Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
Análises de usuários: Praticamente positivas (985 análises)
Data de lançamento: 14/fev/2013

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O que os desenvolvedores têm a dizer:

“Paranautical Activity is currently in an extremely functional beta form. The game plays great already, and we're working hard to make it even better. We're planning to add a ton more content, and of course some bug fixes and polish.”
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"FPS roguelike, what's not to love?"

Atualizações recentes Ver todos (16)

9 de outubro

Progressionautical Activity V1.9.1 - ACHIEVEMENTS & NEW STUFFS

added elevator ding

added classic mode (no ghost. cant get to 8th floor)

added hardcore mode (ghost. can get to 8th floor)

added infinite mode (ghost. repeat ghost secret to loop back to first floor)

added randomized mystery man character

added 40 new room variations

added new texture set for the 8th floor

added more fanart and sound credit to credits

added oculus support

added basic gamepad/controller support

added adaru to final boss waves

added notification in controls menu that controls have to be rebound in the game’s launcher

fixed items intersecting pedastal in poseidon boss room

fixed omni death particle not scaling with him

fixed Adaru humping

fixed ghost showing up during the credits

fixed dhalia’s mom superboss being completely broken on some machines

fixed oar acting as a jetpack

fixed being able to escape elevators after activating them

fixed N on compass sticking through the back

fixed battle snail not damaging you if you sit inside him
fixed starfish not properly reviving you with kamikaze

fixed evil eye causing lots of tridents to spawn

fixed trident vanishing when swapping to superweapon

fixed shops and some other rooms having cracks in the corners

fixed flipper making the world end with laser shotgun

tweaked doorframes to make them glow

tweaked beard+sickle combo (nerf)

tweaked screen shake

tweaked audio balance

tweaked some boss rooms

tweaked hanz pistol

tweaked ghost (buff)

tweaked credits so they return you to the main menu instead of the character select screen

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27 de setembro


The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more!

And as always full list of changes is as follows:

added 3 new bosses
added bouncer character
added 15 new items
added 3 new weapons
added superbosses
added casino special room
added a ghost that shows up and wrecks your shit if you stay on a level too long
added secret 8th floor
added new final boss fight for the 8th floor
added impact sounds for bullets
added ambient sounds for bullets
added fuse sound to bombs
added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator
added random character button to character select
added vsync option to graphics menu
fixed text popup being colored wrong for powerups
fixed some superweapons not being centered on item pedastals
fixed new powerups not being able to spawn from power of the gods item
fixed explosive barrel fire going through platforms
fixed map going outside HUD bounds
fixed weapons not hitting enemies at point blank range
fixed being able to get into rooms without activating them when you have the mushroom powerup
fixed the rocket launcher not reloading properly when switching to superweapon
fixed being able to overcharge the sickle and crossbow
fixed bomb bros leaving behind fantom bombs
fixed item descriptions not being sized right after taking mushroom.
fixed random exploding sound triggering when entering some floors
fixed spawn room retaining early game textures in the late game
fixed tenchi and namenlos shooting through objects
fixed dynomite having the wrong health stat in character select
fixed not being able to pause when you have 0 health with the shell
fixed harp item’s strings not matching up to the harp itself.
fixed some spinning items not stopping when the game is paused
fixed menus being cut off at non-16:9 resolutions
fixed stuttering when looking at items for the first time
fixed options menus not returning to the root menu when unpausing then pausing again
fixed launcher image not being sized correctly
fixed scissors item being too low on pedastal and intersecting it
fixed coin sound getting ridiculously loud when grabbing lots of coins
tweaked plasma balls to make them spawn blood particles when hitting enemies
tweaked drop rates
tweaked character select to start on different character every time the game is run.
tweaked map to center it on player
tweaked final boss fight to make it harder
tweaked boss health bar to make transitions smoother
tweaked special room frequency
tweaked special floor frequency
tweaked left hand to cause it to stop superweapon ammo from dropping
tweaked gileads gun (buff)
tweaked mermaid boss (buff)
tweaked banshee boss (buff)
tweaked can o beans to do poison damage (buff)
tweaked hanz pistol (nerf)
tweaked bullet physics
tweaked HUD to show collected items
also a bunch of stuff I probably forgot.

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Sobre este jogo

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

Requisitos de sistema

    • OS: Windows XP or better
    • Processor: Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2GB GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    • OS: Mac OS 10.5.8 or better
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    • OS: Any
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
Análises úteis de usuários
427 de 556 pessoas (77%) acharam esta análise útil
8.1 hrs registradas
Análise de acesso antecipado
Disclaimer: This review is for an Early Access game, which has changed since this review was written. I have no interest in reinvestigating the current situation, so take it with a grain of salt. The developer has released updates since this review was posted.

The game itself is not bad. I've found it decently enjoyable. Not a huge amount of replay value, but I got to the end once. The problem with Paranautical Activity is the developer.

The developers have continuously insulted and mocked people who bought their game. In addition, they have been less than honest. The game was marketed for over a year as having co-op incoming (and as of this review, the store page says the developers are still working on it), yet that feature was suddenly canceled. The developers insist they have been working hard on bugfixes and content updates, yet have not released anything, even missing a promised deadline by over two months (patch is yet to be released as of this review). Furthermore, the devs have been silent on the forums (when not aggresively insulting the people who bought their game) and insist you should visit their website, where they will keep people updated; visiting their webiste reveals no new news in two months, and the last message was just an apology for a delay (that has still not been resolved). And when fans have the nerve to say they aren't being treated fairly? The devs say people are "entitled." Do not buy this game, do not support this kind of rude immaturity from developers, do not support Early Access games that are deceptively marketed.
Publicada: 6 de maio
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203 de 308 pessoas (66%) acharam esta análise útil
1.5 hrs registradas
Análise de acesso antecipado
The game had lots of promise, and planned features that won't ever see the day. The developers, in the steam store page, say "We're planning to add multiplayer co-op in the very near future.." and now they have scrapped that feature entirely without any sort of compensation to the people who bought the game for this exact reason.

Do not buy this game. Do not support Code Avarice (the developers) in any project they choose to move on to. They've taken our money and they've abandoned their game.

As for the actual review:

Pros: Rogue-like FPS.

Cons: Very shallow. Clunky movement. Everything feels the same after playing for 5-10 minutes. There is just so very little content that it is insulting to call it a Rogue-like.
Publicada: 8 de maio
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127 de 202 pessoas (63%) acharam esta análise útil
5.6 hrs registradas
Análise de acesso antecipado
Steam's "Early Acces" is about giving you early acces to a game to see it in developement, until it's 100% done, for your early support to the developers. And for your money you should get a product with all the features they promised.

Steam's "Early Acces" isn't about buying a half-made game and be happy after that anyway, no matter if the devs abondon it or cut out important features they advertised.

"On Steam, developers make their own decisions about promotion, features, pricing and publication. However, Steam does require honesty from developers in the marketing of their games." - Chris_D - Valve Employee

Many of us bought extra copies of this game cuz the devs advertised it with a co-op function arriving soon and we all got scammed.
They arrogantly refuse to settle the situation and ban people from the Community Hub who complain about it.

Valve, please protect your customers!
Publicada: 15 de maio
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89 de 148 pessoas (60%) acharam esta análise útil
0.5 hrs registradas
Análise de acesso antecipado
Take Doom. Now turn the health into hitpoints, turn the graphics into blocks, turn the background music into dubstep, partition the levels into rooms, generate those rooms randomly, and toss in some upgrades you can buy in a shop, and I think that's Paranautical Activity in a nutshell.

If this sounds like you'd love it, I urge you to check the forums, since the game is essentially "finished" according to the developer, which not everybody agrees with. I have no opinion on that -- what I do have an opinion on is whether I like PA, and the answer is no. Playing it just reminds me of better shooters I'd rather be playing, better roguelikes I'd rather be playing and better music I'd rather be listening to.
Publicada: 10 de maio
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31 de 45 pessoas (69%) acharam esta análise útil
1.1 hrs registradas
Análise de acesso antecipado
For all the negative reviews, I wish to state my appreciation for this game. I'm a huge fan of Binding of Isaac and similar games, and this one captured the frantic essence of that genre. A rogue like, class based dungeon shooter with crazy enemies and amazing weapons.

As much as my computer struggled with it (for reasons unknown, my rig can play most things at max, but this at about half) I fought through it and had an amazing time. I recommend this game wholeheartedly and look forward to more drom the devs!

Check out my playthrough here:

Publicada: 8 de outubro
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1 de 1 pessoas (100%) acharam esta análise útil
38.4 hrs registradas
Análise de acesso antecipado
nivel de dificuldade altissimo, perfeito pra quem acha que todos os jogos de hoje sao faceis demais
Publicada: 19 de dezembro de 2013
Você achou esta análise útil? Sim Não