Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
ユーザーレビュー:
最近:
ほぼ不評 (19 件のレビュー) - 直近 30 日間のユーザーレビュー 19 件中 26% が好評です。
総合:
ほぼ好評 (1,324 件のレビュー) - このゲームのユーザーレビュー 1,324 件中 72% が好評です
リリース日: 2013年2月14日

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Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.


-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses‏
-Kick ass Dubstep soundtrack


The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows XP or better
    • プロセッサー: Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • メモリー: 2GB GB RAM
    • グラフィック: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • ストレージ: 300 MB 利用可能
    • サウンドカード: N/A
    最低:
    • OS: Mac OS 10.5.8 or better
    • プロセッサー: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • メモリー: 2 GB RAM
    • グラフィック: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • ストレージ: 300 MB 利用可能
    • サウンドカード: N/A
    最低:
    • OS: Any
    • プロセッサー: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • メモリー: 2 GB RAM
    • グラフィック: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • ストレージ: 300 MB 利用可能
    • サウンドカード: N/A
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最近:
ほぼ不評 (19 件のレビュー)
総合:
ほぼ好評 (1,324 件のレビュー)
最近の投稿
Memenion
( 記録時間: 32.0 時間 )
投稿日: 7月14日
Another early access game gone astray, this game had so much potential till 1) the devs are the worst 2) sold out quick 3) released an unfinished game.
The grindy industrial music adds a lot to this epileptic bullet hell fps but everything else in this game is extremely lacking. Stylistically, this game is total garbage. There is no consistency to any of the art you find in the game and the "nautical" of this game is forced in to what seems like a random set of enemies. You're on a nazi ship and you'll find anything from moths to snails if you get the just. They only have two different room backgrounds they apply to rooms with different torch placements. Yes you heard that right two room backgrounds on a FINISHED GAME IN A GAME WHERE YOU ONLY GO INTO ROOMS. And the graphics oh my lord the graphics. These graphics looked like they were made by a 15 year old learning how to use voxel. Holy ♥♥♥♥ are they just flat out terrible.
There is no such thing as balance in this game classes or items. That wouldn't be such an issue if there was such a thing as building your character but its all 100% chance based folks. That boss that gives you double jump which is essential? Well you are just about as likely to find a ♥♥♥♥♥♥ boss who gives you a garbage item. Wanna beat the game as the Tank? Well you might as well play bouncer because you don't need a speed up item or skill. OH BOY I got another dark floor item even though I didn't and will not get a single DARK ROOM.
Progressing in this game is like using a cheese grater as a fleshlight. You have no ♥♥♥♥ing clue if your build will win because you might just die to a totally random room because it was so ♥♥♥♥ing impossible. Its almost like you're not even building to win, you are just building to hopefully surive to floor 7 MAYBE. The first playthrough where you think you're going to win is tarnished when you walk into a room and take 10 damage. This isn't even due to lack of skill, the devs flat out made layouts where if you don't see every enemy in the room and the room itself and react before 1 second 95% of the locations you try to run to will lead to 2-3 damage. Do you feel like you are making it anywhere with your build? No. Never. You seriously will get ♥♥♥♥ing destroyed sometimes and all your left with is why am I still playing this game.
This is game has its fair share of bugs, there are so many I don't even know where to begin.I swear the more rooms you enter the game gets laggier by the end so you might as well just not try to stock up. I've had so many fictitiously good builds and then I get to the last boss and it drops to one frame rate. The only poor soul I got invested into this game has a super computer and after it released as a full game it could barely run at 10 fps for him. Enemies will like the caustic dogs and the flipping monkey men will get caught on room obstacles constantly. Enemies in general will sometimes get stuck in walls and you are literally just trapped in a room and have to restart.
Don't even get me started on their cheesy excuse for an update. They somehow made the game worse and managed to overlook anything any player of this game might want. All I can imagine is the devs for this game sitting at a table thinking "Lets make a floor type that ♥♥♥♥ing blows, a poor attempt at a hardcore mode, and a couple of new rooms that ARE TOTALLY UNBALANCED.". Well thanks devs thats about as good as an idea as sending death threats at Gabe Newell and losing all the poor souls paying too much for your game. The devs even made fun of the players of their OWN GAME on twitter. WHO EVEN ♥♥♥♥ING DOES THAT.
If you are looking to buy an fps roguelite don't buy this one. Please do not buy this. The devs are trash, the game will only ruin your hopes for what it could have been, and it will give you a sezuire. Speaking from a player whos been playing since early access, it is not and it will never be worth your time sadly.
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captain chef
( 記録時間: 0.6 時間 )
投稿日: 7月13日
possibly the worst game i have ever played, incredibly ♥♥♥♥♥♥ and floaty gameplay combined with awful music and despite the fact it is out of early access it still feels and looks like an early access game, voxel graphics are not an excuse for lighting that looks like it came straight out of quake 2 and models that look like they were made by a highschooler
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ArdanS
( 記録時間: 0.4 時間 )
投稿日: 7月12日
Reminds me of Cortex Command.
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Apparently Kid
( 記録時間: 6.1 時間 )
投稿日: 7月7日
This is how not to do a roguelike. You can choose from 4 different guys, 2 of them worthless and unplayable, and 1 pretty bad. Then theres the game. Half the stuff you pick up on the ground you don't know what it is until you get it. Same for pickups from boss drops. Some items will tell you what it is called before you pick it up, but you have no idea what it does. Then theres the permanent items that you can't even read what they are, so you can't reference an item list from a guide. So you can be completely screwed. I was shotgun guy and picked up 1 slow down but more health, but i had no idea thats what it did. I was too slow and lost and had to immediately restart. I shouldn't be screwed bc of the game's fault for lack of info. Many items are just tradeofs, like temporary armor for perm speed reduction, which is just dumb and screws you, but once again don't know till its too late and you lose. There's no item list or info from the game about what items do, so you need outside lists. Enemies can spawn on top of you once you enter a room, leading to cheap damage. Some enemies also blend into floor and background, leading to cheap damage bc u can't see them, once again game's fault. Then there's worst of all. I was half way through game and first room I got had lava all over, and then these skulls that can auto catch up to you and you can't run from and home you and you get hurt. Able to kill them but took damage. Next level 8 skulls spawn, auto catch up to me, and I die in 5 seconds. It's so stupid I got auto loss when there's nothing I can do about it.

Every room is almost the exact same with maybe some stairs. You fight the same 3 enemies each floor, and usually most of them on the floor above. Bosses are the only cool or original thing, but they usually just shoot colored balls at you anyways. You keep no progress. Can't start from higher floors. Keep no boosts nor money. You don't unlock new guys or any reason to keep playing. You get random unlocks from doing achievements but all that does is make it so an item has a chance of dropping now, which isn't much bc of the randomness. Very poorly designed how you can get into a room and bc of spawn there's nothing you can do to keep from dying, and you auto die bc of the game, and lose all progress with nothing new to use next time or beefed up character to take going forward. Tons of better roguelikes, that are fair and well made that have incentive to continue playing.

3.5/10.
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DaKingInDaNorth
( 記録時間: 5.7 時間 )
投稿日: 7月6日
A hybrid of games such as Doom and The Binding of Isaac, Paranautical Activity delivers exactly what you expect from a mixture of the two. While not as good as games like isaac or gungeon it's pretty fun and challenging for what it offers, I would definitely recommend you at least try it out although maybe not at full price but it's not that expensive to begin with so it's up to you on that. it's got a pretty nice soundtrack and the items all generally feel pretty good.
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MJAT7
( 記録時間: 1.0 時間 )
投稿日: 7月3日
When I first saw this game, it reminded me of the old Doom and Quake games, which I am a fan of. This game is like a modern version of the original Doom and Quake, mixed with the dungeon-crawler aspects of The Binding of Isaac. There was a summer sale going on, and I decided I should buy it, since I like all of the games that it's based off of, and because it seemed like a cool game. It was really fun, and I played it for a good ammount of time. I do reccomend this game to people who either like the games that it's based off of, people that like FPS games and/or dungeon-crawlers, or both. There's only one issue. Other people may agree with me on this, but this game is lacking in some aspects, and should be updated and worked on more. There are only 4 characters/classes you can choose from, and those characters/classes are based off of what kind of play style the player likes.
  1. The first one is 'David Bowie', and judging by the name you could probably tell that this character spawns with a some sort of bow (a crossbow), and sadly that is their only weapon. All of the other classes come with 2 weapons. Anyway, this class as far as I remember spawns with 5 health. The crossbow is a very slow weapon, and doesn't deal as much damage as it should, judging by the fact that that's literally the only weapon you spawn with when choosing this character. I wouldn't play as this character, but it's all a matter of preference.

  2. The next character is 'Dy-No-Mite!'. Yeah, you guessed it! This character spawns with a grenade launcher and a katana as its secondary weapon. Primary weapons do not need ammo, but secondary ones do, so for some reason the katana requires ammo to use, even when you just hit it in the air. Still, in my opinion that is one of the only issues with this character/class. A great thing about this character is the fact that the grenade launcher doesn't shoot grenades, it shoots bombs, which using a bomb (right clicking by default) makes you lose a bomb, when you just have an infinite supply by using this character. The only other issue I have experienced with this character/class is the obvious, bombs from your grenade launcher do area damage, and will make you lose health.

  3. The third character is Gorton, one of my favorites. This character has a sickle as its primary weapon, and some kind of electric grenade gun as its secondary (I don't really use that gun that often so I don't really know much about it). You can either click to melee enemies with your sickle, or you can throw it at enemies and it'll come back like a boomarang. Although the speed is the at the max, this character has the lowest amount of health out of any other character.

  4. The last character is Tank, starting with a shotgun as its primary and a cannonball launcher as its secondary. The fire rate on this character is the slowest, and so is the speed, but the health is at the maximum so if you like being heavy and armored, this is the character/class for you. The cannonball launcher is pretty powerful but it takes a while to use, and even when you fire it it takes a while before the actual cannonball exits the barrel of the launcher. Still, this character is very good.
There was one more character according to the Wiki named Gilead, but when I launch the game this character does not exist when I'm in the character selection area. Maybe you need to unlock this character by beating the main mode, to be honest I'm not really sure.

Overall this game isn't bad, it's actually a really fun game. There are 8 levels before the final bossfight, and this game is actually pretty difficult to play. I wouldn't pay 10$ for it unless I was really eager on playing it, but if it's on sale I don't really see an issue with buying it. Before I end this review, I just want to list my pros and cons of this game.

Pros
  • Fun, fast paced gameplay
  • Variety of enemies in each room
  • Variety of items that you can find and use to add aspects to your character
  • Different characters/classes based on what play style the player likes

Cons
  • Needs more of a storyline
  • Needs more modes like Multiplayer and Co-Op
  • Needs more enemies
  • Needs more characters/classes
参考になりましたか? はい いいえ 面白い
Raziel likes butter
( 記録時間: 3.4 時間 )
投稿日: 7月3日
Okay so I finally decided to write a review on this game, keep in mind that I have about 8 hours of game-time but wasn't recorded due to me being offline.

I will make the review as short as possible since I was not impressed at all and was so frustrated.

The game
Paranautical Activity is an FPS Rogue game that copies the style of binding of isaac, from the character voices, to the weapon description, the level progression and more, which I think is great but sadly they screwed up something so bad.

The Good
Fast-paced action, nice controls, easy to understand weapons and items.
Nice enemies, good level progressions, replay-ability, a lot of secrets.

The bad
There are some levels that just throws the game for me and sadly you have to go through some of them "random luck" to finish a run, they're the dark room levels, your vision is dead, the rooms are TOO DARK
I get it they tried to add a horror factor and maybe copied the idea of the shadow curse of binding of isaac but they did it so bad, this is FPS you cant make it impossible to see the floor around me and the enemies thats so dumb.

So many times I had an op run I was killing bosses so easily, but then I encounter the dark levels and I die from normal enemies because I cant see them.

All you can do is keep on jumping and shooting around like a maniac hoping you might see the red glowy small light that some enemies have, but eventually die because its almost impossible to see them coming, this really REALLY threw the game for me, reached the point where its not even funny anymore I just barely finish those levels by jumping constantly, then next floor ? Same level ...

There are a lot of bugs in the game, I keep getting glitches every time I start a new run that brings up the menu and doesn't go away "I think they tried to force pause the game so you cant move while the level starts but screwed up"

The music is REALLY good but even at my best headsets they do sound a bit ...static I guess ? or maybe thats how they meant to do them, I don't know.

The game could have so much more but it ruined all of that with the shadow levels it just threw the entire game out of concept, ruined my experience, made the game unbelievably frustrating and I just had to alt+f4 when I got 3 dark levels in a row.


Short version
If you're ok with playing this game with the dark levels that will frustrate the hell out of you, get this game on the current 1.99$ price sales, dont get it full price.
参考になりましたか? はい いいえ 面白い
Barry the Bounty Hunter
( 記録時間: 1.6 時間 )
投稿日: 6月30日
Enter the Gungeon 3D!
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Twerp1010
( 記録時間: 4.9 時間 )
投稿日: 6月29日
It's an okay game if you're looking for a short time-waster, but the developers are total ♥♥♥♥♥.
参考になりましたか? はい いいえ 面白い
Generolas121
( 記録時間: 0.4 時間 )
投稿日: 6月29日
Ok, this is what i have to say after playing for about half an hour. The gamelay is fun. the pace is quite fast which i like and you certainly can play it with no tutorials or anything like that. But the Lag, the Lag just kill it. My computer might not be the fastest or the best there is but it is mostly average but the lag on certain place just kill the gameplay. As you can't do anything, and i mean anything the framerate drops to 1 fps if you are lucky, other times it just stops. And you DIE. but yeah, it a fun game. But i won't be playing anymore due to the sheer lag it makes when you start fighting a boss or in a more intense enemy place.
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最も参考になったレビュー  過去 30 日以内
12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.4 時間
投稿日: 7月3日
Okay so I finally decided to write a review on this game, keep in mind that I have about 8 hours of game-time but wasn't recorded due to me being offline.

I will make the review as short as possible since I was not impressed at all and was so frustrated.

The game
Paranautical Activity is an FPS Rogue game that copies the style of binding of isaac, from the character voices, to the weapon description, the level progression and more, which I think is great but sadly they screwed up something so bad.

The Good
Fast-paced action, nice controls, easy to understand weapons and items.
Nice enemies, good level progressions, replay-ability, a lot of secrets.

The bad
There are some levels that just throws the game for me and sadly you have to go through some of them "random luck" to finish a run, they're the dark room levels, your vision is dead, the rooms are TOO DARK
I get it they tried to add a horror factor and maybe copied the idea of the shadow curse of binding of isaac but they did it so bad, this is FPS you cant make it impossible to see the floor around me and the enemies thats so dumb.

So many times I had an op run I was killing bosses so easily, but then I encounter the dark levels and I die from normal enemies because I cant see them.

All you can do is keep on jumping and shooting around like a maniac hoping you might see the red glowy small light that some enemies have, but eventually die because its almost impossible to see them coming, this really REALLY threw the game for me, reached the point where its not even funny anymore I just barely finish those levels by jumping constantly, then next floor ? Same level ...

There are a lot of bugs in the game, I keep getting glitches every time I start a new run that brings up the menu and doesn't go away "I think they tried to force pause the game so you cant move while the level starts but screwed up"

The music is REALLY good but even at my best headsets they do sound a bit ...static I guess ? or maybe thats how they meant to do them, I don't know.

The game could have so much more but it ruined all of that with the shadow levels it just threw the entire game out of concept, ruined my experience, made the game unbelievably frustrating and I just had to alt+f4 when I got 3 dark levels in a row.


Short version
If you're ok with playing this game with the dark levels that will frustrate the hell out of you, get this game on the current 1.99$ price sales, dont get it full price.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 32.0 時間
投稿日: 7月14日
Another early access game gone astray, this game had so much potential till 1) the devs are the worst 2) sold out quick 3) released an unfinished game.
The grindy industrial music adds a lot to this epileptic bullet hell fps but everything else in this game is extremely lacking. Stylistically, this game is total garbage. There is no consistency to any of the art you find in the game and the "nautical" of this game is forced in to what seems like a random set of enemies. You're on a nazi ship and you'll find anything from moths to snails if you get the just. They only have two different room backgrounds they apply to rooms with different torch placements. Yes you heard that right two room backgrounds on a FINISHED GAME IN A GAME WHERE YOU ONLY GO INTO ROOMS. And the graphics oh my lord the graphics. These graphics looked like they were made by a 15 year old learning how to use voxel. Holy ♥♥♥♥ are they just flat out terrible.
There is no such thing as balance in this game classes or items. That wouldn't be such an issue if there was such a thing as building your character but its all 100% chance based folks. That boss that gives you double jump which is essential? Well you are just about as likely to find a ♥♥♥♥♥♥ boss who gives you a garbage item. Wanna beat the game as the Tank? Well you might as well play bouncer because you don't need a speed up item or skill. OH BOY I got another dark floor item even though I didn't and will not get a single DARK ROOM.
Progressing in this game is like using a cheese grater as a fleshlight. You have no ♥♥♥♥ing clue if your build will win because you might just die to a totally random room because it was so ♥♥♥♥ing impossible. Its almost like you're not even building to win, you are just building to hopefully surive to floor 7 MAYBE. The first playthrough where you think you're going to win is tarnished when you walk into a room and take 10 damage. This isn't even due to lack of skill, the devs flat out made layouts where if you don't see every enemy in the room and the room itself and react before 1 second 95% of the locations you try to run to will lead to 2-3 damage. Do you feel like you are making it anywhere with your build? No. Never. You seriously will get ♥♥♥♥ing destroyed sometimes and all your left with is why am I still playing this game.
This is game has its fair share of bugs, there are so many I don't even know where to begin.I swear the more rooms you enter the game gets laggier by the end so you might as well just not try to stock up. I've had so many fictitiously good builds and then I get to the last boss and it drops to one frame rate. The only poor soul I got invested into this game has a super computer and after it released as a full game it could barely run at 10 fps for him. Enemies will like the caustic dogs and the flipping monkey men will get caught on room obstacles constantly. Enemies in general will sometimes get stuck in walls and you are literally just trapped in a room and have to restart.
Don't even get me started on their cheesy excuse for an update. They somehow made the game worse and managed to overlook anything any player of this game might want. All I can imagine is the devs for this game sitting at a table thinking "Lets make a floor type that ♥♥♥♥ing blows, a poor attempt at a hardcore mode, and a couple of new rooms that ARE TOTALLY UNBALANCED.". Well thanks devs thats about as good as an idea as sending death threats at Gabe Newell and losing all the poor souls paying too much for your game. The devs even made fun of the players of their OWN GAME on twitter. WHO EVEN ♥♥♥♥ING DOES THAT.
If you are looking to buy an fps roguelite don't buy this one. Please do not buy this. The devs are trash, the game will only ruin your hopes for what it could have been, and it will give you a sezuire. Speaking from a player whos been playing since early access, it is not and it will never be worth your time sadly.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.6 時間
投稿日: 7月13日
possibly the worst game i have ever played, incredibly ♥♥♥♥♥♥ and floaty gameplay combined with awful music and despite the fact it is out of early access it still feels and looks like an early access game, voxel graphics are not an excuse for lighting that looks like it came straight out of quake 2 and models that look like they were made by a highschooler
このレビューは参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  全て
34 人中 33 人 (97%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 7.2 時間
投稿日: 2015年2月28日
作者がツイッターで「ゲイブぶっ○す!」とツイートした為、一時期ストアから消されていた作品。
その尖ったツイートからも分かるように非常に尖った作品で、分かりやすく言うとFPS+ローグライク。
突然鳴り出す音楽、キャラデザインも尖っていて個人的にはGOOD。

ランダムに生成されたダンジョンを部屋ごとに、ランダムに湧く敵、ランダムに湧いたアイテムで進んでいく。
操作感は昔のスポーツFPSといった感じだが、今時のFPSにはあまり無いスピード感と爽快感、理不尽な難しさがある。
出るアイテムによる運任せな部分もあるが、それなりに奥が深く、
さっくりと気軽に遊べるため、ついついもう一周、もう一周とやりたくなる中毒性がある。
レビューはあまり書かないが、素直に面白いと感じた一品。
スポーツFPSとローグライク両方好きな人には、是非お勧めしたい隠れた?名作な感じです

なお最近FPSから離れつつあるおっさんには、反射神経も鈍くなってきたのか難しく感じる模様。w
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 5.8 時間
早期アクセスレビュー
投稿日: 2014年6月22日
「ローグライク×FPS」

古典的な「狙う、撃つ、避ける」というFPSのキホンをベースに、
「Binding of Issac」のような、ランダムで敵や部屋を配置して、PCの強化もランダムなローグライク(ライク)。

いいところ。
・マップや敵配置、トラップ配置がランダムなのであきづらい。
・敵の種類が結構豊富。特攻接近戦型、遠距離弾幕型など、セオリーはおさえてある。
・フロア毎にかならず一部屋、お店があるので、多少は強化の優先順位をつけれる。
・やけにノリのいいBGM。非常にいいと思います。一度紹介PVをチェックすべき。そうすべき。
・EarlyAccessゲームである。

いまいちなところ。
・ストーリーも背景も皆無(気にならない人は気にならない)。
・アイテムの説明はとってみないと出てこない。どうせ調べれば一発で分かるのだから出しちゃってもいいのでは。
・移動速度が上がるアイテムが全くでないまま、移動速度が下がるアイテムばかり出てしまうと
 移動にいちいちストレスがたまる+ひたすら追っかけてくる敵が厄介になりすぎ。
・中断機能は無い。
・撃つたびに画面が振動する武器(ショットガンなど)は、後半攻撃速度が上がってくると画面ぶれまくりで
 人によっては気持ち悪くなるレベル。(オブションで切れます)
・取ったアイテムを破棄する機能が無い。副作用としてマイナス効果があるアイテムもあるので。
・グラフィックはいわゆるVoxelベース。必要性がないので人によっては×

他の方のレビューにもありますが、まさにインディーらしい荒削りなゲームです。
やれチームワークだ、QTEだ、Coopだなんだと、最近のFPSに辟易してる方にはとくにオススメできます。
開発スピードはそこまで速くは無いですが
着実に、どんどんブラッシュアップされてきています。
埋もれた名作になりえると思います。満足。
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.1 時間
早期アクセスレビュー
投稿日: 2014年5月2日
一言でいえばThe Binding IsaacのFPS版。
初代Quakeを彷彿とさせるハイスピードな戦闘。
インディーズらしい遊び心満載の武器、パワーアップアイテム。
理不尽ささえ感じるゲーム後半の難易度。
メタルな音楽もかなりカッコイイです。
荒削りな部分はありますが埋もれさせておくには惜しい作品だと思います。
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9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 4.1 時間
早期アクセスレビュー
投稿日: 2013年12月3日
3D版isaac。わりと難しい。自キャラの食らい判定が小さいので強引に戦うとわりとうまくいく。
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21 人中 12 人 (57%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.1 時間
早期アクセスレビュー
投稿日: 2014年3月30日
ランダムダンジョン的なFPS
シンプルながら敵も多彩で楽しい!
まだスコアとかないから
死んだらおしまいでむなしい
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.4 時間
早期アクセスレビュー
投稿日: 2014年8月18日
QUAKE+Rogue like=これ
序盤は多少もっさりしつつも後半はQuake以上のスピード感が爽快

様々な武器とランダムにステータスがUPするアイテムを駆使しラスボスに挑め!

おすすめ無双組み合わせは
Speed超速+重力反転+小人化+ロケラン
これでラスボスもノーダメージで余裕クリアできます
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 17.2 時間
早期アクセスレビュー
投稿日: 2014年2月25日
チープそうなグラフィックに対して、やることはスポーツ系FPSで難易度は高め。武器もなかなか多彩なので変えながら遊べば飽きづらい。
アイテムの入手方法がボスドロップ(ほぼ固定)とショップでの購入のみで雑魚部屋は基本的に金稼ぎの場となっている為、強化パターンが固定されやすいうえにボス撃破アイテムにワクワクできない点が少し残念。

2014/10/13
けっこうアップデートがされていたのでレビュー更新。
大量の新アイテムや新ルーム(カジノや武器部屋等)が追加されて深みは増したと思う。この手のローグライク物によくある実績解除でアンロックされるアイテムなんかも出てきた。
ただし、本気で真っ暗なフロアや移動速度が遅い時のGhost(フロアに一定時間留まると部屋の壁を通り抜けて追いかけてくる不死身の敵)に理不尽さしか感じなくてイライラする。
未だに早期アクセス段階なので、そこいらのバランスは仕方ないのかもしれない。興味あるけどイライラ要素に耐えられそうに無いなら、正式に出てくるまで見送るのが吉かも。
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