Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
用户评测: 多半好评 (1,071 篇评测)
发行日期: 2013年2月14日

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"Gameplay formula of Binding of Isaac translated in FPS form. The graphics and music might not appeal to everyone, but at least it has skeleton enemies."
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2月12日

Yep! You heard it here first... or maybe second (thanks GAF)

Anyway, enough of that jibber jabber... Paranautical's Backtivity.

Deluxe Atonement has been achievedeth....

To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to pretty average one in a matter of weeks.

Heres how to get there... right click properties > local files > browse local files...

Any problems send a mail to nick@digeratidistribution.com and I will send you the files, most likely by carrier pigeon or morse code. But whatever quirky mid 20th century method I choose to send your digital assets in, rest assured you will receive them within 24 hours of mailing me!

Extra in game content comes in the form of a new level type, a new item & a new goddam weapon god dammit. I sincerely hope you enjoy the game being back on sale as much as I've enjoyed traversing the Paranautical tightrope!

Nick Alfieri
Digerati

54 条评论 了解更多

2014年10月9日

Progressionautical Activity V1.9.1 - ACHIEVEMENTS & NEW STUFFS

added elevator ding

added classic mode (no ghost. cant get to 8th floor)

added hardcore mode (ghost. can get to 8th floor)

added infinite mode (ghost. repeat ghost secret to loop back to first floor)

added randomized mystery man character

added 40 new room variations

added new texture set for the 8th floor

added more fanart and sound credit to credits

added oculus support

added basic gamepad/controller support

added adaru to final boss waves

added notification in controls menu that controls have to be rebound in the game’s launcher

fixed items intersecting pedastal in poseidon boss room

fixed omni death particle not scaling with him

fixed Adaru humping

fixed ghost showing up during the credits

fixed dhalia’s mom superboss being completely broken on some machines

fixed oar acting as a jetpack

fixed being able to escape elevators after activating them

fixed N on compass sticking through the back

fixed battle snail not damaging you if you sit inside him
fixed starfish not properly reviving you with kamikaze

fixed evil eye causing lots of tridents to spawn

fixed trident vanishing when swapping to superweapon

fixed shops and some other rooms having cracks in the corners

fixed flipper making the world end with laser shotgun

tweaked doorframes to make them glow

tweaked beard+sickle combo (nerf)

tweaked screen shake

tweaked audio balance

tweaked some boss rooms

tweaked hanz pistol

tweaked ghost (buff)

tweaked credits so they return you to the main menu instead of the character select screen

35 条评论 了解更多

关于这款游戏



Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.


-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses‏
-Kick ass Dubstep soundtrack


The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or better
    • Processor: Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2GB GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Mac OS 10.5.8 or better
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Any
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
有价值的用户评测
410 人中有 263 人(64%)觉得这篇评测有价值
有 25 人觉得这篇评测很有趣
7.2 小时(记录在案的)
发布于:2月12日
The game survived the ban hammer from gaben himself! you know it must be a pretty damn good game then

10/10
这篇评测是否有价值? 有趣
58 人中有 38 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
3.7 小时(记录在案的)
发布于:2月12日
Paranautical Activity is an interesting little game. Similar to games like Binding of Isaac, only a first person shooter, with voxel graphics. Never thought I would enjoy this, but it's a fun game. It is fairly hard, and the guides on steam are ?outdated? so some items will be a mystery until use.

Happy to see it return on steam. Here's hoping for more guns, rooms, loot, monsters, updates, and much more hours of fun.
这篇评测是否有价值? 有趣
19 人中有 15 人(79%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2月18日
I should probably have seen the Early Access reviews before purchasing it, but this is where you get a bit more savvy about positive reviews than negative ones.

And frankly, this game isn't too bad. It's just not... fun and doesn't feel too interesting. Think Doom and Binding Of Isaac, but with a worse Health system, weapons that feel powerless at times, and surprisingly bad frame drops at times.

Paranautical Activity (Deluxe Atonement, for its re-release after the minor controversy), is a rogue-lite FPS game, that seems to take notes from Doom and Binding Of Isaac. Yet, it seems to do it in ways that work against the game. While it does use some of the things (fast paced shooting, randomized rooms and floors, varying stats on each character), it doesn't use it well.

Weapons feel quite good to use, although some of them feel rather weak. The shotgun, from my point of view, felt like the biggest let-down of all the weapons, with the bow being powerful and one or two-hitting enemies, with no problem.

Power-ups feel nice too but with next to no proper explination as to what they do, when you pick them up, leave you to guess what they do, for whatever situation you're about to plummet into, with said power-up.

Enemies are... alright. Mostly tedious to deal with, since some range from simple "fire a bolt, wait for a while, rinse and repeat" to "'bullet hell'-like spam". Surprisingly, the most annoying enemy I faced was the floor sharks. Why? Tank-y characters can't dodge well, and with the floor sharks, I've ended up being juggled by them, shooting them with a shotgun that did abysmal damage, until I either died or completed the room that way.

Levels are pretty much the same square box, with randomised preset props, and enemies are dumped in when you enter. Nothing to write home about, except for what could amount to some problem with moving under staircases. Ended up getting stuck there, which has broken the flow of gameplay, quite a lot. There also seems to be some odd dissonance with the enemies that spawn in some rooms? Sometimes you get enemies who spawn in there, who get stuck in parts of the level geometry and just kinda... sits there.

The characters have different spawn weapons, health and speed, meaning that you have some variety in what you can do and can't do. And by variety, it boils down to how far you can get with the fast characters. I mentioned above that the tank-y characters are slow, and even the extra health they have, just makes them a sitting duck until they die. Along with some of them getting weapons which would be ideal for fast characters, since they promote "attack-retreat" tactics, they work against the character, requiring them risk taking hits, which they most likely will, to pump in shots that don't feel like they do much. Compared to the bow or the sicle, the shotgun feels like the ♥♥♥♥♥♥ pistol you throw out the window, as soon as you see anything remotely non-pistol like.

The bosses are... okay. They look interesting, but their design and looks are pretty much meaningless, since most of them just fire shots are you, non-stop until they spawn enemies or do some third thing that makes them slightly different from each other. And, honestly, they could be interesting if most of them didn't feel like the same boss. They just move around the area and shot, not really doing anything else, than the animation their set. Which sucks, cause the bosses I fought, looked really interesting.

The game itself, is it worth it, even after all that I complained about? For some people, if you've run out of rogue-lite games, akin to Ziggurat, it could be. If there's some more tweaks to the game, such as a revamped health system, characters and weapons being buffed, as well as some changes to make bosses less dependent on luck or power-ups, it can be a very fun game. Also the font is pretty damn ugly to look at, in the menu. And the menu looks really amateurish, which is kinda sad, considering a lot of indie games do a lot to make the menus look presentable.

Was I satisfied with the product? No. I felt like I bought a game that could've benefitted from more time in Early Access, especially now that we have a new dev team who works on the game. Hopefully, some future patches can make them game more fun to play and less annoying to deal with.

Do I recommend it? As you saw above, I don't. If you want to jump into the genre of rogue-like or rogue-lite or whatever the cool kids call it, look for a game like The Binding Of Isaac, Ziggurat, or look up some games within that genre on your own. If you really want it, prepare for a game that you may dislike or find too tedious to keep playing.
这篇评测是否有价值? 有趣
32 人中有 22 人(69%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:2月17日
Voxel FPS with Quake-y movement and randomly generated rooms.

Movement is good, but shooting is unsatisfying. Rooms are randomly generated, but there isn't a lot of variety and floors/runs end up feeling the same in the end. Menus look rushed/unfinished. In the end, it's a shallow game that is alright for the first few goes, but fails to introduce any real variety.

Don't buy it.
这篇评测是否有价值? 有趣
64 人中有 39 人(61%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.1 小时(记录在案的)
发布于:2月16日
This game gave me a massive case of "meh".

People keep saying this is like Doom and Binding of Isaac. I have Hundreds of hours between those three games (Doom 1 2 and BOI) and this is nothing like those. Not every FPS with ♥♥♥♥♥♥ graphics is like Doom (BTW doom was not a Volumetric Pixle game it used sprites and was the graphical equivalant of Crysis for its time) and not every Rogue-lite is like Isaac (which is the KING of Rogue-lite).

Combat feels slow and boring (strafe, shoot, rinse, repeat), I mean you have to keep moving but it does not feel fast paced, just lame. The optimization is poor at best. Someone explain to me why skyrim runs at 4k resolution no problem but this game bounces between 50 and 600fps constantly. Weapons are uninspired and EXTREMLY limited. Powerups require cash and you rarely have enough for anything decent unless you save and gimp yourself.

If you want a FPS rogue-lite that doesnt run like crap and play like an autistic version of the two games everyone seems to be equating this to, try Eldritch. Or if you want to truly play a game like Doom or Isaac, just get those games, they are both infinitely better.
这篇评测是否有价值? 有趣
101 人中有 59 人(58%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.3 小时(记录在案的)
发布于:2014年10月16日
抢先体验时期的评测
Paranautical Activity is a game that combines Doom with Binding of Isaac. Which is a good concept in theory, but it's execution is disappointing. The problem is that it removes most of what makes Doom and other twitch fps so good. It misses cool weapons and enemies. Also the level design is bland. It's basically Binding of Isaacs boxes attached to each other where you clear a room to go to the next one until you find the floor exit. So no keycards and secrets. The room design is really bland. Same goes for the presentation. It's voxel style graphics just don't work for this game. Also the music is annoying. Hopefully in the future some company picks up the concept and does a good execution.
这篇评测是否有价值? 有趣
290 人中有 159 人(55%)觉得这篇评测有价值
有 13 人觉得这篇评测很有趣
16.1 小时(记录在案的)
发布于:2014年9月27日
抢先体验时期的评测
Developer threatened to kill Gaben.
10/10
这篇评测是否有价值? 有趣
48 人中有 29 人(60%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:2014年10月20日
Not balanced at all, some bosses have attacks that are too random or there are too many projectiles to even dodge. Has hardly been updated over the half a year or so that I've owned it and would have been a waste of money if I didn't get it through Humble Bundle. It advertises the difficulty of BoI and Spelunky but in Binding of Isaac you can beat the whole thing with half a heart without taking a hit, it's all skill. This game requires you to be lucky and not get a boss who spawns eight different enemies that shoot projectiles faster than you can move and that you can't possible see at the same time because half of them will be standing behind you at any given moment.
这篇评测是否有价值? 有趣
116 人中有 65 人(56%)觉得这篇评测有价值
有 7 人觉得这篇评测很有趣
3.1 小时(记录在案的)
发布于:2月14日
Pre-Release Review
From the author that threatened to kill our lord and savior, Gaben, comes the game that survived His holy Banhammer. The best mix of binding of isaac and doom ever.
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:2月28日
This is an abuse of Early Access system. It is not polished, it has many bugs, it has really poor optimization. And the devs first mocked with people, then mocked with Gabe. then got kicked out, then sold the game to a different publisher in its unfinished state.

Yeah aim of the developers is not reached since they lack basic courtesy. Anyway, what was that aim? It was simply replicating BoI in FPS setting. Shops, bombs, most of the skills and upgrades were designed on this. This is not bad, since BoI is really fun, but this does not add anything original to the genre either. Every addition came from some other roguelike, e.g Ghost from Spelunky. It is good knowing that developers also like the games I like and many likes, but a collection of features from some well known very well executed games to build a buggy, unfinished mess is completely different thing.

What is the original side of the game? To be fair it has two. First, its art style. User interface and menus are poorly designed, and game plays like the worst possible Unity example once can imagine, so expect stutters when passing through different menus. But in game voxel art is not that bad, and it feels unique. Also the soundtracks are not that bad, and distinct from other roguelike games. But being unique is not always a good thing, check some gameplay videos first, you may not like these at the end.

I am not a good FPS player, so I did not reach past floor 3, but it is not necessary to finish the game to see that this game is abandonware. Any obvious no brainer bug will be there until eternity while new publishers find publishing the new version with a gameplay video and a pdf file rather than some content wise and bug crushing more useful.

If u LOVE FPS and also LOVE binding of isaac, u may enjoy this a little, if u also are good with ignoring its bugs. If your feeling towards one of those two is less mediocre, u are advised to go and play some other FPS-roguelike. I can also advice you some other FPS roguelikes, since I have tried many:

- Ziggurat
-Tower of Guns
- Fancy Skulls
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.6 小时(记录在案的)
发布于:2月25日
"Needs more explosions, not blinded enough by particle clusterf***s"

- Micheal Bay
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:2月23日
If you’ve paid even the slightest attention to games in the past few years, you’re now very aware of what a roguelike is. Even games that have little to anything to do with the traditions of the genre have introduced randomness as a mechanic in order to take advantage of the buzz the term now generations. However, as ubiquitous as roguelikes have become in the last few years on PC, there have been few to try it in an FPS, and fewer still that succeed when they try. Paranautical Activity was actually one of the first as it went through Early Access, but controversy stemming from the game’s original developer delayed its full release to just recently, when a new publisher bought the rights to the title. It’s a good thing too, because Paranautical Activity feels like Doom made in a different age, and certainly deserves recognition for setting the standard of what a procedurally generated shooter should be.

Want to know more? My full review has been posted over at my new home, TechRaptor.net ! http://techraptor.net/content/paranautical-activity-review-explosive-turtle-action
这篇评测是否有价值? 有趣
28 人中有 15 人(54%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
13.2 小时(记录在案的)
发布于:2月16日
No support for my video card?
Game is pixelated, the FOV is messed up. Blackness everywhere for every enemy, I tried every solution.


It'd be good if I could play it.
这篇评测是否有价值? 有趣
102 人中有 51 人(50%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
1.6 小时(记录在案的)
发布于:2014年10月8日
For all the negative reviews, I wish to state my appreciation for this game. I'm a huge fan of Binding of Isaac and similar games, and this one captured the frantic essence of that genre. A rogue like, class based dungeon shooter with crazy enemies and amazing weapons.

As much as my computer struggled with it (for reasons unknown, my rig can play most things at max, but this at about half) I fought through it and had an amazing time. I recommend this game wholeheartedly and look forward to more from the devs!

Check out my playthrough here: https://www.youtube.com/watch?v=nl_fNSy0Deo

@JayMeeeeeePlays
这篇评测是否有价值? 有趣
54 人中有 27 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.1 小时(记录在案的)
发布于:2月13日
Pre-Release Review
Paranautical Activity: Threatened To Kill Gabe Newell Atonement Edition.
这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年5月1日
抢先体验时期的评测
令人失望,看游戏描述才去下的,说的挺不错的,说是FPS模式,但是地图和道具是学习的以撒的结合,本来我是很喜欢这类随机游戏的,但是这玩意的职业设定实在是太差劲了,射击也毫无手感,打子弹就像乒乓球一样,生命居然也是学习以撒,我觉得这种应该改成血条更为合适。
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年4月2日
抢先体验时期的评测
玩出了雷锤的感觉..画面比较暗,场景单一,怪物也没做声音,但总体还是不错的
这篇评测是否有价值? 有趣
3 人中有 1 人(33%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.2 小时(记录在案的)
发布于:2月21日
Pre-Release Review
你确定玩他不晕3d?
你确定强行像素有意思?
你确定rogue就不像素会死?
这篇评测是否有价值? 有趣
644 人中有 498 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.1 小时(记录在案的)
发布于:2014年5月6日
抢先体验时期的评测
Disclaimer: This review is for an Early Access game, which has changed since this review was written. I have no interest in reinvestigating the current situation, so take it with a grain of salt. The developer has released updates since this review was posted.

The game itself is not bad. I've found it decently enjoyable. Not a huge amount of replay value, but I got to the end once. The problem with Paranautical Activity is the developer.

The developers have continuously insulted and mocked people who bought their game. In addition, they have been less than honest. The game was marketed for over a year as having co-op incoming (and as of this review, the store page says the developers are still working on it), yet that feature was suddenly canceled. The developers insist they have been working hard on bugfixes and content updates, yet have not released anything, even missing a promised deadline by over two months (patch is yet to be released as of this review). Furthermore, the devs have been silent on the forums (when not aggresively insulting the people who bought their game) and insist you should visit their website, where they will keep people updated; visiting their webiste reveals no new news in two months, and the last message was just an apology for a delay (that has still not been resolved). And when fans have the nerve to say they aren't being treated fairly? The devs say people are "entitled." Do not buy this game, do not support this kind of rude immaturity from developers, do not support Early Access games that are deceptively marketed.
这篇评测是否有价值? 有趣
239 人中有 184 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
17.9 小时(记录在案的)
发布于:2013年9月14日
抢先体验时期的评测
Wow! I did *not* expect this game to be so addictive and absolutely satisfying. A long-overdue and well-executed fast-paced, circle-strafing, old school twitch shooter feel with a lot of elements very much like Binding of Isaac (a very good thing, and I mention the likeness only to its credit.) Different starting characters/builds with different stats and starting weapons to choose from, randomized/procedurally generated rooms and floors, health/armor/gold/bomb drops off enemies, shops on each floor, tons of unique personal upgrades to buy or earn at the end of each floor, etc. With even more content to come, and co-op multiplayer on the way (dear god yes!), I haven't been this pleased with and addicted to any indie title since FTL.

Most importantly, the core controls and mechanics are an absolute joy. The pace and precision of the controls and the action feel absolutely spot-on. This is something many games destined for mediocrity have overlooked in lieu of trying to do everything else. When it comes down to it, the core mechanics, the precision and pacing of the controls of any shooter are at *least* half of what we either enjoy or can't stand about them. And more often than not, we barely even consciously realize that, if at all. Paranautical Activity absolutely nails it in terms of *exactly* how a shooter like this should feel, and it's a feel that is too rare these days. As a pure gaming experience, this one is a huge breath of fresh air. Bravo!
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