指揮官「いかなる犠牲を払ってでも、『命の杯』を手に入れてこい! 」無茶ぶり上司に命令され、針山や火炎放射器、凍結ガスだらけの危険地帯に送り込まれる騎士たち。 本作は、そんなちょっぴり可哀想?な騎士たちが主人公のパズルアクションで、とにかく犠牲なしには先へ進めないしくみになっています。 とても飛び越せない針山に飛び込み、倒れる騎士... でも次に召喚される騎士は、仲間の「なきがら」を足場にしてさらに先へと進む…みたいな展開が最初から最後までぎっしり。 一方そんなコンセプトながら、本作の雰囲気はなぜかコミカル。クリア後の成果報告画面からエンディングまで、とにかくネタが満載です。
ユーザーレビュー: 非常に好評 (161 件のレビュー)
リリース日: 2014年4月17日

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"Showed at PAX Prime 2013 - Devilishly hard but light-hearted puzzler."
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6月11日

Life Goes On: Done to Death Coming Later This Year

We’re very pleased to announce that we are expanding Life Goes On with new content and features as Life Goes On: Done to Death.

Life Goes On: Done to Death is an expansion of our existing game to include a bright new world filled with strange mechanisms and deadly new traps. For example, we’ve decided that we aren’t done with the knights even after they die. In this new section of the game, you will face the bodies from your former lives as they walk around the level, attacking your player, and stumbling into traps.

We’ve always had fun with Life Goes On – sacrificing your characters over and over is a dark concept. But by making it as ridiculous as possible, it turns into something funny. Done to Death builds on this by delivering more morbid comedy and more opportunities for the players to mistreat the knight in horrible and unique ways.

The community has always been incredibly supportive of us and so we’ve decided that it didn’t really make sense to charge people again for content that we’ve always wanted to put into the game. When Life Goes On: Done to Death launches later this year all the existing copies of Life Goes On will automatically be upgraded and receive the new content and features for free.

We can’t wait to get Life Goes On: Done to Death into players’ hands and we think you’ll really enjoy the experience. We’ll be posting more details about the content and features we’ll be adding over the coming months before the game lands later this year so stay with us. We’d love to hear your thoughts and comments so feel free to reach out!

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レビュー

“This melon-twister's wicked personality alone might be enough to pull you into its death grip.”
8/10 – Gamespot

“An inventive and outlandish puzzler that executes with bloodthirstily aplomb.”
8.5/10 – Gameplanet

“Combine great puzzles with a good sense of humor, pretty visuals and a surprisingly well produced soundtrack, Life Goes On is a delightful gem of a game.”
4/5 – Darkstation

Steam Big Picture

このゲームについて

指揮官「いかなる犠牲を払ってでも、『命の杯』を手に入れてこい! 」

無茶ぶり上司に命令され、針山や火炎放射器、凍結ガスだらけの危険地帯に送り込まれる騎士たち。
本作は、そんなちょっぴり可哀想?な騎士たちが主人公のパズルアクションで、とにかく犠牲なしには先へ進めないしくみになっています。
とても飛び越せない針山に飛び込み、倒れる騎士... でも次に召喚される騎士は、仲間の「なきがら」を足場にしてさらに先へと進む…みたいな展開が最初から最後までぎっしり。

登場する騎士にはそれぞれ固有の名前がつけられているので、感情移入しちゃったり(あるいは吹き出しちゃったり)するかも。一体どうして騎士やってるの? って名前もちらほらあり、騎士の名前も遊んでいる間の楽しみになったり!?

また仲間の「なきがら」を利用してパズルを解くという残酷なコンセプトながら、本作の雰囲気はなぜかコミカル。クリア後の成果報告画面からエンディングまで、とにかくネタが満載です。いい成績を残した時や、特定のステージでしか見られないネタもあるので、ぜひ最後まで遊んでみてください。

(日本語ローカライゼーション: 架け橋ゲームズ)

主な特長


  • ステージは 50 個以上。騎士の屍を越えていけ!
  • 「騎士の殺し方に知恵を絞る」新しいパズルゲーム。
  • ジェフ (モフモフの謎生物) など、各ステージに隠し要素あり。もちろん実績も。
  • 召喚される騎士には一人ひとり名前が。思わず吹き出しちゃうようなヤツも!?
  • トゲトゲ落とし穴から溶岩、大砲、氷結ガスなど多様なギミック。
  • クリアタイムや犠牲者数など、競争心を焚きつける要素も。
  • ゲームにおける死の概念をななめ上に変化させるゲームプレイ

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 625 MB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Intel i3 3.3GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: OS X 10.6.9 Snow Leopard or better
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: OS X 10.8.5 Mountain Lion or better
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Ubuntu 32/64
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: Ubuntu 32
    • Processor: Intel i3 3.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • Additional Notes: 64 Bit Linux Distributions currently do not function properly with Steam and do not fire Achievements.
参考になったカスタマーレビュー
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
投稿日: 8月1日
別の意味での『死にゲー』現る。

「極端に難度が高い、あるいは死亡時のリカバリーに乏しい」ゲームではなく「上手く死ぬことによって、仕掛けを解いて進む」アクションパズル。
パズルの難度自体は控えめで、目標犠牲者数以下・目標タイム以下・ジェフ君発見状態で全ての面をクリアするだけなら数時間程度で出来てしまう。
だがしかし、どこぞのプラチナメダルよろしく犠牲者数の理論値とスタッフレコードか何かと思えるほど厳しい目標タイムが設定されており、リトライ無しで全ての面をスタッフレコード(30分強)より速くクリアする実績もあるため、やりこむことも可能となっている。

様々な肩書を持った騎士たちがどんどん死んでいく様は『ちょっぴり可哀そう(ストアページより)』だが、グロい要素は一切なくコミカルに死んでいくため、なんだか笑えてしまう。
日本語訳もされているが、外国のゲームにありがちな「そこまで訳さなくてもいいのに」「なんだか変な訳だ…」というような部分はほとんどなく、逆にコミカルなゲームに合わせた、「元は日本のゲームなのでは!?」と誤解するぐらい面白い訳がされている。

重いゲームや殺伐としたゲームに疲れた時、ちょこっとプレイするなら是非。
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39 人中 38 人 (97%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.3 時間
投稿日: 7月21日
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

A knight to die for

http://steamcommunity.com/sharedfiles/filedetails/?id=466200505
Life Goes On, a puzzle platform adventure from indie studio Infinite Monkeys, takes what was great about Lemmings and literally spins it on its recently deceased head. Where Lemmings had you actively trying to avoid dangerous situations by guiding your dim-witted charges through a number of obstacles to a designated exit with the aim of minimal loss to life, Life Goes On takes the exact opposite approach when it comes to reaching a levels exit. In Life Goes On sacrifices for the greater good are going to need to be made and thankfully you have an arsenal of brave knights at your disposal who are ready and willing to throw themselves off cliffs, into spikes, don’t mind being sawn to pieces, catapulted out of a cannon or fried to an electrical crisp.

http://steamcommunity.com/sharedfiles/filedetails/?id=465748745
The whole concept of Life Goes On is to kill, maim, fry or set fire to those who are brave enough to accept your challenge and then use their dead bodies to solve a myriad of puzzles. Since death is a tool and not a punishment in Life Goes On, the death of one knight soon becomes the salvation of another...but not for long however. It’s an engaging concept made even more morbidly fascinating by the fact that each level has a recommended body-count counter. Come in below the recommended counter and you will receive commendations, go on a knight killing spree and you will receive a slightly caustic comment before being moved onto the next level. While the games puzzles (51 levels in total that range across three different areas – mines, mountains and a castle) are not particularly difficult – even though some of the later late game levels do become head scratching affairs – it does become a rather fun exercise trying to ensure that you complete a level with as minimal a body count as possible.

http://steamcommunity.com/sharedfiles/filedetails/?id=465748946
Life Goes On also includes a rather ingenious check point system represented as blue orbs throughout each level which are activated by simply touching them. Should one of your knights die the next knight will be automatically spawned from the last activated orb. These orbs often become puzzles in their own right and things can often get very tricky if you find you need to backtrack or try your best not to activate some of them in order to succeed. If I have a few gripes with Life Goes On is that some puzzle elements are used repeatedly which removes some of the challenge. Also for a puzzle platformer the game is not particularly challenging and is incredibly short and can be completed in 5 hrs or less depending on how you approach each level. For the most part though, Life Goes On sets out to achieve its goal through sly humor with a deliciously dark twist and often ends up succeeding admirably.

For seasoned puzzle enthusiasts Life Goes On will probably offer up very little challenge beyond what some will see as more of a gimmick that is never truly fleshed out enough to warrant a recommended purchase but for those of you who don’t take your gaming too seriously should find that there is more than enough here for you to enjoy and mull over while you plot your next knights demise. Just make sure you stay for the games end credits...you won’t regret it.

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22 人中 20 人 (91%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.1 時間
投稿日: 5月18日
Note: video review embedded below.

I took me a long time to pin down exactly what it was that felt so strange about Life Goes On. I knew it wasn’t just the morbid nature of repurposing your corpses as puzzle solving tools, bizarre and unsettling as that is. And it wasn’t that there was something wrong with the puzzle themselves, because even with this odd feeling swirling around inside of me I was having a grand time solving them.

When I finally figured out what had been bugging me, it was both surprising and a little amusing. With how deeply the concept of death has been incorporated and mechanicalized in games, and then instilled in me through years of playing them, I realized Life Goes On felt off because it was doing precisely the opposite of what I’d been trained to do above all else: stay alive. With how many countless grotesquely violent and gore fill games I’ve played I’ve become rather horrifyingly numb to using violence as a mechanic against others, but through all of those keeping myself alive was always the objective above all else.

To do otherwise in most games is to effectively stop playing. Death is simply failure by another name, often meaningless but nearly always present and in some cases even romanticized as one of a game’s most notorious traits (Dark Souls being an obvious example). Life Goes On asked that I rethink the concept of death and in doing so it made it mean something again. Each time one of my knights died I felt an odd mixture of joy at being able to move forward, and distress at the very thought I was taking pleasure from leading my character to the slaughter.

What’s special about Life Goes On is that it doesn’t treat death the way so many modern games do. It’s not cynical, graphic, or intended to shock and appal you. It’s more like a cartoon where someone gets an anvil dropped on their head. Its situations are so absurd and everything drawn in such a delightfully cheerful tone, that I couldn’t take anything seriously because I wasn’t supposed to. Life Goes On recognizes how ridiculous its concept is and mostly manages to come off as silly, maybe even hilarious to some, rather than disturbing.

The way this unorthodox view of death is then applied to puzzle designs helps make a tired genre feel fresh again. There are a lot of the usual devices at work here, be they buttons, blocks, or various hazards, but the way you interact with them with the help of your past failures makes them feel original and inspired. Spikes become walkways, freezing beams create pushable blocks, and sticking yourself in an outlet completes the circuit opening the door. With death being directly integrated into the game design, it also helps take a lot of the edge off of missing a jump or screwing up a sequence, which removes most of the frustration so typical of the genre and had me playing through the entire game in just a few extended sittings.

I realize I’ve sort of come full circle with this review, beginning with how Life Goes On made me remember that death isn’t just a meaningless game of numbers, but then arriving back at how I enjoy its mechanical use here. Ultimately Life Goes On has its cake and eats it too, so any attempt to make it out to entirely subvert the usual violent video game trappings would be dubious at best. But that it made me consider all of this, with seemingly no intention and while delivering an excellent puzzle platformer, feels like at least a modest accomplishment. It got me thinking about things I never even recognize in most games, and though it didn’t quite go all the way, it started a discussion and even managed to have a lot of fun in the process. Odd praise to be sure, but it’s a rather odd game itself isn’t it.

https://www.youtube.com/watch?v=TzvrAZ7k61g&ab_channel=MrNinjaSquirrel
You can read more of my writing on Kritiqal.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 5月8日
Worth every penny. The humor is well done, the puzzles are right at the level that they make you think, but you don't have to absolutely insane. Overall just a well-done game that has me laughing every time I play it. BUY IT!
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.2 時間
投稿日: 5月12日
Nice "simple" and funny puzzle game where death is the only way to go foward
このレビューは参考になりましたか? はい いいえ 面白い