Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
Évaluations des utilisateurs :
Récentes :
plutôt négatives (19 évaluation(s)) - 26% des 19 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (1,324 évaluation(s)) - 72% des 1,324 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 fév 2013

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À propos de ce jeu



Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.


-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses‏
-Kick ass Dubstep soundtrack


The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP or better
    • Processeur : Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Mémoire vive : 2GB GB de mémoire
    • Graphiques : Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Espace disque : 300 MB d'espace disque disponible
    • Carte son : N/A
    Minimum:
    • Système d'exploitation : Mac OS 10.5.8 or better
    • Processeur : ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Espace disque : 300 MB d'espace disque disponible
    • Carte son : N/A
    Minimum:
    • Système d'exploitation : Any
    • Processeur : ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Espace disque : 300 MB d'espace disque disponible
    • Carte son : N/A
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt négatives (19 évaluation(s))
Globales :
plutôt positives (1,324 évaluation(s))
Publiées récemment
Memenion
( 32.0 heures en tout )
Posté le : 14 juillet
Another early access game gone astray, this game had so much potential till 1) the devs are the worst 2) sold out quick 3) released an unfinished game.
The grindy industrial music adds a lot to this epileptic bullet hell fps but everything else in this game is extremely lacking. Stylistically, this game is total garbage. There is no consistency to any of the art you find in the game and the "nautical" of this game is forced in to what seems like a random set of enemies. You're on a nazi ship and you'll find anything from moths to snails if you get the just. They only have two different room backgrounds they apply to rooms with different torch placements. Yes you heard that right two room backgrounds on a FINISHED GAME IN A GAME WHERE YOU ONLY GO INTO ROOMS. And the graphics oh my lord the graphics. These graphics looked like they were made by a 15 year old learning how to use voxel. Holy ♥♥♥♥ are they just flat out terrible.
There is no such thing as balance in this game classes or items. That wouldn't be such an issue if there was such a thing as building your character but its all 100% chance based folks. That boss that gives you double jump which is essential? Well you are just about as likely to find a ♥♥♥♥♥♥ boss who gives you a garbage item. Wanna beat the game as the Tank? Well you might as well play bouncer because you don't need a speed up item or skill. OH BOY I got another dark floor item even though I didn't and will not get a single DARK ROOM.
Progressing in this game is like using a cheese grater as a fleshlight. You have no ♥♥♥♥ing clue if your build will win because you might just die to a totally random room because it was so ♥♥♥♥ing impossible. Its almost like you're not even building to win, you are just building to hopefully surive to floor 7 MAYBE. The first playthrough where you think you're going to win is tarnished when you walk into a room and take 10 damage. This isn't even due to lack of skill, the devs flat out made layouts where if you don't see every enemy in the room and the room itself and react before 1 second 95% of the locations you try to run to will lead to 2-3 damage. Do you feel like you are making it anywhere with your build? No. Never. You seriously will get ♥♥♥♥ing destroyed sometimes and all your left with is why am I still playing this game.
This is game has its fair share of bugs, there are so many I don't even know where to begin.I swear the more rooms you enter the game gets laggier by the end so you might as well just not try to stock up. I've had so many fictitiously good builds and then I get to the last boss and it drops to one frame rate. The only poor soul I got invested into this game has a super computer and after it released as a full game it could barely run at 10 fps for him. Enemies will like the caustic dogs and the flipping monkey men will get caught on room obstacles constantly. Enemies in general will sometimes get stuck in walls and you are literally just trapped in a room and have to restart.
Don't even get me started on their cheesy excuse for an update. They somehow made the game worse and managed to overlook anything any player of this game might want. All I can imagine is the devs for this game sitting at a table thinking "Lets make a floor type that ♥♥♥♥ing blows, a poor attempt at a hardcore mode, and a couple of new rooms that ARE TOTALLY UNBALANCED.". Well thanks devs thats about as good as an idea as sending death threats at Gabe Newell and losing all the poor souls paying too much for your game. The devs even made fun of the players of their OWN GAME on twitter. WHO EVEN ♥♥♥♥ING DOES THAT.
If you are looking to buy an fps roguelite don't buy this one. Please do not buy this. The devs are trash, the game will only ruin your hopes for what it could have been, and it will give you a sezuire. Speaking from a player whos been playing since early access, it is not and it will never be worth your time sadly.
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captain chef
( 0.6 heures en tout )
Posté le : 13 juillet
possibly the worst game i have ever played, incredibly ♥♥♥♥♥♥ and floaty gameplay combined with awful music and despite the fact it is out of early access it still feels and looks like an early access game, voxel graphics are not an excuse for lighting that looks like it came straight out of quake 2 and models that look like they were made by a highschooler
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
ArdanS
( 0.4 heures en tout )
Posté le : 12 juillet
Reminds me of Cortex Command.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Apparently Kid
( 6.1 heures en tout )
Posté le : 7 juillet
This is how not to do a roguelike. You can choose from 4 different guys, 2 of them worthless and unplayable, and 1 pretty bad. Then theres the game. Half the stuff you pick up on the ground you don't know what it is until you get it. Same for pickups from boss drops. Some items will tell you what it is called before you pick it up, but you have no idea what it does. Then theres the permanent items that you can't even read what they are, so you can't reference an item list from a guide. So you can be completely screwed. I was shotgun guy and picked up 1 slow down but more health, but i had no idea thats what it did. I was too slow and lost and had to immediately restart. I shouldn't be screwed bc of the game's fault for lack of info. Many items are just tradeofs, like temporary armor for perm speed reduction, which is just dumb and screws you, but once again don't know till its too late and you lose. There's no item list or info from the game about what items do, so you need outside lists. Enemies can spawn on top of you once you enter a room, leading to cheap damage. Some enemies also blend into floor and background, leading to cheap damage bc u can't see them, once again game's fault. Then there's worst of all. I was half way through game and first room I got had lava all over, and then these skulls that can auto catch up to you and you can't run from and home you and you get hurt. Able to kill them but took damage. Next level 8 skulls spawn, auto catch up to me, and I die in 5 seconds. It's so stupid I got auto loss when there's nothing I can do about it.

Every room is almost the exact same with maybe some stairs. You fight the same 3 enemies each floor, and usually most of them on the floor above. Bosses are the only cool or original thing, but they usually just shoot colored balls at you anyways. You keep no progress. Can't start from higher floors. Keep no boosts nor money. You don't unlock new guys or any reason to keep playing. You get random unlocks from doing achievements but all that does is make it so an item has a chance of dropping now, which isn't much bc of the randomness. Very poorly designed how you can get into a room and bc of spawn there's nothing you can do to keep from dying, and you auto die bc of the game, and lose all progress with nothing new to use next time or beefed up character to take going forward. Tons of better roguelikes, that are fair and well made that have incentive to continue playing.

3.5/10.
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DaKingInDaNorth
( 5.7 heures en tout )
Posté le : 6 juillet
A hybrid of games such as Doom and The Binding of Isaac, Paranautical Activity delivers exactly what you expect from a mixture of the two. While not as good as games like isaac or gungeon it's pretty fun and challenging for what it offers, I would definitely recommend you at least try it out although maybe not at full price but it's not that expensive to begin with so it's up to you on that. it's got a pretty nice soundtrack and the items all generally feel pretty good.
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MJAT7
( 1.0 heures en tout )
Posté le : 3 juillet
When I first saw this game, it reminded me of the old Doom and Quake games, which I am a fan of. This game is like a modern version of the original Doom and Quake, mixed with the dungeon-crawler aspects of The Binding of Isaac. There was a summer sale going on, and I decided I should buy it, since I like all of the games that it's based off of, and because it seemed like a cool game. It was really fun, and I played it for a good ammount of time. I do reccomend this game to people who either like the games that it's based off of, people that like FPS games and/or dungeon-crawlers, or both. There's only one issue. Other people may agree with me on this, but this game is lacking in some aspects, and should be updated and worked on more. There are only 4 characters/classes you can choose from, and those characters/classes are based off of what kind of play style the player likes.
  1. The first one is 'David Bowie', and judging by the name you could probably tell that this character spawns with a some sort of bow (a crossbow), and sadly that is their only weapon. All of the other classes come with 2 weapons. Anyway, this class as far as I remember spawns with 5 health. The crossbow is a very slow weapon, and doesn't deal as much damage as it should, judging by the fact that that's literally the only weapon you spawn with when choosing this character. I wouldn't play as this character, but it's all a matter of preference.

  2. The next character is 'Dy-No-Mite!'. Yeah, you guessed it! This character spawns with a grenade launcher and a katana as its secondary weapon. Primary weapons do not need ammo, but secondary ones do, so for some reason the katana requires ammo to use, even when you just hit it in the air. Still, in my opinion that is one of the only issues with this character/class. A great thing about this character is the fact that the grenade launcher doesn't shoot grenades, it shoots bombs, which using a bomb (right clicking by default) makes you lose a bomb, when you just have an infinite supply by using this character. The only other issue I have experienced with this character/class is the obvious, bombs from your grenade launcher do area damage, and will make you lose health.

  3. The third character is Gorton, one of my favorites. This character has a sickle as its primary weapon, and some kind of electric grenade gun as its secondary (I don't really use that gun that often so I don't really know much about it). You can either click to melee enemies with your sickle, or you can throw it at enemies and it'll come back like a boomarang. Although the speed is the at the max, this character has the lowest amount of health out of any other character.

  4. The last character is Tank, starting with a shotgun as its primary and a cannonball launcher as its secondary. The fire rate on this character is the slowest, and so is the speed, but the health is at the maximum so if you like being heavy and armored, this is the character/class for you. The cannonball launcher is pretty powerful but it takes a while to use, and even when you fire it it takes a while before the actual cannonball exits the barrel of the launcher. Still, this character is very good.
There was one more character according to the Wiki named Gilead, but when I launch the game this character does not exist when I'm in the character selection area. Maybe you need to unlock this character by beating the main mode, to be honest I'm not really sure.

Overall this game isn't bad, it's actually a really fun game. There are 8 levels before the final bossfight, and this game is actually pretty difficult to play. I wouldn't pay 10$ for it unless I was really eager on playing it, but if it's on sale I don't really see an issue with buying it. Before I end this review, I just want to list my pros and cons of this game.

Pros
  • Fun, fast paced gameplay
  • Variety of enemies in each room
  • Variety of items that you can find and use to add aspects to your character
  • Different characters/classes based on what play style the player likes

Cons
  • Needs more of a storyline
  • Needs more modes like Multiplayer and Co-Op
  • Needs more enemies
  • Needs more characters/classes
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Raziel - DONT JUDGE ME PLEASE
( 3.4 heures en tout )
Posté le : 3 juillet
Okay so I finally decided to write a review on this game, keep in mind that I have about 8 hours of game-time but wasn't recorded due to me being offline.

I will make the review as short as possible since I was not impressed at all and was so frustrated.

The game
Paranautical Activity is an FPS Rogue game that copies the style of binding of isaac, from the character voices, to the weapon description, the level progression and more, which I think is great but sadly they screwed up something so bad.

The Good
Fast-paced action, nice controls, easy to understand weapons and items.
Nice enemies, good level progressions, replay-ability, a lot of secrets.

The bad
There are some levels that just throws the game for me and sadly you have to go through some of them "random luck" to finish a run, they're the dark room levels, your vision is dead, the rooms are TOO DARK
I get it they tried to add a horror factor and maybe copied the idea of the shadow curse of binding of isaac but they did it so bad, this is FPS you cant make it impossible to see the floor around me and the enemies thats so dumb.

So many times I had an op run I was killing bosses so easily, but then I encounter the dark levels and I die from normal enemies because I cant see them.

All you can do is keep on jumping and shooting around like a maniac hoping you might see the red glowy small light that some enemies have, but eventually die because its almost impossible to see them coming, this really REALLY threw the game for me, reached the point where its not even funny anymore I just barely finish those levels by jumping constantly, then next floor ? Same level ...

There are a lot of bugs in the game, I keep getting glitches every time I start a new run that brings up the menu and doesn't go away "I think they tried to force pause the game so you cant move while the level starts but screwed up"

The music is REALLY good but even at my best headsets they do sound a bit ...static I guess ? or maybe thats how they meant to do them, I don't know.

The game could have so much more but it ruined all of that with the shadow levels it just threw the entire game out of concept, ruined my experience, made the game unbelievably frustrating and I just had to alt+f4 when I got 3 dark levels in a row.


Short version
If you're ok with playing this game with the dark levels that will frustrate the hell out of you, get this game on the current 1.99$ price sales, dont get it full price.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Barry the Bounty Hunter
( 1.6 heures en tout )
Posté le : 30 juin
Enter the Gungeon 3D!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Twerp1010
( 4.9 heures en tout )
Posté le : 29 juin
It's an okay game if you're looking for a short time-waster, but the developers are total ♥♥♥♥♥.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Generolas121
( 0.4 heures en tout )
Posté le : 29 juin
Ok, this is what i have to say after playing for about half an hour. The gamelay is fun. the pace is quite fast which i like and you certainly can play it with no tutorials or anything like that. But the Lag, the Lag just kill it. My computer might not be the fastest or the best there is but it is mostly average but the lag on certain place just kill the gameplay. As you can't do anything, and i mean anything the framerate drops to 1 fps if you are lucky, other times it just stops. And you DIE. but yeah, it a fun game. But i won't be playing anymore due to the sheer lag it makes when you start fighting a boss or in a more intense enemy place.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
1.9 heures en tout
Posté le : 27 juin
Avant toute chose je tiens à dire que je ne me considère pas du tout comme un expert du FPS. Au mieux, je suis un joueur moyen qui peut se vanter d'avoir fini les 2 premiers DOOM en mode Ultra-Violence et c'est tout.

Si vous avez ce niveau là...laissez tomber et ignorez ce jeu. Il va réellement vous énerver.

Trop peu de points de vie comparé aux menaces qui vous attendent. Car certains monstres n'hésitent pas à vous spammer de coups. (les espèces de diables qui vous mitraillent sans répit ou les requins qui vous collent sans arrêt)
Trop peu de coeurs apparaissent.
Trop peu d'armes sont réellement efficaces.
Les bonus sont chers, et surtout, le jeu vous oblige à mémoriser par coeur ce qu'ils font car aucune explication ne vous est fournie tant que vous l'avez pas pris/acheté (en plus c'est en anglais)
Et au final, il semblerait qu'il n'y ait plus de mises à jour depuis longtemps.
(Ah, et aussi, mais ça regarde que moi, j'aime pas la musique)

Les bons points c'est le fait qu'il est un des rares jeux Unity dont la config des touches fonctionne, et que le concept est bien trouvé et original. Mais c'est tellement dommage que la difficulté soit si élevée, surtout dans les premiers niveaux...

Si vous cherchez du challenge et que vous n'êtes pas nerveux, prenez le jeu, ça vaut le coup.

Mais si comme moi vous êtes un joueur moyen qui s'énèrve vite, évitez-le.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
Non recommandé
3.4 heures en tout
Posté le : 3 juillet
Okay so I finally decided to write a review on this game, keep in mind that I have about 8 hours of game-time but wasn't recorded due to me being offline.

I will make the review as short as possible since I was not impressed at all and was so frustrated.

The game
Paranautical Activity is an FPS Rogue game that copies the style of binding of isaac, from the character voices, to the weapon description, the level progression and more, which I think is great but sadly they screwed up something so bad.

The Good
Fast-paced action, nice controls, easy to understand weapons and items.
Nice enemies, good level progressions, replay-ability, a lot of secrets.

The bad
There are some levels that just throws the game for me and sadly you have to go through some of them "random luck" to finish a run, they're the dark room levels, your vision is dead, the rooms are TOO DARK
I get it they tried to add a horror factor and maybe copied the idea of the shadow curse of binding of isaac but they did it so bad, this is FPS you cant make it impossible to see the floor around me and the enemies thats so dumb.

So many times I had an op run I was killing bosses so easily, but then I encounter the dark levels and I die from normal enemies because I cant see them.

All you can do is keep on jumping and shooting around like a maniac hoping you might see the red glowy small light that some enemies have, but eventually die because its almost impossible to see them coming, this really REALLY threw the game for me, reached the point where its not even funny anymore I just barely finish those levels by jumping constantly, then next floor ? Same level ...

There are a lot of bugs in the game, I keep getting glitches every time I start a new run that brings up the menu and doesn't go away "I think they tried to force pause the game so you cant move while the level starts but screwed up"

The music is REALLY good but even at my best headsets they do sound a bit ...static I guess ? or maybe thats how they meant to do them, I don't know.

The game could have so much more but it ruined all of that with the shadow levels it just threw the entire game out of concept, ruined my experience, made the game unbelievably frustrating and I just had to alt+f4 when I got 3 dark levels in a row.


Short version
If you're ok with playing this game with the dark levels that will frustrate the hell out of you, get this game on the current 1.99$ price sales, dont get it full price.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
32.0 heures en tout
Posté le : 14 juillet
Another early access game gone astray, this game had so much potential till 1) the devs are the worst 2) sold out quick 3) released an unfinished game.
The grindy industrial music adds a lot to this epileptic bullet hell fps but everything else in this game is extremely lacking. Stylistically, this game is total garbage. There is no consistency to any of the art you find in the game and the "nautical" of this game is forced in to what seems like a random set of enemies. You're on a nazi ship and you'll find anything from moths to snails if you get the just. They only have two different room backgrounds they apply to rooms with different torch placements. Yes you heard that right two room backgrounds on a FINISHED GAME IN A GAME WHERE YOU ONLY GO INTO ROOMS. And the graphics oh my lord the graphics. These graphics looked like they were made by a 15 year old learning how to use voxel. Holy ♥♥♥♥ are they just flat out terrible.
There is no such thing as balance in this game classes or items. That wouldn't be such an issue if there was such a thing as building your character but its all 100% chance based folks. That boss that gives you double jump which is essential? Well you are just about as likely to find a ♥♥♥♥♥♥ boss who gives you a garbage item. Wanna beat the game as the Tank? Well you might as well play bouncer because you don't need a speed up item or skill. OH BOY I got another dark floor item even though I didn't and will not get a single DARK ROOM.
Progressing in this game is like using a cheese grater as a fleshlight. You have no ♥♥♥♥ing clue if your build will win because you might just die to a totally random room because it was so ♥♥♥♥ing impossible. Its almost like you're not even building to win, you are just building to hopefully surive to floor 7 MAYBE. The first playthrough where you think you're going to win is tarnished when you walk into a room and take 10 damage. This isn't even due to lack of skill, the devs flat out made layouts where if you don't see every enemy in the room and the room itself and react before 1 second 95% of the locations you try to run to will lead to 2-3 damage. Do you feel like you are making it anywhere with your build? No. Never. You seriously will get ♥♥♥♥ing destroyed sometimes and all your left with is why am I still playing this game.
This is game has its fair share of bugs, there are so many I don't even know where to begin.I swear the more rooms you enter the game gets laggier by the end so you might as well just not try to stock up. I've had so many fictitiously good builds and then I get to the last boss and it drops to one frame rate. The only poor soul I got invested into this game has a super computer and after it released as a full game it could barely run at 10 fps for him. Enemies will like the caustic dogs and the flipping monkey men will get caught on room obstacles constantly. Enemies in general will sometimes get stuck in walls and you are literally just trapped in a room and have to restart.
Don't even get me started on their cheesy excuse for an update. They somehow made the game worse and managed to overlook anything any player of this game might want. All I can imagine is the devs for this game sitting at a table thinking "Lets make a floor type that ♥♥♥♥ing blows, a poor attempt at a hardcore mode, and a couple of new rooms that ARE TOTALLY UNBALANCED.". Well thanks devs thats about as good as an idea as sending death threats at Gabe Newell and losing all the poor souls paying too much for your game. The devs even made fun of the players of their OWN GAME on twitter. WHO EVEN ♥♥♥♥ING DOES THAT.
If you are looking to buy an fps roguelite don't buy this one. Please do not buy this. The devs are trash, the game will only ruin your hopes for what it could have been, and it will give you a sezuire. Speaking from a player whos been playing since early access, it is not and it will never be worth your time sadly.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Non recommandé
0.6 heures en tout
Posté le : 13 juillet
possibly the worst game i have ever played, incredibly ♥♥♥♥♥♥ and floaty gameplay combined with awful music and despite the fact it is out of early access it still feels and looks like an early access game, voxel graphics are not an excuse for lighting that looks like it came straight out of quake 2 and models that look like they were made by a highschooler
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Évaluations les plus pertinentes  Globales
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
Recommandé
12.3 heures en tout
Posté le : 14 février 2015
Un mélange de Quake et The binding of Isaac ? C'est ce que Paranautical Activity fait à merveille !

Le jeu est plutôt difficile (même si ça dépend surtout des objets qu'on récupère pendant le run), mais on fait volontier plusieurs parties à la suite tant elles sont différentes, le nombre d'objets, de boss et d'armes étant assez démentiel !

J'avais peur que le jeu soit abandonné (le dev à insulté Gabe à la sortie du jeu sur Steam, ça ne pardonne pas), mais une équipe à l'air d'avoir reprit le flambeau et à rajouté un peu de contenu par la même occasion !
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
Recommandé
1.5 heures en tout
Posté le : 8 août 2015
Paranautical Activity est un FPS nerveux et jouissif reprenant les mécaniques d'un Rogue-Like. On à donc d'un côté un First Person Shooter exigeant avec une difficulté assez élevée et de l'autre une génération aléatoire des niveaux avec un système d'argent et de relique. Le jeux se compose de 5 classes différentes qui correspondent toutes à un style de jeux particulier et de plusieurs modes de difficulté pour les plus acharnés.

Dans l'ensemble le jeu est difficile mais vraiment fun à jouer, il faut prendre son temps et bien apprendre à maîtriser le gameplay tout en mémorisant les pattern de chaque ennemie/boss pour pouvoir avancer. Les graphismes sont pas mal du tout et le rythme effréné de ce titre est vraiment sympa. Un jeu que personnellement je recommande, même si je pense pouvoir dire qu'il vaut peut-être mieux l'acheter en soldes car 8,99€ c'est peut-être un tout petit peu trop.

https://youtu.be/xTAXnUC0VN4
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
Recommandé
4.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 15 mai 2014
Et si Painkiller était The Binding of Isaac dans Minecraft?

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
39.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 15 octobre 2014
Très très bon jeu, fréquemment mis à jour, extrêmement dur mais jouissif !
Dommage pour le mode multijoueur coop annulé..
Un savant mélange de The Binding of Isaac et d'un FPS pixelisé bien bourrin !
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2.1 heures en tout
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Posté le : 6 mars 2014
Quand les vieux FPS (Doom, Quake, ect...) rencontrent les Rogue-Like, cela donne un mélange parfait qu'on n'y aurait pas cru au départ dû à notre scepticisime avant d'y jouer. Certes, le jeu est difficile à approcher mais une fois qu'on comprend la stratégie des boss et des monstres, tout va bien.

Sinon, si vous avez la trouille dû à un boss trop coriace (Voire énervant comme la baleine qui est accompagnée par des papillons), essayez de vous couvrir avec l'aide de la porte d'entrée de la salle qui, si vous faites la manip correctement, la porte servira de bouclier anti-émeute. (A condition d'avoir la Gatling comme arme principale sinon, ça sera très difficile de combattre le boss via cette solution qui peut prendre du temps selon le nombre d'ennemis trop mouvants.)
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Posté le : 26 février 2014
Jouissif et addictif :3
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