituus oli noin puolituntia. Se oli sopiva pala, mutta kun sitä tosiaan tehtiin 9 kuukautta

-Kyllähän siinä tuli kiljuttua...
Julkaistu 11. tammikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei