Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
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복합적 (평가 31 개) - 41% of the 31 user reviews in the last 30 days are positive.
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출시 날짜: 2013년 2월 14일

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Paranautical Activity 구매

여름 할인! 종료일: 2016년 7월 4일

 

게임에 대해



Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.


-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses‏
-Kick ass Dubstep soundtrack


The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows XP or better
    • 프로세서: Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • 메모리: 2GB GB RAM
    • 그래픽: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • 저장공간: 300 MB 사용 가능 공간
    • 사운드카드: N/A
    최소:
    • 운영체제: Mac OS 10.5.8 or better
    • 프로세서: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • 메모리: 2 GB RAM
    • 그래픽: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • 저장공간: 300 MB 사용 가능 공간
    • 사운드카드: N/A
    최소:
    • 운영체제: Any
    • 프로세서: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • 메모리: 2 GB RAM
    • 그래픽: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • 저장공간: 300 MB 사용 가능 공간
    • 사운드카드: N/A
Customer reviews
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Recent:
복합적 (평가 31 개)
Overall:
대체로 긍정적 (평가 1,318 개)
Recently Posted
Barry the Bounty Hunter
( 1.6 시간 기록 )
게시 일시: 2016년 6월 30일
Enter the Gungeon 3D!
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Twerp1010
( 4.9 시간 기록 )
게시 일시: 2016년 6월 29일
It's an okay game if you're looking for a short time-waster, but the developers are total ♥♥♥♥♥.
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Generolas121
( 0.4 시간 기록 )
게시 일시: 2016년 6월 29일
Ok, this is what i have to say after playing for about half an hour. The gamelay is fun. the pace is quite fast which i like and you certainly can play it with no tutorials or anything like that. But the Lag, the Lag just kill it. My computer might not be the fastest or the best there is but it is mostly average but the lag on certain place just kill the gameplay. As you can't do anything, and i mean anything the framerate drops to 1 fps if you are lucky, other times it just stops. And you DIE. but yeah, it a fun game. But i won't be playing anymore due to the sheer lag it makes when you start fighting a boss or in a more intense enemy place.
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Feindbild
( 0.2 시간 기록 )
게시 일시: 2016년 6월 28일
IMO absolutely not worth full price - check it out if you can get it for very cheap, maybe it's your type of thing.
The extremely low production value made me get a refund though.
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no im jory
( 3.1 시간 기록 )
출시 전 평가
게시 일시: 2016년 6월 27일
dont threaten gaben
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Sir. Peter the awesomeness
( 1.0 시간 기록 )
게시 일시: 2016년 6월 25일
♥♥♥♥ING SHARKS, THEY SHOULD DELETE THEM!
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Da G Man
( 0.3 시간 기록 )
게시 일시: 2016년 6월 24일
Save your money, not worth a dollar let alone 10.
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|-|3££ioT [] |2.!.P.
( 3.0 시간 기록 )
출시 전 평가
게시 일시: 2016년 6월 19일
Game is in my hidden category because it is garbage like the dude who made it and made threats to Lord Gaben. A new publisher bought the game i guess and steam re-released it. Good thing there is refund policy now. Got it on ea back in the day.
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SedentaryCobra
( 16.9 시간 기록 )
게시 일시: 2016년 6월 16일
I got a real kick out of Paranautical Activity.

You're moving around on a Nazi submarine blowing the ♥♥♥♥ out of the forces of hell. Collect power ups and kill tons of bosses in a super fast paced FPS roguelike. The music is fantastic, the lighting on dark levels is cool as ♥♥♥♥, and is fun enough that any run you do can potentially turn into a game winning one. I had never got to floor 6 before when suddenly, in one run, I managed to beat the final boss and just barely managed to kill her without taking damage. Fun as hell, would reccommned.

Replay value: 9/10
Music: 8/10
Gameplay: 8/10
Graphics: 6/10

Overall: 8/10
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ScaryDoor
( 0.2 시간 기록 )
게시 일시: 2016년 6월 16일
This game is atrocious. Why was it allowed back on Steam? I played for less than 15 minutes, and it gave me a headache and sent me running to Steam for a refund. $2 is far too much to spend on this junk.
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Most Helpful Reviews  In the past 30 days
24명 중 15명(63%)이 이 평가가 유용하다고 함
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비추천
29.9 시간 기록
게시 일시: 2016년 6월 4일
SKIP TO THE BOTTOM FOR TL;DR/PROS AND CONS

Before we begin, I'd just lke to say that I'm fully aware of the drama surrounding this game, and I don't care. Drama doesn't affect the game at all. Now, you might say the fact that the developers lied about multiplayer is something worth noting, but I would say it's not. Don't buy games based on the imaginary multiplayer mode that's not even in the game, this is grade school logic. Alright, without further ado, lets jump into this one.

GAMEPLAY:
So if you buy a rougelike, you're buying it for the gameplay, and Paranautical Activity has a decent ammount of it. Sure, a lot of the rooms and enemies feel very samey, but it's got this addictive trait to it. You basically go room to room shooting various enemy's, whilst collecting items and weapons to bolster your arsenal and defeating bosses. However, this game has absolutely God awful balancing, as if it was barely playtested. At the end of the day, I had a ton of fun with this game, but all that fun will be gone in an instant because of some absolute ♥♥♥♥♥♥♥t.

To start, there are certain classes that you cannot pick certain items up with. If you play as the Tank class, you CANNOT pick up ANY items that slow you down at all, or you will be boned. The enemies that just relentlessley follow you will be faster than you, and then you'll die, and there's no possible way to avoid this in certain rooms. In fact, for any class, any item that slows you down is a death trap. And some are comically underbalanced, "Nine Armor and you get a speed reduction" is ♥♥♥♥♥♥♥t. So since you can't pick up any items that make you go slower, you might think this means you should only pick up items that make you go faster, but you can't. I had one playthrough where I was going so fast, I litterally broke the game. Like legit, I was so fast time in game would stop, but this just means the froze. The game refused to get better FPS and stop freezing, until I died, which is some ♥♥♥♥ing ♥♥♥♥♥♥♥t. I don't understand how the devs would let this slip through, one of the first things you should do is to test what happens when you get all the items in the game.

Another thing that's ♥♥♥♥♥♥♥t, is what I think is the final boss, Dhalia. This might spoil some things for you if you're one of those people who want's to be blind to everything, but I don't care. She litterally spawns in two or three of other bosses every thirty seconds, effectively flooding the room with bosses. And after you kill her spawned in bosses, there are no drops from them, meaning you can't undo any damage they did to you. And as if this wasn't bad enough, Dhalia has many more hit points than any boss before her ever has. I would beat the other bosses in about 30 seconds flat, but I barely chipped Dhalia's health in that time. You're probably thinking "Oh, look at this kid whine about how the game is too hard! Boo ♥♥♥♥in hoo!" but I'm not whining about how it's hard, I'm whining about how it's unfair. It's like the devs knew that the player would be OP as hell by this point, so they just said "♥♥♥♥ it, lets do all the bosses." so the difficulty goes from a 5 to an 11. It's rediculous.



STORY:
I really have no clue on this one. You're on a boat, and there are demons and nazis for some reason??? I haven't beat the game yet, but nothing really follows the nautical theme. It's like the game wanted to be DOOM the rougelike, so it started doing that, then occasionally it remembers, "Oh ♥♥♥♥! I'm supposed to be nautical! Like sailors and such!" And then it'll throw in a sea themed boss.

GRAPHICS:
Meh. There's nothing to make them stand out, and it doesn't really feel artsy or like the game needed to be blocky. I mean I kind've like the style, but there are parts when the walls and floor will have high def looking textures that completely stand out from the blocky theme and it just kills it. I mean the models are all pretty good with the blocky style, but there's just not enough color to make everything pop, and even though it's cubes and such, it feels flat.

SOUND:
I don't know how to judge dubstep because I don't listen to it, but the sound isn't nautically themed that's for damn sure. I try to push it to the back of my mind, but there's maybe 5 soundtracks at max, so they just wind up being grating and annoying as hell.


PROS:
-Fun gameplay
-Kind've like Doom
-Decent boss variety
-More or less unique

CONS
-Very unbalanced
-Feels like no playtesting was done
-Grating music
-Almost no sense of game juice
-Doom wannabe


[D-] - If you really want this game, buy it on sale. About 5.00$ is a fair price, it's a good time waster, not much else.
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21명 중 11명(52%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
0.6 시간 기록
게시 일시: 2016년 6월 10일
I've only played for 30 minutes but i cant find any reason to play this game any longer.
The game feels like a VERY early alpha with a lot of content missing.
Movement and gravity makes you feel like you're underwater.
While some items allow you to for example dash or double jump they don't really remove the "floaty" feeling.
Dodging enemies is as simple as strafing in one direction. This even works on many if not all bosses.
The rooms look the same with very few variations. Some have stairs, some don't and some have stairs leading nowhere.
There is no option to adjust the brightness for some reason leaving the game to be too dark.
Sound effects are barely there and the soundtrack is plain bad.
I don't think I've ever played a game with so few positive things going for it.
The only positive aspects i can think of are the FOV slider as well as having primary and secondary key-binds.
DooM came out 2 decades ago but it is superior in every way so buy that instead.
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추천
16.9 시간 기록
게시 일시: 2016년 6월 16일
I got a real kick out of Paranautical Activity.

You're moving around on a Nazi submarine blowing the ♥♥♥♥ out of the forces of hell. Collect power ups and kill tons of bosses in a super fast paced FPS roguelike. The music is fantastic, the lighting on dark levels is cool as ♥♥♥♥, and is fun enough that any run you do can potentially turn into a game winning one. I had never got to floor 6 before when suddenly, in one run, I managed to beat the final boss and just barely managed to kill her without taking damage. Fun as hell, would reccommned.

Replay value: 9/10
Music: 8/10
Gameplay: 8/10
Graphics: 6/10

Overall: 8/10
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Most Helpful Reviews  Overall
374명 중 309명(83%)이 이 평가가 유용하다고 함
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비추천
12.5 시간 기록
게시 일시: 2015년 3월 16일
Let's neglect the fact that the original dev was a huge ♥♥♥♥ to everyone. Let's neglect the fact he raged like a child for a simple fixable reason and said some messed up things on twitter. Let's neglect the fact he outright cheated the original music composer out of pay, after he put personal pursuits on hold because he was told he'd get paid. Let's neglect the fact that the game got taken down off steam, bought out by a new publisher, and brought back to steam.

Its still an obsolete version of Ziggurat. While there are differences, in just about every regard Ziggurat is a superior game and your money would be better spent on that. This game was enjoyable for the nonexistant price of a humble bundle game, but I can't recommend spending any more than $5 on this.
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679명 중 523명(77%)이 이 평가가 유용하다고 함
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9.7 시간 기록
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게시 일시: 2014년 5월 6일
Disclaimer: This review is for an Early Access game, which has changed since this review was written. I have no interest in reinvestigating the current situation, so take it with a grain of salt. The developer has released updates since this review was posted.

The game itself is not bad. I've found it decently enjoyable. Not a huge amount of replay value, but I got to the end once. The problem with Paranautical Activity is the developer.

The developers have continuously insulted and mocked people who bought their game. In addition, they have been less than honest. The game was marketed for over a year as having co-op incoming (and as of this review, the store page says the developers are still working on it), yet that feature was suddenly canceled. The developers insist they have been working hard on bugfixes and content updates, yet have not released anything, even missing a promised deadline by over two months (patch is yet to be released as of this review). Furthermore, the devs have been silent on the forums (when not aggresively insulting the people who bought their game) and insist you should visit their website, where they will keep people updated; visiting their webiste reveals no new news in two months, and the last message was just an apology for a delay (that has still not been resolved). And when fans have the nerve to say they aren't being treated fairly? The devs say people are "entitled." Do not buy this game, do not support this kind of rude immaturity from developers, do not support Early Access games that are deceptively marketed.
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10.6 시간 기록
게시 일시: 2016년 4월 17일
This game is special.

Initially the game was placed on Steam Greenlight on Aug 31, 2012
http://steamcommunity.com/sharedfiles/filedetails/?id=93241332&searchtext=

Then they had a successful Kickstarter campaign that collected $12,540 USD. (August 4, 2013 - September 3, 2013)
https://www.kickstarter.com/projects/1125357480/paranautical-activity-old-school-fps-meets-rogueli

There were issues with the greenlight campaign:
"Code Avarice already set up a placeholder Steam Greenlight page and Steam 'didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight.'"
http://www.eurogamer.net/articles/2013-06-04-first-person-roguelike-paranautical-activity-not-allowed-past-greenlight-even-with-a-publisher

But Officially, the title got Greenlit by 8/28/2013.
https://www.kickstarter.com/projects/1125357480/paranautical-activity-old-school-fps-meets-rogueli/posts/582749

Subsequently, in October 2014 the developer threatened Gabe Newell's life over a Steam listing issue associated with the title.
"harsh lesson Paranautical Activity developer Mike Maulbeck learned today when after a Steam snafu erroneously advertised his game as an Early Access title he crossed a line and tweeted a death threat to Gabe Newell. Following this outrage, the game was pulled from Valve's distribution service."
http://www.eurogamer.net/articles/2014-10-21-valve-pulls-game-from-steam-following-devs-tweet-threatening-gabe-newell
http://gameranx.com/updates/id/17237/article/paranautical-activity-on-steam-early-access/

Needless to say, the developer didnt handle the situation and associated fallout well:
http://www.pcgamer.com/paranautical-activity-removed-from-steam-following-developer-outburst/

This caused the game to be removed from the Steam store, the offending dev to resign from the studio ("Code Avarice"), the "Paranautical Activity" IP to be sold to another company ("Digerati Distribution & Marketing"), followed by the offending dev rejoining his original studio.
http://www.polygon.com/2015/2/17/8053713/paranautical-activity-death-threat-gabe-newell-steam
http://www.pcgamer.com/paranautical-activity-returns-to-steam-with-deluxe-atonement-edition/

On the Early Access Steam store page, they claimed "We're planning to add multiplayer co-op in the very near future, as well as a ton more content, and of course some bug fixes and polish." https://web.archive.org/web/20140418040048*/http://store.steampowered.com/app/250580

They also claimed that:
"Paranautical Activity multiplayer is definitely a thing that is happening...We’ve been really busy trying to get MP working...The multiplayer patch will be going live before the year anniversary of the game (february 14th)[2014]"
http://web.archive.org/web/20140407082949/http://codeavarice.com/post/71570505839/paranautical-activity-mulitplayer

Subsquently, the devs disclosed that they would not add a multiplayer mode.
"Sorry to those who purchased this game under the guise of the fact it will be multiplayer. We just couldn’t rebuild the entire game to make this happen, there is only two of us.”
http://www.pcgamesn.com/indie/paranautical-activity-developers-fight-community-over-cancelled-co-op-mode-insist-roguelike-fps-not-being-abandoned

Allegedly, the devs were asking for good reviews of the game and doing some "heavy moderating" ie. censoring of negative critique, on their forums.
https://www.reddit.com/r/Steam/comments/2jspdu/paranautical_activity_devs_begging_for_good/

The offending dev claimed he was "quitting the video game industry."
However, he is already working on 2 new games:
"Arkshot and Timefight Zone" as of 4/2016.
https://twitter.com/SpooderW/status/524327596939440128
http://www.codeavarice.com/arkshot.html
http://www.codeavarice.com/timefight-zone.html
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0.6 시간 기록
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게시 일시: 2014년 2월 15일
Horrible support, you post a bug report or a suggestion and get banned from the forum without warning, checking the developer's post history shows only arrogance and ignorance, too bad.
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17.9 시간 기록
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게시 일시: 2013년 9월 14일
Wow! I did *not* expect this game to be so addictive and absolutely satisfying. A long-overdue and well-executed fast-paced, circle-strafing, old school twitch shooter feel with a lot of elements very much like Binding of Isaac (a very good thing, and I mention the likeness only to its credit.) Different starting characters/builds with different stats and starting weapons to choose from, randomized/procedurally generated rooms and floors, health/armor/gold/bomb drops off enemies, shops on each floor, tons of unique personal upgrades to buy or earn at the end of each floor, etc. With even more content to come, and co-op multiplayer on the way (dear god yes!), I haven't been this pleased with and addicted to any indie title since FTL.

Most importantly, the core controls and mechanics are an absolute joy. The pace and precision of the controls and the action feel absolutely spot-on. This is something many games destined for mediocrity have overlooked in lieu of trying to do everything else. When it comes down to it, the core mechanics, the precision and pacing of the controls of any shooter are at *least* half of what we either enjoy or can't stand about them. And more often than not, we barely even consciously realize that, if at all. Paranautical Activity absolutely nails it in terms of *exactly* how a shooter like this should feel, and it's a feel that is too rare these days. As a pure gaming experience, this one is a huge breath of fresh air. Bravo!
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1.8 시간 기록
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게시 일시: 2014년 2월 8일
would have expected more content from this game after 10 or more tries the rooms just feel the same, hasnt been a memorable update to the game if there even is one. only thing that sames to keep you going are the boss fights plz give some other incentives
ways that would improve the experience as follows;
- Make the main menu more presentable just looks quickly hashed right now.
- More weapon variety and costumization with weapons than the 4 you can use now.
- Give the world of Paranautical Activity a personality e,g charm, character instead of a dark dreary boring rooms even binding of isaac has personality not only through it's art style but through menus/enemies/environment etc.
- Don't ever resort to normal text font for the shop items or anything other than your own, if it isnt worth it to you it isnt worth it to people to play.
- continue with the funny name approach with the guns
- update more regularly atleast month to month bases if it cant be done weekly or alternate weeks.(more reason for people to play everytime there is an update)
- maybe even the option to play with friends online/local co-op through the game (easier said than done i know)

at this place in time i hope it gets improved but right now it isnt really worth it to play
the points are coming from a fellow artist and game developer wishing better for this game
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0.5 시간 기록
게시 일시: 2015년 2월 18일
I should probably have seen the Early Access reviews before purchasing it, but this is where you get a bit more savvy about positive reviews than negative ones.

And frankly, this game isn't too bad. It's just not... fun and doesn't feel too interesting. Think Doom and Binding Of Isaac, but with a worse Health system, weapons that feel powerless at times, and surprisingly bad frame drops at times.

Paranautical Activity (Deluxe Atonement, for its re-release after the minor controversy), is a rogue-lite FPS game, that seems to take notes from Doom and Binding Of Isaac. Yet, it seems to do it in ways that work against the game. While it does use some of the things (fast paced shooting, randomized rooms and floors, varying stats on each character), it doesn't use it well.

Weapons feel quite good to use, although some of them feel rather weak. The shotgun, from my point of view, felt like the biggest let-down of all the weapons, with the bow being powerful and one or two-hitting enemies, with no problem.

Power-ups feel nice too but with next to no proper explination as to what they do, when you pick them up, leave you to guess what they do, for whatever situation you're about to plummet into, with said power-up.

Enemies are... alright. Mostly tedious to deal with, since some range from simple "fire a bolt, wait for a while, rinse and repeat" to "'bullet hell'-like spam". Surprisingly, the most annoying enemy I faced was the floor sharks. Why? Tank-y characters can't dodge well, and with the floor sharks, I've ended up being juggled by them, shooting them with a shotgun that did abysmal damage, until I either died or completed the room that way.

Levels are pretty much the same square box, with randomised preset props, and enemies are dumped in when you enter. Nothing to write home about, except for what could amount to some problem with moving under staircases. Ended up getting stuck there, which has broken the flow of gameplay, quite a lot. There also seems to be some odd dissonance with the enemies that spawn in some rooms? Sometimes you get enemies who spawn in there, who get stuck in parts of the level geometry and just kinda... sits there.

The characters have different spawn weapons, health and speed, meaning that you have some variety in what you can do and can't do. And by variety, it boils down to how far you can get with the fast characters. I mentioned above that the tank-y characters are slow, and even the extra health they have, just makes them a sitting duck until they die. Along with some of them getting weapons which would be ideal for fast characters, since they promote "attack-retreat" tactics, they work against the character, requiring them risk taking hits, which they most likely will, to pump in shots that don't feel like they do much. Compared to the bow or the sicle, the shotgun feels like the ♥♥♥♥♥♥ pistol you throw out the window, as soon as you see anything remotely non-pistol like.

The bosses are... okay. They look interesting, but their design and looks are pretty much meaningless, since most of them just fire shots are you, non-stop until they spawn enemies or do some third thing that makes them slightly different from each other. And, honestly, they could be interesting if most of them didn't feel like the same boss. They just move around the area and shot, not really doing anything else, than the animation their set. Which sucks, cause the bosses I fought, looked really interesting.

The game itself, is it worth it, even after all that I complained about? For some people, if you've run out of rogue-lite games, akin to Ziggurat, it could be. If there's some more tweaks to the game, such as a revamped health system, characters and weapons being buffed, as well as some changes to make bosses less dependent on luck or power-ups, it can be a very fun game. Also the font is pretty damn ugly to look at, in the menu. And the menu looks really amateurish, which is kinda sad, considering a lot of indie games do a lot to make the menus look presentable.

Was I satisfied with the product? No. I felt like I bought a game that could've benefitted from more time in Early Access, especially now that we have a new dev team who works on the game. Hopefully, some future patches can make them game more fun to play and less annoying to deal with.

Do I recommend it? As you saw above, I don't. If you want to jump into the genre of rogue-like or rogue-lite or whatever the cool kids call it, look for a game like The Binding Of Isaac, Ziggurat, or look up some games within that genre on your own. If you really want it, prepare for a game that you may dislike or find too tedious to keep playing.
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